OD-200

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Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
ussr_od_200.png
OD-200
AB RB SB
1.7 1.7 1.7
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
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Description

GarageImage OD-200.jpg


The OD-200 is a rank I Soviet motor gun boat with a battle rating of 1.7 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

OD-200 has the following structural layout:

  • Hull: 40 mm, wood
  • Superstructure: 15 mm, wood

The OD-200 lacks any armour protection other than two 10 mm plates protecting the AA gunners. All critical components are situated in the rear half of the ship. Both fuel tanks and one of the ammo storages are clustered at the very back, with the other ammo storage and both engines located below the secondary armaments. This leaves the front hull empty and as such, hits to it will be rather inconsequential. The crew of 21, grouped mostly in and under the bridge, is in line with the average crew size of similar MGBs; however, it's much more vulnerable in comparison due to the complete absence of armour.

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 51 16
Upgraded 70 21
RB/SB Stock 44 14
Upgraded 52 16

Although not terribly slow, the OD-200's speed is nothing to brag about, reaching a maximum of only 52 km/h after upgrades are purchased. The OD-200 has a displacement of 47.5 tons.

Armament

Primary armament

Main article: 37 mm/67 70-K (37 mm)

The 37 mm main armament on the OD-200 is very powerful in the fact that it is rapid fire and can obliterate small boats with its armour piercing belt rounds. The ammo capacity is quite good at 1000 rounds. You won't be reloading or running out of ammo quickly. The clip reload is unbelievably fast for how much ammo it has, which makes from changing from HE to AP a breeze. It is hard to overheat the weapon, but just keep in mind not to hold down for too long. This weapon can also double as an AA gun with its rate of fire, but it is recommended to only use it manually as the AI gunners will fire the gun until it overheats if given the opportunity. The stock rotation is not as fast as one would expect, but after upgrades, it is snappy and can easily catch speedy patrol boats off guard.

Secondary armament

Main article: DShK (12.7 mm)

The anti-air armaments of the OD-200 consist of two 12.7 mm DShK machine guns. These guns should be used primarily against the aircraft, which are relatively easy to take down at BR 1.7, but they can also be used against the lightly-armoured boats that are still present at this battle rating (such as the LS 3). The guns are positioned in the middle section of the ship, meaning that at least one gun can be placed onto an enemy aircraft at all times.

Special armament

Main article: BB-1 depth charge

Once the Depth Charges modification is purchased, the ship can be equipped with twelve 165 kg BB-1 depth charges, which is plenty considering it only takes a few to completely destroy a destroyer. They can get you out of a tough situation if you find yourself in close proximity to an enemy ship.

Usage in battles

The ships, as seen, is not a main line ship. It should be used the following ways to achieve the greatest rewards. It should be noted that the uses may vary on the map, oponents and team but most of the time the roles are flexible. Always utilize the 37mm as primary weapon as it is the most versatile weapon in the ship, the other one being the dushkas which are only capable of crippling light armored vessels and low flying aircrafts. The moderate fire of the 37mm is capable of crippling most of the vessels it will face with couple belts due to the ammunition it uses. Damage to hull may vary by the type of armor it is facing, the type of ammunition and the distance. An AP shell may not have the same crippling power to a lightly armored vessel compared to HE but HE might not be able to penetrate a certain vessel due to its armor whereas AP can. For this reason it is recommended to carry universal belts, as it is a 1:1 ratio between AP and HE. Despite how good the 37mm might be compared to the dushkas in crippling power, its placement makes it tricky for the captain to use. It has a 360° traverse but depression is restricted in a 30° cone, where the gun is not able to point down. This makes the ship only being able to open fire to enemy ships when they are facing them sideways or from behind. Dushkas, on the other hand, have an unrestricted 360° traverse and elevation. The ship also has access to depth charges which are used agaisnt submarines which are not present in game. Its use agaisnt ships is really situational and it is not recommended to carry them as they work as an external ammo rack which can be blown out causing a hull break. Repair cost also increases for the same reason. When the situation to use depth charges is there, remember to always set a fuze greater than 3 seconds so that you can drop, move and stay out of the blast zone. Depth charges are dropped in pairs from the aft.

Support:

The ship has enough firepower to cripple most ships at its br. Let heavier armor ships take the damage while you assist them killing the enemy.

Anti-air:

The ship is pretty decent in the anti-air role, mainly due to the semi rapid fire 37mm cannon and its 360° traverse. In addition with the 12.7 Dushkas, it is able to fight planes in a short-mid range, using the 37mm for mid range and the dushkas for short range. HE belts are recommended

Fast attack craft:

Due to its speed (53kph) it is able to do strike runs when rushing cap points. The dushkas are able to take by themselves light armored vessels and low flying aircraft. The 37mm should be used to destroy medium armored vessels at point blank when needed or at range. 

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 37 mm HE clips 12.7 mm HE belts
II Rudder Replacement Fire Protection System Smokescreen 37 mm AP clips 12.7 mm APIT belts Auxiliary Armament Targeting
III Propeller Replacement Improved Rangefinder Depth Charges Primary Armament Targeting
IV Engine Maintenance New Pumps Artillery Support

Pros and cons

Pros:

  • Strong primary cannon with a high rate of fire and very slow to overheat
  • Primary cannon can take down aircraft with a single hit
  • Two secondary machine gun turrets, each protected with 10 mm armour

Cons:

  • Not very fast
  • Primary cannon cannot fire forwards except at high elevations
  • Wooden hull can catch on fire easily

History

The OD-200 was built from 1943-47 in Sosnovka, with a total of 140 ships produced. It succeeded the MO class of ships, despite appearing before the MO-4 in War Thunder's Soviet tech tree. Like it's predecessors, the OD-200 was built primarily for anti-submarine warfare. Twelve OD-200s were exported to other countries, 10 to Bulgaria and 2 to North Korea.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late