Difference between revisions of "Nb.Fz."

From War Thunder Wiki
Jump to: navigation, search
(See also: Added vehicles)
m (See also)
 
(45 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Specs-Card|code=germ_nbfz_VI}}
+
{{Specs-Card
 +
|code=germ_nbfz_VI
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''Panzerkampfwagen Neubaufahrzeug''' is a unique multi-turreted medium tank concept developed by Germany prior to World War II, which led to the introduction of a small series of experimental prototypes. These vehicles were designed in the early days of German tank development to deal with two key threats: enemy tanks and fortified positions. These two duties would eventually be performed by the [[Pz.III (Family)|Panzer III medium tank family]] and the [[Pz.IV (Family)|Panzer IV medium tank family]]. The German Army believed that integrating these two concepts into a single vehicle would provide a far simpler solution, reduce construction time and increase production output. During the mid-1930s, a limited series of five experimental multi-turret tanks would be developed and tested for this purpose. This vehicle was given several distinct names during its brief service. In October 1933, WaPrüf 6 standardized the designation as Neubaufahrzeug (Eng. New Construction Vehicle or, abbreviated, Nb.Fz). The naming of "construction vehicle" for these tanks was an attempt to fool the Western countries and avoid the Treaty of Versailles' restrictions by claiming the vehicles were construction or utility vehicles.
{{break}}
+
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
+
Introduced in [[Update 1.51 "Cold Steel"]], the Nb.Fz is a prototype medium tank in the early ranks of the German Army's ground forces. It was one of the most unusual designs, having two guns - a 37 mm Kampfwagenkanone (KwK) 36 L/46.5 tank gun and a 75 mm KwK37 L/24 tank gun on a single turret. Players may struggle to engage enemy tanks with this configuration as the ammunition from both tank guns has significantly different ballistic characteristics. Furthermore, despite its massive size and frightening appearance, the Nb.Fz is really quite lightly armoured, with practically any opponent tank easily piercing its armour. However, the vast number of tank crews compensates for this limitation. Overall, it's an intriguing vehicle with unique gameplay that will undoubtedly reward players for mastering it.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (hull, main turret, MG turrets, cupola)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 13 mm ''Turret base plate'' <br> 20 mm (22-24°) ''Machine gunner plate'' <br> 20 mm (20°) ''Driver plate'' <br> 13 mm (76-79°) ''Upper glacis'' <br> 20 mm (45°) ''Upper-Lower glacis connecting plate'' <br> 16 mm (50°) ''Lower glacis'' || 13 mm ''Top'' <br> 13 + 13 mm ''Bottom & Side skirts'' || 13 mm ''Turret base plate'' <br> 13 mm (8°) ''Upper plate'' <br> 13 mm (43°) ''Lower glacis'' || 13 mm (12°) ''Front'' <br> 13 mm ''Engine compartment'' <br> 13 mm (13°) + 13 mm (7°) ''Radiator vent''
 +
|-
 +
| Main turret || 15 mm (14°) ''Turret front'' <br> 15 mm + 15 mm (cylindrical) ''Gun mantlet'' || 13 mm (12-15°) || 13 mm (12-13°) || 13 mm (11°) ''Front'' <br> 13 mm ''Rear''
 +
|-
 +
| MG turrets || 14 mm (8-9°) ''Turret front'' <br> 15 mm (cylindrical) ''Gun mantlet'' || colspan="2" style="text-align:center" | 13 mm (19-21°) || 8 mm
 +
|-
 +
| Cupola || colspan="3" style="text-align:center" | 15 mm (3°) || 13 mm
 +
|-
 +
|}
 +
 
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and tracks are 15 mm thick, while torsion bars are 10 mm thick.
 +
* Mudguards are 13 mm thick.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
The {{PAGENAME}} has an even higher survivability than Panzer III/IV tanks at similar battle ratings because of its larger crew count and vehicle size. The armour thickness is actually rather thin, despite a very imposing look and a complex internal layout. It has six crew members: a driver, two machine gunners in small independent turrets, a gunner, a loader, and a commander in the main turret where both main guns are located. The front armour thickness ranges from just 13 mm to 20 mm, making it possible to immobilize it with heavy machine gun fire frontally.
The Nebaufahrzeug has even higher survivability than Panzer III/IV tanks at similar battle ratings, due to its size and relegation of crews to several turrets. The armour on it is actually rather thin, despite it looking very imposing and being trolly in layout. It has six crew members: a driver, two machine gunners in small independent turrets, a gunner, loader, and a commander in the main turret where the pair of weapons are located. The front armour thickness ranges from just 13 mm to 20 mm, making it possible to immobilize it with .50 calibre machine gun fire frontally.
 
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 434|rbMinHp= 248|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=449|rbMinHp=256}}
  
The top speed of the {{PAGENAME}} is 28.5 km/h, which is slow for low-tier ranks. The power-to-weight ratio, on the other hand, is rather good at 11.9 hp/ton, giving it a very nice acceleration considering how large it is. But, this is relatively slow, so remember to stay in cover, because tank destroyers can destroy this vehicle's armour relatively quickly and easily.
+
The top speed of the {{PAGENAME}} is 28.5 km/h, which is slow for low-tier ranks. The power-to-weight ratio, on the other hand, is rather good at 12.4 hp/ton, giving it a very nice acceleration considering how large it is. But, this is relatively slow, so remember to stay in cover, because tank destroyers can destroy this vehicle's armour relatively quickly and easily. Another thing to keep in mind is the Neubaufahrzeug's terrible rotation. Pivoting on the spot is basically impossible, and it slows down a lot in turns. Be careful not to turn too much, or you will slow down and be an easy target.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
{{main|KwK 37 (75 mm)}}
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
  
The Nebaufahrzeug's main armament is the KwK 37 cannon, which shoots APHE, penetrating up to 52 mm of armour, 80 mm penetration HEAT, and smoke rounds. Problem is, due to the current limitations of the game, it is impossible to take more than four different kinds of shells, and for multi-gun tanks, each gun can just pick two shells in its repertoire. So the practical combinations would be either APHE+HEAT, APHE+smoke, or HEAT+smoke.  
+
The Neubaufahrzeug's main armament is the KwK37 cannon, which shoots APHE, penetrating up to 52 mm of armour, 80 mm penetration HEAT, and smoke rounds. Problem is, due to the current limitations of the game, it is impossible to take more than four different kinds of shells, and for multi-gun tanks, each gun can just pick two shells in its repertoire. So the practical combinations would be either APHE+HEAT, APHE+smoke, or HEAT+smoke.
  
==== Ammunition====
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="8" |Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" |Ammunition
+
! colspan="5" | [[KwK37 (75 mm)|75 mm KwK37]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! rowspan="2" |Type of
 
warhead
 
! colspan="6" |'''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
!10 m!!100 m!!500 m!!1,000 m!!1,500 m!!2,000 m
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
|Hl.Gr 38B||HEAT||80||80||80||80||80||80
+
! ''Arcade''
 +
| rowspan="2" | 80 || rowspan="2" | -10°/+22° || rowspan="2" | ±180° || rowspan="2" | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan="2" | 4.29 || rowspan="2" | 3.80 || rowspan="2" | 3.50 || rowspan="2" | 3.30
 
|-
 
|-
|Sprgr. 34
+
! ''Realistic''
|HE
+
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0
|10
 
|10
 
|10
 
|10
 
|10
 
|10
 
|-
 
|K.Gr.rot Pz.
 
|APCBC
 
|52
 
|50
 
|45
 
|39
 
|34
 
|30
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" width="100%" style="text-align:center"
+
 
! colspan="10" |Shell details
+
==== Ammunition ====
|-
+
{{:KwK37 (75 mm)/Ammunition|Hl.Gr 38B, Sprgr. 34, K.Gr.rot Pz., K.Gr.Rot Nb.}}
! rowspan="2" data-sort-type="text" |Ammunition
+
 
! rowspan="2" |Type of
+
==== [[Ammo racks]] ====
warhead
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! rowspan="2" |Velocity
+
<!-- '''Last updated: 1.101.0.44''' -->
(m/s)
+
{| class="wikitable" style="text-align:center"
! rowspan="2" |Projectile
 
Mass (kg)
 
! rowspan="2" |Fuse delay
 
(m)
 
! rowspan="2" |Fuse sensitivity
 
(mm)
 
! rowspan="2" |Explosive Mass
 
(TNT equivalent) (g)
 
! colspan="3" |Ricochet
 
|-
 
!0%!!50%!!100%
 
|-
 
|Hl.Gr 38B||HEAT||450||4.6||0.0||0.1||872.1||62°||69°||73°
 
|-
 
|Sprgr. 34
 
|HE
 
|420
 
|5.7
 
|0.1
 
|0.1
 
|686.0
 
|79°
 
|80°
 
|81°
 
 
|-
 
|-
|K.Gr.rot Pz.
+
! Full<br>ammo
|APCBC
+
! 1st<br>rack empty
|385
+
! 2nd<br>rack empty
|6.8
+
! 3rd<br>rack empty
|1.3
+
! 4th<br>rack empty
|15.0
+
! 5th<br>rack empty
|80.0
+
! 6th<br>rack empty
|48°
+
! Visual<br>discrepancy
|63°
 
|71°
 
 
|-
 
|-
|
+
| '''80''' || 65&nbsp;''(+15)'' || 57&nbsp;''(+23)'' || 41&nbsp;''(+39)'' || 25&nbsp;''(+55)'' || 17&nbsp;''(+63)'' || 1&nbsp;''(+79)'' || No
{| class="wikitable sortable"
 
! colspan="7" |Smoke characteristic
 
 
|-
 
|-
!Ammunition
 
!Velocity
 
in m/s
 
!Projectile
 
Mass in kg
 
!''Screen radiusin m''
 
!''Screen timein s''
 
!''Screen hold timein s:''
 
!''Explosive Mass in g(TNT equivalent):''
 
|-
 
|K.Gr.Rot Nb.
 
|423
 
|6.8
 
|13
 
|5
 
|20
 
|50
 
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Racks disappear after all shells in the rack have been shot or loaded.
 +
* Packing 25 (+55) shells (racks 1 to 4 emptied) is a good compromise between doing well in combat and minimizing ammo presence on board.
  
 
=== Additional armament ===
 
=== Additional armament ===
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
+
{{Specs-Tank-Weapon|2}}
{{main|KwK 36 (37 mm)}}
+
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
The Nebaufahrzeug also has an additional second anti-tank gun in the main turret: a [[KwK 36 (37 mm)|KwK 36]], located to the left of the 75 mm cannon. This shoots either 47 mm penetration APHE or 91 mm penetration APCR rounds. It is decent, much like the same gun on the Pz. III B and Pz. III E, but is best used as a backup to the 75 mm between reloads on that. It shoots at far higher velocities than the 75 mm, so it is more suited to long-range engagements.  
+
 
 +
The Neubaufahrzeug also has an additional second anti-tank gun in the main turret: a 37 mm KwK36, located to the left of the 75 mm cannon. This shoots either 47 mm penetration APHE or 86 mm penetration APCR rounds. It is the same decent gun as the Pz.III B and Pz.III E, but is best used as a backup to the 75 mm between reloads. It shoots at far higher muzzle velocity, so it is more suited to long-range engagements.
  
==== Ammunition====
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="8" |Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" |Ammunition
 
! rowspan="2" |Type of
 
warhead
 
! colspan="6" |'''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
!10 m!!100 m!!500 m!!1,000 m!!1,500 m!!2,000 m
+
! colspan="4" | [[KwK36 (37 mm)|37 mm KwK36]] || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
|PzGr 40||APCR||86||77||47||26||14||8
+
! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
|PzGr
+
| 50 || N/A || N/A || N/A || 3.77 || 3.33 || 3.07 || 2.90
|APHE
 
|47
 
|44
 
|31
 
|21
 
|14
 
|9
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" width="100%" style="text-align:center"
+
 
! colspan="10" |Shell details
+
==== Ammunition ====
 +
{{:KwK36 (37 mm)/Ammunition|PzGr 40, PzGr}}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 1.101.0.44''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" |Ammunition
+
! Full<br>ammo
! rowspan="2" |Type of
+
! 1st<br>rack empty
warhead
+
! 2nd<br>rack empty
! rowspan="2" |Velocity
+
! 3rd<br>rack empty
(m/s)
+
! 4th<br>rack empty
! rowspan="2" |Projectile
+
! 5th<br>rack empty
Mass (kg)
+
! Visual<br>discrepancy
! rowspan="2" |Fuse delay
 
(m)
 
! rowspan="2" |Fuse sensitivity
 
(mm)
 
! rowspan="2" |Explosive Mass
 
(TNT equivalent) (g)
 
! colspan="3" |Ricochet
 
 
|-
 
|-
!0%!!50%!!100%
+
| '''50''' || 41&nbsp;''(+9)'' || 31&nbsp;''(+19)'' || 21&nbsp;''(+29)'' || 11&nbsp;''(+39)'' || 1&nbsp;''(+49)'' || No
|-
 
|PzGr 40||APCR||1,020||0.368||N/A||N/A||N/A||66°||70°||72°
 
|-
 
|PzGr
 
|APHE
 
|745
 
|0.690
 
|1.2
 
|9
 
|22.1
 
|47°
 
|60°
 
|65°
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Racks disappear after all shells in the rack have been shot or loaded.
 +
* Packing 21 (+29) shells (racks 1 to 3 emptied) is a good compromise between doing well in combat and minimizing ammo presence on board.
 +
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|3}}
{{main|MG 13 Dreyse (7.92 mm)}}
+
{{Specs-Tank-Weapon|4}}
The Nebaufahrzeug also holds three 7.92 mm Dryse machine guns, which are similar to the MG34 and use the same belts. At best, they're good for zapping flak trucks, but in practicality, they're almost useless since the two extra MG turrets have very poor turret traverse.
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
+
{{main|MG13 Dreyse (7.92 mm)}}
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
This vehicle may look like a heavy tank, but it is anything but. The armour is far too thin to use this thing for its armour, relegating it to a support/ambush role. By binding separate keys for the 75 mm and 37 mm guns, you can "one-two-punch" just about anything you encounter.
 
  
The HEAT on the 75 mm, however, is generally inadequate against the B1 bis and useless against the B1 ter. The Valentine Mk I is a bit easier to penetrate but has a much stronger gun which you should avoid at all costs. The 37mm APCR round doesn't fare that much better against any of these targets either. Concisely, just avoid these where possible.
+
The Neubaufahrzeug also holds three small-calibre MG13 Dreyse machine guns, which are similar to the MG34 and use the same belts. At best, they're good for strafing flak trucks, but in practicality, they're almost useless since the two MG turrets have very poor turret traverse.
  
=== Modules ===
+
{| class="wikitable" style="text-align:center" width="50%"
{| class="wikitable"
 
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="3" |Firepower
 
 
|-
 
|-
|I
+
! colspan="5" | [[MG13 Dreyse (7.92 mm)|7.92 mm MG13 Dreyse]]
|Tracks
 
|
 
|Parts
 
|Horizontal Drive
 
|
 
|
 
 
|-
 
|-
|II
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
|Suspension
 
|Brake System
 
|FPE
 
|Adjustment of Fire
 
|Hl.Gr 38B
 
|PzGr 40
 
 
|-
 
|-
|III
+
| Coaxial || 1950 (75) || 500 || N/A || N/A
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|
 
|
 
 
|-
 
|-
|IV
+
| Front turret || 1950 (75) || 500 || -7°/+40° || -40°/+140°
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|K.Gr.Rot Nb.
 
|
 
 
|-
 
|-
! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase
+
| Rear turret || 1950 (75) || 500 || -7°/+40° || +125°/-55°
 
|-
 
|-
 
|}
 
|}
 +
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''Ammo choices:'''
 +
 +
Consider the following amunition for battles:
 +
 +
* 75 mm gun: Bring ~20 shots of K.Gr.rot Pz. APCBC to deal with light and medium tanks, ~8 shots of Hl.Gr 38B HEAT for heavy tanks.
 +
* 37 mm gun: Bring ~20 rounds of PzGr APHE for lightly armoured targets, and ~20 shots of PzGr 40 APCR for medium and heavy targets.
 +
 +
'''In general:'''
 +
 +
The {{PAGENAME}} is a tank much too big for its own good. The profile of the {{PAGENAME}} is very similar to the Soviet [[T-28 (Family)|T-28]]. However, the armour of the {{PAGENAME}} is much too thin with the majority of the armour on the tank being 13 mm, even large sections of the front armour are this thickness. There certainly are lots of space inside between modules that there is a chance for a shell to pass through without causing significant damage. However, it is very easy for the enemy to target the main turret and knock out the necessary crew members to incapacitate the {{PAGENAME}}'s fighting ability, leading to follow-up movement for the enemy to close in to destroy the {{PAGENAME}}. As such, the {{PAGENAME}}'s imposing size is a paper tiger and should not imbue a player with the impression of a typical medium tank as even a 20 mm autocannon shell will easily tear apart the {{PAGENAME}}
 +
 +
'''Fire support:'''
 +
 +
The {{PAGENAME}}'s armour attribute relegates it to a support or ambush role that makes the most of the terrain for cover. Though the turret is mounted tall and is rather vulnerable to return fire, the tandem 75 mm and 37 mm gun on the same mantlet gives the {{PAGENAME}} several benefits when fighting from an emplaced position. Firstly, the gun elevation and depression angles are rather good so taking a position behind a hill to hide the hull while only exposing the turret is more feasible. Second, the manner the guns are mounted means that quick follow-up shots with little adjustments with the turret is possible, especially when changing optics with the weapon selection controls ("Select Primary Weapon" and "Select Secondary Weapon" in the controls). Thirdly, the fast reload speeds of about 3.5 seconds between the two guns means rapid firing rounds down a beaten zone is possible the {{PAGENAME}}, possible denying an avenue of advance to the enemy if the {{PAGENAME}} can lockdown an area from its position. With a ''Hl.Gr 38B'' HEAT round available for the 75 mm, the {{PAGENAME}} can plink through even the fearsome [[B1 bis]] from the front.
 +
 +
Since the turret is located near the front of the hull, the Nb.Fz. can comfortable peek out the front half only. By binding separate keys for firing the 75 mm and 37 mm guns, you can "one-two-punch" almost any tank you encounter such as [[Crusader (Family)|Crusader]], [[T-70]], [[Chi-Ha (Family)|Chi-Ha]], [[M3 Stuart (Family)|M3 Stuart]], etc. It is recommended to fire a similar type of ammunition across both guns to ensure unity in damage and penetration, for example use the 37 mm APHE and 75 mm APCBC for lighter opponents, and 37 mm APCR and 75 mm HEAT against heavier tanks. When engaging enemies, you can fire the 75 mm first because it has better damage, then go after any still-conscious crew with the 37 mm while the 75 mm reloads. The Nb.Fz. can fire quick salvos thanks to the fast reload of its cannons.
 +
 +
Luckily, the Nb.Fz. has adequate speed to keep up with medium tank teammates, allowing it to provide supporting fire in time. When moving, only do so to another cover that the {{PAGENAME}} can fight from. Do not expose the {{PAGENAME}} in the open as even heavy machine gun fire from a distance can penetrate the 13 mm armour plating on the sides, rear, and even the front at certain angles. Though the {{PAGENAME}} has the benefit of having a rather large volume of space inside for dead air, the engine takes a pretty large place in the tank that is easily destroyed from the side. If this immobilizes the {{PAGENAME}}, it could spell a quick end pretty soon by follow-up enemy shots or incoming air attacks. Air attacks can also quickly destroy the {{PAGENAME}} if any planes with armaments larger than 12.7 mm come and strafe the {{PAGENAME}}.
 +
 +
Unfortunately, most enemy tanks can knock out the {{PAGENAME}} with relative ease once it gets a shot in. Some significant worries the {{PAGENAME}} should be aware of are enemy heavy tanks and speedy vehicles carrying autocannons. Enemy heavy tanks like the [[B1 ter]] can be a big issue as none of the {{PAGENAME}}'s armaments, not even at close range, can reliably penetrate from the front (the B1 bis has slightly thinner armour that is easier to penetrate).
 +
 +
In the {{PAGENAME}}, avoid engaging in direct combat. Find a good terrain to cover the {{PAGENAME}} and use the tall turret and gun elevation angles to strike the enemy as they attempt to attack the point. Choose positions where you only need to deal with threats from one direction, as the Nb.Fz's slow turret rotation does not allow it to respond to targets around it fast enough which can be dangerous. For example, a straight street can be suitable, wheras an open field may not be.
 +
 +
'''Twin cannon tactic:'''
 +
 +
The {{PAGENAME}}'s dual cannon design brings another interesting tactic: in a standoff between you and another enemy behind cover, both of you may be hesitant to leave the cover in fear of being shot first, with the hope that one would fire their cannon first then the other will pounce during the reload process. This type of situation can last for quite a while with conventional tanks. However, with the {{PAGENAME}}, this can be exploited to your advantage. Turn the {{PAGENAME}}'s turret slightly so it is visible for the enemy, then deliberately fire the 37 mm towards their general direction. Thinking that the {{PAGENAME}} has fired and missed its shot, most opponents will peek out and return fire thinking that you are still reloading. Once they move and expose themselves, use the ready 75 mm gun and blast them away with either a HEAT or APCBC depending on the opponent's model. This tactic will work even better if the Nb.Fz. is covered with bushes to conceal its twin cannons.
 +
 +
=== Enemies worth noting: ===
 +
 +
* [[B1 bis|B1]]: The HEAT shell for the 75 mm can generally be adequate against the B1 bis. If the B1 bis is angling, target its turret ring or copula to disable its 47 mm gunner, make sure to use 75 mm HEAT and 37 mm APCR. Use the same ammo if you get to shoot the B1 bis's side or rear. Against a B1 ter, target the copula with APHE/APCBC so the shrapnel can travel downwards and knock out the 47 mm gunner. Unfortunately the 75 mm HEAT and 37 mm APCR will be largely ineffective when shooting its hull side, so target its hull rear or turret sides and rear.
 +
* [[Valentine I|Valentine Mk I]]: The Valentine I is a bit easier to penetrate as its armour is 60 mm compared to the B1's ~70 mm, but it has a much stronger 40 mm gun which you should avoid at all costs. Ammo from both of your cannons don't perform that much better against it, since experienced Valentine commanders will angle. Still you can target its turret front with HEAT/APCR. Knocking out the 2 crew inside its turret will destroy it as that's 2/3 of its crew. Concisely, as an early war tank, just avoid these heavy vehicles where possible and call for stronger teammates to help.
 +
* SPAAG: Fast vehicles with autocannons, mostly self-propelled anti-aircraft guns, are also a concern as the autocannon can easily chew up the {{PAGENAME}} once they begin firing on it. Some examples are [[AS 42]] and [[Flakpanzer 38]]. Although the {{PAGENAME}} has a typically faster turret traverse speed than the other contemporary German medium tanks, its not a big enough improvement to track a flanking vehicle should it catch the {{PAGENAME}} off guard.
 +
 +
=== Against the Nb.Fz: ===
 +
 +
* '''Light tanks & SPAAs''': Light vehicles like [[M2A4]], [[A13 (Family)|A13]], [[BT-5]], etc should use their superior speed and manoeuvrability to their advantage, and flank the Nb.Fz. The Nb.Fz. has slow hull traverse, substandard turret rotation for all turrets, and sluggish acceleration, meaning it cannot deal with your surprise attack quickly and is certain to take damage. In a flank, destroy its driver or engine first so it cannot move, then wipe out its turret crew. No need to worry about it returning fire as its turret will never complete a 90° turn before you load your second shell/clip. However, if it happens to face you, shoot the right side of its main turret to knock out its gunner, then go for the rest of the crew. Never get hit by it though, as its cannons can fire explosive APHE/APHEBC or piercing APCR/HEAT which are all fatal for your light vehicle.
 +
* '''Medium tanks & tank destroyers''': Medium tanks loses the advantage of fast speed meaning they cannot flank as effectively, while tank destroyers are usually turretless, armed with medium-tank-level cannons, and have similar mobility as medium tanks. Now, since flanking happens less and direct engagement rate increases, you should aim for the right side of its main turret to disarm it. Only peek out and fire when the Nb.Fz. is distracted. If it misses a shot, do not go out immediately since it probably has another cannon loaded, waiting for you to take the bait. Thus, it is better to act defensively and wait for the Nb.Fz. to make mistakes first, such as shifting its focus to another teammate. For open-top tank destroyers, relocate immediately if the Nb.Fz. drops an artillery strike on you.
 +
* '''Heavy tanks''': Well-protected tanks (e.g. [[Valentine I]], [[B1 bis]]) can only face the Nb.Fz. in a full downtier. Thanks to the thick armour on these tanks you can comfortably take its blows. However you still need to angle or swing your turret randomly to increase your effective thickness as well as to throw off the Nb.Fz.'s aim. It has a maximum penetration of 80 mm which might go through your weak spot, but can be easily surpassed by angling constantly.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 255: Line 217:
 
'''Cons:'''
 
'''Cons:'''
  
* Armor is deceptively thin for such a large tank
+
* Armour is deceptively thin for such a large tank
 
* Top speed is nothing to write home about in this rank
 
* Top speed is nothing to write home about in this rank
* Would find its options limited when against the B1 bis, B1 ter, and Valentine Mk I
+
* Would find its options limited when against the [[B1 bis]], [[B1 ter]], and [[Valentine I]]
 
* Awful turret traverse on all three turrets makes it hard to react well to multiple enemies, let alone flak trucks
 
* Awful turret traverse on all three turrets makes it hard to react well to multiple enemies, let alone flak trucks
 
* Large target
 
* Large target
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
The Neubaufahrzeug was a prototype of what was to come with German heavy tanks. Historically, they were slow, heavy, and complicated. Not thought of as successful, only 5 were actually built. 3 of these tanks were sent to Norway at the start of the war, but only 1 of the 3 saw action. They were mostly used for propaganda.  
+
The Neubaufahrzeug was a prototype of what was to come with German heavy tanks. Historically, they were slow, heavy, and complicated. Not thought of as successful, only 5 were actually built. 3 of these tanks were sent to Norway at the start of the war, but only 1 of the 3 saw action. They were mostly used for propaganda.
  
=== In-game description ===
+
{{break}}
An experimental multi-turret medium tank. The first models were built in 1934. During construction, the tank took on the designation of Neubaufahrzeug V (Nb.Fz.V) for the first two vehicles. The second series of three tanks had the designation Nb.Fz.VI.
+
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
An experimental multi-turret medium tank. The first models were built in 1934. During construction the tank took on the designation of Neubaufahrzeug V (Nb.Fz.V) for the first two vehicles. The second series of three tanks had the designation Nb.Fz.VI.
  
In German military documentation the designation Panzerkampfwagen VII is also encountered; it was later replaced by Pz.Kpfw.IVnA (Panzerkampfwagen IV new Art). During the Norwegian campaign, the tanks were also referred to in documents as Neubau-Pz.Kpfw.IV.
+
In German military documentation the designation Panzerkampfwagen VII is also encountered; it was later replaced by Pz.Kpfw.IVnA (Panzerkampfwagen IV new Art). During the Norwegian campaign the tanks were also referred to in documents as Neubau-Pz.Kpfw.IV.
  
All three tanks of the second series were used during the Norwegian operation. They were officially part of the special tank battalion Panzer Abteilung zur besonderer Vervendung 40 (Pz.Abt1. Zb.V 40). The tanks were combined into one company under the command of Lt. Hans Horstmann.
+
All three tanks of the second series were used during the Norwegian operation. They were officially part of the special tank battalion Panzer Abteilung zur besonderer Verwendung 40 (Pz.Abt1. Zb.V 40). The tanks were combined into one company under the command of Lt. Hans Horstmann.
  
The official name of this subdivision in battalion documentation was Zug “Plutos”, but it was most commonly referred to by its commander’s name as Panzerzug “Horstmann.The company’s emblem was a mammoth’s head located in front of the driver’s cabin.
+
The official name of this subdivision in battalion documentation was Zug "Plutos", but it was most commonly referred to by its commander's name as Panzerzug "Horstmann". The company's emblem was a mammoth's head located in front of the driver's cabin.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?q=%23nbfz Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_nbfz_VI Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|XZPrVTPrZfQ|'''Scariest Tank Ingame - Nb.Fz.''' - ''Sgt.Vittie'' (Review starts at 10:29)|KE7i01L5DVk|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
+
{{Youtube-gallery|ZnopLjce42E|'''The Shooting Range #225''' - ''Pages of History'' section at 03:43 discusses the {{PAGENAME}}.|RyA5KcS2hAw|'''Multi-turreted Tanks''' discusses the {{PAGENAME}} at 1:21 - ''War Thunder Official Channel''|Kzq_Nm2MgvA|"The Premium Neubaufahrzeug "Nb.Fz.", German Tier-1, Medium Tank" - "Angry Nerd Gaming"}}
  
 
== See also ==
 
== See also ==
Line 287: Line 254:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
;Vehicles equipped with the same guns
 
* 75 mm: [[Pz.IV C]] / [[Pz.IV E]]
 
* 37 mm: [[Pz.III B]] / [[Pz.III E]]
 
  
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
 +
 +
* [[T-35]]
 
* [[Independent]]
 
* [[Independent]]
 
* [[Ro-Go]]
 
* [[Ro-Go]]
 +
* [[2C]]
 +
* [[2C bis]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/devblog/current/787|[Development] Neubaufahrzeug VI]]
* ''encyclopedia page on the tank;''
+
* [[wikipedia:Neubaufahrzeug|[Wikipedia] Neubaufahrzeug]]
* ''other literature.''
+
* [https://tanks-encyclopedia.com/ww2/nazi_germany/neubaufahrzeug.php <nowiki>[Tanks Encyclopedia]</nowiki> Neubaufahrzeug]
  
 
{{Germany medium tanks}}
 
{{Germany medium tanks}}
 
{{Germany premium ground vehicles}}
 
{{Germany premium ground vehicles}}

Latest revision as of 01:19, 9 November 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Nb.Fz.
germ_nbfz_vi.png
GarageImage Nb.Fz..jpg
ArtImage Nb.Fz..png
Nb.Fz.
AB RB SB
1.3 1.3 1.3
Purchase:1 750 Specs-Card-Eagle.png
Show in game

Description

The Panzerkampfwagen Neubaufahrzeug is a unique multi-turreted medium tank concept developed by Germany prior to World War II, which led to the introduction of a small series of experimental prototypes. These vehicles were designed in the early days of German tank development to deal with two key threats: enemy tanks and fortified positions. These two duties would eventually be performed by the Panzer III medium tank family and the Panzer IV medium tank family. The German Army believed that integrating these two concepts into a single vehicle would provide a far simpler solution, reduce construction time and increase production output. During the mid-1930s, a limited series of five experimental multi-turret tanks would be developed and tested for this purpose. This vehicle was given several distinct names during its brief service. In October 1933, WaPrüf 6 standardized the designation as Neubaufahrzeug (Eng. New Construction Vehicle or, abbreviated, Nb.Fz). The naming of "construction vehicle" for these tanks was an attempt to fool the Western countries and avoid the Treaty of Versailles' restrictions by claiming the vehicles were construction or utility vehicles.

Introduced in Update 1.51 "Cold Steel", the Nb.Fz is a prototype medium tank in the early ranks of the German Army's ground forces. It was one of the most unusual designs, having two guns - a 37 mm Kampfwagenkanone (KwK) 36 L/46.5 tank gun and a 75 mm KwK37 L/24 tank gun on a single turret. Players may struggle to engage enemy tanks with this configuration as the ammunition from both tank guns has significantly different ballistic characteristics. Furthermore, despite its massive size and frightening appearance, the Nb.Fz is really quite lightly armoured, with practically any opponent tank easily piercing its armour. However, the vast number of tank crews compensates for this limitation. Overall, it's an intriguing vehicle with unique gameplay that will undoubtedly reward players for mastering it.

General info

Survivability and armour

Armourfront / side / back
Hull20 / 13 / 13
Turret15 / 13 / 13
Crew6 people
Visibility115 %

Armour type:

  • Rolled homogeneous armour (hull, main turret, MG turrets, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 13 mm Turret base plate
20 mm (22-24°) Machine gunner plate
20 mm (20°) Driver plate
13 mm (76-79°) Upper glacis
20 mm (45°) Upper-Lower glacis connecting plate
16 mm (50°) Lower glacis
13 mm Top
13 + 13 mm Bottom & Side skirts
13 mm Turret base plate
13 mm (8°) Upper plate
13 mm (43°) Lower glacis
13 mm (12°) Front
13 mm Engine compartment
13 mm (13°) + 13 mm (7°) Radiator vent
Main turret 15 mm (14°) Turret front
15 mm + 15 mm (cylindrical) Gun mantlet
13 mm (12-15°) 13 mm (12-13°) 13 mm (11°) Front
13 mm Rear
MG turrets 14 mm (8-9°) Turret front
15 mm (cylindrical) Gun mantlet
13 mm (19-21°) 8 mm
Cupola 15 mm (3°) 13 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick, while torsion bars are 10 mm thick.
  • Mudguards are 13 mm thick.

The Nb.Fz. has an even higher survivability than Panzer III/IV tanks at similar battle ratings because of its larger crew count and vehicle size. The armour thickness is actually rather thin, despite a very imposing look and a complex internal layout. It has six crew members: a driver, two machine gunners in small independent turrets, a gunner, a loader, and a commander in the main turret where both main guns are located. The front armour thickness ranges from just 13 mm to 20 mm, making it possible to immobilize it with heavy machine gun fire frontally.

Mobility

Speedforward / back
AB34 / 5 km/h
RB and SB31 / 4 km/h
Number of gears6 forward
1 back
Weight23.4 t
Engine power
AB553 hp
RB and SB290 hp
Power-to-weight ratio
AB23.6 hp/t
RB and SB12.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 34 5 23.4 449 553 19.19 23.63
Realistic 31 4 256 290 10.94 12.39

The top speed of the Nb.Fz. is 28.5 km/h, which is slow for low-tier ranks. The power-to-weight ratio, on the other hand, is rather good at 12.4 hp/ton, giving it a very nice acceleration considering how large it is. But, this is relatively slow, so remember to stay in cover, because tank destroyers can destroy this vehicle's armour relatively quickly and easily. Another thing to keep in mind is the Neubaufahrzeug's terrible rotation. Pivoting on the spot is basically impossible, and it slows down a lot in turns. Be careful not to turn too much, or you will slow down and be an easy target.

Modifications and economy

Repair cost
AB809 Sl icon.png
RB269 Sl icon.png
SB313 Sl icon.png
Crew training2 300 Sl icon.png
Experts15 000 Sl icon.png
Aces115 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 40 / 60 % Sl icon.png
Talisman.png 2 × 112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Mods tank ammo.png
37mm_kwk_36_APCR_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support
Mods tank ammo.png
75mm_ger_Smoke_ammo_pack

Armaments

Main armament

Ammunition80 rounds
Reloadbasic crew → aces
4.3 → 3.3 s
Vertical guidance-10° / 22°

The Neubaufahrzeug's main armament is the KwK37 cannon, which shoots APHE, penetrating up to 52 mm of armour, 80 mm penetration HEAT, and smoke rounds. Problem is, due to the current limitations of the game, it is impossible to take more than four different kinds of shells, and for multi-gun tanks, each gun can just pick two shells in its repertoire. So the practical combinations would be either APHE+HEAT, APHE+smoke, or HEAT+smoke.

75 mm KwK37 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 80 -10°/+22° ±180° N/A 14.3 19.8 24.0 26.5 28.2 4.29 3.80 3.50 3.30
Realistic 8.9 10.5 12.8 14.1 15.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Hl.Gr 38B HEAT 80 80 80 80 80 80
Sprgr. 34 HE 10 10 10 10 10 10
K.Gr.rot Pz. APCBC 52 50 45 39 34 30
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Hl.Gr 38B HEAT 450 4.57 0.05 0.1 872.1 62° 69° 73°
Sprgr. 34 HE 420 5.74 0 0.1 686 79° 80° 81°
K.Gr.rot Pz. APCBC 385 6.78 1.2 14 102.4 48° 63° 71°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 423 6.2 13 5 20 50

Ammo racks

Ammo racks of the Nb.Fz.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
80 65 (+15) 57 (+23) 41 (+39) 25 (+55) 17 (+63) (+79) No

Notes:

  • Racks disappear after all shells in the rack have been shot or loaded.
  • Packing 25 (+55) shells (racks 1 to 4 emptied) is a good compromise between doing well in combat and minimizing ammo presence on board.

Additional armament

Ammunition50 rounds
Reloadbasic crew → aces
3.7 → 2.9 s

The Neubaufahrzeug also has an additional second anti-tank gun in the main turret: a 37 mm KwK36, located to the left of the 75 mm cannon. This shoots either 47 mm penetration APHE or 86 mm penetration APCR rounds. It is the same decent gun as the Pz.III B and Pz.III E, but is best used as a backup to the 75 mm between reloads. It shoots at far higher muzzle velocity, so it is more suited to long-range engagements.

37 mm KwK36 Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
50 N/A N/A N/A 3.77 3.33 3.07 2.90

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 40 APCR 86 77 47 26 14 8
PzGr APHE 47 44 31 21 14 9
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 40 APCR 1,020 0.37 - - - 66° 70° 72°
PzGr APHE 745 0.69 1.2 9 22.1 47° 60° 65°

Ammo racks

Ammo racks of the Nb.Fz.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
50 41 (+9) 31 (+19) 21 (+29) 11 (+39) (+49) No

Notes:

  • Racks disappear after all shells in the rack have been shot or loaded.
  • Packing 21 (+29) shells (racks 1 to 3 emptied) is a good compromise between doing well in combat and minimizing ammo presence on board.

Machine guns

Ammunition1 950 rounds
Belt capacity75 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition3 900 rounds
Belt capacity75 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: MG13 Dreyse (7.92 mm)

The Neubaufahrzeug also holds three small-calibre MG13 Dreyse machine guns, which are similar to the MG34 and use the same belts. At best, they're good for strafing flak trucks, but in practicality, they're almost useless since the two MG turrets have very poor turret traverse.

7.92 mm MG13 Dreyse
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1950 (75) 500 N/A N/A
Front turret 1950 (75) 500 -7°/+40° -40°/+140°
Rear turret 1950 (75) 500 -7°/+40° +125°/-55°

Usage in battles

Ammo choices:

Consider the following amunition for battles:

  • 75 mm gun: Bring ~20 shots of K.Gr.rot Pz. APCBC to deal with light and medium tanks, ~8 shots of Hl.Gr 38B HEAT for heavy tanks.
  • 37 mm gun: Bring ~20 rounds of PzGr APHE for lightly armoured targets, and ~20 shots of PzGr 40 APCR for medium and heavy targets.

In general:

The Nb.Fz. is a tank much too big for its own good. The profile of the Nb.Fz. is very similar to the Soviet T-28. However, the armour of the Nb.Fz. is much too thin with the majority of the armour on the tank being 13 mm, even large sections of the front armour are this thickness. There certainly are lots of space inside between modules that there is a chance for a shell to pass through without causing significant damage. However, it is very easy for the enemy to target the main turret and knock out the necessary crew members to incapacitate the Nb.Fz.'s fighting ability, leading to follow-up movement for the enemy to close in to destroy the Nb.Fz.. As such, the Nb.Fz.'s imposing size is a paper tiger and should not imbue a player with the impression of a typical medium tank as even a 20 mm autocannon shell will easily tear apart the Nb.Fz.

Fire support:

The Nb.Fz.'s armour attribute relegates it to a support or ambush role that makes the most of the terrain for cover. Though the turret is mounted tall and is rather vulnerable to return fire, the tandem 75 mm and 37 mm gun on the same mantlet gives the Nb.Fz. several benefits when fighting from an emplaced position. Firstly, the gun elevation and depression angles are rather good so taking a position behind a hill to hide the hull while only exposing the turret is more feasible. Second, the manner the guns are mounted means that quick follow-up shots with little adjustments with the turret is possible, especially when changing optics with the weapon selection controls ("Select Primary Weapon" and "Select Secondary Weapon" in the controls). Thirdly, the fast reload speeds of about 3.5 seconds between the two guns means rapid firing rounds down a beaten zone is possible the Nb.Fz., possible denying an avenue of advance to the enemy if the Nb.Fz. can lockdown an area from its position. With a Hl.Gr 38B HEAT round available for the 75 mm, the Nb.Fz. can plink through even the fearsome B1 bis from the front.

Since the turret is located near the front of the hull, the Nb.Fz. can comfortable peek out the front half only. By binding separate keys for firing the 75 mm and 37 mm guns, you can "one-two-punch" almost any tank you encounter such as Crusader, T-70, Chi-Ha, M3 Stuart, etc. It is recommended to fire a similar type of ammunition across both guns to ensure unity in damage and penetration, for example use the 37 mm APHE and 75 mm APCBC for lighter opponents, and 37 mm APCR and 75 mm HEAT against heavier tanks. When engaging enemies, you can fire the 75 mm first because it has better damage, then go after any still-conscious crew with the 37 mm while the 75 mm reloads. The Nb.Fz. can fire quick salvos thanks to the fast reload of its cannons.

Luckily, the Nb.Fz. has adequate speed to keep up with medium tank teammates, allowing it to provide supporting fire in time. When moving, only do so to another cover that the Nb.Fz. can fight from. Do not expose the Nb.Fz. in the open as even heavy machine gun fire from a distance can penetrate the 13 mm armour plating on the sides, rear, and even the front at certain angles. Though the Nb.Fz. has the benefit of having a rather large volume of space inside for dead air, the engine takes a pretty large place in the tank that is easily destroyed from the side. If this immobilizes the Nb.Fz., it could spell a quick end pretty soon by follow-up enemy shots or incoming air attacks. Air attacks can also quickly destroy the Nb.Fz. if any planes with armaments larger than 12.7 mm come and strafe the Nb.Fz..

Unfortunately, most enemy tanks can knock out the Nb.Fz. with relative ease once it gets a shot in. Some significant worries the Nb.Fz. should be aware of are enemy heavy tanks and speedy vehicles carrying autocannons. Enemy heavy tanks like the B1 ter can be a big issue as none of the Nb.Fz.'s armaments, not even at close range, can reliably penetrate from the front (the B1 bis has slightly thinner armour that is easier to penetrate).

In the Nb.Fz., avoid engaging in direct combat. Find a good terrain to cover the Nb.Fz. and use the tall turret and gun elevation angles to strike the enemy as they attempt to attack the point. Choose positions where you only need to deal with threats from one direction, as the Nb.Fz's slow turret rotation does not allow it to respond to targets around it fast enough which can be dangerous. For example, a straight street can be suitable, wheras an open field may not be.

Twin cannon tactic:

The Nb.Fz.'s dual cannon design brings another interesting tactic: in a standoff between you and another enemy behind cover, both of you may be hesitant to leave the cover in fear of being shot first, with the hope that one would fire their cannon first then the other will pounce during the reload process. This type of situation can last for quite a while with conventional tanks. However, with the Nb.Fz., this can be exploited to your advantage. Turn the Nb.Fz.'s turret slightly so it is visible for the enemy, then deliberately fire the 37 mm towards their general direction. Thinking that the Nb.Fz. has fired and missed its shot, most opponents will peek out and return fire thinking that you are still reloading. Once they move and expose themselves, use the ready 75 mm gun and blast them away with either a HEAT or APCBC depending on the opponent's model. This tactic will work even better if the Nb.Fz. is covered with bushes to conceal its twin cannons.

Enemies worth noting:

  • B1: The HEAT shell for the 75 mm can generally be adequate against the B1 bis. If the B1 bis is angling, target its turret ring or copula to disable its 47 mm gunner, make sure to use 75 mm HEAT and 37 mm APCR. Use the same ammo if you get to shoot the B1 bis's side or rear. Against a B1 ter, target the copula with APHE/APCBC so the shrapnel can travel downwards and knock out the 47 mm gunner. Unfortunately the 75 mm HEAT and 37 mm APCR will be largely ineffective when shooting its hull side, so target its hull rear or turret sides and rear.
  • Valentine Mk I: The Valentine I is a bit easier to penetrate as its armour is 60 mm compared to the B1's ~70 mm, but it has a much stronger 40 mm gun which you should avoid at all costs. Ammo from both of your cannons don't perform that much better against it, since experienced Valentine commanders will angle. Still you can target its turret front with HEAT/APCR. Knocking out the 2 crew inside its turret will destroy it as that's 2/3 of its crew. Concisely, as an early war tank, just avoid these heavy vehicles where possible and call for stronger teammates to help.
  • SPAAG: Fast vehicles with autocannons, mostly self-propelled anti-aircraft guns, are also a concern as the autocannon can easily chew up the Nb.Fz. once they begin firing on it. Some examples are AS 42 and Flakpanzer 38. Although the Nb.Fz. has a typically faster turret traverse speed than the other contemporary German medium tanks, its not a big enough improvement to track a flanking vehicle should it catch the Nb.Fz. off guard.

Against the Nb.Fz:

  • Light tanks & SPAAs: Light vehicles like M2A4, A13, BT-5, etc should use their superior speed and manoeuvrability to their advantage, and flank the Nb.Fz. The Nb.Fz. has slow hull traverse, substandard turret rotation for all turrets, and sluggish acceleration, meaning it cannot deal with your surprise attack quickly and is certain to take damage. In a flank, destroy its driver or engine first so it cannot move, then wipe out its turret crew. No need to worry about it returning fire as its turret will never complete a 90° turn before you load your second shell/clip. However, if it happens to face you, shoot the right side of its main turret to knock out its gunner, then go for the rest of the crew. Never get hit by it though, as its cannons can fire explosive APHE/APHEBC or piercing APCR/HEAT which are all fatal for your light vehicle.
  • Medium tanks & tank destroyers: Medium tanks loses the advantage of fast speed meaning they cannot flank as effectively, while tank destroyers are usually turretless, armed with medium-tank-level cannons, and have similar mobility as medium tanks. Now, since flanking happens less and direct engagement rate increases, you should aim for the right side of its main turret to disarm it. Only peek out and fire when the Nb.Fz. is distracted. If it misses a shot, do not go out immediately since it probably has another cannon loaded, waiting for you to take the bait. Thus, it is better to act defensively and wait for the Nb.Fz. to make mistakes first, such as shifting its focus to another teammate. For open-top tank destroyers, relocate immediately if the Nb.Fz. drops an artillery strike on you.
  • Heavy tanks: Well-protected tanks (e.g. Valentine I, B1 bis) can only face the Nb.Fz. in a full downtier. Thanks to the thick armour on these tanks you can comfortably take its blows. However you still need to angle or swing your turret randomly to increase your effective thickness as well as to throw off the Nb.Fz.'s aim. It has a maximum penetration of 80 mm which might go through your weak spot, but can be easily surpassed by angling constantly.

Pros and cons

Pros:

  • Can chain the two guns between reloads of each
  • Both guns reload in similarly fast speeds
  • High survivability due to numerous and well-spaced out crew
  • More mobile than one would expect for such a large tank
  • Good zoom on the guns

Cons:

  • Armour is deceptively thin for such a large tank
  • Top speed is nothing to write home about in this rank
  • Would find its options limited when against the B1 bis, B1 ter, and Valentine I
  • Awful turret traverse on all three turrets makes it hard to react well to multiple enemies, let alone flak trucks
  • Large target

History

The Neubaufahrzeug was a prototype of what was to come with German heavy tanks. Historically, they were slow, heavy, and complicated. Not thought of as successful, only 5 were actually built. 3 of these tanks were sent to Norway at the start of the war, but only 1 of the 3 saw action. They were mostly used for propaganda.


Archive of the in-game description

An experimental multi-turret medium tank. The first models were built in 1934. During construction the tank took on the designation of Neubaufahrzeug V (Nb.Fz.V) for the first two vehicles. The second series of three tanks had the designation Nb.Fz.VI.

In German military documentation the designation Panzerkampfwagen VII is also encountered; it was later replaced by Pz.Kpfw.IVnA (Panzerkampfwagen IV new Art). During the Norwegian campaign the tanks were also referred to in documents as Neubau-Pz.Kpfw.IV.

All three tanks of the second series were used during the Norwegian operation. They were officially part of the special tank battalion Panzer Abteilung zur besonderer Verwendung 40 (Pz.Abt1. Zb.V 40). The tanks were combined into one company under the command of Lt. Hans Horstmann.

The official name of this subdivision in battalion documentation was Zug "Plutos", but it was most commonly referred to by its commander's name as Panzerzug "Horstmann". The company's emblem was a mammoth's head located in front of the driver's cabin.


Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser