Difference between revisions of "Nashorn"

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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' (''Rhinoceros'') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]]. It was developed as an interim solution to deal with Soviet heavy tanks on the Eastern front who were immune to the guns of Marders. It consists of an 88 mm anti-tank gun PaK 43 mounted on a Panzer IV chassis. It is also known as the ''Hornet'' (''Hornisse'' in German).
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted -->
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
'''Armour type:'''
 
  
* Rolled homogeneous armour (hull, gun shield, superstructure)
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
* Structural steel (gun breech, mudguards)
+
The Nashorn's armor is paper thin; it will not protect you from even heavy-caliber machine gun fire and can be hull-broken from large caliber HE rounds.
  
{| class="wikitable"
+
The Nashorn also lacks a roof, making it a very desirable target for strafing runs by fighters, as well as rocket attacks by attack aircraft.
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 15 mm (72°) ''Front glacis'' <br> 30 mm (27°) ''Driver port - front'' <br> 30 mm (21°) ''Lower glacis'' <br> 20 mm (21°) ''Add-on tracks over lower glacis'' || 20 mm <br> 10 mm (33°) ''Driver port - side'' || 20 mm (10°) <br> 15 mm (9°) ''Add-on wheels'' || 15 mm (18°) ''Front glacis from above''
 
|-
 
| Superstructure || 15 mm (28°) ''Conical gun shield'' <br> 10 mm (35°) ''Outer panels'' <br> 10 mm (41°) ''Inner panels connecting with the gun shield'' || 10 mm (15°) || 10 mm (13°) || N/A
 
|-
 
|}
 
  
'''Notes:'''
+
One interesting (and somewhat comical) note to the Nashorn's armor that it is so thin, shells may pass through it without exploding due to the fuse passing through enough material to set it off and detonate.
 
 
* Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
 
* The bottom of the hull is 15 mm thick and mudguards are 4 mm thick.
 
 
 
The {{PAGENAME}}'s armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be hull-broken by high-calibre HE rounds.
 
 
 
The {{PAGENAME}} also lacks roof protection, making it a very desirable target for enemy fighters and attackers. Stay behind cover to avoid strafing runs or rocket attacks.
 
 
 
One interesting (and somewhat comical) note on the {{PAGENAME}}'s armour is that being so thin, high-penetration shells may pass through it without detonating at all.
 
  
 
=== Mobility ===
 
=== Mobility ===
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
 
{{tankMobility|abMinHp= 426|rbMinHp= 265}}
 
 
 
Being based on the chassis of the Panzer IV, the {{PAGENAME}} benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the {{PAGENAME}} can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The "Ostketten" wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the {{PAGENAME}}'s mobility is good enough for the role it fulfills.
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
{{main|PaK 43 (88 mm)}}
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[PaK 43 (88 mm)|88 mm PaK 43]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | 40 || rowspan="2" | -5°/+20° || rowspan="2" | ±15° || rowspan="2" | N/A || 10.6 || 14.6 ||17.8||19.6|| 20.9 || rowspan="2" | 8.7 || rowspan="2" |7.7|| rowspan="2" |7.1|| rowspan="2" | 6.7
 
|-
 
! ''Realistic''
 
| 7.1 || 8.4 ||10.2||11.3|| 12.0
 
|-
 
|}
 
 
 
The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges. Most enemy tanks will be crippled or destroyed if a shot connects.
 
==== Ammunition ====
 
The available ammunition allows for engaging all types of targets:
 
 
 
* '''PzGr 39/43''': APCBC; an armour-piercing shell with a high penetration power and an explosive filler that will destroy any tank that is penetrates.
 
* '''PzGr 40/43''': APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.
 
* '''Hl.Gr 39''': HEAT; a shaped charge with average penetration but without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles. Very slow shell travelling at circa half the speed of your fastest projectiles.
 
* '''Sprgr.43''': HE; useful for destroying aircraft and lightly armoured vehicles. Slow shell travelling at circa 3/4 of the speed of your fastest projectiles.
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181
 
|-
 
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185
 
|-
 
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110
 
|-
 
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14
 
|-
 
|}
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PzGr 39/43 || APCBC || 1000 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71°
 
|-
 
| PzGr 40/43 || APCR || 1130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| Hl.Gr 39 || HEAT || 600 || 7.6 || 0.0 || 0.3 || 1,100  || 62° || 69° || 73°
 
|-
 
| Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1,000 || 79° || 80° || 81°
 
|-
 
|}
 
 
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''40''' || 33&nbsp;''(+7)'' || 25&nbsp;''(+15)'' || 21&nbsp;''(+19)'' || 1&nbsp;''(+39)'' || No
 
|-
 
|}
 
Notes:
 
 
 
* To go into battle with the flanks empty of ammo, pack 25&nbsp;''(+15)'' shells (racks 1 and 2 empty).
 
* Racks disappear after you've fired all shells in the rack.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted -->
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
{{main|MG34 (7.92 mm)}}
+
{{main|MG 34 (7.92 mm)}}
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
 
|-
 
! Mount
 
! Capacity (Belt)
 
! Fire rate
 
! Vertical
 
! Horizontal
 
|-
 
| Pintle - left side || 2500 (150) || 900 || -5°/+15° || -125°/-5°
 
|-
 
| Pintle - right side || 2500 (150) || 900 || -5°/+15° || +5°/+120°
 
|-
 
|}
 
  
The {{PAGENAME}} has two [[MG34 (7.92 mm)]] machine guns covering the vehicle's flanks. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the rear and the front of the tank and the area above the vehicle). The machine guns have an elevation of only +15°, rendering them useless against diving fighters or bombers.
+
The Nashorn has two [[MG 34 (7.92 mm)]] aimed towards the vehicle's sides. Since they are the vehicles secondary weapon, you can't switch between different belts. Furthermore, they have various blind spots, e.g. the space behind or in front of the tank as well as the area above the vehicle since the machine guns have an elevation of only around +20°, making the tank very vulnerable against diving fighters or bombers.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
The Nashorn is a classic German tank destroyer, and its greatest selling point is its armament. The 88 mm PaK 43 gun has great penetration an great destructive power. It can destroy most opponents in one shot, and is an all-around great gun. Reload times are average. The best way to use this gun is in a sniping position, firing from behind a ridgeline or from behind cover. However, the Nashorn has bad gun depression, which can make ridgeline firing sometimes dangerous. 
 
 
 
At close ranges, the Nashorn loses much of its effectiveness since it lacks a traversable turret and has poor survivability. 
 
 
 
Speaking of, this vehicle's armour is very thin. It will not protect internal components from heavy-calibre machine gun fire, and it certainly can't defend against full-calibre tank shells. Sometimes, high-penetration shells will overpenetrate and pass through the vehicle without detonating, but this should not be counted on; most of the time, any hit that connects will do great damage to the tank. Additionally, this vehicle has a large silhouette and can be hull-broken by sufficiently large rounds. Even worse, the Nashorn is open-top, which means that artillery is a significant threat. Enemy planes will also see the Nashorn as a highly-desirable target, since strafing runs can cripple or destroy the vehicle. The Nashorn has no way of defending against this; it is equipped with machine guns, but they do not have enough elevation to fire at planes. To avoid artillery and fire from planes, stay behind cover--shrubbery and buildings work well for this. 
 
 
 
As a sniping-based tank destroyer, the Nashorn's mobility is not its most important feature. Still, it's nice that the vehicle has good mobility all around. The tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in normal gameplay. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. (Even so, the lack of a turret means that flankers are still very deadly. Watch out for them.) The reverse speed is average and won't let you back quickly from a dangerous situation. (This is important to note when peeking out from behind cover to take a shot.) Thanks to its good mobility, the Nashorn is able to reach sniping positions in a reasonable amount of time or to relocate mid-game if necessary.
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
| Ostketten
 
| Parts
 
| Horizontal Drive
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Hl.Gr 39
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| PzGr 40/43
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
+
*
* The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
 
* Two machine guns to deal with lightly armoured targets
 
* Reload times are faster than those of the [[Tiger (Germany)]] tanks.
 
* The mobility of a [[Panzer IV]]
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Has next to no armour and can be penetrated by .50 cal machine guns
+
*
* Crew are vulnerable to artillery and strafing aircraft
 
* Ammo racks are exposed on the sides of the crew compartment
 
* Can be hull-broken
 
* Horrible gun depression
 
* Very tall silhouette
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
 
 
===Design===
 
In 1942, the German tank destroyers equipped with 75 mm guns (Marder & StuG IIIs) became ineffective following the arrival of uparmoured Soviet KV heavy tanks on the Eastern front. To quickly answer that situation, the German command mandated an interim vehicle to be proposed before the arrival of a properly designed heavy Panzerjäger. The interim solution was to rely upon the newly developed anti-tank cannons whose caliber had proven very effective even against heavily armoured targets.
 
 
 
===Development===
 
The firm Alkett in charge of producing Pz.III and StuG III quickly proposed the Nashorn, born of the assembly of an anti-tank gun and a turretless tank chassis. An anti-tank 88 mm PaK 43 cannon was installed on a Panzer IV chassis and a superstructure built around the rear of the vehicle to provide a protected crew compartment. The engine was then moved from the rear to the central section of the chassis: the drive train of a Panzer III was used to achieve the result. The newly created Panzerjäger provided the devastating firepower of an anti-tank gun with the good mobility of a medium tank. The protection was however lacking, as it was a stop-gap vehicle. Parallel to the Nashorn equipped with an AT gun, the firm Alkett  proposed the Hummel on the same chassis but equipped with a 150 mm howitzer.
 
The Nashorn was approved by the German command and entered production in 1943. 494 vehicles in total were built from 1943 to 1945.
 
 
 
===Combat usage===
 
The Nashorn first saw combat at the battle of Kursk in 1943.
 
It served mainly on the Eastern front in heavy tank destroyer battalions ("Schwere Panzerjäger-Abteilungen") and proved deadly in the Eastern flat steppes. It was also used in Italy to a lesser extent but did not achieve the same combat performance due to the relief and lack of visibility.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
;Skins
+
== See also ==
 
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* [https://live.warthunder.com/feed/camouflages/?q=%23nashorn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
;Videos
 
{{Youtube-gallery|rJW2KyvSjSE|'''Nashorn Tank Review''' - ''NUSensei''}}
 
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
  
;Vehicles equipped with the same chassis
+
== External links ==
 
+
''Paste links to sources and external resources, such as:''
* [[Pz.IV (Disambiguation)|Pz.IV]]
 
  
;Vehicles equipped with the same gun
 
 
* [[Waffentrager|Waffenträger]]
 
* [[Jagdpanther]] / [[ Bfw. Jagdpanther]]
 
* [[Ferdinand]]
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wt:en/devblog/current/877|[Devblog] Nashorn: the German ‘Rhinoceros’]]
 
* [[wikipedia:Nashorn|[Wikipedia] Nashorn]]
 
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Sd-Kfz-164_Nashorn.php <nowiki>[Tanks Encyclopedia]</nowiki> 8.8 cm PaK 43/1 auf Fgst.Pz.Kpfw III und IV (Sf) Sd.Kfz. 164 “Nashorn”]
 
  
 
{{Germany tank destroyers}}
 
{{Germany tank destroyers}}

Revision as of 16:19, 10 June 2019

RANK 4 FRANCE
Somua SM PACK
8,8 Pak 43/1 Sf."Nashorn"
germ_panzerjager_nashorn.png
AB
RB
SB
General characteristics
Brief
Detailed
5.3/5.3/5.3BR
5 peopleCrew
119 %Visibility
front / side / backArmour
30 / 20 / 20Hull
10 / 10 / 10Turret
Mobility
23.5 tWeight
572 hp300 hpEngine power
24 hp/t13 hp/tPower-to-weight ratio
43 km/h forward
8 km/h back
39 km/h forward
7 km/h back
Speed
Armament
88 mm PaK43 cannonMain weapon
40 roundsAmmunition
6.7 / 8.7 sReload
-5° / 20°Vertical guidance
-15° / 15°Horizontal guidance
5 000 roundsAmmunition
8.0 / 10.4 sReload
150 roundsBelt capacity
900 shots/minFire rate
Economy
40 000 Rp icon.pngResearch
150 000 Sl icon.pngPurchase
Sl icon.png3 660 / 4 556/3 010 / 3 747/2 300 / 2 863Repair
43 000 Sl icon.pngCrew training
150 000 Sl icon.pngExperts
550 Ge icon.pngAces
154 % Rp icon.pngReward for battle
160 % Sl icon.png140 % Sl icon.png120 % Sl icon.png

Description

In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.

General info

Survivability and armour

The Nashorn's armor is paper thin; it will not protect you from even heavy-caliber machine gun fire and can be hull-broken from large caliber HE rounds.

The Nashorn also lacks a roof, making it a very desirable target for strafing runs by fighters, as well as rocket attacks by attack aircraft.

One interesting (and somewhat comical) note to the Nashorn's armor that it is so thin, shells may pass through it without exploding due to the fuse passing through enough material to set it off and detonate.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Machine guns

Main article: MG 34 (7.92 mm)

The Nashorn has two MG 34 (7.92 mm) aimed towards the vehicle's sides. Since they are the vehicles secondary weapon, you can't switch between different belts. Furthermore, they have various blind spots, e.g. the space behind or in front of the tank as well as the area above the vehicle since the machine guns have an elevation of only around +20°, making the tank very vulnerable against diving fighters or bombers.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany tank destroyers
Based on Pz.38(t)  Marder III · Marder III H · Jagdpanzer 38(t)
Based on Pz.I  Panzerjäger I
Based on Pz.II  15cm sIG 33 B Sfl
Based on Pz.III  StuG III A · StuG III F · StuG III G · StuH 42 G
Based on Pz.IV  Jagdpanzer IV · Panzer IV/70(V) · Panzer IV/70(A) · Brummbär · Dicker Max · Nashorn
Based on Pz.V  Jagdpanther · Bfw. Jagdpanther
Based on Pz.VI  Sturer Emil · Ferdinand · Jagdtiger
  JPz 4-5 · Waffenträger · VFW · VT1-2
Wheeled  8,8 cm Flak 37 Sfl. · Sd.Kfz.234/3 · Sd.Kfz.234/4
Rocket/Missile  15 cm Pz.W.42 · RakJPz 2 · RakJPz 2 (HOT)