Difference between revisions of "N1K2-J"

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== Usage in the battles ==
 
== Usage in the battles ==
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The N1K is a tricky aircraft to fly. At BR 6.0, you routinely get uptiered to jets. In this scenario, climb as fast and high as you can. First go after the props. Dive on them, making sure to keep your speed above 350 and below 500 - this is the speed the N1K works it's magic. At this speed, you can outturn all the enemies you will face, including Bearcats, Griffon Spits, and others. Flaps greatly help with your turning. However, there are a few limits. Once below 300 km/h, pitch your nose down to regain speed. Your cannons are usually hit-and-miss - sometimes useless, sometimes deadly. Don't rely on them too much, and don't fire for too long, as the cannons jam quite easily.
  
 
===Manual Engine Control===
 
===Manual Engine Control===

Revision as of 18:30, 14 May 2020

RANK 4 FRANCE
Somua SM PACK
n1k2_j.png
N1K2-J
AB RB SB
5.7 6.0 6.0
Class:
Research:35 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game
This page is about the Japanese fighter N1K2-J. For other uses, see N1K (Family).

Description

GarageImage N1K2-J.jpg


The N1K2-J Shiden-Kai is a rank IV Japanese fighter with a battle rating of 5.7 (AB) and 6.0 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The N1K2-J is a versatile plane that has its great acceleration and rate of climb as the main advantage. It lacks the impressive low-speed manoeuvrability of its preceding plane in the Japanese research tree, but it can still turn against most of its fighter opposition and win the engagement. The N1K2-J's battle rating presents the potential challenge of flying against fighter jets, against which N1K pilots will have to use their high sustained rate of climb, not to be left low and vulnerable against faster enemies, as well as to use their turning ability far superior to that of the average jet.

The N1K2-J can carry one of the following additional load outs, under the wings. The rockets were designed for anti-air usage versus bombers, however they are quite inaccurate and only one salvo can be fired in RB/SB. Make sure to select a detonation range before spawning in. Feel free to experiment, 300-700 m are common values. The bigger 250 kg bombs are useful in long enduring games, were few players are left and victory is determined by the last ground units. Ignore the 60 kg, your cannons will do more damage in the long run.

Cockpit feature good all around visibility. The quite high mounted gun-sight allows for good sight in deflection shots, if a bit of rudder and aileron are applied.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
609 594 11000 19.4 20.5 11.7 14.2 300
Upgraded
Max Speed
(km/h at 5,300 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
674 650 11000 18.5 19 23.2 18.2 300

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
780 450 520 ~17 ~14
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 420 < 460 < 460 > 240
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,000 m 1,875 hp 2,100 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,300 m 1,675 hp 1,876 hp

Survivability and armour

  • 70 mm Bulletproof glass - Armored windscreen
  • 12 mm Steel plate in pilot's seat

Armaments

Offensive armament

The N1K2-J is armed with:

  • 4 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 + 250 rpg each wing = 900 total)

Suspended armament

      Main article: Bombs, Rockets

The N1K2-J can be outfitted with the following ordinance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)
  • 2 x 250 kg type 98 bombs (500 kg total)
  • 4 x 250 kg type 98 bombs (1,000 kg total)
  • 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets
  • 2 x 15 kg Type 5 No.3 Mod.9 rockets
  • 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets
  • 2 x 84 kg Type 5 No.6 Mod.9 rockets

Usage in the battles

The N1K is a tricky aircraft to fly. At BR 6.0, you routinely get uptiered to jets. In this scenario, climb as fast and high as you can. First go after the props. Dive on them, making sure to keep your speed above 350 and below 500 - this is the speed the N1K works it's magic. At this speed, you can outturn all the enemies you will face, including Bearcats, Griffon Spits, and others. Flaps greatly help with your turning. However, there are a few limits. Once below 300 km/h, pitch your nose down to regain speed. Your cannons are usually hit-and-miss - sometimes useless, sometimes deadly. Don't rely on them too much, and don't fire for too long, as the cannons jam quite easily.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator 7 in (mod20)
II Compressor Airframe Type 3 No.1 Mod.28 Mk.1 Rockets Type 5 No.1 Mod.9 Mk.1 Rockets
III Wings Repair Engine Offensive 20 mm 12 in (mod30) Type 3 No.6 Mod.27 Mk.1 rockets
IV Engine Injection Cover New 20 mm Cannons Type 5 No.6 Mod.9 Rockets
  • Top speed and acceleration is an issue with stock aircraft. Compressor and New Engine greatly help. Having access to Offensive 20 mm belts is helpful for gaining options of ammunition types.

Pros and cons

Pros:

  • Good manoeuvrability in medium speeds (above 400 kph)
  • Great energy retention
  • Combat flaps are efficient while in dogfights
  • Decent rate of climb
  • Good diving capabilities (considering its a Japanese plane)
  • Absurd amounts of ammo for the 20 mm (225 rpg with 900 rounds in total)

Cons:

  • Mediocre roll rate
  • Can be outmanoeuvred easily by the fighters at its tier if not used correctly
  • Easy to catch on fire
  • Often faces jets

History

Ingame Description

Kawanishi Shiden-Kai Model 21, Kawanishi N1K2-J (code name ""George"") Marine Interceptor-Fighter.

A single-seat, all-metal monoplane fighter with a closed canopy. The ""Shiden"" holds a unique place in the history of airplane construction. This land-based interceptor was based on the N1K1, which had been designed to support amphibious operations.

The first prototype N1K1 ""Kyofu"" (""Mighty Wind"") was flown on May 6, 1942, and mass production began in May of 1943. However, when the first seaplanes started to arrive on the front, the situation in the Pacific theater had changed so that this type of plane was simply no longer needed. Therefore, a land version project of the fighter was developed as a private initiative, based on the Kyofu. Originally it was planned that the only distinction between the two planes was that the Shiden-Kai would have retractable landing gear instead of floats, but it was quickly decided that the engine should be replaced with a more powerful alternative. A four-bladed propeller with a diameter of 3.3 meters was selected for the plane. Such a large propeller size, along with the mid-wing aerodynamic design, forced the plane to be fitted with elongated, telescoping landing gear struts which folded during retraction.

The land-based version made its first flight on December 12, 1942. The prototype's private designation was the X1, and in mass production its designation became N1K1-J ""Shiden"" (""Purple Lightning""). Production began in August of 1943.

The new fighter proved to be an excellent interceptor. However, its operation was complicated by the frequent failure of its engine, the Homare 21, the complex design of its chassis, and its ineffective brakes. Consequently, the number of the N1K1-J's non-combat losses was very high. The next model of the Shiden was designed to eliminate these shortcomings.

The aircraft's redesign began simultaneously with the N1K1-J's military trials. The N1K2-J's first flight was made on December 31, 1943. The production model was designated the Shiden-Kai (""Purple Lightning Improved"") Model 21 Marine Fighter-Interceptor.

The new model, like its predecessor, featured a 14-cylinder air-cooled radial engine, the Nakajima Homare 21 NK9H, with a takeoff power of 1820 hp. It also retained the basic wing construction and armament of the N1K1-J. However, the Shiden-Kai was really a new plane. During the planning phase, special attention was given to ensuring ease of production and, at least to some extent, the use of readily available materials. The Shiden-Kai, unlike its predecessor, had a low-wing design which allowed the use of conventional landing gear. The new design was finally rid of the N1K1-J's main operational problems.

The shape of the fuselage was completely changed and somewhat lengthened, and the vertical tail fin was completely redesigned. The empty weight of the aircraft was decreased by 240 kilograms.

The N1K2-J was armed with 4 Type 99 Model 2 20mm wing-mounted cannons. The inner pair held 200 rounds of ammunition each and the outer held 250 each (900 rounds total).

On the two pylons suspended underneath its wings, the aircraft could carry two 250-kg type 98 or two 60-kg type 97 bombs. Or, it could carry unguided 60-kg No.27 rockets. In addition, an extra 400-liter fuel tank could be installed under the fuselage.

Because its center of gravity was towards the plane's rear, the N1K2-J was somewhat difficult to control, and was usually flown by experienced pilots (especially former Zero pilots) after they underwent retraining.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Kawanishi Aircraft Company (川西航空機)
Fighters  J6K1
N1K  N1K1-Ja · N1K2-J · N1K2-Ja
Bombers  H6K4 · H8K2 · H8K3
Hydroplane  N1K1 · E7K2

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)