Difference between revisions of "Moskva (leader)"

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{{main|B-13 (130 mm)}}
 
{{main|B-13 (130 mm)}}
  
Same guns as on Ognevoy, however, this ship receives an additional gun. Unfortunately, all guns are centre-mounted, which requires the ship to expose its full broadside to allow for full salvo firing. The 130 mm guns are considered the cruiser set, which is a theme running all the way to the Tashkent and thus a standard issue for the Russian destroyers.  
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The Moskva carries five B-13 guns in single mountings. Of these, two are mounted ahead of the superstructure, two at the aft, and one gun is mounted in an inconvenient position behind the main superstructure but ahead of the funnels. Thus, the ship must expose it's broadside to allow all guns to fire.
 +
 
 +
The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is it’s absolutely horrid turret rotation speed of 4.2 degrees / second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5’’/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5’’/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5’’ guns, which have a similar fire rate.  
 +
 
 +
The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn’t require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren’t particularly suited for anti-aircraft duties.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
{{Specs-Fleet-Secondary}}
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{{Specs-Fleet-Secondary}}<!-- Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section. -->
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
+
The Moskva carries two 76 mm 34-K mountings at the aft. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn’t a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.
 +
 
 +
The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.
  
{{main|34-K (76 mm)|45 mm/46 21-K (45 mm)}}
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The Moskva also carries two 45 mm 21-K mountings beside the second forward gun, in front of the superstructure. The 21-K mounting is rather mediocre and performs far poorer than the smaller-calibre but faster firing 70-K 37 mm gun. These guns have an extremely similar reload sped to the 34-K, but pack much less punch. That said, these weapons are still quite effective against small ships and aircraft.{{main|34-K (76 mm)|45 mm/46 21-K (45 mm)}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
{{Specs-Fleet-AA}}
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{{Specs-Fleet-AA}}<!-- An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. -->
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
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The Moskva has a rather lacklustre anti-aircraft armament of eight 12.7 mm DShK machine guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn’t do damage particularly well, considering that it is of a lower calibre. The Moskva does not get access to any ammunition belt upgrades - the default one is the only belt available.
 
{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
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<!-- Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. -->
 +
The Moskva gets access to eight 53-38 torpedoes in two quad mounts, with no reloads. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is it’s range - without the “torpedo mode” modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo’s speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the “torpedo mode” modification.
  
 
{{main|53-38 (533 mm)}}
 
{{main|53-38 (533 mm)}}
  
 
=== Additional armament ===
 
=== Additional armament ===
{{Specs-Fleet-Additional}}
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{{Specs-Fleet-Additional}}<!-- Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
  
''If there is no additional armament, remove this section.''
+
If there is no additional armament, remove this section. -->
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 14:37, 14 January 2021

Italian Fleet
P 420 Sparviero Pack
Moskva (leader)
ussr_destroyer_moskva.png
GarageImage Moskva (leader).jpg
Moskva (leader)
AB RB SB
4.3 4.3 4.3
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

GarageImage Moskva (leader).jpg


The "Leningrad" type, "Moskva" leader, 1941 is a rank I Soviet destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". It is the first-destroyer leader in the game, second one being Tashkent.

General info

Survivability and armour

Armourfront / side / back
Main fire tower13 / 13 / 0 mm
Hull16 mm (steel)
Superstructure5 mm (steel)
Number of section7
Displacement2 693 t
Crew323 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB98 / 40 km/h
RB80 / 32 km/h

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB830 → 1 079 Sl icon.png
RB1 100 → 1 430 Sl icon.png
Total cost of modifications5 970 Rp icon.png
4 480 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces140 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 120 / 100 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
130 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods ship venting.png
Ventilation
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
130 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
130mm_ussr_SAP_ammo_pack
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
76mm_ussr_34k_distant_fuse_navy_HE_ammo_pack
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
240 Rp icon.png
Cost:
180 Sl icon.png
60 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
76mm_ussr_34k_navy_AP_ammo_pack
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
270 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods he frag proxi fuze ship.png
130mm_ussr_aa_radiofuse_ammo_pack
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
250 Rp icon.png
Cost:
190 Sl icon.png
70 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
130 Ge icon.png

Armament

Primary armament

5 х Turret130 mm B-13 mounting
Ammunition150 rounds
Vertical guidance-5° / 45°
Main article: B-13 (130 mm)

The Moskva carries five B-13 guns in single mountings. Of these, two are mounted ahead of the superstructure, two at the aft, and one gun is mounted in an inconvenient position behind the main superstructure but ahead of the funnels. Thus, the ship must expose it's broadside to allow all guns to fire.

The B-13 cannon is shared by most WWII-era destroyers of the Soviet fleet, and is a very potent weapon. However, the main flaw with this weapon is it’s absolutely horrid turret rotation speed of 4.2 degrees / second vertically and horizontally. This means that you have to turn the turrets very early to be able to engage effectively. The guns themselves shoot accurately and have a high initial velocity (870 m/s compared to 790 m/s for the American 5’’/38 guns). However, this comes at the expense of reload speed, as the manually-loaded weapons can only fire at 10 rounds per minute (RPM) with a spaded crew, compared to 22 RPM for the American 5’’/38. In fact, this fire rate is slower than everything except for the Japanese and Italian 5’’ guns, which have a similar fire rate.

The guns themselves have access to three shell types: the OF-46 high-explosive (HE) shell, the PB-46A semi armour-piercing (SAPBC) shell, and the ZS-46R proximity-fuzed (HE-VT) shell. Of these weapons, the HE shell is usually the best against enemy destroyers and ships as it packs the most explosive filler, 3.58 kilograms of it to be exact. The SAPBC shell works better against the occasional cruiser you may encounter, as it packs more penetration capacity (up to 179 mm compared to 36 mm for the HE shell). Finally, the HE-VT shell is good against aircraft as it will explode when close enough to the enemy aircraft, meaning that it doesn’t require a direct hit. However, it actually packs less explosive filler than the normal HE shell, which is unusual for any HE-VT shell. Combined with the horrible traverse rate, this means the guns aren’t particularly suited for anti-aircraft duties.

Secondary armament

2 х Turret76 mm 34-K mounting
Ammunition300 rounds
2 х Turret45 mm/46 21-K cannon
Ammunition500 rounds

The Moskva carries two 76 mm 34-K mountings at the aft. The 34-K is also shared by most WWII-era Soviet ships, and gives you a potent secondary weapon that is of a relatively high calibre. This gun has a high fire rate of 27 rounds per minute (2.2-second reload), which can be decreased to 1.1 seconds with a full crew. The weapon itself is decent at closer ranges, but isn’t a particularly effective anti-aircraft weapon as it inherits the extremely weak Soviet traverse rate. The single mountings themselves are only capable of traversing at 10 degrees per second, marginally faster than guns of cruiser calibre (6 inch+) of other nations.

The gun itself has access to three main shell types - the O-361K high-explosive (HE) shell, the O-361D time-fuzed (HE-TF) shell, and the BR-361 armour-piercing (APHEBC) shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The HE-TF round is slightly worse as it detonates on a timed fuze, meaning the accuracy of the shell depends on crew skills. Finally, the APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of HE-TF and APHEBC just in case the situation arises.

The Moskva also carries two 45 mm 21-K mountings beside the second forward gun, in front of the superstructure. The 21-K mounting is rather mediocre and performs far poorer than the smaller-calibre but faster firing 70-K 37 mm gun. These guns have an extremely similar reload sped to the 34-K, but pack much less punch. That said, these weapons are still quite effective against small ships and aircraft.

Anti-aircraft armament

8 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

The Moskva has a rather lacklustre anti-aircraft armament of eight 12.7 mm DShK machine guns. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn’t do damage particularly well, considering that it is of a lower calibre. The Moskva does not get access to any ammunition belt upgrades - the default one is the only belt available.

Main article: DShK (12.7 mm)

Torpedo armament

The Moskva gets access to eight 53-38 torpedoes in two quad mounts, with no reloads. The 53-38 torpedo is also found on most other Soviet WWII-era destroyers, and is relatively mediocre as far as torpedoes go. In terms of damage-dealing capabilities, the torpedo is decidedly mediocre, having more explosive filler (300 kg of TNT) than the American torpedoes but less than the British and Japanese ones. However, the main drawback of the torpedo is it’s range - without the “torpedo mode” modification, the 53-38s are restricted to a range of just 4 kilometres, meaning that they are tied for the shortest-range bluewater-ship mounted torpedoes along with the Italian destroyer torpedoes. The torpedo mode modification is necessary for hitting longer-ranged targets, but reduces the torpedo’s speed to just 56 km/h. In general, these torpedoes are a potent weapon against enemy bluewater ships, but lack the range to do significant damage without the “torpedo mode” modification.

Main article: 53-38 (533 mm)

Additional armament

Setup 18 x 533 mm 53-38 torpedo

Usage in battles

As the name states, it is a destroyer leader, which invariably places the ship on the front line, but alternately, stay back far enough to shell the enemy. This ship can take a stand-off stance due to it having one of the strongest destroyer guns in the game. The secondary guns are useful, but expect mixed results depending on if you are engaging aircraft or other boats.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 130 mm PB-46A SAPBC 76 mm O-361D Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 76 mm BR-361 Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation 130 mm ZS-46R HE-VT Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Cons:

History

When the Russians observed the construction of the French Destroyer Leaders (contre-torpilleur), they realized that they need something to lead the newly build Project 7 and Project 7U destroyers. The result was the Leningrad-class of destroyers named after important Soviet cities, one of which was Moscow. Though the sea-worthiness of the ships were questionable, in the end, they got the job done.

There were other ships constructed as well:

  • Leningrad (first ship in the class)
  • Minks
  • Kharkov
  • Baku
  • Tbilisi

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR destroyers
Fidonisy-class  Kerch
Derzky-class  Frunze
Ognevoy-class  Pr. 30 Ognevoy
Leningrad-class  Leningrad (leader) · Moskva (leader)
Storozhevoy-class  Pr. 7U · Pr. 7U Stroyny
Tashkent-class  Tashkent (leader)
Neustrashimy-class  Pr. 41 Neustrashimy
Kotlin-class  Pr. 56 Spokoinyy