Difference between revisions of "T-2"

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{{Specs-Card|code=t2}}
+
{{About
 +
| about = Japanese jet fighter '''{{PAGENAME}}'''
 +
| usage = other variants
 +
| link = F-1 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=t2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
|cockpit=cockpit_t2.jpg
 +
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
Throughout the late '60s, the JASDF came to note that their Fuji T-1 subsonic light trainer failed miserably at preparing pilots for the mach 2+ heavy frontline fighters currently in use with the JASDF, such as the [[F-104J]] and the [[F-4EJ Phantom II]]. At first, Japan considered acquiring foreign aircraft, but that idea quickly died down as the USA only offered the T-38 Talon and SEPECAT started asking for exorbitant licensing fees for their [[Jaguar (Family)|Jaguar]]. Realizing that foreign trainers were out of the question, a new set of development programs were started to develop new indigenous supersonic jets for Japan: First, the T-X program to field a supersonic trainer aircraft, and later the SF-X program stemming from it, to develop a single-seat attack aircraft on the basis of the T-X aircraft. Development of both aircraft was handed to Mitsubishi Heavy Industries after a fierce design proposal competition from Mitsubishi, Kawasaki, and Fuji. The first prototype of the new trainer "T-2" rolled off the production line on April 28, 1971, and conducted many static and ground tests before performing its first flight on July 20th of that year. After testing came to an end, production was authorized, and 90 T-2s were built, divided across 28 "T-2(Z)s", or "''Zenkigata'' ([[T-2 Early|early type]])" and 62 "T-2(K)s", or "''Kokigata'' (late type)". The aforementioned SF-X program to develop a strike aircraft based on the T-X would result in the [[F-1]].
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
+
The '''{{Specs|name}}''', introduced in [[Update 1.87 "Locked On"]], is the first indigenous Japanese supersonic jet aircraft. It serves as a stepping stone from the subsonic rank 5 jets to the world of heavy supersonics at rank 6 and after. The T-2 has above-average speed and handling characteristics for its tier, along with decent missiles, however the biggest downside is the lack of any countermeasures, making the T-2 in the hands of less experienced pilots easy prey for the powerful all-aspect missiles at its tier such as the [[AIM-9L]] and the [[R-60M]]. Pilots flying the T-2 must exercise caution, maintain good situational awareness, and pick their engagements correctly to avoid taking a 30G missile to the face when they least expect it. Players who enjoy the T-2 should look forward to the [[F-1]], a direct development of the aircraft, turning the trainer T-2 into a fully fledged single-seat strike fighter.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.-->
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]
 +
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.
  
This jet, as of Update 1.87, is the fastest jet in the game. The manoeuvrability isn't a strength. The acceleration is comparable to the [[MiG-19PT|MiG-19]], it is excellent but may not be the best at very low speeds. It has two AIM-9E for dogfights and some rocket and bomb loads. The 20mm Gatling cannon does take a learning curve to get use to because of a short .25 second spool time. This jet comes with radar assisted aiming.
+
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.
  
{| class="wikitable" style="text-align:center"
+
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.
|-
+
 
! colspan="8" | Characteristics
+
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.
|-
+
 
! colspan="8" | ''Stock''
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 10,975 m)
 
! colspan="2" | Max Speed<br>(km/h at 10,975 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 1,675 || 1,657 || {{Specs|ceiling}} || 36.6 || 38.1 || 103.6 || 93.5 || 900
+
! Stock
 +
| 1,679 || 1,664 || rowspan="2" | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan="2" | 900
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0
! colspan="2" | Max Speed<br>(km/h at 10,975 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 900
 
 
|-
 
|-
 
|}
 
|}
 +
 +
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 700 || ~10 || ~4
+
| 1,365 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 540 || < 580 || < 590 || > 300
+
| < 650 || < 580 || < 650 || N/A
 
|-
 
|-
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="6" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="3" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 
|-
 
|-
! colspan="3" | Setting 1
+
| colspan="2" | Ishikawa-Harima TF40-801A || 2
 +
| colspan="3" | 6,584 kg || colspan="3" | 452 kg/m<sup>2</sup>
 
|-
 
|-
! Optimal altitude
+
! colspan="3" | Engine characteristics
! 100% Engine power
+
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
! WEP Engine power
 
 
|-
 
|-
| 0 m || 1,990 kgf || 3,015
+
! Weight (each) || colspan="2" | Type
 +
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel
 +
|-
 +
| 810 kg || colspan="2" | Afterburning low-bypass turbofan
 +
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="6" | Thrust to weight ratio @ 0 m (WEP)
 +
|-
 +
! Condition || 100% || WEP
 +
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW
 +
|-
 +
| ''Stationary'' || 1,950 kgf || 3,105 kgf
 +
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46
 +
|-
 +
| ''Optimal'' || 2,010 kgf<br>(200 - 400 km/h) || 3,437 kgf<br>(1,000 km/h)
 +
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 38 mm bulletproof glass - situated between the fore and aft cockpits
 +
 
 +
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|JM61A1 (20 mm)}}
 
{{main|JM61A1 (20 mm)}}
  
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* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)
 
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)
 +
 +
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]
 +
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.
 +
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]
 +
 +
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.
 +
 +
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
{{Specs-Avia-Suspended}}
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)|AIM-9E|AIM-9B|FFAR Mighty Mouse}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* Without load
+
{| class="wikitable" style="text-align:center" width="100%"
* 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)
 
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)
 
* 76 x FFAR Mighty Mouse rockets
 
* 2 x AIM-9B missiles
 
* 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9B missiles (3,500 lb total)
 
* 5 x 750 lb JM117 cone 45 bombs + 2 x AIM-9B missiles (3,750 lb total)
 
* 2 x AIM-9B missiles + 76 x FFAR Mighty Mouse rockets
 
* 2 x AIM-9E missiles
 
* 7 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9E missiles (3,500 lb total)
 
* 5 x 750 lb JM117 cone 45 bombs + 2 x AIM-9E missiles (3,750 lb total)
 
* 2 x AIM-9E missiles + 76 x FFAR Mighty Mouse rockets
 
 
 
== Usage in battles ==
 
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
<!--
 
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="7" | MEC elements
+
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
 +
| rowspan="7" width="25%" | <div class="ttx-image">[[File:Hardpoints_F-1.png]]</div>
 
|-
 
|-
! rowspan="2" | Mixer
+
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
! rowspan="2" | Pitch
+
| || 1 || 1 || 1 || 1 || 1 ||
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
 
|-
 
|-
! Oil
+
! [[JM117 cone 45 (750 lb)|750 lb JM117 cone 45]] bombs
! Water
+
| || 1 || 1 || 1 || 1 || 1 ||
! Type
 
 
|-
 
|-
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
! [[FFAR Mighty Mouse]] rockets
 +
| || 19 || 19 || || 19 || 19 ||
 
|-
 
|-
|}-->
+
! [[Zuni Mk32 Mod 0 ATAP]] rockets
 
+
| || 4 || 4 || || 4 || 4 ||
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Compressor
 
|
 
| Offensive 20 mm
 
| M82
 
|
 
 
|-
 
|-
| II
+
! [[AIM-9B Sidewinder]] missiles
| New boosters
+
| 1 || || || || || || 1
|
 
| Airframe
 
|
 
|
 
| JLAU-3/A
 
 
|-
 
|-
| III
+
! [[AIM-9E Sidewinder]] missiles
| Wings repair
+
| 1 || || || || || || 1
| Engine
 
|
 
| New 20 mm cannons
 
| JM117
 
| AIM-9B
 
 
|-
 
|-
| IV
+
! [[AIM-9P Sidewinder]] missiles
| G-suit
+
| 1 || || || || || || 1
|
 
| Cover
 
|
 
|
 
| AIM-9E
 
 
|-
 
|-
 
|}
 
|}
  
===Radars===
+
{{Navigation-Start|Default weapon presets}}
{{main|AN/APS-21|AN/APG-26}}
+
{{Navigation-First-Simple-Line}}
The Mitsubishi T-2 is equipped with an [[AN/APS-21]] search radar, as well as an [[AN/APG-26]] target tracking radar. Both radars are located in the nose of the aircraft.
+
 
{| class="wikitable" style="text-align:center"
+
* Without load
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
+
* 2 x AIM-9B Sidewinder missiles
|-
+
* 2 x AIM-9E Sidewinder missiles
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
+
* 2 x AIM-9P Sidewinder missiles
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
+
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
+
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
+
* 76 x FFAR Mighty Mouse rockets
|-
+
* 16 x Zuni Mk32 Mod 0 ATAP rockets
| 45,000 m || 28,000 m || ±85° || ±16°
+
{{Navigation-End}}
|-
+
 
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
+
== Usage in battles ==
|-
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
|-
 
| 4,000 m || 150 m || ±60° || ±60°
 
|-
 
|}
 
  
 +
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]
  
 
'''Pros:'''
 
'''Pros:'''
  
* Has a radar and radar gun sight, allowing you to better plan your "boom"s and get your rounds on target more reliably.
+
* Faster and better acceleration than many jets at its BR
* Extremely fast (current fastest aircraft in the game)
 
* Devastating armament
 
 
* High climb rate
 
* High climb rate
* 2 pilots (Not vulnerable to pilot snipes)
+
* 2 pilots (not as vulnerable to pilot snipes)
* High acceleration
+
* Devastating JM61A1 rotary cannon with a decent ammo pool
* Manoeuvrable enough to get onto the target with relative ease.
+
* Variety of air-to-ground and multirole payloads
* Has a tail hook for landing on carriers
+
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets
* Has a braking chute, making landings on short airstrips or carriers possible
+
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively
* Strong ordinance options
 
* Can equip 2 AIM-9B/AIM-9E missiles
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Burns through fuel at an astronomical rate in AB
+
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common
* JM61A1 electric powered cannon takes getting used to because of 0.25 second spool time to get the barrel spinning before firing commences
+
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible
* Poor energy retention
+
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions
* Extremely poor low speed manoeuvrablity, and the low speed of the plane mean lower than 500km/h
+
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing
* Requires good trigger discipline and aim as the gun burns through ammunition
+
* Burns through fuel at an astronomical rate
* Cannon tends to "spark"
+
* Both engines overheat at constant use with the afterburner
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.
 +
 
 +
During the time between 1964-1965, engineers at Mitsubishi began working on a project called "T-X", which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the "SF-X".
 +
 
 +
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.
 +
 
 +
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.
 +
 
 +
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.
 +
 
 +
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related development
 +
 
 +
* [[T-2 Early]]
 +
* [[F-1]]
 +
 
 +
;Aircraft of comparable role, configuration, and era
  
* ''reference to the series of the aircraft;''
+
* [[Jaguar A]]
* ''links to approximate analogues of other nations and research trees.''
+
* [[Jaguar GR.1]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]
* ''encyclopedia page on the aircraft;''
+
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]
* ''other literature.''
 
  
 +
{{Manufacturer MHI}}
 
{{Japan jet aircraft}}
 
{{Japan jet aircraft}}

Latest revision as of 08:25, 25 October 2023

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the Japanese jet fighter T-2. For other variants, see F-1 (Family).
T-2
t2.png
GarageImage T-2.jpg
ArtImage T-2.png
360://https://wiki.warthunder.com/images/e/e8/Cockpit_t2.jpg
T-2
AB RB SB
9.7 9.7 9.7
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

Throughout the late '60s, the JASDF came to note that their Fuji T-1 subsonic light trainer failed miserably at preparing pilots for the mach 2+ heavy frontline fighters currently in use with the JASDF, such as the F-104J and the F-4EJ Phantom II. At first, Japan considered acquiring foreign aircraft, but that idea quickly died down as the USA only offered the T-38 Talon and SEPECAT started asking for exorbitant licensing fees for their Jaguar. Realizing that foreign trainers were out of the question, a new set of development programs were started to develop new indigenous supersonic jets for Japan: First, the T-X program to field a supersonic trainer aircraft, and later the SF-X program stemming from it, to develop a single-seat attack aircraft on the basis of the T-X aircraft. Development of both aircraft was handed to Mitsubishi Heavy Industries after a fierce design proposal competition from Mitsubishi, Kawasaki, and Fuji. The first prototype of the new trainer "T-2" rolled off the production line on April 28, 1971, and conducted many static and ground tests before performing its first flight on July 20th of that year. After testing came to an end, production was authorized, and 90 T-2s were built, divided across 28 "T-2(Z)s", or "Zenkigata (early type)" and 62 "T-2(K)s", or "Kokigata (late type)". The aforementioned SF-X program to develop a strike aircraft based on the T-X would result in the F-1.

The Mitsubishi T-2, introduced in Update 1.87 "Locked On", is the first indigenous Japanese supersonic jet aircraft. It serves as a stepping stone from the subsonic rank 5 jets to the world of heavy supersonics at rank 6 and after. The T-2 has above-average speed and handling characteristics for its tier, along with decent missiles, however the biggest downside is the lack of any countermeasures, making the T-2 in the hands of less experienced pilots easy prey for the powerful all-aspect missiles at its tier such as the AIM-9L and the R-60M. Pilots flying the T-2 must exercise caution, maintain good situational awareness, and pick their engagements correctly to avoid taking a 30G missile to the face when they least expect it. Players who enjoy the T-2 should look forward to the F-1, a direct development of the aircraft, turning the trainer T-2 into a fully fledged single-seat strike fighter.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 975 m1 710 km/h
Turn time33 s
Max altitude15 200 m
Engine2 х Ishikawa-Harima TF40-801A
TypeJet
Cooling systemAir
Take-off weight14 t
T-2 on coastal patrol.

The T-2 was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.

The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying T-2 is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.

Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.

Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.

Characteristics Max Speed
(km/h at 10,975 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,679 1,664 15200 33.6 34.9 119.4 109.2 900
Upgraded 1,753 1,710 32.4 33.0 162.5 140.0
T-2 in a power-climb on an intercept path.

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,365 577 735 525 450 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 580 < 650 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Ishikawa-Harima TF40-801A 2 6,584 kg 452 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 17m fuel 20m fuel 30m fuel 45m fuel 56m fuel
810 kg Afterburning low-bypass turbofan 7,479 kg 7,635 kg 8,161 kg 8,949 kg 9,566 kg 13,500 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 17m fuel 20m fuel 30m fuel 45m fuel 56m fuel MTOW
Stationary 1,950 kgf 3,105 kgf 0.83 0.81 0.76 0.69 0.65 0.46
Optimal 2,010 kgf
(200 - 400 km/h)
3,437 kgf
(1,000 km/h)
0.92 0.90 0.84 0.77 0.72 0.51

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear577 km/h
  • 38 mm bulletproof glass - situated between the fore and aft cockpits

The T-2 fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the T-2 fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.

Modifications and economy

Repair costBasic → Reference
AB3 019 → 4 078 Sl icon.png
RB10 525 → 14 219 Sl icon.png
SB9 709 → 13 116 Sl icon.png
Total cost of modifications142 000 Rp icon.png
223 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 370 / 600 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
250 Ge icon.png
Mods jet compressor.png
Compressor
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
250 Ge icon.png
Mods booster.png
New boosters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods jet engine.png
Engine
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods g suit.png
G-suit
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
660 Ge icon.png
Mods armor frame.png
Airframe
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
660 Ge icon.png
Mods ammo.png
JM61A1_belt_pack
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
250 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
M82
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
250 Ge icon.png
Mod arrow 1.png
Mods pilon block rocket large.png
RL-4
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
JLAU-3/A
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods weapon.png
JM61A1_new_gun
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods pilon bomb.png
JM117
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods air to air missile.png
AIM-9E
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9P
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
660 Ge icon.png

Armaments

Offensive armament

Main article: JM61A1 (20 mm)

The T-2 is armed with:

  • 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)
T-2 sporting a user-created skin.

The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.

T-2 outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.

When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.

Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the T-2.

Suspended armament

The T-2 can be outfitted with the following ordnance:

1 2 3 4 5 6 7
Hardpoints F-1.png
500 lb LDGP Mk 82 bombs 1 1 1 1 1
750 lb JM117 cone 45 bombs 1 1 1 1 1
FFAR Mighty Mouse rockets 19 19 19 19
Zuni Mk32 Mod 0 ATAP rockets 4 4 4 4
AIM-9B Sidewinder missiles 1 1
AIM-9E Sidewinder missiles 1 1
AIM-9P Sidewinder missiles 1 1
Default weapon presets
  • Without load
  • 2 x AIM-9B Sidewinder missiles
  • 2 x AIM-9E Sidewinder missiles
  • 2 x AIM-9P Sidewinder missiles
  • 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)
  • 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)
  • 76 x FFAR Mighty Mouse rockets
  • 16 x Zuni Mk32 Mod 0 ATAP rockets

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

T-2 taxiing for take-off.

Pros and cons

The dart-shaped T-2 hugging the terrain in attempt to catch enemy fighters unaware.

Pros:

  • Faster and better acceleration than many jets at its BR
  • High climb rate
  • 2 pilots (not as vulnerable to pilot snipes)
  • Devastating JM61A1 rotary cannon with a decent ammo pool
  • Variety of air-to-ground and multirole payloads
  • Decent PD radar that can detect up to 60 km away, useful in large maps to find targets
  • The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively

Cons:

  • A lack of any Countermeasures make it an easy kill in its BR, where air-to-air missiles are common
  • Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible
  • A lack of Ballistic Computer limits the use of the air-to-ground munitions
  • The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing
  • Burns through fuel at an astronomical rate
  • Both engines overheat at constant use with the afterburner

History

Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the F-86 Sabre, to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.

During the time between 1964-1965, engineers at Mitsubishi began working on a project called "T-X", which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the "SF-X".

Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.

In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.

The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.

The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).

Media

Skins
Videos

See also

Related development
Aircraft of comparable role, configuration, and era

External links


Mitsubishi Heavy Industries Ltd. (三菱重工業株式会社)
Ground Vehicles 
APC  Type 60 · SUB-I-II
IFV  Type 89
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
SPH  Type 75 · Type 99
SPAAG  Type 87
Main Battle Tanks 
Type 61  ST-A1 · ST-A2 · ST-A3 · Type 61
Type 74  ST-B2 · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90  Type 90 · Type 90 (B)
Type 10  TKX (P) · TKX · Type 10
Air Vehicles 
Jet Fighters 
F-86  F-86F-30 ▅* · F-86F-40 ▅* · F-86F-40 JASDF▅*
F-104  F-104J*
F-1  T-2 Early · T-2 · F-1
F-4  F-4EJ Phantom II* · F-4EJ ADTW* · F-4EJ Kai Phantom II*
F-15  F-15J*
Naval Vehicles 
Patrol Boats (PT) 
No. 7 class  PT-8 (PT-808)
No. 11 class  PT-15 (PT-815)
Destroyers (DD) 
Harukaze-class  JDS Harukaze (DD-101)
Ayanami-class  JDS Ayanami (DD-103)
  MHI's shipyards are positioned in Kobe, Nagasaki, and Shimonoseki
  * Licensed Production / Variants
See also  Mitsubishi Aircraft Company (1928-1945) · Mitsubishi Heavy Industries Ltd. (1938-1945) · Mitsubishi Shipbuilding Company (1884-1945)
  North American Aviation · Lockheed · McDonnell Aircraft Corporation

Japan jet aircraft
IJNAS 
Experimental  Kikka
Reconnaissance  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
IJAAS 
Fighters  Ki-200
JASDF 
Fighters  F-86F-30 ▅ · F-86F-40 ▅ · F-86F-40 JASDF▅
  F-104J
  F-4EJ Phantom II · F-4EJ ADTW · F-4EJ Kai Phantom II
  F-15J
  F-16AJ
  F-1
Trainers  T-2 Early · T-2
Foreign 
Thailand  ▄F-5E FCU