Difference between revisions of "MiG-3-15"

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{{Specs-Card|code=mig_3_series_1_15}}
 
{{Specs-Card|code=mig_3_series_1_15}}
 
{{About
 
{{About
| about = Russian interceptor '''{{PAGENAME}}'''
+
| about = Soviet fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = MiG-3 (Family)
 
| link = MiG-3 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
[[File:GarageImage_MiG-3-15.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
+
The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed [[I-16 type 5|I-16s]] and before the [[MiG-3-15 (BK)]] and [[MiG-3-34]]), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something which is rarely seen in War Thunder realistic battles, and as a result, can lose a fair bit of performance when below around 4,000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the [[He 111 H-3]] and [[F.222.2]] when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines, and wings. Despite the 12.7 mm machine gun, pumping rounds into the fuselage of a bomber is relatively ineffective.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian interceptor {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
 
  
The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed [[I-16 type 5|I-16s]] and before the [[MiG-3-15 (BK)]] and [[MiG-3-34]]), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something which is rarely seen in War Thunder realistic battles, and as a result, can lose a fair bit of performance when below around 4,000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the He 111 and F.222.2 when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines, and wings. Despite the 12.7 mm machine gun, pumping rounds into the fuselage of a bomber is relatively ineffective.  
+
== General info ==
 +
=== Flight performance ===
 +
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
== General info ==
+
{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
+
! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 7,800 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,800 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 612 || 559 || 12,000 || 25.5 || 26.0 || 12.6 || 12.6 || 300
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 615 || 597 || rowspan="2" | {{Specs|ceiling}} || 25.2 || 26.2 || 12.4 || 12.4 || rowspan="2" | 300
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 7,800 m)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 669 || 640 || 22.8 || 24.0 || 20.8 || 16.0
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 669 || 640 || 12,000 || 22.5 || 24.0 || 23.7 || 16.0 || 300
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 620 || 320 || ??? || ~20 || ~9
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 480 || 480 || 280 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 350 || < 420 || < 420 || > 260
+
| < 300 || < 280 || < 440 || > 320
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 6,100 m || 1,200 hp || 1,446 hp  
+
| 6,100 m || 1,200 hp || 1,446 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
* 8 mm Steel plate behind the pilot.
 
* 8 mm Steel plate behind the pilot.
 
* 8.5 mm Steel plate under the pilot.
 
* 8.5 mm Steel plate under the pilot.
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
 
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
  
The MiG-3-15 is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
  
 
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)
 
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)
 
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)
  
<!--=== Suspended armament ===
+
== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
+
The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4,000 m (approx. 12,000 ft) altitude, and as a result of the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the [[Bf 109 E-4|Emil]] and [[Bf 109 F-1|Friedrich 109s]], have 20 mm cannon armament on hand). Manoeuvrability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly [[I-185_(M-82)|I-185s]], especially in practising Boom & Zoom attacks as well as energy fighting.
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4000 m (approx. 12,000 ft) altitude, and as a result of the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the [[Bf 109 E-4|Emil]] and [[Bf 109 F-1|Friedrich 109s]], have 20 mm cannon armament on hand). Manoeuvrability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly [[I-185_(M-82)|I-185s]], especially in practising Boom & Zoom attacks as well as energy fighting.
 
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some vehicles to note if playing with this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some vehicles to note if playing with this plane. (i.e. Japanese fighters will out turn you)-->
* [[Bf 109 E-1]]- The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise.  
+
* [[Bf 109 E-1]] - The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise.
 +
 
 +
* [[Spitfire Mk Ia]] - The Spitfire is one of the most manoeuvrable monoplanes in the game, and has great anti-fighter capabilities with its 8 x 7.7 mm machine guns. DO NOT engage a Spitfire in a turn fight. You will lose your speed and be easily out turned.  The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed boom and zoom attempt you have a Spitfire gaining on your tail. Luckily, the Spitfire performs poorly at high altitude, meaning that if you can lure one up to 3000 m, you can then sap it of its energy and hopefully kill it. The Spitfire is a poor diver too, so if one tries to escape, you can quickly out dive it. This also makes for a nice defensive option.
  
* [[Spitfire Mk Ia|Spitfire Mk Ia]] - The Spitfire is one of the most manoeuvrable monoplanes in the game, and has great anti-fighter capabilities with its 8 x 7.7 mm machine guns. DO NOT engage a Spitfire in a turn fight. You will lose your speed and be easily out turned.  The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed boom and zoom attempt you have a Spitfire gaining on your tail. Luckily, the Spitfire performs poorly at high altitude, meaning that if you can lure one up to 3000 m, you can then sap it of its energy and hopefully kill it. The Spitfire is a poor diver too, so if one tries to escape, you can quickly out dive it. This also makes for a nice defensive option.  
+
* [[A6M2-N]] - Like the Spitfire, except slower, more manoeuvrable and with a great big float to shoot at (don't, it will gain even more manoeuvrability). Same rules apply. Don't turn fight, just boom and zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.
  
* [[A6M2-N]] - Like the Spitfire, except slower, more manoeuvrable and with a great big float to shoot at (don't, it will gain even more manoeuvrability). Same rules apply. Don't turn fight, just boom and zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.  
+
* [[P-36_(Family)|P-36]] (all variants) - The P-36 is very well armed  (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuvrability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here.
  
* [[P-36_(Family)|P-36]] (all variants) - The P-36 is very well armed  (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuverability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here.
+
=== Manual Engine Control ===
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! Survivability
!colspan = "1"| Weaponry
+
! Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Offensive 7 mm
 
| Offensive 7 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
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|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| Offensive 12 mm
 
| Offensive 12 mm
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
 
| New 12 mm MGs
 
| New 12 mm MGs
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Gets air spawn in realistic battle
+
* Gets air spawn in Realistic battles
 
* Decent climber - one of the few Soviet prop-fighters that can use WEP well
 
* Decent climber - one of the few Soviet prop-fighters that can use WEP well
 
* Good for high-altitude fighting
 
* Good for high-altitude fighting
Line 231: Line 178:
 
* Nose mounted armament makes for very accurate shooting
 
* Nose mounted armament makes for very accurate shooting
 
* 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces
 
* 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces
+
 
 
'''Cons:'''
 
'''Cons:'''
 
* Not the most manoeuvrable fighter in Rank II
 
* Not the most manoeuvrable fighter in Rank II
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
=== In-game description ===
 
=== In-game description ===
"A single-seat monoplane fighter with all-metal construction, closed cockpit and retractable landing gear with a tail wheel.
+
A single-seat monoplane fighter with an all-metal construction, closed cockpit and retractable landing gear with a tail wheel.
The fighter was initially developed by N.N. Polikarpov, and later by A.I. Mikoyan and M.I. Gurevich at OKB-155.  
+
 
 +
The fighter was initially developed by N.N. Polikarpov, and later by A.I. Mikoyan and M.I. Gurevich at OKB-155.
 +
 
 
The experimental I-200 fighter took its maiden flight on 5 April 1940. The plane went into series production in June 1940 at aircraft plant No. 1 in Moscow under the designation MiG-1.
 
The experimental I-200 fighter took its maiden flight on 5 April 1940. The plane went into series production in June 1940 at aircraft plant No. 1 in Moscow under the designation MiG-1.
  
The MiG-3 model joined the series in February 1941, with a modified wing, larger landing gear, an additional fuselage fuel tank, a new radiator, modified flaps and self-sealing for the centre wing fuel tanks.
+
The MiG-3 model joined the series in February 1941, with a modified wing, larger landing gear, an additional fuselage fuel tank, a new radiator, modified flaps and self-sealing for the centerwing fuel tanks.
  
 
The MiG-3 series fighters were powered by the twin-row V12 Mikulin AM-35A engine with a maximum output of 1,350 hp. This was a geared-down engine with a single-stage supercharger and an air pressure regulator.
 
The MiG-3 series fighters were powered by the twin-row V12 Mikulin AM-35A engine with a maximum output of 1,350 hp. This was a geared-down engine with a single-stage supercharger and an air pressure regulator.
  
The armament on the first few MiG-3 series consisted of two 7.62 mm ShKAS machine guns with 750 rounds each and one synchronized large-calibre 12.7 mm Berezina BS machine gun with 300 rounds. All three machine guns were placed above the engine.
+
The armament on the first few MiG-3 series consisted of two 7.62 mm ShKAS machine guns with 750 rounds each and one synchronized large-caliber 12.7 mm Berezina BS machine gun with 300 rounds. All three machine guns were placed above the engine.
  
The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-calibre 12.7 mm Berezina BK machine gun.
+
The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-caliber 12.7 mm Berezina BK machine gun.
  
 
The plane's bombing equipment consisted of four locking DZ-40 bomb racks mounted under the wing, each able to carry up to 100 kg. The overall weight of its bomb load was no greater than 220 kg. The MiG-3 could carry the AO-8/-10/-25 and FAB-50/-100, cluster bombs and bottles of KS incendiary fluid.
 
The plane's bombing equipment consisted of four locking DZ-40 bomb racks mounted under the wing, each able to carry up to 100 kg. The overall weight of its bomb load was no greater than 220 kg. The MiG-3 could carry the AO-8/-10/-25 and FAB-50/-100, cluster bombs and bottles of KS incendiary fluid.
  
 
The plane possessed the PBP-1A collimator sight, which allowed it to use all types of anti-air and anti-ground weapons.
 
The plane possessed the PBP-1A collimator sight, which allowed it to use all types of anti-air and anti-ground weapons.
 +
 
Before the Great Patriotic War, the MiG-3 was the most prolific modern fighter in the Soviet Air Forces. From June 1941, it was widely used on the front in Soviet Air Forces units, naval aviation units and Air Defense Forces units.
 
Before the Great Patriotic War, the MiG-3 was the most prolific modern fighter in the Soviet Air Forces. From June 1941, it was widely used on the front in Soviet Air Forces units, naval aviation units and Air Defense Forces units.
  
In total, 3172 of these planes were made. The MiG-3's production ended in December 1941. Its use continued in Soviet Air Forces divisions until 1943, and in air defense fleets until the end of the war."
+
In total, 3172 of these planes were made. The MiG-3's production ended in December 1941. Its use continued in Soviet Air Forces divisions until 1943, and in air defense fleets until the end of the war.
  
 
=== Notable pilots ===
 
=== Notable pilots ===
  
<div><ul>  
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<div><ul>
 
<li style="display: inline-block;"> [[File:Alexander_Pokryshkin_profile.jpg|thumb|none|200px|link=User:U64962917#Pokryshkin,_Alexander_I.|The Mig-3 was the first fighter [[User:U64962917#Pokryshkin,_Alexander_I.|Pokryshkin]] flew and racked up almost 20 victories with it.]] </li><!--
 
<li style="display: inline-block;"> [[File:Alexander_Pokryshkin_profile.jpg|thumb|none|200px|link=User:U64962917#Pokryshkin,_Alexander_I.|The Mig-3 was the first fighter [[User:U64962917#Pokryshkin,_Alexander_I.|Pokryshkin]] flew and racked up almost 20 victories with it.]] </li><!--
 
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|200px|"Image Description"]] </li>
 
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|200px|"Image Description"]] </li>
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== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
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== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
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== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{AirManufacturer MiG}}
 
{{AirManufacturer MiG}}
 
{{USSR fighters}}
 
{{USSR fighters}}

Revision as of 10:23, 11 July 2020

RANK 6 BRITAIN
Rooikat 105 PACK
mig_3_series_1_15.png
MiG-3-15
AB RB SB
1.7 2.3 1.7
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the Soviet fighter MiG-3-15. For other versions, see MiG-3 (Family).

Description

GarageImage MiG-3-15.jpg


The MiG-3-15 is a rank I Soviet fighter with a battle rating of 1.7 (AB/SB) and 2.3 (RB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed I-16s and before the MiG-3-15 (BK) and MiG-3-34), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something which is rarely seen in War Thunder realistic battles, and as a result, can lose a fair bit of performance when below around 4,000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the He 111 H-3 and F.222.2 when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines, and wings. Despite the 12.7 mm machine gun, pumping rounds into the fuselage of a bomber is relatively ineffective.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 7,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 615 597 12000 25.2 26.2 12.4 12.4 300
Upgraded 669 640 22.8 24.0 20.8 16.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
677 320 480 480 280 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 300 < 280 < 440 > 320
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
6,100 m 1,200 hp 1,446 hp

Survivability and armour

  • 8 mm Steel plate behind the pilot.
  • 8.5 mm Steel plate under the pilot.
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

The MiG-3-15 is armed with:

  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)
  • 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)

Usage in battles

The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4,000 m (approx. 12,000 ft) altitude, and as a result of the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the Emil and Friedrich 109s, have 20 mm cannon armament on hand). Manoeuvrability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly I-185s, especially in practising Boom & Zoom attacks as well as energy fighting.

Specific enemies worth noting

  • Bf 109 E-1 - The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise.
  • Spitfire Mk Ia - The Spitfire is one of the most manoeuvrable monoplanes in the game, and has great anti-fighter capabilities with its 8 x 7.7 mm machine guns. DO NOT engage a Spitfire in a turn fight. You will lose your speed and be easily out turned. The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed boom and zoom attempt you have a Spitfire gaining on your tail. Luckily, the Spitfire performs poorly at high altitude, meaning that if you can lure one up to 3000 m, you can then sap it of its energy and hopefully kill it. The Spitfire is a poor diver too, so if one tries to escape, you can quickly out dive it. This also makes for a nice defensive option.
  • A6M2-N - Like the Spitfire, except slower, more manoeuvrable and with a great big float to shoot at (don't, it will gain even more manoeuvrability). Same rules apply. Don't turn fight, just boom and zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.
  • P-36 (all variants) - The P-36 is very well armed (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuvrability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Offensive 12 mm
IV Engine injection Cover New 12 mm MGs

Pros and cons

Pros:

  • Gets air spawn in Realistic battles
  • Decent climber - one of the few Soviet prop-fighters that can use WEP well
  • Good for high-altitude fighting
  • Efficient at gliding - this is useful in case of an oil leak or engine damage
  • Nose mounted armament makes for very accurate shooting
  • 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces

Cons:

  • Not the most manoeuvrable fighter in Rank II
  • Performance is a bit disappointing below 4,000 m
  • Controls can lock up at high speeds
  • Overheats easily with WEP

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

A single-seat monoplane fighter with an all-metal construction, closed cockpit and retractable landing gear with a tail wheel.

The fighter was initially developed by N.N. Polikarpov, and later by A.I. Mikoyan and M.I. Gurevich at OKB-155.

The experimental I-200 fighter took its maiden flight on 5 April 1940. The plane went into series production in June 1940 at aircraft plant No. 1 in Moscow under the designation MiG-1.

The MiG-3 model joined the series in February 1941, with a modified wing, larger landing gear, an additional fuselage fuel tank, a new radiator, modified flaps and self-sealing for the centerwing fuel tanks.

The MiG-3 series fighters were powered by the twin-row V12 Mikulin AM-35A engine with a maximum output of 1,350 hp. This was a geared-down engine with a single-stage supercharger and an air pressure regulator.

The armament on the first few MiG-3 series consisted of two 7.62 mm ShKAS machine guns with 750 rounds each and one synchronized large-caliber 12.7 mm Berezina BS machine gun with 300 rounds. All three machine guns were placed above the engine.

The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-caliber 12.7 mm Berezina BK machine gun.

The plane's bombing equipment consisted of four locking DZ-40 bomb racks mounted under the wing, each able to carry up to 100 kg. The overall weight of its bomb load was no greater than 220 kg. The MiG-3 could carry the AO-8/-10/-25 and FAB-50/-100, cluster bombs and bottles of KS incendiary fluid.

The plane possessed the PBP-1A collimator sight, which allowed it to use all types of anti-air and anti-ground weapons.

Before the Great Patriotic War, the MiG-3 was the most prolific modern fighter in the Soviet Air Forces. From June 1941, it was widely used on the front in Soviet Air Forces units, naval aviation units and Air Defense Forces units.

In total, 3172 of these planes were made. The MiG-3's production ended in December 1941. Its use continued in Soviet Air Forces divisions until 1943, and in air defense fleets until the end of the war.

Notable pilots

  • The Mig-3 was the first fighter Pokryshkin flew and racked up almost 20 victories with it.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISH
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5