Difference between revisions of "MiG-21bis"

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=== Flight performance ===
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->The MiG-21bis is quite literally a manned missile with wings. This aircraft has absolutely phenomenal acceleration and high-speed performance making it one of the strongest aircraft in the game. Firstly, the aircraft is quite fast, being able to reach 1365 km/h IAS on the deck (low altitudes) before it's wings will rip - this means that it is usually capable of outrunning most enemies at it's tier, such as Phantoms and the Mirage, with the exception of the F-104 Starfighters which can outrun it by a small margin. Secondly, the aircraft has the strongest overall acceleration of any aircraft in the game, meaning that it can reach it's top speed very quickly. However, this comes at a cost - the MiG-21bis, like all other MiG-21s, cannot turn well and tends to bleed speed at an alarming rate during turns. Thus, extended dogfights should be avoided, as the MiG-21bis will often end up on the losing side.
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
The MiG-21bis has absolutely phenomenal acceleration and high-speed performance making it one of the strongest aircraft in the game. Firstly, the aircraft is quite fast, being able to reach 1365 km/h IAS on the deck (at low altitudes) before its wings rip - this means that it is usually capable of outrunning most enemies at its tier, such as Phantoms and the Mirage, with the exception of the F-104 Starfighters which can outrun it by a small margin. Secondly, the aircraft has the strongest overall acceleration of any aircraft in the game, meaning that it can reach its top speed very quickly. However, like all other MiG-21s, the MiG-21bis cannot turn well and tends to bleed speed at an alarming rate during turns. Extended dogfights should therefore be avoided, as the MiG-21bis will often end up on the losing side.
 +
 
 +
The MiG-21 has a strong set of control surfaces including an all-moving tail, which keeps the aircraft responsive up to high speeds (>1300 km/h). However, be aware that the aircraft has two limiting structural factors: the wings' rip speed and structural G limit. Wings will rip at 1365 km/h IAS, a speed the plane can reach relatively quickly given its phenomenal acceleration. The structural limit of 13G means stronger turns should thus be avoided as there is a risk that they will rip the aircraft's wings.
  
The MiG-21 has a strong set of control surfaces including an all-moving tail, which keeps the aircraft responsive up to higher speeds (>1300 km/h). However, be aware that the aircraft has two limiting structural factors - firstly, the aircraft will rip its wings at 1365 km/h IAS, which it can reach relatively quickly given it's phenomenal acceleration. Secondly, the aircraft has a 13-G structural limit. Stronger turns should thus be avoided as there is a chance that they will rip the aircraft's wings.
 
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 650 || < 600 || < 900 || N/A
+
| < 650 || < 600 || < 950 || N/A
 
|-
 
|-
 
|}
 
|}
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! 10m fuel || 20m fuel || 30m fuel || 36m fuel
 
! 10m fuel || 20m fuel || 30m fuel || 36m fuel
 
|-
 
|-
| 1,040 kg || colspan="2" | Afterburning axial-flow turbojet
+
| 1,140 kg || colspan="2" | Afterburning axial-flow turbojet
 
| 6,749 kg || 7,415 kg || 8,082 kg || 8,482 kg || 10,000 kg
 
| 6,749 kg || 7,415 kg || 8,082 kg || 8,482 kg || 10,000 kg
 
|-
 
|-
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== Armaments ==
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{{Specs-Avia-Armaments}}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | [[Ballistic Computer]]
 +
|-
 +
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 +
|-
 +
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}
 +
|-
 +
|}
 
=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
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* [[F-4 Phantom II (Family)|Phantoms]], particularly [[F-4E]] and [[F-4EJ|EJ]] models: these should be your priority targets, F-4Es and F-4EJs are very well known for being extremely versatile and dangerous (even sometimes referred to as the best top tier jets in the game). These planes accelerate very well, can wield the dangerous [[AIM-9J]] AAMs that are able to pull 20 Gs of overload and very often can hit targets up to 3 km of range, have access to a very good amount of flares and have very responsive controls. However, a lot of Phantom pilots are very overconfident into their planes and will very often jump into a dogfight with you, as a MiG-21 which is a very bad idea for them. Everybody knows the motto "a slow jet is a dead jet" which is true but the MiG-21 has an ace up its sleeve against Phantoms: better low speed manoeuvrability and high speed manoeuvrability that can sometimes match the Phantom's turn rate! So if a Phantom attempts to dogfight you, go for it, they'll most likely lose, but only do so if your team is nearby or if there aren't any enemies nearby or you may end up getting taken out unexpectedly.
 
* [[F-4 Phantom II (Family)|Phantoms]], particularly [[F-4E]] and [[F-4EJ|EJ]] models: these should be your priority targets, F-4Es and F-4EJs are very well known for being extremely versatile and dangerous (even sometimes referred to as the best top tier jets in the game). These planes accelerate very well, can wield the dangerous [[AIM-9J]] AAMs that are able to pull 20 Gs of overload and very often can hit targets up to 3 km of range, have access to a very good amount of flares and have very responsive controls. However, a lot of Phantom pilots are very overconfident into their planes and will very often jump into a dogfight with you, as a MiG-21 which is a very bad idea for them. Everybody knows the motto "a slow jet is a dead jet" which is true but the MiG-21 has an ace up its sleeve against Phantoms: better low speed manoeuvrability and high speed manoeuvrability that can sometimes match the Phantom's turn rate! So if a Phantom attempts to dogfight you, go for it, they'll most likely lose, but only do so if your team is nearby or if there aren't any enemies nearby or you may end up getting taken out unexpectedly.
 
* The [[Mirage IIIC]] and the [[J35D|J35D Draken]]: These planes are also serious foes since they out turn everything at their BR (keep in mind that the J35D Draken is more manoeuvrable than the Mirage) so dogfighting them is a death sentence. They're also able to wield deadly missiles, the Draken wields the Swedish license built AIM-9P3s known as [[RB24J]]s and the Mirage has access to the extremely effective [[Matra R550 Magic 1]] that pulls 30 Gs and has a higher top speed than other IR guided missiles. The best thing to do against these planes is to do a zoom climb to bleed their speed since they have a lower thrust to weight ratio than you and then do oblique turns since they both bleed a ton of speed when turning and have a lower acceleration than you do. And if they try to fire a missile at you? Don't worry, pop flares, turn off afterburner, and pull hard.
 
* The [[Mirage IIIC]] and the [[J35D|J35D Draken]]: These planes are also serious foes since they out turn everything at their BR (keep in mind that the J35D Draken is more manoeuvrable than the Mirage) so dogfighting them is a death sentence. They're also able to wield deadly missiles, the Draken wields the Swedish license built AIM-9P3s known as [[RB24J]]s and the Mirage has access to the extremely effective [[Matra R550 Magic 1]] that pulls 30 Gs and has a higher top speed than other IR guided missiles. The best thing to do against these planes is to do a zoom climb to bleed their speed since they have a lower thrust to weight ratio than you and then do oblique turns since they both bleed a ton of speed when turning and have a lower acceleration than you do. And if they try to fire a missile at you? Don't worry, pop flares, turn off afterburner, and pull hard.
 +
 +
===Radars===
 +
<!--{{main|AN/APS-19}}-->
 +
The MiG-21bis is equipped with a RP-21 Sapfir search and tracking radar. The radar is mounted in the nose of the aircraft.
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | RP-21 - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
|-
 +
| 30,000 m<br />(theoretical) || 20,000 m || ±30.0° || -3.0°/+17.0°
 +
|-
 +
! colspan="4" | RP-21 - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
|-
 +
| 20,000 m || 300 m || ±30.0° || ±17.0°
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Revision as of 12:16, 10 April 2021

RANK 6 USA
"APACHE" | AH-64A Peten
This page is about the Russian jet fighter MiG-21bis. For other versions, see MiG-21 (Family).
MiG-21bis
mig-21_bis.png
GarageImage MiG-21bis.jpg
MiG-21bis
AB RB SB
10.7 10.7 10.7
Research:390 000 Specs-Card-Exp.png
Purchase:1 020 000 Specs-Card-Lion.png
Show in game

Description

The MiG-21bis is a rank VI Soviet jet fighter with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update "New Power".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 13 000 m2 240 km/h
Turn time37 s
Max altitude16 000 m
EngineTumansky R-25-300
TypeJet
Cooling systemAir
Take-off weight10 t

The MiG-21bis has absolutely phenomenal acceleration and high-speed performance making it one of the strongest aircraft in the game. Firstly, the aircraft is quite fast, being able to reach 1365 km/h IAS on the deck (at low altitudes) before its wings rip - this means that it is usually capable of outrunning most enemies at its tier, such as Phantoms and the Mirage, with the exception of the F-104 Starfighters which can outrun it by a small margin. Secondly, the aircraft has the strongest overall acceleration of any aircraft in the game, meaning that it can reach its top speed very quickly. However, like all other MiG-21s, the MiG-21bis cannot turn well and tends to bleed speed at an alarming rate during turns. Extended dogfights should therefore be avoided, as the MiG-21bis will often end up on the losing side.

The MiG-21 has a strong set of control surfaces including an all-moving tail, which keeps the aircraft responsive up to high speeds (>1300 km/h). However, be aware that the aircraft has two limiting structural factors: the wings' rip speed and structural G limit. Wings will rip at 1365 km/h IAS, a speed the plane can reach relatively quickly given its phenomenal acceleration. The structural limit of 13G means stronger turns should thus be avoided as there is a risk that they will rip the aircraft's wings.

Characteristics Max Speed
(km/h at 13,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,177 2,141 16000 37.7 38.5 191.4 179.8 750
Upgraded 2,305 2,240 36.4 37.0 262.7 225.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1365 700 N/A 524 450 ~12 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 600 < 950 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Tumansky R-25-300 1 6,082 kg 369 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 36m fuel
1,140 kg Afterburning axial-flow turbojet 6,749 kg 7,415 kg 8,082 kg 8,482 kg 10,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 36m fuel MTOW
Stationary 4,040 kgf 7,224 kgf 1.07 0.97 0.89 0.85 0.72
Optimal 4,202 kgf
(1,400 km/h)
9,312 kgf
(1,400 km/h)
1.38 1.26 1.15 1.10 0.93

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural1 365 km/h
Gear700 km/h
  • 60 mm bulletproof glass - armoured windscreen
  • 10 mm steel - bulkhead behind pilot
  • Engine and fuel tanks take up most of the fuselage area behind the cockpit

Modifications and economy

Repair costBasic → Reference
AB2 270 → 3 416 Sl icon.png
RB15 270 → 22 981 Sl icon.png
SB36 000 → 54 180 Sl icon.png
Total cost of modifications496 000 Rp icon.png
863 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training290 000 Sl icon.png
Experts1 020 000 Sl icon.png
Aces2 800 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 220 / 560 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
20 000 Rp icon.png
Cost:
35 000 Sl icon.png
360 Ge icon.png
Mods jet compressor.png
Compressor
Research:
20 000 Rp icon.png
Cost:
35 000 Sl icon.png
360 Ge icon.png
Mods booster.png
New boosters
Research:
22 000 Rp icon.png
Cost:
38 000 Sl icon.png
400 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
31 000 Rp icon.png
Cost:
54 000 Sl icon.png
560 Ge icon.png
Mods g suit.png
G-suit
Research:
27 000 Rp icon.png
Cost:
47 000 Sl icon.png
480 Ge icon.png
Mods jet engine.png
Engine
Research:
27 000 Rp icon.png
Cost:
47 000 Sl icon.png
480 Ge icon.png
Mods armor frame.png
Airframe
Research:
22 000 Rp icon.png
Cost:
38 000 Sl icon.png
400 Ge icon.png
Mods armor cover.png
Cover
Research:
27 000 Rp icon.png
Cost:
47 000 Sl icon.png
480 Ge icon.png
Mods pilon bomb.png
FAB-250
Research:
20 000 Rp icon.png
Cost:
35 000 Sl icon.png
360 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
FAB-500
Research:
20 000 Rp icon.png
Cost:
35 000 Sl icon.png
360 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
R-3S
Research:
20 000 Rp icon.png
Cost:
35 000 Sl icon.png
360 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
22 000 Rp icon.png
Cost:
38 000 Sl icon.png
400 Ge icon.png
Mods pilon rocket.png
UB-16
Research:
22 000 Rp icon.png
Cost:
38 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
R-3R
Research:
22 000 Rp icon.png
Cost:
38 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods ammo.png
ns23_belt_pack
Research:
31 000 Rp icon.png
Cost:
54 000 Sl icon.png
560 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
UB-32
Research:
31 000 Rp icon.png
Cost:
54 000 Sl icon.png
560 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
R-13M
Research:
31 000 Rp icon.png
Cost:
54 000 Sl icon.png
560 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ns23_new_gun
Research:
27 000 Rp icon.png
Cost:
47 000 Sl icon.png
480 Ge icon.png
Mods pilon rocket.png
C-24
Research:
27 000 Rp icon.png
Cost:
47 000 Sl icon.png
480 Ge icon.png
Mods air to air missile.png
R-60
Research:
27 000 Rp icon.png
Cost:
47 000 Sl icon.png
480 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png Icon RedXCross.png

Offensive armament

Ammunition250 rounds
Fire rate3 396 shots/min
Main article: GSh-23L (23 mm)

The MiG-21bis is armed with:

  • 1 x 23 mm GSh-23L cannon, belly-mounted (250 rpg)

Suspended armament

Number of setups30
List of setups
Setup 164 x S-5K rockets
Setup 232 x S-5K rockets
64 x S-5K rockets
Setup 34 x S-24 rockets
Setup 44 x R-3S air-to-air missiles
Setup 54 x R-13M air-to-air missiles
Setup 64 x R-3R air-to-air missiles
Setup 74 x R-60 air-to-air missiles
Setup 82 x R-3S air-to-air missiles
4 x R-60 air-to-air missiles
Setup 92 x R-3S air-to-air missiles
64 x S-5K rockets
Setup 102 x R-13M air-to-air missiles
64 x S-5K rockets
Setup 112 x R-3R air-to-air missiles
64 x S-5K rockets
Setup 124 x R-60 air-to-air missiles
64 x S-5K rockets
Setup 132 x R-3S air-to-air missiles
2 x S-24 rockets
Setup 142 x R-13M air-to-air missiles
2 x S-24 rockets
Setup 152 x R-3R air-to-air missiles
2 x S-24 rockets
Setup 164 x R-60 air-to-air missiles
2 x S-24 rockets
Setup 172 x R-3S air-to-air missiles
8 x 100 kg OFAB-100 bomb
Setup 182 x R-3R air-to-air missiles
8 x 100 kg OFAB-100 bomb
Setup 192 x R-13M air-to-air missiles
8 x 100 kg OFAB-100 bomb
Setup 202 x R-60 air-to-air missiles
4 x 100 kg OFAB-100 bomb
Setup 218 x 100 kg OFAB-100 bomb
Setup 222 x 500 kg FAB-500M-62 bomb
Setup 232 x R-3S air-to-air missiles
2 x 250 kg FAB-250M-62 bomb
Setup 242 x R-13M air-to-air missiles
2 x 250 kg FAB-250M-62 bomb
Setup 252 x R-3R air-to-air missiles
2 x 250 kg FAB-250M-62 bomb
Setup 264 x R-60 air-to-air missiles
4 x 100 kg OFAB-100 bomb
Setup 274 x R-60 air-to-air missiles
2 x 250 kg FAB-250M-62 bomb
Setup 282 x R-3R air-to-air missiles
4 x R-60 air-to-air missiles
Setup 292 x R-13M air-to-air missiles
4 x R-60 air-to-air missiles
Setup 306 x R-60 air-to-air missiles
Main articles: R-3R, R-3S, R-13M, R-60

The MiG-21bis can be outfitted with the following ordnance:

  • Without load
  • 64 x S-5K rockets
  • 96 x S-5K rockets
  • 4 x S-24 rockets
  • 4 x R-3S missiles
  • 4 x R-13M missiles
  • 4 x R-3R missiles
  • 2 x R-3R missiles + 2 x R-3S missiles
  • 2 x R-3R missiles + 2 x R-13M missiles
  • 4 x R-60 missiles
  • 2 x R-3S missiles + 4 x R-60 missiles
  • 2 x R-3S missiles + 64 x S-5K rockets
  • 2 x R-13M missiles + 64 x S-5K rockets
  • 2 x R-3R missiles + 64 x S-5K rockets
  • 4 x R-60 missiles + 64 x S-5K rockets
  • 2 x R-3S missiles + 2 x S-24 rockets
  • 2 x R-13M missiles + 2 x S-24 rockets
  • 2 x R-3R missiles + 2 x S-24 rockets
  • 4 x R-60 missiles + 2 x S-24 rockets
  • 2 x R-3S missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x R-3R missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x R-13M missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x R-60 missiles + 4 x 100 kg OFAB-100 bombs (400 kg total)
  • 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)
  • 2 x R-3S missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 2 x R-13M missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 2 x R-3R missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 4 x R-60 missiles + 4 x 100 kg OFAB-100 bombs (400 kg total)
  • 4 x R-60 missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 2 x R-3R missiles + 4 x R-60 missiles
  • 2 x R-13M missiles + 4 x R-60 missiles
  • 6 x R-60 missiles

Usage in battles

This plane is fairly manoeuvrable at high speeds and since it accelerates very fast and climbs extremely well, it works well as an interceptor (you take off, reach around 1000 km/h, burstclimb at a 20-25 degree angle up to 6,000-7,000 metres and fire on anything you see in front of you) but this method has some risks.

First you're very prone to the Matra R530E and the infamous AIM-7 SARHMs (Semi Active Radar Homing Missiles) that can easily shoot you down since your plane becomes a brick at higher altitudes.

And sometimes, even if you achieve your interception objective, some enemies will fly in a different path, so they'll easily sneak up behind you and take you down if you're high or slow enough.

The 2nd way to play this plane is to fly at lower altitudes (below 2,000 m) and engage any target you may see, the risk here is that you're vulnerable to high-flying enemies that, again, can easily sneak up on you and take you down, so pay attention.

The 3rd way and probably the safest playstyle (recommended to stock players) is to "flank", or slightly sideclimb up to 4-5 km, wait until the majority of the enemy team is spotted and then come back to the battelfield and engage targets. It is safe because most (if not all) of your enemies, which are Phantoms and Mirages, will most likely play aggressively by climbing directly towards your team, so the only enemies you may encounter in your flank path are other stock players, AFK players, or, with a measure of unluckiness, cunning players that are aware of you. So pay attention when flanking and try to take the least frequented flight path (or the flyzone that is the farthest from the main battlefield or warzone).

Enemies you should pay attention to:

  • Phantoms, particularly F-4E and EJ models: these should be your priority targets, F-4Es and F-4EJs are very well known for being extremely versatile and dangerous (even sometimes referred to as the best top tier jets in the game). These planes accelerate very well, can wield the dangerous AIM-9J AAMs that are able to pull 20 Gs of overload and very often can hit targets up to 3 km of range, have access to a very good amount of flares and have very responsive controls. However, a lot of Phantom pilots are very overconfident into their planes and will very often jump into a dogfight with you, as a MiG-21 which is a very bad idea for them. Everybody knows the motto "a slow jet is a dead jet" which is true but the MiG-21 has an ace up its sleeve against Phantoms: better low speed manoeuvrability and high speed manoeuvrability that can sometimes match the Phantom's turn rate! So if a Phantom attempts to dogfight you, go for it, they'll most likely lose, but only do so if your team is nearby or if there aren't any enemies nearby or you may end up getting taken out unexpectedly.
  • The Mirage IIIC and the J35D Draken: These planes are also serious foes since they out turn everything at their BR (keep in mind that the J35D Draken is more manoeuvrable than the Mirage) so dogfighting them is a death sentence. They're also able to wield deadly missiles, the Draken wields the Swedish license built AIM-9P3s known as RB24Js and the Mirage has access to the extremely effective Matra R550 Magic 1 that pulls 30 Gs and has a higher top speed than other IR guided missiles. The best thing to do against these planes is to do a zoom climb to bleed their speed since they have a lower thrust to weight ratio than you and then do oblique turns since they both bleed a ton of speed when turning and have a lower acceleration than you do. And if they try to fire a missile at you? Don't worry, pop flares, turn off afterburner, and pull hard.

Radars

The MiG-21bis is equipped with a RP-21 Sapfir search and tracking radar. The radar is mounted in the nose of the aircraft.

RP-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
30,000 m
(theoretical)
20,000 m ±30.0° -3.0°/+17.0°
RP-21 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
20,000 m 300 m ±30.0° ±17.0°

Pros and cons

Pros:

  • Impressive climb rate of 225 m/s, making this plane the 2nd best top tier climber behind the F-104S and above the Phantom FGR.2 and FG.1
  • Increased flight performance compared to earlier MiG-21s
  • Very capable both against aerial and ground targets
  • Has access to flares that are fired downwards, which means that missiles will be dodged easier
  • Stunning acceleration
  • Very good energy retention
  • Can wield 6 R-60s
  • Huge thrust to weight ratio

Cons:

  • As all MiG-21s, it tends to bleed speed in turns, though not as much, thanks to the improved engine
  • Vicious rudder lock at speeds above 700 km/h, can be frustrating when trying to get guns on target
  • Pretty bad low speed manoeuvrability
  • Doesn't respond well to wing damage - if a wingtip is lost, landing this plane will be very difficult, and if a wing is lost, the plane should be considered as lost

History

Devblog

By the late 1960's, the Soviet high command sought to increase the effectiveness of the MiG-21 jet fighter, especially at lower altitudes, while at the same time knowing that this could only be achieved by developing a more powerful engine for it. As a result, in 1971, the order to develop what would essentially become the MiG-21bis was issued by the Soviet high command.

As both the power plant manufacturer - Tumansky - as well as the MiG aircraft design bureau were already working on improvements, this order only officially recognized their work, and as a result, by 1972 the MiG-21bis was ready.

Unlike preceding variants, the MiG-21bis managed to strike a balance between performance and endurance. Additionally, the aircraft was fitted with an improved radar and a systems monitor, which made maintenance substantially easier. Furthermore, the maximum number of missiles the aircraft could carry was increased to six while it also received the option to carry the new R-13M air-to-air missile with increased range, higher G-loading and better seeker tracking over the preceding R-3S. Very manouverable R-60 missiles can be carried as well.

The first MiG-21bis was constructed in 1972 and was adopted into service in the same year. Well over 2,200 units of the MiG-21bis would be manufactured, including licence-built versions. The MiG-21bis was one of the most widely produced variants of the aircraft and saw widespread use with numerous operators around the globe. In fact, some modernized modifications are still in combat use today.

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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet Fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISH
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21SMT · MiG-21bis
Exports/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  J-2* · ▀MiG-15bis
  J-4* · MiG-17AS · Shenyang F-5*
  J-6A* · ▀MiG-19S
  ▀MiG-21MF · J-7II**
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-30 · Yak-38 · Yak-38M
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21SMT · MiG-21bis
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11 · Su-7B · Su-7BKL · Su-17M2
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T