Difference between revisions of "MiG-21bis"

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(added more details to Pros and Cons, developped the Usage in Battles section and started completing the Important enemies section)
(Usage in battles: Edits)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
This plane is fairly maneuvrable at high speeds and since it accelerates very fast and climbs extremely well, it works well as an interceptor (you take off, reach around 1000 kph, burstclimb at a 20-25 degree angle up to 6000-7000 metres metres and fire to anything you see in front of you) but this method has some risks.  
+
This plane is fairly manoeuvrable at high speeds and since it accelerates very fast and climbs extremely well, it works well as an interceptor (you take off, reach around 1000 km/h, burstclimb at a 20-25 degree angle up to 6,000-7,000 metres and fire on anything you see in front of you) but this method has some risks.
  
-First you're very prone to the Matra R530E and the infamous AIM-7 SARHMs (Semi Active Radar Homing Missiles) that can easily shot you down since your planes becomes a brick at higher altitudes.  
+
First you're very prone to the Matra R530E and the infamous AIM-7 SARHMs (Semi Active Radar Homing Missiles) that can easily shoot you down since your plane becomes a brick at higher altitudes.
  
And sometimes, even if you achieve your interception objective, some enemies will fly in a different path, so they'll easily sneak up behind you and take you down if you're high or slow enough
+
And sometimes, even if you achieve your interception objective, some enemies will fly in a different path, so they'll easily sneak up behind you and take you down if you're high or slow enough.
  
The 2nd way to play this plane is to fly at lower altitudes (below 2000 m) and engage any target you may see, the risk here is that you're vulnerable to high flying enemies that, again, can easily sneak up on you and take you down, so pay attention
+
The 2nd way to play this plane is to fly at lower altitudes (below 2,000 m) and engage any target you may see, the risk here is that you're vulnerable to high-flying enemies that, again, can easily sneak up on you and take you down, so pay attention.
  
The 3rd way and probably the safest playstyle (recommanded to stock players) is to "flank", or slightly sideclimb up to 4-5 metres, wait until the majority of the enemy team is spotted and then come back to the battelfield and engage targets. it is safe because most (if not all) of your enemies, which are Phantoms and Mirages will most likely play aggressively by climbing directly towards your team, so the only enemies you may encounter in your flank path are other stock players, AFK players, or, with a measure of unluckyness, cunning players that are aware of you. so pay attention when flanking and try to take the least frequented flight path (or the flyzone that is the farthest from the main battlefield or warzone)
+
The 3rd way and probably the safest playstyle (recommended to stock players) is to "flank", or slightly sideclimb up to 4-5 km, wait until the majority of the enemy team is spotted and then come back to the battelfield and engage targets. It is safe because most (if not all) of your enemies, which are Phantoms and Mirages, will most likely play aggressively by climbing directly towards your team, so the only enemies you may encounter in your flank path are other stock players, AFK players, or, with a measure of unluckiness, cunning players that are aware of you. So pay attention when flanking and try to take the least frequented flight path (or the flyzone that is the farthest from the main battlefield or warzone).
  
'''Enemies you should pay attention to:'''  
+
'''Enemies you should pay attention to:'''
  
- Phantoms, particularly F-4E and EJ models:
+
* [[F-4 Phantom II (Family)|Phantoms]], particularly [[F-4E]] and [[F-4EJ|EJ]] models
  
 
=== Modules ===
 
=== Modules ===
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'''Pros:'''
 
'''Pros:'''
  
* Impressive climb rate of 225 m/s, Which makes this plate the 2nd best top tier climber behind the F-104 G/J/S models and above the FGR.2 and FG.1 Phantoms
+
* Impressive climb rate of 225 m/s, making this plane the 2nd best top tier climber behind the [[F-104S]] and above the Phantom FGR.2 and FG.1
 
* Increased flight performance compared to earlier MiG-21s
 
* Increased flight performance compared to earlier MiG-21s
 
* Very capable both against aerial and ground targets
 
* Very capable both against aerial and ground targets
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* Very good energy retention
 
* Very good energy retention
 
* Can wield 6 R-60s
 
* Can wield 6 R-60s
* Huge Thrust to Weight ratio
+
* Huge thrust to weight ratio
* Surprisingly easy stock grind
 
* Very cheap to repair (5,5k when stock and up to 8,3k when spaded)
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Vicious rudder lock at speeds above 700 km/h, can be frustrating when trying to get guns on target
 
* Vicious rudder lock at speeds above 700 km/h, can be frustrating when trying to get guns on target
 
* Pretty bad low speed manoeuvrability
 
* Pretty bad low speed manoeuvrability
* Doesn't respond well to wing damage. If a wingtip is lost. landing this plane will be very difficult and if a wing is lost, the plane should be considered as lost
+
* Doesn't respond well to wing damage - if a wingtip is lost, landing this plane will be very difficult, and if a wing is lost, the plane should be considered as lost
  
 
== History ==
 
== History ==

Revision as of 12:28, 23 November 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
MiG-21bis
mig-21_bis.png
MiG-21bis
AB RB SB
10.7 11.0 11.0
Research:150 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

GarageImage MiG-21bis.jpg


The MiG-21bis is a rank VII Soviet jet fighter with a battle rating of 10.7 (AB) and 11.0 (RB/SB). It was introduced in Update "New Power".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 13,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,177 2,141 16000 37.7 38.6 191.6 180.1 750
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1365 700 N/A 550 450 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 600 < 900 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Tumansky R-25-300 1 6,082 kg 369 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 36m fuel
1,040 kg Afterburning axial-flow turbojet 6,749 kg 7,415 kg 8,082 kg 8,482 kg 10,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 36m fuel MTOW
Stationary 4,040 kgf 7,224 kgf 1.07 0.97 0.89 0.85 0.72
Optimal 4,202 kgf
(1,400 km/h)
9,312 kgf
(1,400 km/h)
1.38 1.26 1.15 1.10 0.93

Survivability and armour

  • 60 mm bulletproof glass - armoured windscreen
  • 10 mm steel - bulkhead behind pilot
  • Engine and fuel tanks take up most of the fuselage area behind the cockpit

Armaments

Offensive armament

Main article: GSh-23L (23 mm)

The MiG-21bis is armed with:

  • 1 x 23 mm GSh-23L cannon, belly-mounted (250 rpg)

Suspended armament

Main articles: R-3R, R-3S, R-13M, R-60

The MiG-21bis can be outfitted with the following ordnance:

  • Without load
  • 64 x S-5K rockets
  • 96 x S-5K rockets
  • 4 x S-24 rockets
  • 4 x R-3S missiles
  • 4 x R-13M missiles
  • 4 x R-3R missiles
  • 2 x R-3R missiles + 2 x R-3S missiles
  • 2 x R-3R missiles + 2 x R-13M missiles
  • 4 x R-60 missiles
  • 2 x R-3S missiles + 4 x R-60 missiles
  • 2 x R-3S missiles + 64 x S-5K rockets
  • 2 x R-13M missiles + 64 x S-5K rockets
  • 2 x R-3R missiles + 64 x S-5K rockets
  • 4 x R-60 missiles + 64 x S-5K rockets
  • 2 x R-3S missiles + 2 x S-24 rockets
  • 2 x R-13M missiles + 2 x S-24 rockets
  • 2 x R-3R missiles + 2 x S-24 rockets
  • 4 x R-60 missiles + 2 x S-24 rockets
  • 2 x R-3S missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x R-3R missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x R-13M missiles + 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x R-60 missiles + 4 x 100 kg OFAB-100 bombs (400 kg total)
  • 8 x 100 kg OFAB-100 bombs (800 kg total)
  • 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
  • 2 x R-3S missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 2 x R-13M missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 2 x R-3R missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 4 x R-60 missiles + 4 x 100 kg OFAB-100 bombs (400 kg total)
  • 4 x R-60 missiles + 2 x 250 kg FAB-250M-62 bombs (500 kg total)
  • 2 x R-3R missiles + 4 x R-60 missiles
  • 2 x R-13M missiles + 4 x R-60 missiles
  • 6 x R-60 missiles

Usage in battles

This plane is fairly manoeuvrable at high speeds and since it accelerates very fast and climbs extremely well, it works well as an interceptor (you take off, reach around 1000 km/h, burstclimb at a 20-25 degree angle up to 6,000-7,000 metres and fire on anything you see in front of you) but this method has some risks.

First you're very prone to the Matra R530E and the infamous AIM-7 SARHMs (Semi Active Radar Homing Missiles) that can easily shoot you down since your plane becomes a brick at higher altitudes.

And sometimes, even if you achieve your interception objective, some enemies will fly in a different path, so they'll easily sneak up behind you and take you down if you're high or slow enough.

The 2nd way to play this plane is to fly at lower altitudes (below 2,000 m) and engage any target you may see, the risk here is that you're vulnerable to high-flying enemies that, again, can easily sneak up on you and take you down, so pay attention.

The 3rd way and probably the safest playstyle (recommended to stock players) is to "flank", or slightly sideclimb up to 4-5 km, wait until the majority of the enemy team is spotted and then come back to the battelfield and engage targets. It is safe because most (if not all) of your enemies, which are Phantoms and Mirages, will most likely play aggressively by climbing directly towards your team, so the only enemies you may encounter in your flank path are other stock players, AFK players, or, with a measure of unluckiness, cunning players that are aware of you. So pay attention when flanking and try to take the least frequented flight path (or the flyzone that is the farthest from the main battlefield or warzone).

Enemies you should pay attention to:

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Compressor FAB-250 FAB-500 R-3S
II New boosters Airframe Flares UB-16 R-3R
III Wings repair Offensive 23 mm UB-32 R-13M
IV G-suit Engine Cover New 23 mm cannons C-24 R-60

Pros and cons

Pros:

  • Impressive climb rate of 225 m/s, making this plane the 2nd best top tier climber behind the F-104S and above the Phantom FGR.2 and FG.1
  • Increased flight performance compared to earlier MiG-21s
  • Very capable both against aerial and ground targets
  • Has access to flares that are fired downwards, which means that missiles will be dodged easier
  • Stunning acceleration
  • Very good energy retention
  • Can wield 6 R-60s
  • Huge thrust to weight ratio

Cons:

  • As all MiG-21s, it tends to bleed speed in turns, though not as much, thanks to the improved engine
  • Vicious rudder lock at speeds above 700 km/h, can be frustrating when trying to get guns on target
  • Pretty bad low speed manoeuvrability
  • Doesn't respond well to wing damage - if a wingtip is lost, landing this plane will be very difficult, and if a wing is lost, the plane should be considered as lost

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T