Difference between revisions of "MiG-17AS"

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m (General info: Added the cockpit image (both the MiG-15 and MiG-17 use the same cockpit 3d model))
(Readded previous user's edits that were removed in edit conflict, with some minor changes)
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|code=mig-17_cuba
 
|code=mig-17_cuba
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
|store=7067
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. It was removed from the Gaijin store after the [[wt:en/news/7674-shop-may-sale-en|2022 May sale]] and is currently unobtainable in-game.
  
 
As a {{PAGENAME}} flying in Cuban colors, the plane represents a fighter-bomber version of the [[MiG-17]] series that was exported to Cuba in 1964.
 
As a {{PAGENAME}} flying in Cuban colors, the plane represents a fighter-bomber version of the [[MiG-17]] series that was exported to Cuba in 1964.
  
 
== General info ==
 
== General info ==
[[File:CockpitImage_MiG-15.jpg|thumbnail|right|The '''MiG-15''''s instrument panel.]]
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[[File:MiG-17 Cockpit (2022).png|thumb|The '''MiG-17AS'''' instrument panel.]]
  
 
=== Flight performance ===
 
=== Flight performance ===
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
The MiG-17AS is powered by the Klimov VK-1 jet engine, the same as the engine found on the [[MiG-17]]. This engine performs well at higher altitudes, and affords this vehicle much better high-altitude flight characteristics than its American counterpart, the [[F-86 (Family)|F-86]]. This also means that the MiG-17 performs much better in vertical manoeuvres than many other aircraft. The engine also gives this vehicle very good energy retention and a high climb rate. At high speeds (>900 kph), the aircraft experiences compression and loses roll and pitch authority.
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The MiG-17AS is powered by the Klimov VK-1 jet engine, the same as the engine found on the [[MiG-17]]. This engine performs well at higher altitudes, and affords this vehicle much better high-altitude flight characteristics than its American counterpart, the [[F-86 (Family)|F-86]]. This also means that the MiG-17 performs much better in vertical manoeuvres than many other aircraft. The engine also gives this vehicle very good energy retention and a high climb rate. At high speeds (>900 km/h), the aircraft experiences compression and loses roll and pitch authority.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~5
+
| 1,093 <!--{{Specs|destruction|body}}--> || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
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! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
| colspan="2" | Klimov VK-1 || 1
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| colspan="2" | Klimov VK-1 || 1
| colspan="2" | 3,868 kg || colspan="2" | 223 kg/m<sup>2</sup>
+
| colspan="2" | 3,958 kg || colspan="2" | 227 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
+
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! 9m fuel || 20m fuel || 31m fuel
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! 8m fuel || 20m fuel || 29m fuel
 
|-
 
|-
 
| 892 kg || colspan="2" | Centrifugal-flow turbojet
 
| 892 kg || colspan="2" | Centrifugal-flow turbojet
| 4,209 kg || 4,625 kg || 5,041 kg || 5,485 kg
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| 4,310 kg || 4,755 kg || 5,130 kg || 5,485 kg
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
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! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
 
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
|-
 
! Condition || 100% || WEP
 
! Condition || 100% || WEP
! 9m fuel || 20m fuel || 31m fuel || MTOW
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! 8m fuel || 20m fuel || 29m fuel || MTOW
 
|-
 
|-
 
| ''Stationary'' || 2,450 kgf || N/A
 
| ''Stationary'' || 2,450 kgf || N/A
| 0.58 || 0.53 || 0.49 || 0.45
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| 0.57 || 0.52 || 0.48 || 0.45
 
|-
 
|-
| ''Optimal'' || 2,450 kgf<br />(0 km/h) || N/A
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| ''Optimal'' || 2,450 kgf<br>(0 km/h) || N/A
| 0.58 || 0.53 || 0.49 || 0.45
+
| 0.57 || 0.52 || 0.48 || 0.45
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
[[File:MiG-17AS Armour Scheme.png|right|thumb|The armour plates on the {{PAGENAME}}.]]
 
[[File:MiG-17AS Armour Scheme.png|right|thumb|The armour plates on the {{PAGENAME}}.]]
 
The {{PAGENAME}} armour around the pilot is a bit more substantial than that seen on F-86 Sabres. With a large 10 mm steel plate in the nose, this armour protects both the pilot and the fuel tank from any glancing frontal shots from going through and causing damage. A 60 mm bullet proof glass is also present in front of the pilot, which may also offer some ballistic protection against machine gun rounds. However, the glass and steel armour are not substantial enough to take a head-on attack from a similar aircraft, so don't use these as a safety net from head-on attacks. 16 mm steel plates cover the pilot's seat, which will protect the pilot against any glancing shots approaching from the rear, but it does not protect the fuel tank.
 
The {{PAGENAME}} armour around the pilot is a bit more substantial than that seen on F-86 Sabres. With a large 10 mm steel plate in the nose, this armour protects both the pilot and the fuel tank from any glancing frontal shots from going through and causing damage. A 60 mm bullet proof glass is also present in front of the pilot, which may also offer some ballistic protection against machine gun rounds. However, the glass and steel armour are not substantial enough to take a head-on attack from a similar aircraft, so don't use these as a safety net from head-on attacks. 16 mm steel plates cover the pilot's seat, which will protect the pilot against any glancing shots approaching from the rear, but it does not protect the fuel tank.
  
The {{PAGENAME}} structure overall is minimal, with the a lot of empty spaces in the fuselage and tail, but the control surfaces all over are still vulnerable to being cut and driving the {{PAGENAME}} out of control. Although there are two self-sealing fuel tanks on the {{PAGENAME}}, the largest one is seated right behind the pilot and so can be prone to being hit. This means an enemy that misses an attempt at a pilot snipe can still have a chance of hitting the fuel tank and igniting it, causing crippling damages to the overall {{PAGENAME}} structure.
+
The {{PAGENAME}} structure overall is minimal, with a lot of empty spaces in the fuselage and tail, but the control surfaces all over are still vulnerable to being cut and driving the {{PAGENAME}} out of control. Although there are two self-sealing fuel tanks on the {{PAGENAME}}, the largest one is seated right behind the pilot and so can be prone to being hit. This means an enemy that misses an attempt at a pilot snipe can still have a chance of hitting the fuel tank and igniting it, causing crippling damages to the overall {{PAGENAME}} structure.
  
 
Like the MiG-15 before it, if the tail vertical stabilizer gets knocked off the plane, so are the elevators, leaving the aircraft helpless if not already determined a victory by the score system to the offending enemy.
 
Like the MiG-15 before it, if the tail vertical stabilizer gets knocked off the plane, so are the elevators, leaving the aircraft helpless if not already determined a victory by the score system to the offending enemy.
 +
 +
It is important to note that the MiG-17 does not take damage well. Damage to the fuselage, even if minimal, will significantly hamper performance in the speed and energy retention department. Any damage to the wings will cause the aircraft to roll to one side, impairing its ability to properly dogfight its opponents. Damage to the engine is also quite fatal. Though still flyable after light damage, it is recommended to return to base if damaged, as the aircraft loses its ability to dogfight completely.
 +
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|N-37D (37 mm)|NR-23 (23 mm)}}
 
{{main|N-37D (37 mm)|NR-23 (23 mm)}}
  
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The Nudelman N-37D was a 37 mm autocannon which replaced the Nudelman-Suranov NS-37 autocannons. The N-37D was 30% lighter than the NS-37, but to lighten the load, a sacrifice was made causing a 23% drop in muzzle velocity in comparison. Even with the loss of muzzle velocity, this autocannon can still fire at 400 rounds per minute which equates to just over six per second, emptying the belt in just over 7 seconds if the firing button is continuously held and the gun does not jam. The continuous fire of this weapon should not be attempted as only one or two rounds is enough to take down the largest of aircraft, though a dodging fighter may take a few more rounds before one connects.
 
The Nudelman N-37D was a 37 mm autocannon which replaced the Nudelman-Suranov NS-37 autocannons. The N-37D was 30% lighter than the NS-37, but to lighten the load, a sacrifice was made causing a 23% drop in muzzle velocity in comparison. Even with the loss of muzzle velocity, this autocannon can still fire at 400 rounds per minute which equates to just over six per second, emptying the belt in just over 7 seconds if the firing button is continuously held and the gun does not jam. The continuous fire of this weapon should not be attempted as only one or two rounds is enough to take down the largest of aircraft, though a dodging fighter may take a few more rounds before one connects.
  
The Nudelman-Rikhter NR-23 was a 23 mm autocannon which was widely used on many Soviet aircraft. The NR-23 has a faster muzzle velocity over the N-37D by 200 meters per second, firing them at the same time will not result in them landing in the same place as the N-37D will begin to drop sooner. Firing at around 900 rounds per minute, the NR-23 can unload a good amount of ammunition downrange, however, with a limited supply of only 80 rounds per gun, it is best to fire in small bursts when the pilot has a good gun solution. Firing in "hopes" to hit the target will result in many missed and wasted shots and may very well cause the {{PAGENAME}} to go dry just when those rounds are needed the most.
+
The Nudelman-Rikhter NR-23 was a 23 mm autocannon which was widely used on many Soviet aircraft. The NR-23 has a faster muzzle velocity over the N-37D by 200 m/s, firing them at the same time will not result in them landing in the same place as the N-37D will begin to drop sooner. Firing at around 900 rounds per minute, the NR-23 can unload a good amount of ammunition downrange, however, with a limited supply of only 80 rounds per gun, it is best to fire in small bursts when the pilot has a good gun solution. Firing in "hopes" to hit the target will result in many missed and wasted shots and may very well cause the {{PAGENAME}} to go dry just when those rounds are needed the most.
 +
 
 +
Though the combination of the aforementioned cannons can pack quite a punch, the low accuracy, low muzzle velocity, low ammo count, and odd placement makes them quite difficult to aim. It is recommended to set the weapon convergence to 400 m since the guns will not reliably reach any farther than that. Some may also find it helpful to toggle on vertical convergence, due to the high drop these autocannons have. Currently, the recommended ammo belts are armoured targets for both of the cannons, since the high explosive shells lack damage.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|OFAB-250-270 (250 kg)|R-3S|S-21}}
+
{{main|OFAB-250sv (250 kg)|R-3S|S-21}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)
+
* 2 x 250 kg OFAB-250sv bombs (500 kg total)
 
* 2 x S-21 unguided rockets
 
* 2 x S-21 unguided rockets
 
* 2 x R-3S air-to-air missiles
 
* 2 x R-3S air-to-air missiles
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As for the fighter-attacker role, the S-21 unguided rockets come into play. These unguided rockets are best used against ground-based tanks or high altitude bombers. Since the rockets are unguided, they work best against slow-moving targets and firing at a relatively short-range to endure positive contact either crippling the enemy vehicle or destroying it. The S-21 is a fire-and-forget rocket in that once it takes off, there is nothing more to do than let it reach its destination. At this point, the fighter can take evasive action or set up for another run if there are any rockets available to shoot.
 
As for the fighter-attacker role, the S-21 unguided rockets come into play. These unguided rockets are best used against ground-based tanks or high altitude bombers. Since the rockets are unguided, they work best against slow-moving targets and firing at a relatively short-range to endure positive contact either crippling the enemy vehicle or destroying it. The S-21 is a fire-and-forget rocket in that once it takes off, there is nothing more to do than let it reach its destination. At this point, the fighter can take evasive action or set up for another run if there are any rockets available to shoot.
  
For fast-paced air-to-air combat, the {{PAGENAME}} can be outfitted with two R-3S missiles (reversed engineered AIM-9 Sidewinder also known as the Vympel K-13 or NATO AA-2 "Atoll"). This missile works best when flying behind the target aircraft to allow the system enough time to gain a lock. Once the lock is achieved, the missile can be fired. It is best to fire between 1 and 1.5 km from the target to allow for the least amount of reaction time and potential for evasive action on the enemy aircraft's part. Firing a missile from a greater distance is possible, however, the more that the enemy fighter can react to the missile launch, the better the odds are that they will be successful in evading the missile. If the missile is evaded, all is not lost, many times the enemy fighter had to perform several energy bleeding manoeuvres to evade the missile which may ultimately set them up for the {{PAGENAME}} pilot to close in and eliminate the target with their 37 mm and 27 mm autocannons.
+
For fast-paced air-to-air combat, the {{PAGENAME}} can be outfitted with two R-3S missiles (reversed engineered AIM-9 Sidewinder also known as the Vympel K-13 or NATO AA-2 "Atoll"). This missile works best when flying behind the target aircraft to allow the system enough time to gain a lock. Once the lock is achieved, the missile can be fired. It is best to fire between 1 and 1.5 km from the target to allow for the least amount of reaction time and potential for evasive action on the enemy aircraft's part. Firing a missile from a greater distance is possible, however, the more that the enemy fighter can react to the missile launch, the better the odds are that they will be successful in evading the missile. If the missile is evaded, all is not lost, many times the enemy fighter had to perform several energy bleeding manoeuvres to evade the missile which may ultimately set them up for the {{PAGENAME}} pilot to close in and eliminate the target with their 37 mm and 23 mm autocannons.
  
 
== Usage in battles ==
 
== Usage in battles ==
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==== Against enemy aircraft ====
 
==== Against enemy aircraft ====
The MiG-17AS has much better high-altitude flight characteristics most planes at its rank, so it is best played in higher-altitude dogfights. Nearer to sea level, the competition will have better engine performance.
+
The MiG-17AS has much better high-altitude flight characteristics most planes at its rank, so it is best played in higher-altitude dogfights. Nearer to sea level, the competition will have better engine performance.
  
This vehicle performs much better in vertical manoeuvres than many other aircraft, and such manoeuvres may be employed to cause an enemy aircraft to stall, giving the player an easy kill. But make sure that there are no other enemies nearby before attempting a low-speed stall manoeuvre.
+
This vehicle performs much better in vertical manoeuvres than many other aircraft, and such manoeuvres may be employed to cause an enemy aircraft to stall, giving the player an easy kill. But make sure that there are no other enemies nearby before attempting a low-speed stall manoeuvre.
  
The engine also gives this vehicle very good energy retention and a high climb rate. However, the plane begins to compress at high speeds, and aiming may become difficult. Watch out for this during diving attacks.
+
The engine also gives this vehicle very good energy retention and a high climb rate. However, the plane begins to compress at high speeds, and aiming may become difficult. To avoid compression of the control surfaces, it is advisable to put the aircraft in a slight climb (~10°) when at higher speeds (>700 km/h ias) in order to build up an energy advantage while remaining manouverable.
  
So, this plane is well-suited for medium-speed dogfights, where it can utilise its energy retention and good turn rate against enemy aircraft. In addition, luring enemies to slow speeds will allow the MiG-17AS's air-to-air missiles to better track and destroy them. (In practically all other cases, the poor-tracking missiles will struggle to keep up with a fast-moving, turning enemy.)
+
So, this plane is well-suited for medium-speed dogfights, where it can utilise its energy retention and good turn rate against enemy aircraft. In addition, luring enemies to slow speeds will allow the MiG-17AS's air-to-air missiles to better track and destroy them. (In practically all other cases, the poor-tracking missiles will struggle to keep up with a fast-moving, turning enemy.)
  
As for cannon armament, the MiG-17AS has three high-caliber cannons. This may sound perfect at first glance, but the armament setup on this plane does create difficulties on further consideration. First of all, these cannons are all slow-firing, and it is not uncommon that a fast-moving enemy will slip between cannon shells and avoid destruction. Also, the shells have a fairly low muzzle velocity compared to that of other jets at this rank, and have quite a noticeable drop. Combined with the slow firing speed, this makes aiming difficult at the best of times, and extremely challenging at ranges over 400 m. But as if all of that wasn't enough, the cannons are mounted below the nose of the plane, making aim difficult for players inexperienced in flying with this gun positioning. Furthermore, all three cannons have quite low ammo counts, so trigger discipline is key. All in all, this vehicle's guns are certainly not its strong point, but keep in mind that the aircraft's admirable flight characteristics can more than make up for this weakness: when the enemy is stalled out in front of this aircraft, its guns are more than enough to guarantee the kill.
+
As for cannon armament, the MiG-17AS has three high-calibre cannons. This may sound perfect at first glance, but the armament setup on this plane does create difficulties on further consideration. First of all, these cannons are all slow-firing, and it is not uncommon that a fast-moving enemy will slip between cannon shells and avoid destruction. Also, the shells have a fairly low muzzle velocity compared to that of other jets at this rank, and have quite a noticeable drop. Combined with the slow firing speed, this makes aiming difficult at the best of times, and extremely challenging at ranges over 400 m. But as if all of that wasn't enough, the cannons are mounted below the nose of the plane, making aim difficult for players inexperienced in flying with this gun positioning. Furthermore, all three cannons have quite low ammo counts, so trigger discipline is key. All in all, this vehicle's guns are certainly not its strong point, but keep in mind that the aircraft's admirable flight characteristics can more than make up for this weakness: when the enemy is stalled out in front of this aircraft, its guns are more than enough to guarantee the kill.
  
 
==== Against ground targets ====
 
==== Against ground targets ====
The MiG-17AS has the option to mount 2x250 kg bombs. However, these bombs considerably harm the vehicle's flight performance, and have quite low destructive power. Using them against armoured ground targets is often difficult.
+
The MiG-17AS has the option to mount 2 x 250 kg bombs. However, these bombs considerably harm the vehicle's flight performance, and have quite low destructive power. Using them against armoured ground targets is often difficult.
  
In most cases, a better option is to use the 2xS-21 air-to-ground missiles available to this aircraft. These each contain a very good 9.95 kg of TNT, and may be fired separately. They also have quite respectable penetration, and will be able to penetrate the roof armour of many of the tanks that this vehicle might face in ground RB. They also have a decent velocity, and are easier to aim than bombs.
+
In most cases, a better option is to use the 2 x S-21 air-to-ground rockets available to this aircraft. These each contain a very good 9.95 kg of TNT, and may be fired separately. They also have quite respectable penetration and will be able to penetrate the roof armour of many of the tanks that this vehicle might face in ground RB. They also have a decent velocity and are easier to aim than bombs.
 +
 
 +
Although the MiG-17AS has some ground attack capabilities, the MiG-17 is by no means a viable CAS aircraft and it is recommended to use it as an air-superiority fighter rather than ground attack.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Doesn't rip its wings easily
 
* Doesn't rip its wings easily
 
* Good top speed, especially in a dive
 
* Good top speed, especially in a dive
 +
* Flaps are very effective in low-speed fights
  
 
'''Cons:'''
 
'''Cons:'''
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* Guns tend to spark a lot (the N-37 in particular), especially with stock belts
 
* Guns tend to spark a lot (the N-37 in particular), especially with stock belts
 
* Tail hangs very close to the ground. Along with the pelvic fin, this can make takeoff trickier if the pilot is careless.
 
* Tail hangs very close to the ground. Along with the pelvic fin, this can make takeoff trickier if the pilot is careless.
 +
* Engine will begin to overheat when flying above 96% throttle, though rarely gets to dangerous levels if managed correctly
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
The Korean War showed that the MiG-15 and [[MiG-15bis|MiG-15 bis]] fighters were able to battle any aerial opponent at least on equal terms. The MiG-17 was a further development of the MiG-15 design that had proven itself so well. It was decided to increase the aircraft's speed by increasing the sweep of the wing and the fuselage being lengthened to maintain the centre of gravity. The [[MiG-15|MiG-15]] and MiG-17 show almost no differences at first glance. The prototype of the MiG-17 was even called the MiG-15bis45. However, only the frontal parts of the fuselage are the same, from the air intake to the wing, if you don't count the landing headlight that had been moved to the left-wing and some minor details.
 
The Korean War showed that the MiG-15 and [[MiG-15bis|MiG-15 bis]] fighters were able to battle any aerial opponent at least on equal terms. The MiG-17 was a further development of the MiG-15 design that had proven itself so well. It was decided to increase the aircraft's speed by increasing the sweep of the wing and the fuselage being lengthened to maintain the centre of gravity. The [[MiG-15|MiG-15]] and MiG-17 show almost no differences at first glance. The prototype of the MiG-17 was even called the MiG-15bis45. However, only the frontal parts of the fuselage are the same, from the air intake to the wing, if you don't count the landing headlight that had been moved to the left-wing and some minor details.
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;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=jet_fighter&vehicle=mig-17_cuba Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-17_cuba Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
* [https://trade.gaijin.net/?n=ugcitem_1001121&viewitem=&a=1067 "MiG-17AS Kinel-Cherkassk Aviation Training Center" skin in the Gaijin Market]
  
 
;Videos
 
;Videos
{{Youtube-gallery|SA65YXTKyBU|'''Should You Buy The MiG 17 AS''' - ''Sako Sniper''|hPPDvFNbbR0|'''Mig-17AS - So Good, Even I got An Ace In It''' - ''Napalmratte''|4Hbdwwb01NQ|'''F5 Shenyang & Cuban MIG 17 AS''' - ''Pinhead_Plays''|fCSKtDYDAYk|'''War Thunder Sim - MiG-17AS - Missile Armed MiG17''' - ''Spicysauced'' (Part starts at 6:16)}}
+
{{Youtube-gallery|SA65YXTKyBU|'''Should You Buy The MiG 17 AS''' - ''Sako Sniper''|hPPDvFNbbR0|'''Mig-17AS - So Good, Even I got An Ace In It''' - ''Napalmratte''|fCSKtDYDAYk|'''War Thunder Sim - MiG-17AS - Missile Armed MiG17''' - ''Spicysauced'' (Part starts at 6:16)}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
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* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Related development
 
;Related development
 +
 
* Mikoyan-Gurevich [[MiG-15]]
 
* Mikoyan-Gurevich [[MiG-15]]
 
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]
 
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]
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;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
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* Dassault [[Super Mystere B2|Super Mystere]]
 
* Dassault [[Super Mystere B2|Super Mystere]]
 
* Hawker [[Hunter (Family)|Hunter]]
 
* Hawker [[Hunter (Family)|Hunter]]
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== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
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* ''other literature.'' -->
  
 
* [https://forum.warthunder.com/index.php?/topic/285040-mikoyan-gurevich-mig-17/ Official data sheet - more details about the performance]
 
* [https://forum.warthunder.com/index.php?/topic/285040-mikoyan-gurevich-mig-17/ Official data sheet - more details about the performance]

Revision as of 01:04, 24 March 2023

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
This page is about the gift Soviet jet fighter MiG-17AS. For other versions, see MiG-17 (Family).
MiG-17AS
mig-17_cuba.png
GarageImage MiG-17AS.jpg
MiG-17AS
Show in game

Description

The MiG-17AS is a premium gift rank VI Soviet jet fighter with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision". It was removed from the Gaijin store after the 2022 May sale and is currently unobtainable in-game.

As a MiG-17AS flying in Cuban colors, the plane represents a fighter-bomber version of the MiG-17 series that was exported to Cuba in 1964.

General info

The MiG-17AS' instrument panel.

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 2 000 m1 114 km/h
Turn time21 s
Max altitude15 500 m
EngineKlimov VK-1
TypeJet
Cooling systemAir
Take-off weight5 t

The MiG-17AS is powered by the Klimov VK-1 jet engine, the same as the engine found on the MiG-17. This engine performs well at higher altitudes, and affords this vehicle much better high-altitude flight characteristics than its American counterpart, the F-86. This also means that the MiG-17 performs much better in vertical manoeuvres than many other aircraft. The engine also gives this vehicle very good energy retention and a high climb rate. At high speeds (>900 km/h), the aircraft experiences compression and loses roll and pitch authority.

Characteristics Max Speed
(km/h at 2,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,097 1,061 15500 22.2 23.2 41.2 39.1 475
Upgraded 1,128 1,114 21.2 21.5 59.9 50.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,093 450 N/A 598 450 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 600 < 700 < 750 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Klimov VK-1 1 3,958 kg 227 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 8m fuel 20m fuel 29m fuel
892 kg Centrifugal-flow turbojet 4,310 kg 4,755 kg 5,130 kg 5,485 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 8m fuel 20m fuel 29m fuel MTOW
Stationary 2,450 kgf N/A 0.57 0.52 0.48 0.45
Optimal 2,450 kgf
(0 km/h)
N/A 0.57 0.52 0.48 0.45

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear450 km/h
The armour plates on the MiG-17AS.

The MiG-17AS armour around the pilot is a bit more substantial than that seen on F-86 Sabres. With a large 10 mm steel plate in the nose, this armour protects both the pilot and the fuel tank from any glancing frontal shots from going through and causing damage. A 60 mm bullet proof glass is also present in front of the pilot, which may also offer some ballistic protection against machine gun rounds. However, the glass and steel armour are not substantial enough to take a head-on attack from a similar aircraft, so don't use these as a safety net from head-on attacks. 16 mm steel plates cover the pilot's seat, which will protect the pilot against any glancing shots approaching from the rear, but it does not protect the fuel tank.

The MiG-17AS structure overall is minimal, with a lot of empty spaces in the fuselage and tail, but the control surfaces all over are still vulnerable to being cut and driving the MiG-17AS out of control. Although there are two self-sealing fuel tanks on the MiG-17AS, the largest one is seated right behind the pilot and so can be prone to being hit. This means an enemy that misses an attempt at a pilot snipe can still have a chance of hitting the fuel tank and igniting it, causing crippling damages to the overall MiG-17AS structure.

Like the MiG-15 before it, if the tail vertical stabilizer gets knocked off the plane, so are the elevators, leaving the aircraft helpless if not already determined a victory by the score system to the offending enemy.

It is important to note that the MiG-17 does not take damage well. Damage to the fuselage, even if minimal, will significantly hamper performance in the speed and energy retention department. Any damage to the wings will cause the aircraft to roll to one side, impairing its ability to properly dogfight its opponents. Damage to the engine is also quite fatal. Though still flyable after light damage, it is recommended to return to base if damaged, as the aircraft loses its ability to dogfight completely.


Modifications and economy

Repair cost
AB2 272 Sl icon.png
RB5 256 Sl icon.png
SB6 833 Sl icon.png
Crew training10 000 Sl icon.png
Experts730 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 780 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 380 / 600 % Sl icon.png
Talisman.png 2 × 214 / 214 / 214 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods g suit.png
G-suit
Mods jet engine.png
Engine
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
ns23_belt_pack
Mod arrow 1.png
Mods ammo.png
ns37_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
D-4-50
Mod arrow 0.png
Mods weapon.png
ns23_new_gun
Mods pilon rocket.png
S-21
Mod arrow 0.png
Mods jet engine extinguisher.png
EFS
Mods weapon.png
n37_new_gun
Mods air to air missile.png
R-3S

Armaments

Offensive armament

Ammunition40 rounds
Fire rate400 shots/min
Weapon 22 x 23 mm NR-23 cannon
Ammunition160 rounds
Fire rate900 shots/min

The MiG-17AS is armed with:

  • 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)
  • 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)

The Nudelman N-37D was a 37 mm autocannon which replaced the Nudelman-Suranov NS-37 autocannons. The N-37D was 30% lighter than the NS-37, but to lighten the load, a sacrifice was made causing a 23% drop in muzzle velocity in comparison. Even with the loss of muzzle velocity, this autocannon can still fire at 400 rounds per minute which equates to just over six per second, emptying the belt in just over 7 seconds if the firing button is continuously held and the gun does not jam. The continuous fire of this weapon should not be attempted as only one or two rounds is enough to take down the largest of aircraft, though a dodging fighter may take a few more rounds before one connects.

The Nudelman-Rikhter NR-23 was a 23 mm autocannon which was widely used on many Soviet aircraft. The NR-23 has a faster muzzle velocity over the N-37D by 200 m/s, firing them at the same time will not result in them landing in the same place as the N-37D will begin to drop sooner. Firing at around 900 rounds per minute, the NR-23 can unload a good amount of ammunition downrange, however, with a limited supply of only 80 rounds per gun, it is best to fire in small bursts when the pilot has a good gun solution. Firing in "hopes" to hit the target will result in many missed and wasted shots and may very well cause the MiG-17AS to go dry just when those rounds are needed the most.

Though the combination of the aforementioned cannons can pack quite a punch, the low accuracy, low muzzle velocity, low ammo count, and odd placement makes them quite difficult to aim. It is recommended to set the weapon convergence to 400 m since the guns will not reliably reach any farther than that. Some may also find it helpful to toggle on vertical convergence, due to the high drop these autocannons have. Currently, the recommended ammo belts are armoured targets for both of the cannons, since the high explosive shells lack damage.

Suspended armament

List of setups (3)
Setup 12 x 250 kg OFAB-250sv bomb
Setup 22 x S-21 rockets
Setup 32 x R-3S air-to-air missiles
Main articles: OFAB-250sv (250 kg), R-3S, S-21

The MiG-17AS can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 kg OFAB-250sv bombs (500 kg total)
  • 2 x S-21 unguided rockets
  • 2 x R-3S air-to-air missiles

Though built as a fighter-interceptor the MiG-17AS has the suspended ordnance option to actually take on a multi-role function. The MiG-17AS can function also as a fighter-bomber, fighter-attacker as well as a fighter-interceptor. To fulfil the bomber role, the MiG can be outfitted with two 250 kg bombs, though not enough to put a dent in an enemy base, these bombs are a great option for strategic bombing of vehicles or anti-aircraft artillery which may be a bit more spread out. These one-off or mobile targets are difficult for the higher up bombers to hit, but a fast and nimble strategic fighter-bomber can get in low and deliver the ordnance on to the target more efficiently.

As for the fighter-attacker role, the S-21 unguided rockets come into play. These unguided rockets are best used against ground-based tanks or high altitude bombers. Since the rockets are unguided, they work best against slow-moving targets and firing at a relatively short-range to endure positive contact either crippling the enemy vehicle or destroying it. The S-21 is a fire-and-forget rocket in that once it takes off, there is nothing more to do than let it reach its destination. At this point, the fighter can take evasive action or set up for another run if there are any rockets available to shoot.

For fast-paced air-to-air combat, the MiG-17AS can be outfitted with two R-3S missiles (reversed engineered AIM-9 Sidewinder also known as the Vympel K-13 or NATO AA-2 "Atoll"). This missile works best when flying behind the target aircraft to allow the system enough time to gain a lock. Once the lock is achieved, the missile can be fired. It is best to fire between 1 and 1.5 km from the target to allow for the least amount of reaction time and potential for evasive action on the enemy aircraft's part. Firing a missile from a greater distance is possible, however, the more that the enemy fighter can react to the missile launch, the better the odds are that they will be successful in evading the missile. If the missile is evaded, all is not lost, many times the enemy fighter had to perform several energy bleeding manoeuvres to evade the missile which may ultimately set them up for the MiG-17AS pilot to close in and eliminate the target with their 37 mm and 23 mm autocannons.

Usage in battles

Against enemy aircraft

The MiG-17AS has much better high-altitude flight characteristics most planes at its rank, so it is best played in higher-altitude dogfights. Nearer to sea level, the competition will have better engine performance.

This vehicle performs much better in vertical manoeuvres than many other aircraft, and such manoeuvres may be employed to cause an enemy aircraft to stall, giving the player an easy kill. But make sure that there are no other enemies nearby before attempting a low-speed stall manoeuvre.

The engine also gives this vehicle very good energy retention and a high climb rate. However, the plane begins to compress at high speeds, and aiming may become difficult. To avoid compression of the control surfaces, it is advisable to put the aircraft in a slight climb (~10°) when at higher speeds (>700 km/h ias) in order to build up an energy advantage while remaining manouverable.

So, this plane is well-suited for medium-speed dogfights, where it can utilise its energy retention and good turn rate against enemy aircraft. In addition, luring enemies to slow speeds will allow the MiG-17AS's air-to-air missiles to better track and destroy them. (In practically all other cases, the poor-tracking missiles will struggle to keep up with a fast-moving, turning enemy.)

As for cannon armament, the MiG-17AS has three high-calibre cannons. This may sound perfect at first glance, but the armament setup on this plane does create difficulties on further consideration. First of all, these cannons are all slow-firing, and it is not uncommon that a fast-moving enemy will slip between cannon shells and avoid destruction. Also, the shells have a fairly low muzzle velocity compared to that of other jets at this rank, and have quite a noticeable drop. Combined with the slow firing speed, this makes aiming difficult at the best of times, and extremely challenging at ranges over 400 m. But as if all of that wasn't enough, the cannons are mounted below the nose of the plane, making aim difficult for players inexperienced in flying with this gun positioning. Furthermore, all three cannons have quite low ammo counts, so trigger discipline is key. All in all, this vehicle's guns are certainly not its strong point, but keep in mind that the aircraft's admirable flight characteristics can more than make up for this weakness: when the enemy is stalled out in front of this aircraft, its guns are more than enough to guarantee the kill.

Against ground targets

The MiG-17AS has the option to mount 2 x 250 kg bombs. However, these bombs considerably harm the vehicle's flight performance, and have quite low destructive power. Using them against armoured ground targets is often difficult.

In most cases, a better option is to use the 2 x S-21 air-to-ground rockets available to this aircraft. These each contain a very good 9.95 kg of TNT, and may be fired separately. They also have quite respectable penetration and will be able to penetrate the roof armour of many of the tanks that this vehicle might face in ground RB. They also have a decent velocity and are easier to aim than bombs.

Although the MiG-17AS has some ground attack capabilities, the MiG-17 is by no means a viable CAS aircraft and it is recommended to use it as an air-superiority fighter rather than ground attack.

Pros and cons

Pros:

  • Very hard-hitting cannons
  • Good manoeuvrability at low to moderate speeds
  • Mounts two air-to-air missiles
  • Better high-speed manoeuvrability than the MiG-15
  • Doesn't rip its wings easily
  • Good top speed, especially in a dive
  • Flaps are very effective in low-speed fights

Cons:

  • Slow roll rate at high speeds
  • Missiles are short-range
  • Poor visibility in simulator: T-tail, gunsight and thick canopy frames create blind spots towards front and rear
  • Armament difficult to use (low velocities, low ammo and two different trajectories)
  • Guns tend to spark a lot (the N-37 in particular), especially with stock belts
  • Tail hangs very close to the ground. Along with the pelvic fin, this can make takeoff trickier if the pilot is careless.
  • Engine will begin to overheat when flying above 96% throttle, though rarely gets to dangerous levels if managed correctly

History

The Korean War showed that the MiG-15 and MiG-15 bis fighters were able to battle any aerial opponent at least on equal terms. The MiG-17 was a further development of the MiG-15 design that had proven itself so well. It was decided to increase the aircraft's speed by increasing the sweep of the wing and the fuselage being lengthened to maintain the centre of gravity. The MiG-15 and MiG-17 show almost no differences at first glance. The prototype of the MiG-17 was even called the MiG-15bis45. However, only the frontal parts of the fuselage are the same, from the air intake to the wing, if you don't count the landing headlight that had been moved to the left-wing and some minor details.

These aircraft are different in every other way. It is easy to see the main differences when you look from above. By comparing the side profiles, you can see that in addition to the difference in fuselage length there are differences in the tail fin and an additional ventral fin which allows you to immediately tell the MiG-17 apart from the MiG-15. The upper part of the fins and the rudders of the aircraft are different, the juncture between the fin and the stabilizer fin also differs, but this can only be seen close up. The wing sweep of the stabilizer fin was also increased and there were also changes to elevators. The air brakes also differ in shape and size. The depth of the housing was decreased, so a cigar-shaped cowl was created to hide the cylinder. There were very significant changes to the wing. Apart from an increased wing sweep, a leading-edge break appeared and the tips became rounder, which helps differentiate the aircraft when looking at them from above or below. While the Mig-15 had two aerodynamic ridges on the top surface of its wings, the MiG-17 had three.

The change in the shape of the wing led to appropriate changes in the construction of the flaps. The new geometry of the main landing gear legs required for the cover to be altered. The structure of the canopy also saw some changes. However, the first versions of the MiG-17 had the same canopies as the MiG-15 bis. Apart from changes to the design of the canopy framing (which is not actually that noticeable from afar), a rear-view mirror was introduced that would allow the aircraft to be recognized from further away. There were no significant changes to the cockpit. Overall, the MiG-17 looks even more aesthetically pleasing and streamlined than its predecessor.

Media

Skins
Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISH
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISH · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30