Difference between revisions of "Merkava Mk.4M"

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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:IMI MG251 (120 mm)/Ammunition|M325, M339, M322, M338}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M325 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
 
|-
 
| M339 || HE-TF || 65 || 65 || 60 || 58 || 53 || 50
 
|-
 
| M322 || APFSDS || 589 || 586 || 577 || 565 || 553 || 541
 
|-
 
| M338 || APFSDS || 611 || 608 || 597 || 585 || 573 || 560
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M325 || HEATFS || 1,078 || 15.81 || 0.05 || 0.1 || 2,360 || 65° || 72° || 77°
 
|-
 
| M339 || HE-TF || 900 || 17 || 1.5 || 3 || 3,660 || 79° || 80° || 81°
 
|-
 
| M322 || APFSDS || 1,705 || 5.6 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
| M338 || APFSDS || 1,680 || 5.06 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_Merkava_Mk.4B.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.19.0.78''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 123: Line 83:
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''46''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''46''' || 30&nbsp;''(+16)'' || 13&nbsp;''(+33)'' || 11&nbsp;''(+35)'' || 1&nbsp;''(+45)'' || No
 
|-
 
|-
 
|}
 
|}
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 1,000 (200) || 577 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 6,000 (200) || 600 || N/A || N/A
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 1,800 (200) || 600 || -5°/+50° || -60°/+120°
 
|-
 
|-
 
|}
 
|}
Line 170: Line 126:
 
'''Pros:'''
 
'''Pros:'''
  
* Powerful APFSDS Round
+
* Powerful APFSDS round
* Trophy System will stop most missile
+
* Trophy System will stop most missiles
* HE-TF for fighting against helicopters
+
* HE-TF can help with fighting against helicopters
 
* Access to Commander and Gunner thermals
 
* Access to Commander and Gunner thermals
  
 
'''Cons:'''
 
'''Cons:'''
  
* Engine is direct in front of the tank and any penetrating to the UFP will result in a mobility hit
+
* Engine is at the front of the tank and any penetrating hit to the UFP will result in a stranded tank
* Upper front plate is weaker than other nations UFP
+
* Upper front plate is weaker than those of other nations' tanks
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
Due to the relatively small size of the Israeli Defense Force (IDF) compared to some of its potential opponents, Israel's military doctrine is ever focused on protecting its highly-trained personnel from harm during combat. This is typically achieved by fielding advanced technology designed to reduce casualties. Nowhere is this seen more clearly than in the design of the Merkava tank. Beyond its rare configuration, which places the engine at the front to soak up penetrating rounds, as well as the "Hairs of Shulamit" passive protective chains around the rear of the tank's turret, in the early 2000s Israel began simultaneous development of two Active Protection Systems (APS) designed to intercept and destroy incoming anti-tank weaponry.
 +
 
 +
One of these two systems is called "Me'il Ruach" (Windbreaker Jacket, or simply Windbreaker), which was developed by Israel's Rafael Advanced Defense Systems. The Windbreaker system contains a high-precision radar and four flat-panel antennas, designed to detect incoming projectiles such as HEAT rounds, ATGMs, RPGs, and any other "slow" chemical warheads. Once an incoming projectile is detected, the system quickly calculates its exact flight trajectory and determines the optimum timing for interception. Two launchers on either side of the turret can quickly rotate in any direction to fire a pack of Explosively-Formed Projectiles (EFP) at the warhead and detonate it before it can hit the tank. This is effectively a very tight shotgun blast of tiny pellets that triggers the warhead by directly hitting it. If the system determines that the enemy projectile will not hit the tank, it does not fire the pellets at all.
 +
 
 +
The extreme accuracy of the radar, the precise trajectory calculation and the tight cone of pellets not only increase the chance of detonating the warhead to approximately 90-95% (100% in operational history), but also significantly reduce the risk to any friendly infantry who may be near the tank when the system fires. This was set as a prerequisite before development ever began. Furthermore, the system alerts the tank crew to the direction the attack came from, allowing them to return fire quickly and effectively.
 +
 
 +
The Windbreaker system was first installed onto a platoon of operational [[Merkava Mk.4B|Merkava Mk.4 tanks]] in 2009. The upgraded model was renamed '''Merkava Mk.4M''', with the M being the first letter in the system's Hebrew name ("Me'il Ruach"). The IDF's 401st Armored Regiment was the first to be fully equipped with Merkava Mk.4Ms in 2012. Today, all new Israeli-produced tanks are Merkava Mk.4Ms; all Merkava Mk.4 tanks in service in the IDF have been upgraded to Merkava Mk.4M standards; and the Windbreaker system is also known to feature on some older [[Merkava_Mk.3D_(USA)|Merkava Mk.3D models]].
 +
 
 +
Windbreaker became the first fully-operational hard-kill APS in any Western-aligned army, and to this day is the only mass-produced system of this type outside of Russia and China. It was first tested in battle in 2011, when it intercepted an RPG fired by Hamas combatants at a Merkava Mk.4M on the border of the Gaza Strip. During Operation Protective Edge in 2014, Windbreaker systems reportedly intercepted a total of 15 enemy warheads, including Metis, Konkurs and Kornet ATGMs. As of 2023, the system has maintained a 100% operational success rate in combat.
 +
 
 +
Windbreaker's development quickly drew the attention of the United States Army, which first purchased a light version of the system for protecting its Oshkosh M-ATVs. In the United States military, the system is named "Trophy". In 2017, the U.S. Army ordered 100 heavy-model Trophy units for installation on [[M1A2 Abrams]] tanks, enough to outfit an entire regiment. In 2019 the Army ordered enough systems to outfit three additional regiments. Germany was also an early adopter of the Trophy system, installing it into its state-of-the-art Leopard 2A7A1. Reportedly, the British army is currently planning on installing the Trophy system into its future Challenger 3 tank, though trials are proceeding concurrently for other APS systems.
  
 
== Media ==
 
== Media ==
Line 212: Line 178:
 
{{TankManufacturer Israeli Ordnance Corps}}
 
{{TankManufacturer Israeli Ordnance Corps}}
 
{{Israel medium tanks}}
 
{{Israel medium tanks}}
 +
[[Category:Ground vehicles with active protection system]]

Revision as of 11:10, 23 February 2023

RANK 4 FRANCE
Somua SM PACK
This page is about the Israeli medium tank Merkava Mk.4M. For other versions, see Merkava (Family).
Merkava Mk.4M
il_merkava_mk_4m.png
GarageImage Merkava Mk.4M.jpg
Merkava Mk.4M
AB RB SB
11.7 11.7 11.7
Class:
Research:410 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png
Show in game

Description

The Merkava Siman 4M is a rank VIII Israeli medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull50 / 50 / 30
Turret259 / 40 / 20
Crew4 people
Visibility103 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB72 / 72 km/h
RB and SB65 / 65 km/h
Number of gears7 forward
7 back
Weight65.5 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB43.7 hp/t
RB and SB22.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 72 72 65.5 2,325 2,862 35.5 43.69
Realistic 65 65 1,327 1,500 20.26 22.9

Modifications and economy

Repair costBasic → Reference
AB4 446 → 7 020 Sl icon.png
RB4 309 → 6 803 Sl icon.png
SB5 453 → 8 610 Sl icon.png
Total cost of modifications291 900 Rp icon.png
483 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces2 300 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 210 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
21 000 Rp icon.png
Cost:
32 000 Sl icon.png
460 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods new tank filter.png
Filters
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 300 Rp icon.png
Cost:
32 000 Sl icon.png
460 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
21 000 Rp icon.png
Cost:
32 000 Sl icon.png
460 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods thermal sight.png
NVD
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
260 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods art support.png
Artillery Support
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition46 rounds
First-order10 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-7° / 20°
Main article: IMI MG251 (120 mm)
120 mm IMI MG251 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -7°/+20° ±180° Two-plane 32.4 44.8 54.4 60.2 64.0 8.71 7.70 7.10 6.70
Realistic 20.2 23.8 28.9 32.0 34.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M325 HEATFS 480 480 480 480 480 480
M339 HE-TF 65 65 60 58 53 50
M322 APFSDS 589 586 577 565 553 541
M338 APFSDS 611 608 597 585 573 560
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M325 HEATFS 1,078 15.81 0.05 0.1 2.36 65° 72° 77°
M339 HE-TF 900 17 1.5 3 3.66 79° 80° 81°
M322 APFSDS 1,705 5.6 - - - 78° 80° 81°
M338 APFSDS 1,680 5.06 - - - 78° 80° 81°

Ammo racks

Ammo racks of the Merkava Mk.4M
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
46 30 (+16) 13 (+33) 11 (+35) (+45) No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate960 shots/min
Ammunition1 800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate960 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (200) 577 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 6,000 (200) 600 N/A N/A
Pintle 1,800 (200) 600 -5°/+50° -60°/+120°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful APFSDS round
  • Trophy System will stop most missiles
  • HE-TF can help with fighting against helicopters
  • Access to Commander and Gunner thermals

Cons:

  • Engine is at the front of the tank and any penetrating hit to the UFP will result in a stranded tank
  • Upper front plate is weaker than those of other nations' tanks

History

Due to the relatively small size of the Israeli Defense Force (IDF) compared to some of its potential opponents, Israel's military doctrine is ever focused on protecting its highly-trained personnel from harm during combat. This is typically achieved by fielding advanced technology designed to reduce casualties. Nowhere is this seen more clearly than in the design of the Merkava tank. Beyond its rare configuration, which places the engine at the front to soak up penetrating rounds, as well as the "Hairs of Shulamit" passive protective chains around the rear of the tank's turret, in the early 2000s Israel began simultaneous development of two Active Protection Systems (APS) designed to intercept and destroy incoming anti-tank weaponry.

One of these two systems is called "Me'il Ruach" (Windbreaker Jacket, or simply Windbreaker), which was developed by Israel's Rafael Advanced Defense Systems. The Windbreaker system contains a high-precision radar and four flat-panel antennas, designed to detect incoming projectiles such as HEAT rounds, ATGMs, RPGs, and any other "slow" chemical warheads. Once an incoming projectile is detected, the system quickly calculates its exact flight trajectory and determines the optimum timing for interception. Two launchers on either side of the turret can quickly rotate in any direction to fire a pack of Explosively-Formed Projectiles (EFP) at the warhead and detonate it before it can hit the tank. This is effectively a very tight shotgun blast of tiny pellets that triggers the warhead by directly hitting it. If the system determines that the enemy projectile will not hit the tank, it does not fire the pellets at all.

The extreme accuracy of the radar, the precise trajectory calculation and the tight cone of pellets not only increase the chance of detonating the warhead to approximately 90-95% (100% in operational history), but also significantly reduce the risk to any friendly infantry who may be near the tank when the system fires. This was set as a prerequisite before development ever began. Furthermore, the system alerts the tank crew to the direction the attack came from, allowing them to return fire quickly and effectively.

The Windbreaker system was first installed onto a platoon of operational Merkava Mk.4 tanks in 2009. The upgraded model was renamed Merkava Mk.4M, with the M being the first letter in the system's Hebrew name ("Me'il Ruach"). The IDF's 401st Armored Regiment was the first to be fully equipped with Merkava Mk.4Ms in 2012. Today, all new Israeli-produced tanks are Merkava Mk.4Ms; all Merkava Mk.4 tanks in service in the IDF have been upgraded to Merkava Mk.4M standards; and the Windbreaker system is also known to feature on some older Merkava Mk.3D models.

Windbreaker became the first fully-operational hard-kill APS in any Western-aligned army, and to this day is the only mass-produced system of this type outside of Russia and China. It was first tested in battle in 2011, when it intercepted an RPG fired by Hamas combatants at a Merkava Mk.4M on the border of the Gaza Strip. During Operation Protective Edge in 2014, Windbreaker systems reportedly intercepted a total of 15 enemy warheads, including Metis, Konkurs and Kornet ATGMs. As of 2023, the system has maintained a 100% operational success rate in combat.

Windbreaker's development quickly drew the attention of the United States Army, which first purchased a light version of the system for protecting its Oshkosh M-ATVs. In the United States military, the system is named "Trophy". In 2017, the U.S. Army ordered 100 heavy-model Trophy units for installation on M1A2 Abrams tanks, enough to outfit an entire regiment. In 2019 the Army ordered enough systems to outfit three additional regiments. Germany was also an early adopter of the Trophy system, installing it into its state-of-the-art Leopard 2A7A1. Reportedly, the British army is currently planning on installing the Trophy system into its future Challenger 3 tank, though trials are proceeding concurrently for other APS systems.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Raam Segol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC