Difference between revisions of "Merkava Mk.3D (USA)"

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(Pros and cons: Edits)
(Pros and cons)
Line 201: Line 201:
 
'''Pros:'''
 
'''Pros:'''
  
* Has access to the currently best penetrating APFSDS round in the game
+
* Has access to one of the best penetrating APFSDS round in the game.
* Also has access to timed HE, which can be set to detonate at a very specific distance, for example just behind enemy ammunition panel or above a light tank completely hidden behind cover
+
* Has access to timed HE, which can be set to detonate at a very specific distance, for example just behind enemy ammunition panel or above a light tank completely hidden behind cover
** Also has slightly less sensitive detonator than normal HE-type shells, so it can sometimes overcome common obstacles such as bushes and fences
+
*Timed HE round has a less sensitive detonator than normal HE-type shells, so it can overcome common obstacles such as bushes and fences.
* Quite survivable, thanks to its internal layout
+
* Great survivability, thanks to its internal layout.
* Certain redundant parts of the turret can be used as extra protection against chemical ammunition, or to bait shots from impatient opponents
+
* Ammo storage is wrapped in a fire proof container, preventing it from denotating in-case of a fire, inside of the tank.
* Engine system might be able to prevent weaker forms of APFSDS from penetrating
+
* Great manoeuvrability, able to pivot and turn on a dime.
 +
* Certain redundant parts of the turret can be used as extra protection against chemical ammunition, or to bait shots from impatient opponents.
 +
* Turret armour can withstand direct hits from enemy tanks.
 +
* Engine is able to prevent APFSDS from penetrating and knocking the tank out if shot at the front.
 +
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Only has generation one gunner & thermals optics. 
* Quite poor manoeuvrability, though it is upgraded compared to earlier Merkavas
+
* Hits to the upper half of hull can bypass all the screens and modules and go straight for the ammo or crew as the engine is not tall enough to absorb the shot - attacks from high ground are particularly dangerous.
* Sub-par optics, with only Generation 1 gunner thermals
+
* Weak side and rear amour, well placed shot here can knock the tank out. 
* Hits to the upper half of hull can bypass all the screens and modules and go straight for the ammo or crew as the engine is not tall enough to absorb the shot - attacks from high ground are particularly dangerous
+
* Tall profile compared to other tanks in this tier.
  
 
== History ==
 
== History ==

Revision as of 22:13, 5 October 2020

▃Merkava Mk.3D
us_merkava_mk_3d.png
▃Merkava Mk.3D
AB RB SB
11.0 11.0 11.0
Class:
Show in game
MARKET

Description

GarageImage Merkava Mk.3D (USA).jpg


The ▃Merkava Siman 3 Dor Dalet is a gift rank VII American medium tank with a battle rating of 11.0 (AB/RB/SB). It was introduced during Update "Raining Fire" as a reward for the 2020 Wargame "Strategist" event.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm 50 mm Top
___ mm Bottom
30 mm ___ - ___ mm
Turret 65 - ___ mm Turret front
___ mm Gun mantlet
65 - ___ mm 65 - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 29 65 1,860 2,290 28.62 35.23
Realistic 60 26 1,061 1,200 16.32 18.46

Armaments

Main armament

Main article: IMI MG251 (120 mm)
120 mm IMI MG251 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -7°/+20° ±180° Two-plane 32.40 __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M325 HEATFS 480 480 480 480 480 480
M339 HE-TF 65 65 60 58 53 50
M322 APFSDS 625 622 613 601 588 575
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M325 HEATFS 1,078 15.81 0.05 1 2,360 65° 72° 77°
M339 HE-TF 900 17 1.5 3 3,660 79° 80° 81°
M322 APFSDS 1,705 4.3 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the Merkava Mk.3D (USA)

Last updated: 1.101.0.109

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
46 45 (+1) 43 (+3) 42 (+4) (+40) (+45) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack n°5 is a ready rack containing 5 shells.
  • This rack gets filled first when loading up the tank and is also emptied first.
  • The depletion order at full capacity is: 5 - 1 - 2 up to 4.
  • Simply not firing when the gun is loaded will move ammo from racks 1 to 4 into rack 5. Firing will interrupt the restocking of the ready rack.
  • The double rack n°4 depletes row by row from top to bottom (starting with the right rack).

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 900 (200) 577 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (200) 600 N/A N/A
Commander's cupola 1,750 (200) 600 __° __°
Loader's cupola 1,750 (200) 600 __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire LWS/LR
III Filters Crew Replenishment Elevation Mechanism M322
IV Transmission Engine ESS Smoke grenade Artillery Support NVD

Pros and cons

Pros:

  • Has access to one of the best penetrating APFSDS round in the game.
  • Has access to timed HE, which can be set to detonate at a very specific distance, for example just behind enemy ammunition panel or above a light tank completely hidden behind cover
  • Timed HE round has a less sensitive detonator than normal HE-type shells, so it can overcome common obstacles such as bushes and fences.
  • Great survivability, thanks to its internal layout.
  • Ammo storage is wrapped in a fire proof container, preventing it from denotating in-case of a fire, inside of the tank.
  • Great manoeuvrability, able to pivot and turn on a dime.
  • Certain redundant parts of the turret can be used as extra protection against chemical ammunition, or to bait shots from impatient opponents.
  • Turret armour can withstand direct hits from enemy tanks.
  • Engine is able to prevent APFSDS from penetrating and knocking the tank out if shot at the front.


Cons:

  • Only has generation one gunner & thermals optics.
  • Hits to the upper half of hull can bypass all the screens and modules and go straight for the ammo or crew as the engine is not tall enough to absorb the shot - attacks from high ground are particularly dangerous.
  • Weak side and rear amour, well placed shot here can knock the tank out.
  • Tall profile compared to other tanks in this tier.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT