Difference between revisions of "Merkava Mk.3D (USA)"

From War Thunder Wiki
Jump to: navigation, search
(Added About template)
m (External links)
Line 294: Line 294:
* ''encyclopedia page on the tank;''
* ''encyclopedia page on the tank;''
* ''other literature.'' -->
* ''other literature.'' -->
* [[wikipedia:Merkava#Merkava_Mark_III|[Wikipedia] Merkava Mark III]]
* [[wikipedia:Merkava#Merkava_Mark_III|[Wikipedia] Merkava Mark III]]
* [[wt:/en/news/6877-development-crafting-event-strategist-merkava-mk-3d-en|[Devblog] Crafting event “Strategist”: Merkava Mk.3D]]
{{USA medium tanks}}
{{USA medium tanks}}

Revision as of 14:00, 22 October 2020

Merkava Mk.3D
General characteristics
4 peopleCrew
107 %Visibility
front / side / backArmour
10 / 10 / 30Hull
0 / 65 / 0Turret
65 tWeight
2290 hp1200 hpEngine power
35.2 hp/t18.5 hp/tPower-to-weight ratio
67 km/h forward
12 km/h back
60 km/h forward
11 km/h back
120 mm IMI MG251 cannonMain weapon
46 roundsAmmunition
5 roundsFirst-order
6.7 / 8.7 sReload
-7° / 20°Vertical guidance
12.7 mm M2HB machine gunCoaxial weapon
900 roundsAmmunition
8 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
3500 roundsAmmunition
8 / 10.4 sReload
200 roundsBelt capacity
600 shots/minFire rate
5950 roundsAmmunition
8 / 10.4 sReload
200 roundsBelt capacity
600 shots/minFire rate
Sl icon.png17000 / 26842/3400 / 5368/7100 / 11210Repair
300000 Sl icon.pngCrew training
1030000 Sl icon.pngExperts
2100 Ge icon.pngAces
238 % Rp icon.pngReward for battle
150 % Sl icon.png150 % Sl icon.png150 % Sl icon.png
This page is about the American medium tank Merkava Mk.3D (USA). For other uses, see Merkava (Family).


GarageImage Merkava Mk.3D (USA).jpg

The Merkava Mk.3D is a gift rank VII American medium tank with a battle rating of 10.3 (AB) and 10.0 (RB/SB). It was introduced during Update "Raining Fire" as a reward for the 2020 Wargame "Strategist" event.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm 50 mm Top
___ mm Bottom
30 mm ___ - ___ mm
Turret 65 - ___ mm Turret front
___ mm Gun mantlet
65 - ___ mm 65 - ___ mm ___ - ___ mm
Cupola 30 mm ___ mm ___ mm 30 mm



Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 12 65 1,860 2290 28.62 35.23
Realistic 60 11 1,061 1200 16.32 18.46


Main armament

Main article: IMI MG251 (120 mm)
120 mm IMI MG251 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -7°/+20° ±180° Two-plane 32.4 44.8 54.4 60.2 64.0 8.71 7.70 7.10 6.70
Realistic 20.2 23.8 28.9 32.0 34.0


Penetration statistics
Ammunition Type of
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M325 HEATFS 480 480 480 480 480 480
M339 HE-TF 65 65 60 58 53 50
M322 APFSDS 625 622 613 601 588 575
Shell details
Ammunition Type of
Mass (kg)
Fuse delay
Fuse sensitivity
Explosive Mass
(TNT equivalent) (g)
0% 50% 100%
M325 HEATFS 1,078 15.81 0.05 1 2,360 65° 72° 77°
M339 HE-TF 900 17 1.5 3 3,660 79° 80° 81°
M322 APFSDS 1,705 4.3 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the Merkava Mk.3D (USA)

Last updated:

rack empty
rack empty
rack empty
rack empty
rack empty
46 45 (+1) 43 (+3) 42 (+4) (+40) (+45) No


  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack n°5 is a ready rack containing 5 shells.
  • This rack gets filled first when loading up the tank and is also emptied first.
  • The depletion order at full capacity is: 5 - 1 - 2 up to 4.
  • Simply not firing when the gun is loaded will move ammo from racks 1 to 4 into rack 5. Firing will interrupt the restocking of the ready rack.
  • The double rack n°4 depletes row by row from top to bottom (starting with the right rack).

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 900 (200) 577 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (200) 600 N/A N/A
Commander's cupola 1,750 (200) 600 __° __°
Loader's cupola 1,750 (200) 600 __° __°

Usage in battles

The Merkava Mk.3D offers an excellent cannon and great manoeuvrability, along with great frontal armour protection. The front of the tank is heavily armoured with angled armour plates, providing protection of over 300 mm. The only main weakness of this legendary tank is it's side and rear armour. On the sides, the NERA armour only covers the top half, above the composite screen plates. The composite screen plates can provide over 500 mm or protection. On the rear, the spaced armour only protects the crew compartments with 900 mm of air protection. Internally, the storage bins are covered in a fireproof container, with no ammunition stored in the turret. This reduces the risks of the ammunition being destroyed by a fire.

How to combat enemy tanks

Using the M325 HEATFS Round: is a High Explosive Anti Tank Fin Stabilised round, with a velocity of 1,078 meters per seconds, with a war head mass of 15.81 Kg. This round provides a maximum penetration of 480 mm at all ranges. To get the best from this round, you must aim for weakly armoured places on the enemy tank, generally the weakest places are the sides and rear of the enemy tank. At rank seven, most MBT's are heavily armoured with ERA plates which can defeat these types of rounds, with ease. However, it does not mean these rounds are usless, in-fact they are very good, instead of being able to single shot an enemy tank, it only requires an additional reload or two. The first shot, will most likely knock off and destroy the ERA plate. The second shot, will penetrate and knock the tank out.

Using the M339: HE-TF Round: is a High Explosive Timed Fused round, with a velocity of 900 meters per seconds, with a war head mass of 17 Kg. The maximum Penetration of the round is 65 mm, which is more than enough to penetrate the roofs of the enemy tanks, at rank seven. This round allows you to knockout targets which are hiding behind rocks, vehicles, houses and other objects. The round works by recording the distance to the target then denoting on them. To get the best out of this round fire above the target, allowing it to explode thus the enemy tank gets knocked out by being penetrated by the roof.

Using the M399: APFSDS Round: is one of the best rounds in the game it provides up to 625 mm of penetration. It is able to virtually penetrate almost any armour in the game at incredible lengths, at close range it is able to make the enemy tanker, go, pop.

How to combat enemy helicopters

The Merkava Mk.3D has four machine guns, one 12.7 mm mounted on the cannon, with an additional 7.62 mm machine gun mounted on each of the Commander's & Loader's cupola's and finally a coaxial 7.62 mm. The Merkava Mk.3D, is able to handle airborne threats extremally well, with it's LWS/LR system it alerts you to when someone is locking on with a laser range finder, which are installed in most if not all high ranking helicopters. When a notification pops up, switch to gunner sight and enable the thermal sight, look around in the sky and you will see brightly lit dot - if it flying away from you ignore it. If it is coming closer, keep an eye on it and wait until it is close enough for you to engage it.

However, if it has fired it's ATGM's pop smoke and retreat behind an object, until it's missile has blown up. Then locate it and fire the four machine guns, it will be able to bring it down. Or a using the M332 or M325 round a single hit in the fuselage will knock it out.

Capitalising on the terrain and environments

Capitalising on urban maps and environments:

When engaged in combat on a map which features an urban close range environment, the Merkava Mk.3D provides great threat to any enemy tanker. The manoeuvrability, is one of the best in the game, it is able to pivot on the spot and change course. If that is due to a sudden appearance of enemy tank which has appeared or if the strategic interest has changed, the MK.3D is able to handle it. To get the best out of the Mk.3D, either flank around the urban parts of the map or stay & utilise the compact urban environment.

To utilise the compact urban environment, stay close to buildings, use the buildings to your advantage. Using the buildings will allow you to dominate the battle zone, it's 120mm cannon is able to destroy enemy tanks with ease, especially at close ranges. It is important not to stay in the middle the roads or open areas which offers no concealment. The Merkava Mk.3D, is a tall tank, it is taller than the M1 Abrams family of tanks This means, you can be seen and shot at by the enemy team, it is not a sleek low profile tank like the HSTV-L.

Capitalising on rural maps and rural terrain:

To capitalise on rural maps head into the forest, and stay in the forest it's important not to leave the forest or rural terrain like this. This type of terrain offers great protection and makes the Merkava Mk.3D almost invisible to the enemy. The thermal profile is reduced by the vegetation, which blocks the heat signature. It's very important to use the correct camouflage, which helps to make you harder to detect.

The Merkava Mk.3D 120 mm gun is able to snipe the enemy tanks from far and wide. to win do not keep firing from one spot, after every shot move to another location using the rural vegetation to make you stealthy and remain unseen. The MK.3D has a thermal sight, that allows you to find the enemy tanks in situations like this. The gunner sight also provides a zoom of 6 to 12x allowing for pin-point shots combined with the M322 round - makes for one of the most lethal tanks in the game.

Night Battles:

Do not expose the right hand side of the tank, due to the exhaust gas which will make it impossible for you to locate and knockout enemy tankers with the thermal sight. Instead, keep the left hand side of the tank exposed towards the enemy frontline. It's also as important keep an eye out for air threats such as Ka-52, Mi-28N, EC-665 Tiger UHT, AH-64D and other helicopters.


Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire LWS/LR
III Filters Crew Replenishment Elevation Mechanism M322
IV Transmission Engine ESS Smoke grenade Artillery Support NVD

A tip for grinding it:

Unlock parts first, horizontal drive, FPE, Adjustment of fire then M322. Everything after these can be unlocked after.

The M322 round offers up to 625 mm of penetration, it is able to penetrate most tanks at distance with ease allowing for other parts to be unlocked faster.

Pros and cons


  • Has access to one of the best penetrating APFSDS round in the game.
  • Has access to timed HE, which can be set to detonate at a very specific distance, for example just behind enemy ammunition panel or above a light tank completely hidden behind cover
  • Timed HE round has a less sensitive detonator than normal HE-type shells, so it can overcome common obstacles such as bushes and fences.
  • Great survivability, thanks to its internal layout.
  • Ammo storage is wrapped in a fire proof container, preventing it from denotating in-case of a fire, inside of the tank.
  • Great manoeuvrability, able to pivot and turn on a dime.
  • Certain redundant parts of the turret can be used as extra protection against chemical ammunition, or to bait shots from impatient opponents.
  • Turret armour can withstand direct hits from enemy tanks.
  • Engine & external fuel tank is able to prevent APFSDS from penetrating and knocking the tank out if shot at the front, head on.


  • Only has generation one gunner & thermals optics.
  • Hits to the upper half of hull can bypass all the screens and modules and go straight for the ammo or crew as the engine is not tall enough to absorb the shot - attacks from high ground are particularly dangerous.
  • Due to the placement of the external fuel tank, which is placed in front of the engine. It absorbs the kinetic force of the round - Thus gets set on fire and blocks gunner view from the front with thick smoke.
  • Engine exhaust is placed on the right hand side of the tank, the exhaust gas limits the gunner view, since the gunner can only see exhaust gas when traveling.
  • Night battles, exhaust gas blocks out the right hand side of the vehicle from the gunner view.
  • Weak side and rear amour, well placed shot here can knock the tank out.
  • Tall profile compared to other tanks in this tier.


Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).



See also

Vehicles equipped with the same chassis

External links

USA medium tanks
Early projects  M2
M3  M3 Lee · Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (76) W · M4A3 (105) · M4A5
M26  T20 · T25 · M26 · M26 T99 · M26E1
Post-war  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T95E1
MBT  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · MBT-70 · XM-803
  XM-1 (Chrysler) · XM-1 (GM) · M1 Abrams · IPM1 · M1A1 Abrams · M1A2 Abrams
Israeli  Magach 3 · Merkava Mk.1 · Merkava Mk.2B · Merkava Mk.3D
Turkey  M60 AMBT