Difference between revisions of "Merkava Mk.2B (USA)"

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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
The frontal armour on the Merkava Mk.2B is great and is comparable or better than tanks of similar battle rating, the frontal turret especially. If somebody is hoping to have a shot penetrate through the turret when they are facing a Merkava frontally, there is a very good chance they are out of luck and it will not go through.
+
The frontal armour on the Merkava 2B is great and is comparable or better than tanks of similar battle rating, the frontal turret especially. If somebody is hoping to have a shot penetrate through the turret when they are facing a Merkava frontally, there is a very good chance they are out of luck and it will not go through.
  
 
This does not mean that the Merkava is frontally invincible, however. The lower front plates are weak; even if they are stronger than the upper ones in pure armour thickness, the effective one is way lower. However, the lower front plate is the weakness of most tanks anyways, so this is to be expected. Also, there are some parts of the front armour that are weak, such as the turret gun mantlet and the area around it, as well as the uppermost part of the frontal upper plate, but being hit there, especially from long distance, is going to be all in the enemy's luck, so worrying about those spots is not necessary all the time.
 
This does not mean that the Merkava is frontally invincible, however. The lower front plates are weak; even if they are stronger than the upper ones in pure armour thickness, the effective one is way lower. However, the lower front plate is the weakness of most tanks anyways, so this is to be expected. Also, there are some parts of the front armour that are weak, such as the turret gun mantlet and the area around it, as well as the uppermost part of the frontal upper plate, but being hit there, especially from long distance, is going to be all in the enemy's luck, so worrying about those spots is not necessary all the time.
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1,492|rbMinHp=852}}
+
{{tankMobility|abMinHp= 1492|rbMinHp= 852|<!--AoAweight=(optional) -->}}
  
 
== Armaments ==
 
== Armaments ==
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{{main|Sharir (105 mm)}}
 
{{main|Sharir (105 mm)}}
  
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center" width="70%"
 
|-
 
|-
 
! colspan="5" | [[Sharir (105 mm)|105 mm Sharir]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
! colspan="5" | [[Sharir (105 mm)|105 mm Sharir]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 62 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.78 || 75.29 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
+
| rowspan="2" | 62 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64 || 70.78 || 75.29 || rowspan="2" | 8.71 || rowspan="2" | 7.7 || rowspan="2" | 7.1 || rowspan="2" | 6.7
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00
+
| 23.8 || 28 || 34 || 37.6 || 40
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable sortable" style="text-align:center" width="70%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
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|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details
+
! colspan="11" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
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|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
 
 +
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Merkava shines in two primary roles - as an urban fighter and a long to medium-range sniper, which is not different to its real-world counterparts. When sniping, its excellent stabilization provides a significant advantage when peaking out of the cover for quick shots, and a small turret gives enemy a very little time to spot and aim at the tank. Added laser rangefinder in Realistic modes further decreases exposure time needed to get the shot. In urban environments, the engine and well-dispersed crew allows the tank to survive most direct hits, while 8.1 s reload time (compared to an analogue average 8.7 s) allows it to take the second shot before most of its competitors, and thanks to the advanced stabilization - it will be an accurate shot. What should be avoided though, is getting flanked, as the side-protection is negligible, making mobile warfare on more open maps extremely risky.
+
Tank shines in two primary roles - as an urban fighter and a long to medium-range sniper, which is not different to its real-world counterparts. When sniping its excellent stabilization provides a significant advantage when peaking out of the cover for a quick shots, and a small turret gives enemy a very little time to spot and aim at the tank. Added laser rangefinder in realistic modes further decreases exposure time needed to get the shot. In urban environment the engine and well-dispersed crew allows to survive most direct hits, while 8.1s reload time (below average 8.7s) allows to take the second shot before most of the competitors, and thanks to the advanced stabilization - it will be an accurate shot. What should be avoided though, is getting flanked, as the side-protection is negligible, making mobile warfare on more open maps extremely risky.
  
 
=== Modules ===
 
=== Modules ===
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|-
 
|-
 
|}
 
|}
 
 
For Merkava it's even more important to research Parts and FPE, as the principle of its protection is to allow damage to happen, but without being lethal to the crew. Second important upgrade in tier II would be either NVD (if you play [[Realistic Battles]]) or Adjustment of Fire (for the [[Arcade Battles]]). Tier III requires you to research 3 modifications, necessary one is the Crew Replenishment. The other two depend very much on a play-style you prefer, but in either way M416 smoke shell can be freely ignored and researched as the final modification for the tank. For Tier IV the M111 shell is a good choice if you plan on playing in the BRs higher than {{#unit:us_merkava_mk_2b_late|BR}}. Laser Rangefinder would be an improvement for a more sniping play-style in the [[Simulator Battles|SB]] and RB. For more mobility-based gameplay Engine should be the first module researched at this tier, as it offers by far the best increase in horsepower per RP spent.
 
For Merkava it's even more important to research Parts and FPE, as the principle of its protection is to allow damage to happen, but without being lethal to the crew. Second important upgrade in tier II would be either NVD (if you play [[Realistic Battles]]) or Adjustment of Fire (for the [[Arcade Battles]]). Tier III requires you to research 3 modifications, necessary one is the Crew Replenishment. The other two depend very much on a play-style you prefer, but in either way M416 smoke shell can be freely ignored and researched as the final modification for the tank. For Tier IV the M111 shell is a good choice if you plan on playing in the BRs higher than {{#unit:us_merkava_mk_2b_late|BR}}. Laser Rangefinder would be an improvement for a more sniping play-style in the [[Simulator Battles|SB]] and RB. For more mobility-based gameplay Engine should be the first module researched at this tier, as it offers by far the best increase in horsepower per RP spent.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
'''Pros:'''
 
'''Pros:'''
* Multi-layered spaced armour provides a good protection against HESH, early HEAT and some ATGMs
+
* Multi-layered spaced armor provides a good protection against HESH, early HEAT and some ATGMs
 
* Has access to a thermal sight
 
* Has access to a thermal sight
 
* Good mobility once spaded. Can take the capture zones with lighter vehicles.
 
* Good mobility once spaded. Can take the capture zones with lighter vehicles.
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* Selecting machine gun allows to use only one of the 7.62 mm guns at a time
 
* Selecting machine gun allows to use only one of the 7.62 mm guns at a time
 
* Is not protected by the composite armour, therefore prone to the advanced HEATFS rounds
 
* Is not protected by the composite armour, therefore prone to the advanced HEATFS rounds
* Almost no dedicated protection against kinetic rounds (primarily APFSDS) which are quite common at the battle rating
+
* Almost no dedicated protection against kinetic rounds (primarly APFSDS) which are quite common at the battle rating
 
* Shot to the center mass by any kinetic round is potentially lethal
 
* Shot to the center mass by any kinetic round is potentially lethal
 
* Engine will protect the crew against certain munitions but will still often catch fire and burning out after exhausting FPE is a common thing
 
* Engine will protect the crew against certain munitions but will still often catch fire and burning out after exhausting FPE is a common thing
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== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
<gallery mode="nolines" widths="300px">
+
<gallery>
 
File:GarageImage Merkava Mk 2B (USA) Operation FROST.jpeg|{{PAGENAME}} in the Operation F.R.O.S.T. garage
 
File:GarageImage Merkava Mk 2B (USA) Operation FROST.jpeg|{{PAGENAME}} in the Operation F.R.O.S.T. garage
 
</gallery>
 
</gallery>
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 14:30, 9 May 2020

Merkava Mk.2B
us_merkava_mk_2b_late.png
FIND ON MARKETPLACE
AB
RB
SB
General characteristics
Brief
Detailed
9.0/9.0/9.0BR
4 peopleCrew
103 %Visibility
front / side / backArmour
30 / 10 / 30Hull
20 / 65 / 65Turret
Mobility
63.0 tWeight
1 837 hp963 hpEngine power
29 hp/t15 hp/tPower-to-weight ratio
60 km/h forward
11 km/h back
54 km/h forward
10 km/h back
Speed
Armament
105 mm Sharir cannonMain weapon
62 roundsAmmunition
14 roundsFirst-order
6.7 / 8.7 sReload
-8° / 20°Vertical guidance
two-planeStabilizer
12.7 mm M2HB machine gunCoaxial weapon
900 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
3 500 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
600 shots/minFire rate
5 950 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
600 shots/minFire rate
Economy
Sl icon.png6 100 / 9 192/4 100 / 6 178/3 300 / 4 973Repair
170 000 Sl icon.pngCrew training
580 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
220 % Rp icon.pngReward for battle
170 % Sl icon.png150 % Sl icon.png140 % Sl icon.png
This page is about the American medium tank Merkava Mk.2B (USA). For other version, see Merkava Mk.1 (USA).

Description

GarageImage Merkava Mk.2B (USA).jpg


The Merkava Mk.2B is a gift rank VI American medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced during Update 1.95 "Northern Wind" as a reward for Operation F.R.O.S.T.

General info

Survivability and armour

The frontal armour on the Merkava 2B is great and is comparable or better than tanks of similar battle rating, the frontal turret especially. If somebody is hoping to have a shot penetrate through the turret when they are facing a Merkava frontally, there is a very good chance they are out of luck and it will not go through.

This does not mean that the Merkava is frontally invincible, however. The lower front plates are weak; even if they are stronger than the upper ones in pure armour thickness, the effective one is way lower. However, the lower front plate is the weakness of most tanks anyways, so this is to be expected. Also, there are some parts of the front armour that are weak, such as the turret gun mantlet and the area around it, as well as the uppermost part of the frontal upper plate, but being hit there, especially from long distance, is going to be all in the enemy's luck, so worrying about those spots is not necessary all the time.

Where this tank shines though is how it fixes the lower frontal plate issue. This vehicle's secret ace is its position of the engine. It is in front of the tank, covering most of the frontal lower plate and a decent part of the upper one as well. Thus, any hit there will certainly stop the shell coming at it, especially against HESH, HEAT, and sometimes HEAT-FS shells as well. It will also stop most of the shrapnel, protecting the crew even further. However, this also means increased risk of fires and being immobilized, so having the Parts and FPE module will be important to be able to quickly repair the tank and put out fires.

Stick to facing the front armour towards the enemies. The side and rear armour are thin to the point of non-existence, and the rear of the tank has all the ammunition, so anyone able to aim there will get a clean way of a one-shot. That, or they will knock out most, if not all, of the crew, which is still a one-shot.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 11 63 1492 1,837 23.68 29.16
Realistic 54 10 852 963 13.52 15.29

Armaments

Main armament

Main article: Sharir (105 mm)
105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 62 -8°/+20° ±180° Two-plane 38.08 52.71 64 70.78 75.29 8.71 7.7 7.1 6.7
Realistic 23.8 28 34 37.6 40

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M111 APFSDS 337 335 330 322 314 306
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M111 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
M152 HEATFS 1,173 10.5 N/A 0.1 1,270 65° 72° 77°
M156 HESH 732 14.85 0.4 0.1 4,310 73° 77° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the Merkava Mk.2B (USA)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
62 54 (+8) 48 (+14) 25 (+37) (+61) No


Machine guns

12.7 mm M2HB
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 900 (200) 576 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 5,950 (200) 600 N/A N/A
Commander's cupola 1,750 (200) 600 -10°/+50° ±120°
Loader's cupola 1,750 (200) 600 -10°/+50° ±120°

Usage in battles

Tank shines in two primary roles - as an urban fighter and a long to medium-range sniper, which is not different to its real-world counterparts. When sniping its excellent stabilization provides a significant advantage when peaking out of the cover for a quick shots, and a small turret gives enemy a very little time to spot and aim at the tank. Added laser rangefinder in realistic modes further decreases exposure time needed to get the shot. In urban environment the engine and well-dispersed crew allows to survive most direct hits, while 8.1s reload time (below average 8.7s) allows to take the second shot before most of the competitors, and thanks to the advanced stabilization - it will be an accurate shot. What should be avoided though, is getting flanked, as the side-protection is negligible, making mobile warfare on more open maps extremely risky.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M156
II Suspension Brake System FPE Adjustment of Fire NVD
III Filters Crew Replenishment Elevation Mechanism M416 Smoke grenade
IV Transmission Engine Artillery Support M111 Laser rangefinder

For Merkava it's even more important to research Parts and FPE, as the principle of its protection is to allow damage to happen, but without being lethal to the crew. Second important upgrade in tier II would be either NVD (if you play Realistic Battles) or Adjustment of Fire (for the Arcade Battles). Tier III requires you to research 3 modifications, necessary one is the Crew Replenishment. The other two depend very much on a play-style you prefer, but in either way M416 smoke shell can be freely ignored and researched as the final modification for the tank. For Tier IV the M111 shell is a good choice if you plan on playing in the BRs higher than 9.0. Laser Rangefinder would be an improvement for a more sniping play-style in the SB and RB. For more mobility-based gameplay Engine should be the first module researched at this tier, as it offers by far the best increase in horsepower per RP spent.

Pros and cons

Pros:

  • Multi-layered spaced armor provides a good protection against HESH, early HEAT and some ATGMs
  • Has access to a thermal sight
  • Good mobility once spaded. Can take the capture zones with lighter vehicles.
  • Good gun with effective choices of ammo, with stock HEAT-FS round working very well overall and a potent APFSDS shell that is superior to the XM-1's M735 round
  • Engine in the front gives some extra protection to the crew.
  • Low silhouette, excellent for hull-down position
  • Very good gun stabilization
  • Three extra machine guns on the roof to deal with lightly armoured vehicles, helicopters and planes. (2 x 7.62 mm + 1 x 12.7 mm)
  • Starts with stock smoke launcher, which improves when modifications are purchased

Cons:

  • Not premium (modules must be researched)
  • Stock HEATFS round will have difficulties dealing with vehicle with opponents composite armour
  • Selecting machine gun allows to use only one of the 7.62 mm guns at a time
  • Is not protected by the composite armour, therefore prone to the advanced HEATFS rounds
  • Almost no dedicated protection against kinetic rounds (primarly APFSDS) which are quite common at the battle rating
  • Shot to the center mass by any kinetic round is potentially lethal
  • Engine will protect the crew against certain munitions but will still often catch fire and burning out after exhausting FPE is a common thing
  • Driver has less protection than other crew members
  • All the modules being at the front means that there is no crew protection for flankers from the rear
  • Inferior optics of only 8x zoom compared to its competitors
  • Ammo rack in the rear, shot from the back are often lethal

History

Merkava 2 during the exercise on the Golan Heights

Merkava Mk.2 (מרכבה סימן 2) was introduced in 1983 adding a number of improvements over Mk.1 from the lessons learned during the Operation Peace for Galilee (1982's war in Lebanon) where Israel has lost an undisclosed number of Mk.1 tanks. Some of the upgrades over the earlier generation included:[1][2][3]

  • added composite screens to the side of the turret,
  • added hanging ball and chain protection at the rear of the turret (nicknamed Shulamit hairs (שערות שולמית), designed to counter RPGs)
  • upgraded engine, fully automatic, 4-gear transmission and increased fuel storage (what resulted in improved mobility and increased operational range),
  • left-side engine exhaust was removed, while the right-side exhaust was widened
  • upgraded fire control systems (notably new ballistic computer that now adjusted for temperature, humidity, and atmospheric pressure, but also could calculate lead on mobile targets),
  • location of the smoke grenade launchers was changed.
  • baskets at the rear of the tank, where the infantry could store their backpacks

Upgrade Mk. 2B improved the fire control system, including the addition of the thermal sights.

Tanks took part in the number of Israeli conflicts during its career, notably 1985–2000 South Lebanon Conflict, 2006 Lebanon War and the 2008–09 Gaza War. Much like its predecessor, Mk.2 became famous for its crew protections. There's never been a crewmember killed inside of the tank and none of the wounded crewmembers ever suffered burns, comparing to 26% in the earlier Magach tanks.[4]

In October 2014 IDF's 7th Armored Brigade was the last to retire Merkava Mk.2, switching to Mk.4 instead.[5]

References

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA medium tanks
Early projects  M2
M3  M3 Lee · Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (76) W · M4A3 (105) · M4A5
M26  T20 · T25 · M26 · M26 T99 · M26E1
Post-war  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T95E1
MBT  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · MBT-70 · XM-803
  XM-1 (Chrysler) · XM-1 (GM) · M1 Abrams · IPM1 · M1A1 Abrams · M1A2 Abrams
Israeli  Magach 3 · Merkava Mk.1 · Merkava Mk.2B

Winter events
2019  Operation F.R.O.S.T.
Pilot stars  TIS MA · J6K1
Tanker stars  QF 3.7 Ram · Merkava Mk.2B
Sailor stars  94 ft PT-811 · Type 1924 Jaguar
2018  Festive Quest
Pilot stars  M.B.152C1 · Fw 190 C
Tanker stars  SU-85A · T30
2017  Festive Quest
Pilot christmas toys  P-40C · NC.900
Tanker christmas toys  AEC Mk.II · Ersatz M10
2016  Winter Holiday
Pilot stages  Ki-21-I hei · Me 262 A-2a
Tanker stages  ▃LVT(A)(4) ZIS-2 · ▂Type 62
2015  War Thunder Fulfills Your Wishes!
Pilot reward  ▂P-63C-5
Tanker reward  VK 45.01 (P)
2015  Collect a famous А13 Mk I 3rd RTR for Christmas!
Tanker reward  A13 Mk.I (3rd RTR)