Difference between revisions of "Merkava Mk.1 (USA)"

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{{Specs-Card|code=us_merkava_mk_1}}
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{{Specs-Card
 +
|code=us_merkava_mk_1
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|market = Merkava Mk.1 (USA)
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}}
  
 
== Description ==
 
== Description ==
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en "Battlefield Engineer"] event.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en "Battlefield Engineer"] event.
  
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.
+
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has an even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.
  
 
== General info ==
 
== General info ==
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If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
This tank has extremely low profile, sloped frontal armour that is extremely sloped everywhere, and cannot be hull-broken.
+
This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere and cannot be hull-broken.
  
 
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]
 
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]
  
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.
+
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.
  
Even the turret is well-protected, with its well-angled armor structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.
+
Even the turret is well-protected, with its well-angled armour structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.
  
The ''side'' hull armour of the tank is considerably weaker though, and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.
+
The ''side'' hull armour of the tank is considerably weaker though and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.
  
 
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.
 
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.
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Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has two-axis stabilizer and autoloader. Reload rate with autoloader is about 8.7 sec, first-stage ammo stowage has 14 shells.
 
Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has two-axis stabilizer and autoloader. Reload rate with autoloader is about 8.7 sec, first-stage ammo stowage has 14 shells.
  
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0 degrees.
+
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0° angle of attack (AOA).
  
Additionally, gun can be loaded with:
+
Additionally, the gun can be loaded with:
  
* HESH M152, which can penetrate armour about 127-142 mm thick for 260 SL per shot.  
+
* '''HESH M152''', which can penetrate armour about 127-142 mm thick for 260 Silver Lions per shot.  
  
* APDSFS M111, which can penetrate 337 mm at 0 degrees and 194 at 60 degrees point blank for 390 SL per show.
+
* '''APDSFS M111''', which can penetrate 337 mm at 0° AOA and 194 at 60° AOA at point blank for 390 Silver Lions per shot.
  
* Smoke M416, with 20m coverage range for 50 SL.
+
* '''Smoke M416''', with 20 m coverage range for 50 SL.
 
 
=== Additional armament ===
 
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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Their penetration statistics seem to be standard for their calibre.
 
Their penetration statistics seem to be standard for their calibre.
  
== Usage in battles ==
+
==Usage in battles==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
=== Pros and cons ===
+
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2"|Mobility
 +
! Protection
 +
! colspan="3"|Firepower
 +
|-
 +
| I
 +
| Tracks||
 +
| Parts
 +
| Horizontal Drive||M156||
 +
|-
 +
| II
 +
| Suspension||Brake System
 +
| FPE
 +
| Adjustment of Fire||||
 +
|-
 +
| III
 +
| Filters||
 +
| Crew Replenishment
 +
| Elevation Mechanism||M416||Smoke grenade
 +
|-
 +
| IV
 +
| Transmission||Engine
 +
|
 +
| Artillery Support||M111||Laser rangefinder
 +
|-
 +
|}
 +
 
 +
===Pros and cons===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Armour is surprisingly effective, due to it being multi-layered
 
* Armour is surprisingly effective, due to it being multi-layered
 
* Sometimes capable of just driving into the capture point, as if it doesn't care
 
* Sometimes capable of just driving into the capture point, as if it doesn't care
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'''Cons:'''
 
'''Cons:'''
 +
 
* APDSFS does not care about module-based protection and will go straight through the entire vehicle
 
* APDSFS does not care about module-based protection and will go straight through the entire vehicle
 
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot
 
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot
 
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges
 
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges
* Side hull armour is weak and thus vehicle can still be destroyed by even light tanks with +30 mm guns, although default ammo usually fails to penetrate it
+
* Side hull armour is weak, can be destroyed by light tanks with +30 mm cannons, obversely, default ammo usually fails to penetrate  
 
* In up-tier, it's going to be slower than most of the adversaries
 
* In up-tier, it's going to be slower than most of the adversaries
 
* Can be simply burned, if it cannot be destroyed normally
 
* Can be simply burned, if it cannot be destroyed normally
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== History ==
 
== History ==
 
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
During the mid 1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.
+
During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.
  
 
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.
 
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.
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== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
[[File:Merkava.JPG|420px|thumb|left|none|The Merkava Mk.1 on the battlefield]]
+
[[File:Merkava.JPG|420px|none|thumb|The Merkava Mk.1 on the battlefield]]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog<nowiki>]</nowiki> Merkava Mk.1: Chariot of Fire]
 
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog<nowiki>]</nowiki> Merkava Mk.1: Chariot of Fire]
  
 
{{USA medium tanks}}
 
{{USA medium tanks}}

Revision as of 01:39, 12 June 2019

▃Merkava Mk.1
us_merkava_mk_1.png
▃Merkava Mk.1
AB RB SB
9.0 9.0 9.0
Class:
Show in game
MARKET

Description

GarageImage Merkava Mk.1 (USA).jpg


The ▃Merkava Siman 1 is a rank VI USA medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.87 "Locked On" as a reward for the "Battlefield Engineer" event.

At a glance, one may mistake the vehicle's profile for the Centauro, which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has an even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.

General info

Survivability and armour

This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere and cannot be hull-broken.

Merkava Mk.1's secondary shields

Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as IPM1 and M1A1 Abrams NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.

Even the turret is well-protected, with its well-angled armour structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like Chieftain Mk 3 or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.

The side hull armour of the tank is considerably weaker though and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.

The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, even there vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.

As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.

In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.

Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.

Mobility

In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.

In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.

Armaments

Main armament

Main article: Sharir (105_mm)

Merkava uses a 105 mm Sharir cannon. It has two-axis stabilizer and autoloader. Reload rate with autoloader is about 8.7 sec, first-stage ammo stowage has 14 shells.

Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0° angle of attack (AOA).

Additionally, the gun can be loaded with:

  • HESH M152, which can penetrate armour about 127-142 mm thick for 260 Silver Lions per shot.
  • APDSFS M111, which can penetrate 337 mm at 0° AOA and 194 at 60° AOA at point blank for 390 Silver Lions per shot.
  • Smoke M416, with 20 m coverage range for 50 SL.

Machine guns

As machine guns, Merkava Mk.1 has 12.7 mm M2HB and three 7.62 mm FN MAG 60-40 machine guns.

Their penetration statistics seem to be standard for their calibre.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M156
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism M416 Smoke grenade
IV Transmission Engine Artillery Support M111 Laser rangefinder

Pros and cons

Pros:

  • Armour is surprisingly effective, due to it being multi-layered
  • Sometimes capable of just driving into the capture point, as if it doesn't care
  • Has weapons and ammunition similar to SPG Centauro, which is enough for most encounters
  • Different ammunition types are cheap to use
  • ATGMs may have problems destroying this vehicle, as well as small rockets and HESH

Cons:

  • APDSFS does not care about module-based protection and will go straight through the entire vehicle
  • Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot
  • Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges
  • Side hull armour is weak, can be destroyed by light tanks with +30 mm cannons, obversely, default ammo usually fails to penetrate
  • In up-tier, it's going to be slower than most of the adversaries
  • Can be simply burned, if it cannot be destroyed normally

History

During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.

The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.

- From Devblog

Media

File:Merkava.JPG
The Merkava Mk.1 on the battlefield

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT