Difference between revisions of "Me 410 B-6/R3"

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[[File:GarageImage_Me_410_B-6_R3.jpg|420px|thumb|left]]
 
[[File:GarageImage_Me_410_B-6_R3.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. It was in the game since the start of the Open Beta Test prior to Update 1.27.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
 
== General info ==
 
== General info ==
Line 134: Line 134:
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
 +
 
* 8 mm steel - front of cockpit (either side of the glass)
 
* 8 mm steel - front of cockpit (either side of the glass)
 
* 5 mm steel - wings leading edge (in front of fuel tanks)
 
* 5 mm steel - wings leading edge (in front of fuel tanks)
Line 163: Line 164:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
The Me 410 B-6/R3, unlike it's predecessors, has two 30 mm cannons in addition to the regular 20 mm cannons found on any Me 410 (However, the 7.92mm machine guns have been removed). With the HVAP-T upgrades, the 30 mm cannons make short work of light pillboxes, light and medium tanks, and even heavy tanks if hit on the side or back. Your primary goal should be unlocking the (Tier III) 30 mm ammunition belts. The ''"Hornisse"'' is most well suited for bomber hunting, due to its heavy armament. The aircraft can even use BnZ tactics against other aircraft provided if there is enough altitude. If you are planning to do aerial combat, be sure to side climb, as the 410's climb rate is far from superior to the Spitfires and Bearcats you will face. It is also equipped with airbrakes, which is quite unusual for an aircraft of its size and role. As with any plane, it is unadvisable to attack a bomber by sitting on it's tail. It is advisable that you keybind the 20 mm and 30 mm cannons separately, if you are going for the CAS role it is well-suited for. Binding different buttons to fire the cannons separately can conserve alot of ammo, which you can discriminate between which caliber to use when going after heavily-armored or lightly-armored targets. When choosing to go for the Intercept role, it is important (though you do not need too) that you cue the 30 mm and 20 mm together, as it will make much more of a difference in the 1-3 seconds worth of a good deflection.
+
The Me 410 B-6/R3, unlike its predecessors, has two 30 mm cannons in addition to the regular 20 mm cannons found on any Me 410. However, the 7.92 mm machine guns have been removed from the aircraft. With the 30 mm ammunition belts modification, the 30 mm cannons combined with HVAP-T belts make short work of light pillboxes, light and medium tanks, and even heavy tanks if hit on the side or back. Due to this, your primary goal should be unlocking the (Tier III) 30 mm ammunition belts.
 +
 +
The ''"Hornisse"'' is most well suited for bomber hunting due to its heavy armament. The aircraft can even use BnZ tactics against other aircraft, provided there is enough altitude. If you are planning to do aerial combat, be sure to side climb, as the 410's climb rate is far from superior to the Spitfires and Bearcats you will face. It is also equipped with airbrakes, which is quite unusual for an aircraft of its size and role. As with any plane, it is inadvisable to attack a bomber by sitting on its tail. It is advisable that you key-bind the 20 mm and 30 mm cannons separately if you are going for the CAS role it is well-suited for. Binding different buttons to fire the cannons separately can conserve a lot of ammo, as you can discriminate between which calibre to use when going after heavily-armoured or lightly-armoured targets. When choosing to go for the role of an interceptor, it is important (though you do not need too) that you cue the 30 mm and 20 mm together, as it will make much more of a difference in the 1-3 seconds worth of a good deflection.
  
 
===Radars===
 
===Radars===
Line 217: Line 220:
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|New 13 mm MGs (turret)
+
| New 13 mm MGs (turret)
 
|
 
|
 
|-
 
|-
Line 224: Line 227:
 
| Engine
 
| Engine
 
|  
 
|  
|Offensive 30 mm
+
| Offensive 30 mm
|Offensive 20 mm
+
| Offensive 20 mm
 
|-
 
|-
 
| IV
 
| IV
Line 231: Line 234:
 
| Engine Injection
 
| Engine Injection
 
| Cover
 
| Cover
|New 30 mm cannons
+
| New 30 mm cannons
|New 20 mm cannons
+
| New 20 mm cannons
 
|-
 
|-
 
|}
 
|}
Line 241: Line 244:
 
'''Pros:'''
 
'''Pros:'''
  
 +
* Devastating high-velocity firepower with plentiful ammunition, is able to rip through any aircraft or vehicle in a short burst
 +
* The defensive armament consists of two 13 mm machine guns, which can effectively chew through any aircraft's engine block
 +
* Extremely versatile, can switch between CAP and CAS roles effectively
 +
* The rear turrets have excellent coverage, covering almost all attacks from the rear of the aircraft
 +
* Armour protects vital areas, such as the tail gunner, radiators, engines, and leading edges of the wing
 
* Has access to a target detection radar
 
* Has access to a target detection radar
 
* Is equipped with airbrakes, allowing for tighter turns and steeper dive angles
 
* Is equipped with airbrakes, allowing for tighter turns and steeper dive angles
* Devastating firepower, is able to rip through any aircraft or vehicle in a short burst
 
* Extremely versatile, can switch between CAP and CAS roles effectively
 
 
* Accelerates quite fast, especially in level flight
 
* Accelerates quite fast, especially in level flight
* Radiator is covered with armor plating, reducing hits to the radiator
+
* Engine power is sufficient that it can fly on one engine
* Propeller spinner has armor plating, which covers the engine from the front and is essential in survivability
+
* Engines will cool down slowly even when the throttle is 100%
* Leading edges of the wing have armor plating
+
* Does not lose a significant amount of energy during manoeuvres
* The defensive armament consists of 2 13 mm machine guns, which can effectively chew through any aircraft's engine block
+
* Low-speed manoeuvring is impressive for the plane type due to slats
* The rear turrets have excellent coverage, almost covering all attacks from the rear of the aircraft
+
* Starts flying in a match with an air spawn
* Tail gunner is difficult to hit from a level flight, he is also covered with a large armor plate
 
* Ammunition is plentiful, sometimes you don't run out
 
* Will cool down slowly even when the throttle is 100%
 
* Does not lose a significant amount energy during maneuvers
 
* Low speed maneuvering is impressive
 
* MK 103 cannon projectiles have a high muzzle velocity, and even higher with HVAP-T rounds, giving you a significant advantage in head-on engagements.
 
* MK 103 cannons are capable of destroying light pillboxes by default, and light/medium tanks with HVAP-T rounds. Heavy tanks can also be destroyed, but require extremely precise aiming.
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Large target
 
* Large target
* Limited pilot protection, pilot is not covered for his torso and chest
+
* Limited pilot protection, the pilot's torso and chest areas are not protected by armour
 
* Rate of climb is impairing
 
* Rate of climb is impairing
 
* Enters compressibility all too often when reaching 350 mph (563 km/h)
 
* Enters compressibility all too often when reaching 350 mph (563 km/h)
* Lacks effective ground attack without 30mm HVAP
+
* Lacks effective ground attack without 30 mm HVAP
 
* No payload options
 
* No payload options
 +
* Below mediocre maneuverabilty, especially roll rate, when compared to its rivals
 +
* Tends to pitch up when extending flaps, can be deadly while landing
  
 
== History ==
 
== History ==
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
 +
 +
=== In-game description ===
 +
"In addition to the main Me.410B modifications, a number of special-purpose variants of the Hornet were created for maritime operations. The anti-ship Me.410B-6/R3 modification was equipped with a FuG 200 Hohentwiel patrol radar system and a suspended WB 103 container with two 30 mm Rheinmetall-Borsig MK 103 cannons.
 +
 +
Also, several Me.410B-2/U3 planes received a FuG 200 radar, with the nose-mounted 13 mm Rheinmetall-Borsig MG 13 machine guns removed.
 +
 +
The Me.410B-5 maritime attack aircraft, with glide bombs (BT-Körper) as its main weapon, was to become the most significant Me.410 variation for sea operations. The bombs could only be suspended externally: two 400 kg BT 400s under the fuselage or up to six 200 kg BT 200s (two bombs under the fuselage and four under the wings). The aircraft was equipped with a FuG 200 radar and two 20 mm Mauser MG 151/20 cannons. The 13 mm Rheinmetall-Borsig MG 131 machine guns, both in the nose section and in the remote-controlled FDL 131 mobile mounts, were removed. The bomb bay was not used as a bomb bay and instead had an extra 650-litre fuel tank mounted inside. Instead of BT bombs, the Me.410B-5 could carry a 900 kg LT5b aerial torpedo, a 760 kg LT5i, or a 1,800 kg SC 1800 bomb. When a SC 1800 was included, the fuel tank was removed from the bomb bay.
 +
 +
Other types of anti-ship weapons were also tested on the Me.410B-5, such as the 800 kg SB 800RS bouncing bomb or the 1,000 kg SB 1000/400 bomb, with a decreased diameter designed to reduce drag. The bomb was stabilized by a braking parachute upon its being dropped.
 +
 +
In May 1943, the first Me.410s appeared in the front line in Tunisia. In June 1943, the Hornets took part in raids over Britain. Beginning in April 1944, they were used by the German Air Defence Force.
 +
 +
Although the Me.410 was superior to the Bf 110 in its performance characteristics, most of all in its speed and flight range, it was inferior as far as versatility was concerned. The Me.410's production was discontinued in September 1944. By this time, 1,160 machines were built in all versions, including bombers and scouts. It should be noted that some aircraft were redesigned Me.210s whose construction had not yet been completed."
  
 
== Media ==
 
== Media ==
Line 287: Line 301:
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer BFW}}
 
{{Germany twin-engine fighters}}
 
{{Germany twin-engine fighters}}

Revision as of 17:43, 30 December 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Me 410 B-6/R3
me-410b-6_r3.png
Me 410 B-6/R3
AB RB SB
4.7 5.0 5.3
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the German twin-engine fighter Me 410 B-6/R3. For other uses, see Me 410 (Family).

Description

GarageImage Me 410 B-6 R3.jpg


The Me 410 B-6/R3 is a rank IV German twin-engine fighter with a battle rating of 4.7 (AB), 5.0 (RB), and 5.3 (SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

The Me 410's instrument panel.

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,900 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
598 582 9800 32.2 33.2 8.1 8.1 520
Upgraded
Max Speed
(km/h at 6,900 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
644 620 9800 29.9 31.0 14.0 10.8 520

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
750 350 480 ~9 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 360 < 460 > 265
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,750 m 3,120 hp 3,551 hp

Survivability and armour

  • 8 mm steel - front of cockpit (either side of the glass)
  • 5 mm steel - wings leading edge (in front of fuel tanks)
  • 8 mm steel - prop hub and gear bay
  • 9 mm steel - top and bottoms of wings (around the liquid cooling system
  • 8 mm steel - plates in the tail
  • 8 mm steel - bulkhead aft of gunner
  • 8 mm steel - between gunner and pilot
  • 12 mm steel - pilot's headrest
  • 60 mm bulletproof glass - in front of the pilot (inside aircraft)

Armaments

Offensive armament

The Me 410 B-6/R3 is armed with:

  • 2 x 30 mm MK 103 cannon, chin-mounted (120 rpg = 240 total)
  • 2 x 20 mm MG 151/20 cannon, fuselage-mounted (350 rpg = 700 total)

Defensive armament

Main article: MG 131 (13 mm)

The Me 410 B-6/R3 is armed with:

  • 1 x 13 mm MG 131 machine gun, 2 x beam turret (500 rpg = 1,000 total)

Usage in battles

The Me 410 B-6/R3, unlike its predecessors, has two 30 mm cannons in addition to the regular 20 mm cannons found on any Me 410. However, the 7.92 mm machine guns have been removed from the aircraft. With the 30 mm ammunition belts modification, the 30 mm cannons combined with HVAP-T belts make short work of light pillboxes, light and medium tanks, and even heavy tanks if hit on the side or back. Due to this, your primary goal should be unlocking the (Tier III) 30 mm ammunition belts.

The "Hornisse" is most well suited for bomber hunting due to its heavy armament. The aircraft can even use BnZ tactics against other aircraft, provided there is enough altitude. If you are planning to do aerial combat, be sure to side climb, as the 410's climb rate is far from superior to the Spitfires and Bearcats you will face. It is also equipped with airbrakes, which is quite unusual for an aircraft of its size and role. As with any plane, it is inadvisable to attack a bomber by sitting on its tail. It is advisable that you key-bind the 20 mm and 30 mm cannons separately if you are going for the CAS role it is well-suited for. Binding different buttons to fire the cannons separately can conserve a lot of ammo, as you can discriminate between which calibre to use when going after heavily-armoured or lightly-armoured targets. When choosing to go for the role of an interceptor, it is important (though you do not need too) that you cue the 30 mm and 20 mm together, as it will make much more of a difference in the 1-3 seconds worth of a good deflection.

Radars

Main article: FuG 202

The Me 410 B-6/R3 is equipped with a FuG 202 search radar, located in the nose of the aircraft; a control box which is part of the radar damage model is located behind the pilot.

FuG 202 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
4,000 m 4,000 m ±30° ±30°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable Not controllable Controllable Combined Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Turret 13 mm
II Compressor Airframe New 13 mm MGs (turret)
III Wings Repair Engine Offensive 30 mm Offensive 20 mm
IV Engine Injection Cover New 30 mm cannons New 20 mm cannons

Pros and cons

Pros:

  • Devastating high-velocity firepower with plentiful ammunition, is able to rip through any aircraft or vehicle in a short burst
  • The defensive armament consists of two 13 mm machine guns, which can effectively chew through any aircraft's engine block
  • Extremely versatile, can switch between CAP and CAS roles effectively
  • The rear turrets have excellent coverage, covering almost all attacks from the rear of the aircraft
  • Armour protects vital areas, such as the tail gunner, radiators, engines, and leading edges of the wing
  • Has access to a target detection radar
  • Is equipped with airbrakes, allowing for tighter turns and steeper dive angles
  • Accelerates quite fast, especially in level flight
  • Engine power is sufficient that it can fly on one engine
  • Engines will cool down slowly even when the throttle is 100%
  • Does not lose a significant amount of energy during manoeuvres
  • Low-speed manoeuvring is impressive for the plane type due to slats
  • Starts flying in a match with an air spawn

Cons:

  • Large target
  • Limited pilot protection, the pilot's torso and chest areas are not protected by armour
  • Rate of climb is impairing
  • Enters compressibility all too often when reaching 350 mph (563 km/h)
  • Lacks effective ground attack without 30 mm HVAP
  • No payload options
  • Below mediocre maneuverabilty, especially roll rate, when compared to its rivals
  • Tends to pitch up when extending flaps, can be deadly while landing

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

In-game description

"In addition to the main Me.410B modifications, a number of special-purpose variants of the Hornet were created for maritime operations. The anti-ship Me.410B-6/R3 modification was equipped with a FuG 200 Hohentwiel patrol radar system and a suspended WB 103 container with two 30 mm Rheinmetall-Borsig MK 103 cannons.

Also, several Me.410B-2/U3 planes received a FuG 200 radar, with the nose-mounted 13 mm Rheinmetall-Borsig MG 13 machine guns removed.

The Me.410B-5 maritime attack aircraft, with glide bombs (BT-Körper) as its main weapon, was to become the most significant Me.410 variation for sea operations. The bombs could only be suspended externally: two 400 kg BT 400s under the fuselage or up to six 200 kg BT 200s (two bombs under the fuselage and four under the wings). The aircraft was equipped with a FuG 200 radar and two 20 mm Mauser MG 151/20 cannons. The 13 mm Rheinmetall-Borsig MG 131 machine guns, both in the nose section and in the remote-controlled FDL 131 mobile mounts, were removed. The bomb bay was not used as a bomb bay and instead had an extra 650-litre fuel tank mounted inside. Instead of BT bombs, the Me.410B-5 could carry a 900 kg LT5b aerial torpedo, a 760 kg LT5i, or a 1,800 kg SC 1800 bomb. When a SC 1800 was included, the fuel tank was removed from the bomb bay.

Other types of anti-ship weapons were also tested on the Me.410B-5, such as the 800 kg SB 800RS bouncing bomb or the 1,000 kg SB 1000/400 bomb, with a decreased diameter designed to reduce drag. The bomb was stabilized by a braking parachute upon its being dropped.

In May 1943, the first Me.410s appeared in the front line in Tunisia. In June 1943, the Hornets took part in raids over Britain. Beginning in April 1944, they were used by the German Air Defence Force.

Although the Me.410 was superior to the Bf 110 in its performance characteristics, most of all in its speed and flight range, it was inferior as far as versatility was concerned. The Me.410's production was discontinued in September 1944. By this time, 1,160 machines were built in all versions, including bombers and scouts. It should be noted that some aircraft were redesigned Me.210s whose construction had not yet been completed."

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J