Difference between revisions of "Me 410 A-1/U2"

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(Restored page from version archived 21-12-18. (editing right page this time))
Line 9: Line 9:
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 16: Line 16:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 6,700 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 29: Line 29:
 
! RB
 
! RB
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
|601||587|| {{Specs|ceiling}} ||31.9||32.8||7.8||7.8||444
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! colspan="2" | Max Speed<br>(km/h at 6,700 m)
 
! rowspan="2" |Max altitude (meters)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Turn time (seconds)
Line 46: Line 46:
 
! RB
 
! RB
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||444
 
|-
 
|-
 
|}
 
|}
Line 61: Line 61:
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| || || || || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 77: Line 77:
 
! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||480|| ~10 || ~4
 
|-
 
|-
 
|}
 
|}
Line 90: Line 90:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 360 || < 360 || < 460 || > 265
 
|-
 
|-
 
|}
 
|}
Line 104: Line 104:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
+
| 5,300 m || 3,020 hp || 3,330 hp  
 
|-
 
|-
 
<!--! colspan="3" | Setting 2
 
<!--! colspan="3" | Setting 2
Line 126: Line 126:
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
* No armour plating
+
* 8 mm steel - front of cockpit (either side of glass)
* No armour glazing
+
* 5 mm steel - wings leading edge (in front of fuel tanks)
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
+
* 8 mm steel - prop hub and gear bay
* More fuel tanks located in wings near the fuselage
+
* 9 mm steel - top and bottoms of wings (around liquid cooling system
 +
* 8 mm steel - plates in tail
 +
* 8 mm steel - bulkhead aft of gunner
 +
* 8 mm steel - between gunner and pilot
 +
* 12 mm steel - pilot's headrest
 +
* 60 mm bulletproof glass - in front of pilot (inside aircraft)
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
{{main|MAC 1934 (7.5 mm)}}
+
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 2 x 20 mm MG 151/20 cannon, chin-mounted (250 rpg = 500 total)
-->
+
* 2 x 20 mm MG 151/20 cannon, cheek-mounted (350 rpg = 700 total)
<!--=== Suspended armament ===
+
* 2 x 7.92 mm MG 17 machine gun, cheek-mounted (1,000 rpg = 2,000 total)
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 
<!--
 
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
-->
+
{{main|MG 131 (13 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 1 x 13 mm MG 131 machine gun, 2 x beam turret (500 rpg = 1,000 total)
 +
 
 
== Usage in the battles ==
 
== Usage in the battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->When most players encounter an Me 410 of any variant they wont often think past the aircrafts heavy armament, the A1/U2 is a prime example of this with 4 x 20mm MG 151/20 Cannons and 2 x 7.92mm MG 17 Machine guns in the nose as well as 2 x Rear facing MG 131 13mm Machine guns mounted on either side of the rear fuselage in remote-operated turrets that are controlled by a single Gunner. Although your armament is very effctive for hunting bombers in most scenarios (not bomber spam) Fighter aircraft should be your primary target.
 +
 
 +
The aircraft's wings leading edges and critical components are armoured. although this armour will help prevent low energy or small caliber projectiles from damaging the airframe it can not be relied on to prevent damage from anything other than rifle calibre (7.62mm, 7.7mm, 7.92mm) rounds and even then it is unlikely to come out unscathed. The Me 410's armour should be more or less thought of as a last resort, if you know you're going to be hit at least you have some protection.
 +
 
 +
With its size, heavy arrangement and Armour you could be forgiven for misjudging the Me 410 A-1/U2's agility.
 +
 
 +
Two Daimler-Benz DB 603A V12 engines produce 1,726 HP each giving the aircraft a power to weight ratio of 0.56 Hp/kg (compared to the BF 109 G-6's 0.64 Hp/Kg) which allows it to accelerate extremely well compared to other aircraft of its size and better than many single engine fighters. Although the top speed of 640 km/h is nothing to brag about (dont expect to get over 600 Km/h during a battle) it is still a capable aircraft speed-wise as it will not rip its wings below 750 Km/h and cannot rip them in a turn. Stall Speed is 130 Km/h and 120 Km/h with Combat flaps extended. Despite what many believe the Me 410 can climb at an average of 20 M/s at 15 degrees up to 4000m, depending on the map and from then forward continues at 10-15 M/s till 7000m where its performance drops significantly.
 +
 
 +
The Me 410 can also turn well for its size, provided you are between 280 and 600 Km/h. Combat flaps at speeds below 400 Km/h improve turn time and low speed performance greatly. The flaps on the Me 410 provide alot of lift and this combined with the good acceleration allows you to recover from stalls extremely quickly, or prolong the time it takes to stall by a large amount.
 +
 
 +
Also tying in with the acceleration is the Me 410's Air breaks, the combination of Air brakes and good acceleration allows you to manipulate your energy more easily than most fighters. The Air breaks allow you to slow down quickly to force an overshoot, avoid exceeding 750 Km/h, give yourself more time to fire at targets or stop an enemy from forcing you to overshoot and then re-gain your speed faster than your foe.
 +
 
 +
==== Tactics ====
 +
This aircraft is great for conquering airbases, because you can use it to approach very close to the ground and very, VERY fast up to the very last moment. This is because of the "Hornisse"'s effective airbrake. When running towards the runway, don't hesitate to put the pedal to the metal up to really shortly before touch-down, then push off the air-brake, gear and all flaps (in that order). Ignore all warning and try to touch-down with about 200-240 km/h.
 +
 
 +
It is also suitable of chasing all sorts of bombers. Due to it's heavy nose armament, taking down nearly any enemy is just a matter of seconds.
 +
 
 +
Your greatest advantage, however, is the planes' speed, certainly not it's maneuverability. Never forget that!
 +
For this reason, always try to get into power fighting when it comes to take on with single-engined enemies. Try to stay in a group. Your defense weaponry will serve you as well as it will your allies.
 +
For Simulator battle pilots, the aircraft's Cockpit is not clean but allows you to lead your target more accurately due to the hanging gun sight and partially glass nose
  
 
===Manual Engine Control===
 
===Manual Engine Control===
Line 165: Line 192:
 
! Type  
 
! Type  
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
Line 171: Line 198:
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! colspan="1" | Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! colspan="1" | Survivability
!colspan = "2"| Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
Line 180: Line 207:
 
| Radiator
 
| Radiator
 
|  
 
|  
|  
+
|Offensive 7 mm
 +
|Turret 13 mm
 
|-
 
|-
 
| II
 
| II
Line 186: Line 214:
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|  
+
|New 7 mm MGs
 +
|New 13 mm MGs (turret)
 
|-
 
|-
 
| III
 
| III
Line 192: Line 221:
 
| Engine
 
| Engine
 
|  
 
|  
|  
+
| Offensive 20 mm
 +
| R6 modification
 
|-
 
|-
 
| IV
 
| IV
Line 198: Line 228:
 
| Engine Injection
 
| Engine Injection
 
| Cover
 
| Cover
 +
| New 20 mm cannons
 
|  
 
|  
 
|-
 
|-
Line 203: Line 234:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Nose-mounted armament gives a very dense cone of fire
 +
* Can carry bombs even with stock model
 +
* Good traverse arcs for the 13mm machine guns
 +
* Reasonably fast for a twin-engine fighter
 +
 
 +
* The ME 410's well armored fuselage is quite durable and withstands a good punch.
 +
* Heavy armament: 4 MG151, when you research the belts and use air target belts, you are firing mostly Minengeschosse!
 +
* It's defensive armament, once fully installed, is remarkably effective, especially when it comes along with a skilled crew
 +
* It can reach amazing high levels of speed within its class, which is especially effective when fleeing from the enemy
 +
* Armament combined with her speed makes her an excellent bomber hunter
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Large target for enemy aircraft
 +
* Subpar manoeuvrability; even a few bombers can out-turn it
 +
* Pilot can be vulnerable in a head-on attack
 +
* Like most twin-engine planes, the "Hornisse" is not as manoeuvrable as a single-engined fighter
 +
* When pulling her up, she loses speed extensively
 +
* As with most German heavy fighters, the fuselage durability doesn't extend to the wings
 +
* Lack of large caliber cannons or bombs makes this the overall worst variant of the 410 for ground attack
  
 
== History ==
 
== History ==
Line 219: Line 267:
 
== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 225: Line 274:
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 
 
{{Germany twin-engine fighters}}
 
{{Germany twin-engine fighters}}

Revision as of 19:59, 18 April 2019

Rank VI | Premium | Golden Eagles
Challenger DS Pack
Me 410 A-1/U2
me-410a-1_u2.png
Me 410 A-1/U2
AB RB SB
4.0 3.7 4.3
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft Me 410 A-1/U2. For other uses, see Me 410 (Disambiguation)

Description

The Me 410 A-1/U2 in the garage


The Me 410 A-1/U2 is a Rank III German twin-engine fighter with a battle rating of 4.0 (AB), 3.7 (RB), and 4.3 (SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 6,700 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
601 587 10400 31.9 32.8 7.8 7.8 444
Upgraded
Max Speed
(km/h at 6,700 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 10400  ??.?  ??.?  ??.?  ??.? 444

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
750 350 480 ~10 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 360 < 460 > 265
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,300 m 3,020 hp 3,330 hp

Survivability and armour

  • 8 mm steel - front of cockpit (either side of glass)
  • 5 mm steel - wings leading edge (in front of fuel tanks)
  • 8 mm steel - prop hub and gear bay
  • 9 mm steel - top and bottoms of wings (around liquid cooling system
  • 8 mm steel - plates in tail
  • 8 mm steel - bulkhead aft of gunner
  • 8 mm steel - between gunner and pilot
  • 12 mm steel - pilot's headrest
  • 60 mm bulletproof glass - in front of pilot (inside aircraft)

Armaments

Offensive armament

The Me 410 A-1/U2 is armed with:

  • 2 x 20 mm MG 151/20 cannon, chin-mounted (250 rpg = 500 total)
  • 2 x 20 mm MG 151/20 cannon, cheek-mounted (350 rpg = 700 total)
  • 2 x 7.92 mm MG 17 machine gun, cheek-mounted (1,000 rpg = 2,000 total)

Defensive armament

Main article: MG 131 (13 mm)

The Me 410 A-1/U2 is armed with:

  • 1 x 13 mm MG 131 machine gun, 2 x beam turret (500 rpg = 1,000 total)

Usage in the battles

When most players encounter an Me 410 of any variant they wont often think past the aircrafts heavy armament, the A1/U2 is a prime example of this with 4 x 20mm MG 151/20 Cannons and 2 x 7.92mm MG 17 Machine guns in the nose as well as 2 x Rear facing MG 131 13mm Machine guns mounted on either side of the rear fuselage in remote-operated turrets that are controlled by a single Gunner. Although your armament is very effctive for hunting bombers in most scenarios (not bomber spam) Fighter aircraft should be your primary target.

The aircraft's wings leading edges and critical components are armoured. although this armour will help prevent low energy or small caliber projectiles from damaging the airframe it can not be relied on to prevent damage from anything other than rifle calibre (7.62mm, 7.7mm, 7.92mm) rounds and even then it is unlikely to come out unscathed. The Me 410's armour should be more or less thought of as a last resort, if you know you're going to be hit at least you have some protection.

With its size, heavy arrangement and Armour you could be forgiven for misjudging the Me 410 A-1/U2's agility.

Two Daimler-Benz DB 603A V12 engines produce 1,726 HP each giving the aircraft a power to weight ratio of 0.56 Hp/kg (compared to the BF 109 G-6's 0.64 Hp/Kg) which allows it to accelerate extremely well compared to other aircraft of its size and better than many single engine fighters. Although the top speed of 640 km/h is nothing to brag about (dont expect to get over 600 Km/h during a battle) it is still a capable aircraft speed-wise as it will not rip its wings below 750 Km/h and cannot rip them in a turn. Stall Speed is 130 Km/h and 120 Km/h with Combat flaps extended. Despite what many believe the Me 410 can climb at an average of 20 M/s at 15 degrees up to 4000m, depending on the map and from then forward continues at 10-15 M/s till 7000m where its performance drops significantly.

The Me 410 can also turn well for its size, provided you are between 280 and 600 Km/h. Combat flaps at speeds below 400 Km/h improve turn time and low speed performance greatly. The flaps on the Me 410 provide alot of lift and this combined with the good acceleration allows you to recover from stalls extremely quickly, or prolong the time it takes to stall by a large amount.

Also tying in with the acceleration is the Me 410's Air breaks, the combination of Air brakes and good acceleration allows you to manipulate your energy more easily than most fighters. The Air breaks allow you to slow down quickly to force an overshoot, avoid exceeding 750 Km/h, give yourself more time to fire at targets or stop an enemy from forcing you to overshoot and then re-gain your speed faster than your foe.

Tactics

This aircraft is great for conquering airbases, because you can use it to approach very close to the ground and very, VERY fast up to the very last moment. This is because of the "Hornisse"'s effective airbrake. When running towards the runway, don't hesitate to put the pedal to the metal up to really shortly before touch-down, then push off the air-brake, gear and all flaps (in that order). Ignore all warning and try to touch-down with about 200-240 km/h.

It is also suitable of chasing all sorts of bombers. Due to it's heavy nose armament, taking down nearly any enemy is just a matter of seconds.

Your greatest advantage, however, is the planes' speed, certainly not it's maneuverability. Never forget that! For this reason, always try to get into power fighting when it comes to take on with single-engined enemies. Try to stay in a group. Your defense weaponry will serve you as well as it will your allies. For Simulator battle pilots, the aircraft's Cockpit is not clean but allows you to lead your target more accurately due to the hanging gun sight and partially glass nose

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable Not controllable Controllable Combined Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm Turret 13 mm
II Compressor Airframe New 7 mm MGs New 13 mm MGs (turret)
III Wings Repair Engine Offensive 20 mm R6 modification
IV Engine Injection Cover New 20 mm cannons

Pros and cons

Pros:

  • Nose-mounted armament gives a very dense cone of fire
  • Can carry bombs even with stock model
  • Good traverse arcs for the 13mm machine guns
  • Reasonably fast for a twin-engine fighter
  • The ME 410's well armored fuselage is quite durable and withstands a good punch.
  • Heavy armament: 4 MG151, when you research the belts and use air target belts, you are firing mostly Minengeschosse!
  • It's defensive armament, once fully installed, is remarkably effective, especially when it comes along with a skilled crew
  • It can reach amazing high levels of speed within its class, which is especially effective when fleeing from the enemy
  • Armament combined with her speed makes her an excellent bomber hunter

Cons:

  • Large target for enemy aircraft
  • Subpar manoeuvrability; even a few bombers can out-turn it
  • Pilot can be vulnerable in a head-on attack
  • Like most twin-engine planes, the "Hornisse" is not as manoeuvrable as a single-engined fighter
  • When pulling her up, she loses speed extensively
  • As with most German heavy fighters, the fuselage durability doesn't extend to the wings
  • Lack of large caliber cannons or bombs makes this the overall worst variant of the 410 for ground attack

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.
Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J