Difference between revisions of "Me 410 A-1/U2"

From War Thunder Wiki
Jump to: navigation, search
(Restored page from version archived 21-12-18. (editing right page this time))
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Specs-Card|code=me-410a-1_u2}}
 
{{Specs-Card|code=me-410a-1_u2}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Me_410_(Disambiguation)|Me 410 (Disambiguation)]]''}}
+
{{About
 +
| about = German twin-engine fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Me 410 (Family)
 +
}}
 +
 
 
== Description ==
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
[[File:GarageImage_Me_410_A-1_U2.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
+
[[File:GarageImage_Me_410_A-1_U2.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German twin-engine fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.
 +
 
 
== General info ==
 
== General info ==
 +
[[File:Cockpit_Me410.jpg|thumbnail|right|The Me 410's instrument panel.]]
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.-->
 +
 
 +
With its size, heavy arrangement and Armour you could be forgiven for misjudging the Me 410 A-1/U2's agility.
 +
 
 +
Two Daimler-Benz DB 603A V12 engines produce 1,726 HP each giving the aircraft power to weight ratio of 0.56 Hp/kg (compared to the BF 109 G-6's 0.64 Hp/Kg) which allows it to accelerate extremely well compared to other aircraft of its size and better than many single-engine fighters. Although the top speed of 640 km/h is nothing to brag about (don't expect to get over 600 Km/h during a battle) it is still a capable aircraft speed-wise as it will not rip its wings below 750 Km/h and cannot rip them in a turn. Stall Speed is 130 Km/h and 120 Km/h with Combat flaps extended. Despite what many believe the Me 410 can climb at an average of 20 M/s at 15 degrees up to 4000m, depending on the map and from then forward continues at 10-15 M/s till 7000m where its performance drops significantly.
 +
 
 +
The Me 410 can also turn well for its size, provided you are between 280 and 600 km/h. Combat flaps at speeds below 400 Km/h improve turn time and low-speed performance greatly. The flaps on the Me 410 provide a lot of lift and this combined with the good acceleration allows you to recover from stalls extremely quickly, or prolong the time it takes to stall by a large amount.
 +
 
 +
Also tying in with the acceleration is the Me 410's Air brakes, the combination of Air brakes and good acceleration allows you to manipulate your energy more easily than most fighters. The Air breaks allow you to slow down quickly to force an overshoot, avoid exceeding 750 Km/h, give yourself more time to fire at targets or stop an enemy from forcing you to overshoot and then regain your speed faster than your foe.
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 125: Line 141:
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
* 8 mm steel - front of cockpit (either side of glass)
+
 
 +
The aircraft's wings leading edges and critical components are armoured. although this armour will help prevent low energy or small calibre projectiles from damaging the airframe it cannot be relied on to prevent damage from anything other than rifle calibre (7.62 mm, 7.7 mm, 7.92 mm) rounds and even then it is unlikely to come out unscathed. The Me 410's armour should be more or less thought of as a last resort if you know you're going to be hit at least you have some protection.
 +
 
 +
* 8 mm steel - front of cockpit (either side of the glass)
 
* 5 mm steel - wings leading edge (in front of fuel tanks)
 
* 5 mm steel - wings leading edge (in front of fuel tanks)
 
* 8 mm steel - prop hub and gear bay
 
* 8 mm steel - prop hub and gear bay
* 9 mm steel - top and bottoms of wings (around liquid cooling system
+
* 9 mm steel - top and bottoms of wings (around the liquid cooling system
* 8 mm steel - plates in tail
+
* 8 mm steel - plates in the tail
 
* 8 mm steel - bulkhead aft of gunner
 
* 8 mm steel - bulkhead aft of gunner
 
* 8 mm steel - between gunner and pilot
 
* 8 mm steel - between gunner and pilot
 
* 12 mm steel - pilot's headrest
 
* 12 mm steel - pilot's headrest
* 60 mm bulletproof glass - in front of pilot (inside aircraft)
+
* 60 mm bulletproof glass - in front of the pilot (inside aircraft)
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
 
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}
 
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}
  
Line 146: Line 165:
 
* 2 x 20 mm MG 151/20 cannon, cheek-mounted (350 rpg = 700 total)
 
* 2 x 20 mm MG 151/20 cannon, cheek-mounted (350 rpg = 700 total)
 
* 2 x 7.92 mm MG 17 machine gun, cheek-mounted (1,000 rpg = 2,000 total)
 
* 2 x 7.92 mm MG 17 machine gun, cheek-mounted (1,000 rpg = 2,000 total)
 +
 +
When most players encounter a Me 410 of any variant they won't often think past the aircraft's heavy armament, the A1/U2 is a prime example of this with 4 x 20mm MG 151/20 Cannons and 2 x 7.92mm MG 17 Machine guns in the nose. Although your armament is very effective for hunting bombers in most scenarios, fighter aircraft should be your primary target.
 +
 +
=== Suspended armament ===
 +
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
 +
{{main|Wfr.Gr.21}}
 +
 +
The options available for the '''''{{PAGENAME}}''''' are:
 +
 +
* Without load
 +
* 4 x Wfr.Gr.21 rockets
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
<!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.-->
 
{{main|MG 131 (13 mm)}}
 
{{main|MG 131 (13 mm)}}
  
Line 155: Line 185:
 
* 1 x 13 mm MG 131 machine gun, 2 x beam turret (500 rpg = 1,000 total)
 
* 1 x 13 mm MG 131 machine gun, 2 x beam turret (500 rpg = 1,000 total)
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->When most players encounter an Me 410 of any variant they wont often think past the aircrafts heavy armament, the A1/U2 is a prime example of this with 4 x 20mm MG 151/20 Cannons and 2 x 7.92mm MG 17 Machine guns in the nose as well as 2 x Rear facing MG 131 13mm Machine guns mounted on either side of the rear fuselage in remote-operated turrets that are controlled by a single Gunner. Although your armament is very effctive for hunting bombers in most scenarios (not bomber spam) Fighter aircraft should be your primary target.
+
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
 
The aircraft's wings leading edges and critical components are armoured. although this armour will help prevent low energy or small caliber projectiles from damaging the airframe it can not be relied on to prevent damage from anything other than rifle calibre (7.62mm, 7.7mm, 7.92mm) rounds and even then it is unlikely to come out unscathed. The Me 410's armour should be more or less thought of as a last resort, if you know you're going to be hit at least you have some protection.
 
 
 
With its size, heavy arrangement and Armour you could be forgiven for misjudging the Me 410 A-1/U2's agility.
 
  
Two Daimler-Benz DB 603A V12 engines produce 1,726 HP each giving the aircraft a power to weight ratio of 0.56 Hp/kg (compared to the BF 109 G-6's 0.64 Hp/Kg) which allows it to accelerate extremely well compared to other aircraft of its size and better than many single engine fighters. Although the top speed of 640 km/h is nothing to brag about (dont expect to get over 600 Km/h during a battle) it is still a capable aircraft speed-wise as it will not rip its wings below 750 Km/h and cannot rip them in a turn. Stall Speed is 130 Km/h and 120 Km/h with Combat flaps extended. Despite what many believe the Me 410 can climb at an average of 20 M/s at 15 degrees up to 4000m, depending on the map and from then forward continues at 10-15 M/s till 7000m where its performance drops significantly.
+
This aircraft is great for conquering airbases because you can use it to approach very close to the ground and very, VERY fast up to the very last moment. This is because of the "Hornisse"'s effective airbrake. When running towards the runway, don't hesitate to put the pedal to the metal up to really shortly before touchdown, then push off the air-brake, gear and all flaps (in that order). Ignore all warning and try to touch-down with about 200-240 km/h.
  
The Me 410 can also turn well for its size, provided you are between 280 and 600 Km/h. Combat flaps at speeds below 400 Km/h improve turn time and low speed performance greatly. The flaps on the Me 410 provide alot of lift and this combined with the good acceleration allows you to recover from stalls extremely quickly, or prolong the time it takes to stall by a large amount.
+
It is also suitable for chasing all sorts of bombers. Due to its heavy nose armament, taking down nearly any enemy is just a matter of seconds.
  
Also tying in with the acceleration is the Me 410's Air breaks, the combination of Air brakes and good acceleration allows you to manipulate your energy more easily than most fighters. The Air breaks allow you to slow down quickly to force an overshoot, avoid exceeding 750 Km/h, give yourself more time to fire at targets or stop an enemy from forcing you to overshoot and then re-gain your speed faster than your foe.
+
Your greatest advantage, however, is the planes' speed, certainly not it's manoeuvrability. Never forget that!
  
==== Tactics ====
+
For this reason, always try to get into power fighting when it comes to taking on single-engined enemies. Try to stay in a group. Your defence weaponry will serve you as well as it will your allies.
This aircraft is great for conquering airbases, because you can use it to approach very close to the ground and very, VERY fast up to the very last moment. This is because of the "Hornisse"'s effective airbrake. When running towards the runway, don't hesitate to put the pedal to the metal up to really shortly before touch-down, then push off the air-brake, gear and all flaps (in that order). Ignore all warning and try to touch-down with about 200-240 km/h.
 
  
It is also suitable of chasing all sorts of bombers. Due to it's heavy nose armament, taking down nearly any enemy is just a matter of seconds.
 
 
Your greatest advantage, however, is the planes' speed, certainly not it's maneuverability. Never forget that!
 
For this reason, always try to get into power fighting when it comes to take on with single-engined enemies. Try to stay in a group. Your defense weaponry will serve you as well as it will your allies.
 
 
For Simulator battle pilots, the aircraft's Cockpit is not clean but allows you to lead your target more accurately due to the hanging gun sight and partially glass nose
 
For Simulator battle pilots, the aircraft's Cockpit is not clean but allows you to lead your target more accurately due to the hanging gun sight and partially glass nose
  
Line 192: Line 213:
 
! Type  
 
! Type  
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" |Combined|| rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
Line 207: Line 228:
 
| Radiator
 
| Radiator
 
|  
 
|  
|Offensive 7 mm
+
| Offensive 7 mm
|Turret 13 mm
+
| Turret 13 mm
 
|-
 
|-
 
| II
 
| II
Line 214: Line 235:
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|New 7 mm MGs
+
| New 7 mm MGs
|New 13 mm MGs (turret)
+
| New 13 mm MGs (turret)
 
|-
 
|-
 
| III
 
| III
Line 234: Line 255:
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Heavy armament: 4 MG151, when you research the belts and use air target belts, you are firing mostly Minengeschosse!
 
* Nose-mounted armament gives a very dense cone of fire
 
* Nose-mounted armament gives a very dense cone of fire
 +
* Its defensive armament, once fully installed, is remarkably effective, especially when it comes along with a skilled crew
 +
* Good traverse arcs for the 13mm machine guns
 
* Can carry bombs even with stock model
 
* Can carry bombs even with stock model
* Good traverse arcs for the 13mm machine guns
 
 
* Reasonably fast for a twin-engine fighter
 
* Reasonably fast for a twin-engine fighter
 
+
* The Me 410's well armoured fuselage is quite durable and withstands a good punch.
* The ME 410's well armored fuselage is quite durable and withstands a good punch.
 
* Heavy armament: 4 MG151, when you research the belts and use air target belts, you are firing mostly Minengeschosse!
 
* It's defensive armament, once fully installed, is remarkably effective, especially when it comes along with a skilled crew
 
 
* It can reach amazing high levels of speed within its class, which is especially effective when fleeing from the enemy
 
* It can reach amazing high levels of speed within its class, which is especially effective when fleeing from the enemy
 
* Armament combined with her speed makes her an excellent bomber hunter
 
* Armament combined with her speed makes her an excellent bomber hunter
Line 257: Line 276:
 
* When pulling her up, she loses speed extensively
 
* When pulling her up, she loses speed extensively
 
* As with most German heavy fighters, the fuselage durability doesn't extend to the wings
 
* As with most German heavy fighters, the fuselage durability doesn't extend to the wings
* Lack of large caliber cannons or bombs makes this the overall worst variant of the 410 for ground attack
+
* Lack of large calibre cannons or bombs makes this the overall worst variant of the 410 for ground attack
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
 +
 
 +
=== In-game description ===
 +
"By February 1944, the designation ""Hornisse"" (""Hornet"") was finally assigned to the Me.410A planes, and several ""factory conversion kits"" (Umbausätze) were developed for them to increase their firepower or ensure that they were able to perform various special missions.
 +
 
 +
The U1 kit, used both on high-speed bombers and ""destroyers"" (the Me.410A-1/U1 and the Me.410A-2/U1), allowed mounting one Rb 75/30, Rb 50/30, or Rb 20/30 camera onto the central fuselage.
 +
 
 +
The U2 kit, for high-speed bombers, consisted of a WB 151 ventral container with two additional 20 mm Mauser MG 151/20 cannons with 250 rounds each, in drum magazines. The cannon container was installed in place of the Me.410A-1/U2's bomb bay.
 +
 
 +
Me.410A-2/U2 night fighters had not only WB 151 containers but also a FuG 220 radar with dipole antennas in the forward fuselage and flame arresters in the plane's exhaust pipes.
 +
 
 +
The need to repel American heavy bombers running daytime raids over Germany forced the Luftwaffe command to search for a way to arm Air Defence Force fighters with powerful large-calibre weapons. And so, an R2 version of the Rüstsatz kit was developed. The Me.410A-2/R2 had its 7.92 mm Rheinmetall-Borsig MG 17 machine guns removed and a pair of 30 mm Rheinmetall-Borsig MK 108 cannons mounted in a WB 108 container in the bomb bay. The planes were also fitted with ZFR 4a telescopic gun sights.
 +
 
 +
An exotic weapon was tested on one Me.410A-1: a 210 mm, six-chamber WGr 21 revolving rocket launcher. The launcher was assembled in the bomb bay, with one of the launch tubes protruding beyond the contours of the fuselage. Since the drum rotated quickly, all six rockets could be released at the target in one gun run. The first test fire, performed in February 1944, proved to be unsuccessful, but fine-tuning of the weapon continued. The revolving launchers were mounted on several more Me.410 planes for operational service tests, but the idea never progressed any further."
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{AirManufacturer BFW}}
 
{{Germany twin-engine fighters}}
 
{{Germany twin-engine fighters}}

Revision as of 17:40, 30 December 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Me 410 A-1/U2
me-410a-1_u2.png
Me 410 A-1/U2
AB RB SB
4.0 3.7 4.3
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game
This page is about the German twin-engine fighter Me 410 A-1/U2. For other uses, see Me 410 (Family).

Description

GarageImage Me 410 A-1 U2.jpg


The Me 410 A-1/U2 is a rank III German twin-engine fighter with a battle rating of 4.0 (AB), 3.7 (RB), and 4.3 (SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

The Me 410's instrument panel.

Flight Performance

With its size, heavy arrangement and Armour you could be forgiven for misjudging the Me 410 A-1/U2's agility.

Two Daimler-Benz DB 603A V12 engines produce 1,726 HP each giving the aircraft power to weight ratio of 0.56 Hp/kg (compared to the BF 109 G-6's 0.64 Hp/Kg) which allows it to accelerate extremely well compared to other aircraft of its size and better than many single-engine fighters. Although the top speed of 640 km/h is nothing to brag about (don't expect to get over 600 Km/h during a battle) it is still a capable aircraft speed-wise as it will not rip its wings below 750 Km/h and cannot rip them in a turn. Stall Speed is 130 Km/h and 120 Km/h with Combat flaps extended. Despite what many believe the Me 410 can climb at an average of 20 M/s at 15 degrees up to 4000m, depending on the map and from then forward continues at 10-15 M/s till 7000m where its performance drops significantly.

The Me 410 can also turn well for its size, provided you are between 280 and 600 km/h. Combat flaps at speeds below 400 Km/h improve turn time and low-speed performance greatly. The flaps on the Me 410 provide a lot of lift and this combined with the good acceleration allows you to recover from stalls extremely quickly, or prolong the time it takes to stall by a large amount.

Also tying in with the acceleration is the Me 410's Air brakes, the combination of Air brakes and good acceleration allows you to manipulate your energy more easily than most fighters. The Air breaks allow you to slow down quickly to force an overshoot, avoid exceeding 750 Km/h, give yourself more time to fire at targets or stop an enemy from forcing you to overshoot and then regain your speed faster than your foe.

Characteristics
Stock
Max Speed
(km/h at 6,700 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
601 587 10400 31.9 32.8 7.8 7.8 444
Upgraded
Max Speed
(km/h at 6,700 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 10400  ??.?  ??.?  ??.?  ??.? 444

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
750 350 480 ~10 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 360 < 360 < 460 > 265
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,300 m 3,020 hp 3,330 hp

Survivability and armour

The aircraft's wings leading edges and critical components are armoured. although this armour will help prevent low energy or small calibre projectiles from damaging the airframe it cannot be relied on to prevent damage from anything other than rifle calibre (7.62 mm, 7.7 mm, 7.92 mm) rounds and even then it is unlikely to come out unscathed. The Me 410's armour should be more or less thought of as a last resort if you know you're going to be hit at least you have some protection.

  • 8 mm steel - front of cockpit (either side of the glass)
  • 5 mm steel - wings leading edge (in front of fuel tanks)
  • 8 mm steel - prop hub and gear bay
  • 9 mm steel - top and bottoms of wings (around the liquid cooling system
  • 8 mm steel - plates in the tail
  • 8 mm steel - bulkhead aft of gunner
  • 8 mm steel - between gunner and pilot
  • 12 mm steel - pilot's headrest
  • 60 mm bulletproof glass - in front of the pilot (inside aircraft)

Armaments

Offensive armament

The Me 410 A-1/U2 is armed with:

  • 2 x 20 mm MG 151/20 cannon, chin-mounted (250 rpg = 500 total)
  • 2 x 20 mm MG 151/20 cannon, cheek-mounted (350 rpg = 700 total)
  • 2 x 7.92 mm MG 17 machine gun, cheek-mounted (1,000 rpg = 2,000 total)

When most players encounter a Me 410 of any variant they won't often think past the aircraft's heavy armament, the A1/U2 is a prime example of this with 4 x 20mm MG 151/20 Cannons and 2 x 7.92mm MG 17 Machine guns in the nose. Although your armament is very effective for hunting bombers in most scenarios, fighter aircraft should be your primary target.

Suspended armament

Main article: Wfr.Gr.21

The options available for the Me 410 A-1/U2 are:

  • Without load
  • 4 x Wfr.Gr.21 rockets

Defensive armament

Main article: MG 131 (13 mm)

The Me 410 A-1/U2 is armed with:

  • 1 x 13 mm MG 131 machine gun, 2 x beam turret (500 rpg = 1,000 total)

Usage in battles

This aircraft is great for conquering airbases because you can use it to approach very close to the ground and very, VERY fast up to the very last moment. This is because of the "Hornisse"'s effective airbrake. When running towards the runway, don't hesitate to put the pedal to the metal up to really shortly before touchdown, then push off the air-brake, gear and all flaps (in that order). Ignore all warning and try to touch-down with about 200-240 km/h.

It is also suitable for chasing all sorts of bombers. Due to its heavy nose armament, taking down nearly any enemy is just a matter of seconds.

Your greatest advantage, however, is the planes' speed, certainly not it's manoeuvrability. Never forget that!

For this reason, always try to get into power fighting when it comes to taking on single-engined enemies. Try to stay in a group. Your defence weaponry will serve you as well as it will your allies.

For Simulator battle pilots, the aircraft's Cockpit is not clean but allows you to lead your target more accurately due to the hanging gun sight and partially glass nose

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable Not controllable Controllable Combined Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm Turret 13 mm
II Compressor Airframe New 7 mm MGs New 13 mm MGs (turret)
III Wings Repair Engine Offensive 20 mm R6 modification
IV Engine Injection Cover New 20 mm cannons

Pros and cons

Pros:

  • Heavy armament: 4 MG151, when you research the belts and use air target belts, you are firing mostly Minengeschosse!
  • Nose-mounted armament gives a very dense cone of fire
  • Its defensive armament, once fully installed, is remarkably effective, especially when it comes along with a skilled crew
  • Good traverse arcs for the 13mm machine guns
  • Can carry bombs even with stock model
  • Reasonably fast for a twin-engine fighter
  • The Me 410's well armoured fuselage is quite durable and withstands a good punch.
  • It can reach amazing high levels of speed within its class, which is especially effective when fleeing from the enemy
  • Armament combined with her speed makes her an excellent bomber hunter

Cons:

  • Large target for enemy aircraft
  • Subpar manoeuvrability; even a few bombers can out-turn it
  • Pilot can be vulnerable in a head-on attack
  • Like most twin-engine planes, the "Hornisse" is not as manoeuvrable as a single-engined fighter
  • When pulling her up, she loses speed extensively
  • As with most German heavy fighters, the fuselage durability doesn't extend to the wings
  • Lack of large calibre cannons or bombs makes this the overall worst variant of the 410 for ground attack

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

In-game description

"By February 1944, the designation ""Hornisse"" (""Hornet"") was finally assigned to the Me.410A planes, and several ""factory conversion kits"" (Umbausätze) were developed for them to increase their firepower or ensure that they were able to perform various special missions.

The U1 kit, used both on high-speed bombers and ""destroyers"" (the Me.410A-1/U1 and the Me.410A-2/U1), allowed mounting one Rb 75/30, Rb 50/30, or Rb 20/30 camera onto the central fuselage.

The U2 kit, for high-speed bombers, consisted of a WB 151 ventral container with two additional 20 mm Mauser MG 151/20 cannons with 250 rounds each, in drum magazines. The cannon container was installed in place of the Me.410A-1/U2's bomb bay.

Me.410A-2/U2 night fighters had not only WB 151 containers but also a FuG 220 radar with dipole antennas in the forward fuselage and flame arresters in the plane's exhaust pipes.

The need to repel American heavy bombers running daytime raids over Germany forced the Luftwaffe command to search for a way to arm Air Defence Force fighters with powerful large-calibre weapons. And so, an R2 version of the Rüstsatz kit was developed. The Me.410A-2/R2 had its 7.92 mm Rheinmetall-Borsig MG 17 machine guns removed and a pair of 30 mm Rheinmetall-Borsig MK 108 cannons mounted in a WB 108 container in the bomb bay. The planes were also fitted with ZFR 4a telescopic gun sights.

An exotic weapon was tested on one Me.410A-1: a 210 mm, six-chamber WGr 21 revolving rocket launcher. The launcher was assembled in the bomb bay, with one of the launch tubes protruding beyond the contours of the fuselage. Since the drum rotated quickly, all six rockets could be released at the target in one gun run. The first test fire, performed in February 1944, proved to be unsuccessful, but fine-tuning of the weapon continued. The revolving launchers were mounted on several more Me.410 planes for operational service tests, but the idea never progressed any further."

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany twin-engine fighters
Messerschmitt  Bf 109 Z-1
  Me 410 A-1/U2 · Me 410 B-1/U2
Dornier  Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2
Focke-Wulf  Ta 154 A-1
Junkers  Ju 88 C-6 · Ju 388 J