Me 410 A-1
|This page is about the aircraft Me 410 A-1. For other uses, see Me 410 (Disambiguation)|
The Me 410 A-1 is a Rank III German twin-engine fighter with a battle rating of 3.3 (AB) and 3.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.27.
| Max Speed
(km/h at 6,700 m)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 6,700 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 360||< 360||< 460||> 265|
|Optimal altitude||100% Engine power||WEP Engine power|
|5,300 m||3,020 hp||3,330 hp|
Survivability and armour
- 8 mm steel - front of cockpit (either side of glass)
- 5 mm steel - wings leading edge (in front of fuel tanks)
- 8 mm steel - prop hub and gear bay
- 9 mm steel - top and bottoms of wings (around liquid cooling system
- 8 mm steel - plates in tail
- 8 mm steel - bulkhead aft of gunner
- 8 mm steel - between gunner and pilot
- 12 mm steel - pilot's headrest
- 60 mm bulletproof glass - in front of pilot (inside aircraft)
The Me 410 A-1 is armed with:
- 2 x 20 mm MG 151/20 cannon, chin-mounted (250 rpg = 500 total)
- 2 x 20 mm MG 151/20 cannon, cheek-mounted (350 rpg = 700 total)
- 2 x 7.92 mm MG 17 machine gun, cheek-mounted (1,000 rpg = 2,000 total)
The Me 410 A-1 is armed with:
- 1 x 13 mm MG 131 machine gun, 2 x beam turret (500 rpg = 1,000 total)
Usage in the battles
When most players encounter an Me 410 of any variant they wont often think past the aircrafts heavy armament, the A1/U2 is a prime example of this with 4 x 20mm MG 151/20 Cannons and 2 x 7.92mm MG 17 Machine guns in the nose as well as 2 x Rear facing MG 131 13mm Machine guns mounted on either side of the rear fuselage in remote-operated turrets that are controlled by a single Gunner. Although your armament is very effctive for hunting bombers in most scenarios (not bomber spam) Fighter aircraft should be your primary target.
The aircraft's wings leading edges and critical components are armoured. although this armour will help prevent low energy or small caliber projectiles from damaging the airframe it can not be relied on to prevent damage from anything other than rifle calibre (7.62mm, 7.7mm, 7.92mm) rounds and even then it is unlikely to come out unscathed. The Me 410's armour should be more or less thought of as a last resort, if you know you're going to be hit at least you have some protection.
With its size, heavy arrangement and Armour you could be forgiven for misjudging the Me 410 A-1/U2's agility.
Two Daimler-Benz DB 603A V12 engines produce 1,726 HP each giving the aircraft a power to weight ratio of 0.56 Hp/kg (compared to the BF 109 G-6's 0.64 Hp/Kg) which allows it to accelerate extremely well compared to other aircraft of its size and better than many single engine fighters. Although the top speed of 640 km/h is nothing to brag about (dont expect to get over 600 Km/h during a battle) it is still a capable aircraft speed-wise as it will not rip its wings below 750 Km/h and cannot rip them in a turn. Stall Speed is 130 Km/h and 120 Km/h with Combat flaps extended. Despite what many believe the Me 410 can climb at an average of 20 M/s at 15 degrees up to 4000m, depending on the map and from then forward continues at 10-15 M/s till 7000m where its performance drops significantly.
The Me 410 can also turn well for its size, provided you are between 280 and 600 Km/h. Combat flaps at speeds below 400 Km/h improve turn time and low speed performance greatly. The flaps on the Me 410 provide alot of lift and this combined with the good acceleration allows you to recover from stalls extremely quickly, or prolong the time it takes to stall by a large amount.
Also tying in with the acceleration is the Me 410's Air breaks, the combination of Air brakes and good acceleration allows you to manipulate your energy more easily than most fighters. The Air breaks allow you to slow down quickly to force an overshoot, avoid exceeding 750 Km/h, give yourself more time to fire at targets or stop an enemy from forcing you to overshoot and then re-gain your speed faster than your foe.
This aircraft is great for conquering airbases, because you can use it to approach very close to the ground and very, VERY fast up to the very last moment. This is because of the "Hornisse"'s effective airbrake. When running towards the runway, don't hesitate to put the pedal to the metal up to really shortly before touch-down, then push off the air-brake, gear and all flaps (in that order). Ignore all warning and try to touch-down with about 200-240 km/h.
It is also suitable of chasing all sorts of bombers. Due to it's heavy nose armament, taking down nearly any enemy is just a matter of seconds.
Your greatest advantage, however, is the planes' speed, certainly not it's maneuverability. Never forget that! For this reason, always try to get into power fighting when it comes to take on with single-engined enemies. Try to stay in a group. Your defense weaponry will serve you as well as it will your allies. For Simulator battle pilots, the aircraft's Cockpit is not clean but allows you to lead your target more accurately due to the hanging gun sight and partially glass nose
Manual Engine Control
|Not controllable||Controllable||Not controllable||Controllable||Combined||Not ontrollable||Not controllable|
|I||Fuselage Repair||Radiator||Offensive 7 mm||Turret 13 mm|
|II||Compressor||Airframe||New 7 mm MGs||New 13 mm MGs (turret)|
|III||Wings Repair||Engine||Offensive 20 mm||R6 modification|
|IV||Engine Injection||Cover||New 20 mm cannons|
Pros and cons
- Nose-mounted armament gives a very dense cone of fire
- Can carry bombs even with stock model
- Good traverse arcs for the 13mm machine guns
- Reasonably fast for a twin-engine fighter
- The ME 410's well armored fuselage is quite durable and withstands a good punch.
- Heavy armament: 4 MG151, when you research the belts and use air target belts, you are firing mostly Minengeschosse!
- It's defensive armament, once fully installed, is remarkably effective, especially when it comes along with a skilled crew
- It can reach amazing high levels of speed within its class, which is especially effective when fleeing from the enemy
- Armament combined with her speed makes her an excellent bomber hunter
- Large target for enemy aircraft
- Subpar manoeuvrability; even a few bombers can out-turn it
- Pilot can be vulnerable in a head-on attack
- Like most twin-engine planes, the "Hornisse" is not as manoeuvrable as a single-engined fighter
- When pulling her up, she loses speed extensively
- As with most German heavy fighters, the fuselage durability doesn't extend to the wings
- Lack of large caliber cannons or bombs makes this the overall worst variant of the 410 for ground attack
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the
main template. Be sure to include links to sources at the end of the article.
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
|Germany twin-engine fighters|
|Messerschmitt||Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4 · Bf 109 Z|
|Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4|
|Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3|
|Heinkel||He 219 A-7|
|Dornier||Do 17 Z-7 · Do 217 J-1 · Do 217 J-2 · Do 217 N-1 · Do 217 N-2|
|Do 335 A-0 · Do 335 A-1 · Do 335 B-2|
|Focke-Wulf||Ta 154 A-1|
|Junkers||Ju 88 C-6 · Ju 388 J|