Difference between revisions of "Me 262 C-2b"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_Me262C2b.jpg|420px|thumb|left]]
 
[[File:GarageImage_Me262C2b.jpg|420px|thumb|left]]
 
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The '''Me 262C-2b ''Heimatschutzer'' II''' is a Rank V German jet fighter with a battle rating of 8.0. It was introduced in Update 1.41.
 
The '''Me 262C-2b ''Heimatschutzer'' II''' is a Rank V German jet fighter with a battle rating of 8.0. It was introduced in Update 1.41.
  
The [[MK 108 (30 mm)|30 mm MK 108]] autocannon has insane damage potential, with the third greatest in-game burst rate of 14.52 kg/s (32.01 lbs/s) and the great explosive warhead "[[Minengeschoß|Minengeschoss]]" (=mine-shell) this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the "Sledeghammer" is no exception. The amazing rate of fire is bought with a very short barrel and small propellant charges, resulting in very bad ballistics: The slowest shells with the greatest bullet drop ingame. The Mk108 makes no compromise, only the extremes.
+
The [[MK 108 (30 mm)|30 mm MK 108]] autocannon has insane damage potential, with the third greatest in-game burst rate of 14.52 kg/s (32.01 lbs/s) and the great explosive warhead "minengeschoss" (=mine-shell) this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the "Sledgehammer" is no exception. The amazing rate of fire is bought with a very short barrel and small propellant charges, resulting in very bad ballistics: The slowest shells with the greatest bullet drop in game. The Mk 108 makes no compromise, only the extremes.
  
The MK 108 is a very bad anti-fighter weapon particular in jet to jet combat. Bullet drop and slow velocity result in difficult lead shots in ranges above 300 m (350 yd). In maneuver fights this trait gets even worse, the high speeds of jet battle push the necessary lead for hitting the target high, very high and in front of the enemy. Training with this weapon-system on a custom battle against random enemies is heavily advised.
+
The MK 108 is a very bad anti-fighter weapon particular in a jet to jet combat. Bullet drop and slow velocity result in difficult lead shots in ranges above 300 m (350 yds). In manoeuvre fights this trait gets even worse, the high speeds of jet battle push the necessary lead for hitting the target high, very high and in front of the enemy. Training with this weapon-system on a custom battle against random enemies is heavily advised.
  
 
The Sledgehammer cannons have an ammo indicator in the cockpit. It sits directly beneath the compass (the one with the little plane in the middle). A typical bar ammunition counter of the Luftwaffe. The left white column is for the two top auto-cannons. The right one is for the bottom two cannons, this bar is also taller than the left one as the ammo count is different for the two pairs.
 
The Sledgehammer cannons have an ammo indicator in the cockpit. It sits directly beneath the compass (the one with the little plane in the middle). A typical bar ammunition counter of the Luftwaffe. The left white column is for the two top auto-cannons. The right one is for the bottom two cannons, this bar is also taller than the left one as the ammo count is different for the two pairs.
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
* 15 mm Steel - plate behind pilot seat
+
* 15 mm Steel - plate behind the pilot seat
 
* 15 mm Steel - plate headrest
 
* 15 mm Steel - plate headrest
 
* 15 mm Steel - Cockpit for plate
 
* 15 mm Steel - Cockpit for plate
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== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
Anti fighter combat strategies include:
+
Anti-fighter combat strategies include:
  
 
'''Climb''': All around usable
 
'''Climb''': All around usable
Self explanatory, rockets are used to boost oneself up to > 7000 m. Henceforth denying enemy fighters absolute altitude advantage. Of course this must be followed through to the extreme, as once altitude advantage is gone, so will be the Me 262. Especially high-altitude prop-aircraft will be dangerous foes as jet-engine's power steadily declines over altitude. Whereas turbochargers and superchargers will keep the piston-engine's power output steady. Watch out for these particular foes: [[P-47D-25|P-47D]], [[Bostwick's P-47M-1-RE|P-47M]], [[F8F-1B|F8F-1B]], [[Spitfire F Mk 24|Spitfire Mk 24]]/[[Spitfire F Mk 22|Mk 22]], [[J7W1|J7W1]] and [[Ta 152 H-1|Ta 152H-1]], if this strategy is chosen. Commence in classic Boom and Zoom tactics.
+
Self-explanatory, rockets are used to boost oneself up to > 7000 m. Henceforth denying enemy fighters absolute altitude advantage. Of course, this must be followed through to the extreme, as once altitude advantage is gone, so will be the Me 262. Especially high-altitude prop-aircraft will be dangerous foes as jet-engine's power steadily declines over altitude. Whereas turbochargers and superchargers will keep the piston engine's power output steady. Watch out for these particular foes: [[P-47D-25|P-47D]], [[Bostwick's P-47M-1-RE|P-47M]], [[F8F-1B|F8F-1B]], [[Spitfire F Mk 24|Spitfire Mk 24]]/[[Spitfire F Mk 22|Mk 22]], [[J7W1|J7W1]] and [[Ta 152 H-1|Ta 152H-1]], if this strategy is chosen. Commence in classic Boom and Zoom tactics.
  
 
'''Aggressive climb''': Useful against pure enemy jet teams
 
'''Aggressive climb''': Useful against pure enemy jet teams
The same principle as merely ''"Climb"'', however with the twist of actively engaging towards the hostile airfield to intercept with E-advantage enemy fighters. Air-Domination is established beyond the frontline with the prime directive to hinder enemy aircraft (especially jets) to gain any further altitude. If piston aircraft are present, this may proof to be difficult as these machines will be ''on'' or even ''above'' the Me 262 C upon contact. Hostile jets though will again not be on a similar energy state, making them on the first two initial passes easy prey. Good energy management is key though!
+
The same principle as merely ''"Climb"'', however with the twist of actively engaging towards the hostile airfield to intercept with E-advantage enemy fighters. Air-Domination is established beyond the frontline with the prime directive to hinder enemy aircraft (especially jets) to gain any further altitude. If piston aircraft are present, this may prove to be difficult as these machines will be ''on'' or even ''above'' the Me 262 C upon contact. Hostile jets though will again not be on a similar energy state, making them on the first two initial passes easy prey. Good energy management is key though!
  
 
'''Rush''': Enemy team energy denial
 
'''Rush''': Enemy team energy denial
This strategy can proof deadly, but will provide a similar aggressive team-mates with a better outset once team vs team combat starts.
+
This strategy can prove deadly but will provide similar aggressive team-mates with a better outset once team vs team combat starts.
Start boosters after spawning and use them to reach maximum level flight speed. Reduce engine throttle before loosing a wing! Head straight for the enemy and disturb them in their acceleration & climb. The idea is to either seize targets of opportunity (e.g. AFK climbers, unaware targets), or to confuse the foes to give one's allies the aforementioned better vantage position.
+
Start boosters after spawning and use them to reach maximum level flight speed. Reduce engine throttle before losing a wing! Head straight for the enemy and disturb them in their acceleration & climb. The idea is to either seize targets of opportunity (e.g. AFK climbers, unaware targets) or to confuse the foes to give one's allies the aforementioned better vantage position.
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
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Remember to assign a key to Boosters!
 
Remember to assign a key to Boosters!
  
Rocket boost should either be saved to [[Jet combat|compete against post-war jets]], or be used immidiately to propel oneself upto 6000m before the hostile forces had the oppertunity to gain any energy advantage.
+
Rocket boost should either be saved to compete against post-war jets or be used immediately to propel oneself up to 6,000 m before the hostile forces had the opportunity to gain any energy advantage.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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|}
 
|}
  
The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus "Compressor" and "New Engine" upgrades have the highest priority. The stock belts are decent, but the high explosive content increases with the new ammo, so including belts into the upgrade route is not a bad idea. The same applies for the rockets. Being able to knockout bases or tanks(direct hit) with these warheads, makes the late game much more easy to win, if the last enemies are running or hiding. "New cannons" is an interesting upgrade choice as it increases accuracy above 300 m (350 yd), but the MK 108 will still be unable to hit a yarn-door at 500 m (600 yd). Cool-down and jamming is nothing the "Sledgehammer" has to deal with, considering the damage potential and low ammo count per gun.
+
The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus "Compressor" and "New Engine" upgrades have the highest priority. The stock belts are decent, but the high explosive content increases with the new ammo, so including belts into the upgrade route is not a bad idea. The same applies to the rockets. Being able to knockout bases or tanks(direct hit) with these warheads, makes the late game much more easy to win if the last enemies are running or hiding. "New cannons" is an interesting upgrade choice as it increases accuracy above 300 m (350 yds), but the MK 108 will still be unable to hit a yarn-door at 500 m (600 yds). Cool-down and jamming is nothing the "Sledgehammer" has to deal with, considering the damage potential and low ammo count per gun.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 02:44, 18 January 2019

RANK 4 FRANCE
Somua SM PACK
Me 262 C-2b
me-262c-2b.png
Me 262 C-2b
AB RB SB
8.0 8.0 8.0
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Me 262 C-2b.jpg


The Me 262C-2b Heimatschutzer II is a Rank V German jet fighter with a battle rating of 8.0. It was introduced in Update 1.41.

The 30 mm MK 108 autocannon has insane damage potential, with the third greatest in-game burst rate of 14.52 kg/s (32.01 lbs/s) and the great explosive warhead "minengeschoss" (=mine-shell) this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the "Sledgehammer" is no exception. The amazing rate of fire is bought with a very short barrel and small propellant charges, resulting in very bad ballistics: The slowest shells with the greatest bullet drop in game. The Mk 108 makes no compromise, only the extremes.

The MK 108 is a very bad anti-fighter weapon particular in a jet to jet combat. Bullet drop and slow velocity result in difficult lead shots in ranges above 300 m (350 yds). In manoeuvre fights this trait gets even worse, the high speeds of jet battle push the necessary lead for hitting the target high, very high and in front of the enemy. Training with this weapon-system on a custom battle against random enemies is heavily advised.

The Sledgehammer cannons have an ammo indicator in the cockpit. It sits directly beneath the compass (the one with the little plane in the middle). A typical bar ammunition counter of the Luftwaffe. The left white column is for the two top auto-cannons. The right one is for the bottom two cannons, this bar is also taller than the left one as the ammo count is different for the two pairs.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
824 797 14,900 31.6 32.5 16.5 15.6 628
Upgraded
Max Speed
(km/h at 6,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 14,900  ??.?  ??.?  ?.?  ?.? 628

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
1,050 450 520 ~15 ~7
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 500 < 600 < 680 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 15 mm Steel - plate behind the pilot seat
  • 15 mm Steel - plate headrest
  • 15 mm Steel - Cockpit for plate
  • 15 mm Steel - Instrument panel plate
  • 16 mm Steel - 2 x plates protecting ammunition
  • 90 mm Bulletproof glass

Armaments

Offensive armament

Main article: MK 108 (30 mm)

The Me 262 C-2b is armed with:

  • 4 x 30 mm MK 108 cannon, nose-mounted (2 x 100 rpg top + 2 x 80 rpg bottom = 360 total)

Usage in the battles

Anti-fighter combat strategies include:

Climb: All around usable Self-explanatory, rockets are used to boost oneself up to > 7000 m. Henceforth denying enemy fighters absolute altitude advantage. Of course, this must be followed through to the extreme, as once altitude advantage is gone, so will be the Me 262. Especially high-altitude prop-aircraft will be dangerous foes as jet-engine's power steadily declines over altitude. Whereas turbochargers and superchargers will keep the piston engine's power output steady. Watch out for these particular foes: P-47D, P-47M, F8F-1B, Spitfire Mk 24/Mk 22, J7W1 and Ta 152H-1, if this strategy is chosen. Commence in classic Boom and Zoom tactics.

Aggressive climb: Useful against pure enemy jet teams The same principle as merely "Climb", however with the twist of actively engaging towards the hostile airfield to intercept with E-advantage enemy fighters. Air-Domination is established beyond the frontline with the prime directive to hinder enemy aircraft (especially jets) to gain any further altitude. If piston aircraft are present, this may prove to be difficult as these machines will be on or even above the Me 262 C upon contact. Hostile jets though will again not be on a similar energy state, making them on the first two initial passes easy prey. Good energy management is key though!

Rush: Enemy team energy denial This strategy can prove deadly but will provide similar aggressive team-mates with a better outset once team vs team combat starts. Start boosters after spawning and use them to reach maximum level flight speed. Reduce engine throttle before losing a wing! Head straight for the enemy and disturb them in their acceleration & climb. The idea is to either seize targets of opportunity (e.g. AFK climbers, unaware targets) or to confuse the foes to give one's allies the aforementioned better vantage position.

Specific enemies worth noting

Remember to assign a key to Boosters!

Rocket boost should either be saved to compete against post-war jets or be used immediately to propel oneself up to 6,000 m before the hostile forces had the opportunity to gain any energy advantage.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Offensive 30 mm
II Compressor Airframe
III Wing Repair New 30 mm Cannons
IV Engine Cover

The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus "Compressor" and "New Engine" upgrades have the highest priority. The stock belts are decent, but the high explosive content increases with the new ammo, so including belts into the upgrade route is not a bad idea. The same applies to the rockets. Being able to knockout bases or tanks(direct hit) with these warheads, makes the late game much more easy to win if the last enemies are running or hiding. "New cannons" is an interesting upgrade choice as it increases accuracy above 300 m (350 yds), but the MK 108 will still be unable to hit a yarn-door at 500 m (600 yds). Cool-down and jamming is nothing the "Sledgehammer" has to deal with, considering the damage potential and low ammo count per gun.

Pros and cons

Pros:

  • Great plane for arcade battles, as it climbs quickly with the rocket boosters and can land to refuel them.
  • Boom and zoom is a must with this plane, as it keeps up with all other jets.
  • Can use boosters to outrun and out-climb other aircraft

Cons:

  • Handling feels Heavy
  • Slow compared to other BR 8.0 aircraft
  • Horrible climb rate if boosters aren't in use
  • Performs significantly worse than the A-1a variant
  • MK 108s are not well suited for jet combat.
  • No Airbrakes to slow down

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262 A  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
Me 262 C  Me 262 C-1a · Me 262 C-2b
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
West Germany  Alpha Jet A
USA  ◄F-84F
  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
  ◄F-104G
  ◄F-4F Early · ◄F-4F
USSR  ◊MiG-15bis
  ◊MiG-19S
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊MiG-29 · ◄MiG-29G
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
Poland  ◊Lim-5P
Britain  ◄Sea Hawk Mk.100 · ◌Hunter F.58 (Swiss)
Italy  ◄G.91 R/3 · ◄G.91 R/4