Difference between revisions of "Me 262 A-2a"

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}}
 
}}
 
{{About
 
{{About
|about=German gift jet aircraft '''{{PAGENAME}}'''
+
| about = gift German jet aircraft '''{{PAGENAME}}'''
|usage=other vehicles of the same family
+
| usage = other vehicles of the same family
|link=Me 262 (Family)
+
| link = Me 262 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_Me262A-2a.jpg|420px|thumb|left]]
 
[[File:GarageImage_Me262A-2a.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''''' is a gift rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced during the 2016 "War Thunder Chronicle" that took place between 23 December 2016 to 16 January 2017. It was obtained via completing 10 tasks as part of the event and is currently now unobtainable.
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced during the 2016 "War Thunder Chronicle" that took place between 23 December 2016 to 16 January 2017. It was obtained via completing 10 tasks as part of the event and is currently a rare vehicle, though it is obtainable through the [https://trade.gaijin.net/? Gaijin Marketplace].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 824 || 797 || 12,500 || 28.8 || 29.9 || 15.9 || 14.8 || 750
+
| 824 || 798 || {{Specs|ceiling}} || 28.9 || 29.9 || 16 || 14.9 || 750
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 909 || 865 || 12,500 || 27.7 || 28.0 || 24.5 || 20.0 || 750
+
| 909 || 865 || {{Specs|ceiling}} || 27.7 || 28.0 || 24.5 || 20.0 || 750
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 580 || ~?? || ~?
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 580 || ~10 || ~4
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 500 || < 600 || < 680 || > 250
+
| < 500 || < 600 || < 680 || N/A
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 0 m || 910 kgf || No WEP
+
| 0 m || 910 kgf || N/A
|-
 
<!--! colspan="3" | Setting 2
 
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
* 90 mm Bulletproof glass in cockpit front.
 
* 90 mm Bulletproof glass in cockpit front.
 
* 16.5 mm Steel plates in front of 30 mm Mk 108 ammo boxes.
 
* 16.5 mm Steel plates in front of 30 mm Mk 108 ammo boxes.
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== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MK 108 (30 mm)}}
 
{{main|MK 108 (30 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* 2 x 30 mm MK 108 cannons, nose-mounted (100 rpg = 200 total)
  
* 2 x 30 mm MK 108 cannons (100 rpg = 200 total)
+
The two cannons are arranged in the nose of the aircraft. Each are armed with the same amount of ammunition, which means that both guns will fire together until empty.
 
 
The two cannons are arranged in the nose of the aircraft. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|SC250JA (250 kg)|SC500K (500 kg)|R4M}}
 
{{main|SC250JA (250 kg)|SC500K (500 kg)|R4M}}
  
The '''''{{PAGENAME}}''''' can be loaded with the following external ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
* Without load
 
* Without load
 
* 24 x R4M rockets
 
* 24 x R4M rockets
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== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Me 262 A-2a has can be utilized in several possible ways:
+
The Me 262 A-2a has can be utilized in several ways:
 +
 
 +
'''Air-supremacy-fighter''': ''Find and destroy other fighters''. While the historic purpose of the Me 262 was bomber interception, it performs well against other fighters. However, it must be played like a heavy fighter or, for instance, the Fw 190 series. Be careful and plan every step ahead, including your retreat and how you will regain lost energy. A standard attack looks like the following:
  
'''Air-supremacy-fighter''': ''Find and destroy other fighters''. While the historic purpose of the Me 262 was bomber interception, it performs well against other fighters. However, it must be played like a heavy fighter or, for instance, the Fw 190 series. Be careful and plan every step ahead, including your retreat and how you will regain lost energy. A standard attack looks like the following:
+
# Find a target already engaged in combat and busy or an enemy who is alone.
# Find a target already engaged in combat and busy or an enemy who is alone.  
+
# Position yourself with either a speed or energy advantage in the enemy's blind-spot (where they would least expect you, attacking with the sun behind you is a good tactic).
# Position yourself with either a speed or energy advantage in the enemy's blind-spot (where they would least expect you, attacking with the sun behind you is a good tactic).  
+
# Proceed closer to the enemy aircraft with the energy advantage you hold.
# Proceed closer to the enemy aircraft with the energy advantage you hold.  
 
 
# Launch a deadly surprise attack.
 
# Launch a deadly surprise attack.
# Escape any other nearby enemies with a "zoom climb" or a continuation of the approach at your maximum speed.  
+
# Escape any other nearby enemies with a "zoom climb" or a continuation of the approach at your maximum speed.
 
# Once enough separation has been gained (3-5 km), regain energy by accelerating or climbing. Likewise, engaging a different target who has lower energy is an option.
 
# Once enough separation has been gained (3-5 km), regain energy by accelerating or climbing. Likewise, engaging a different target who has lower energy is an option.
 
# Ground attack with bombs or rocket
 
# Ground attack with bombs or rocket
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'''Bomber interceptor''': History's call. Seek and annihilate any heavy bombers with the impressive armament the Me 262 brings to the battlefield. Avoid getting shot at though! The 262's engines are weak and like to burn. If the engines catch on fire, throttle down and then shut off the engine (default "i") and go into a dive to gain speed. Rockets are also fun in this mode, as the A-2a has the option to carry up to 24, 55 mm R4M rockets. Don't forget to set a detonation timer for the R4M missiles so they do not require direct hits. 600-800 m is suggested.
 
'''Bomber interceptor''': History's call. Seek and annihilate any heavy bombers with the impressive armament the Me 262 brings to the battlefield. Avoid getting shot at though! The 262's engines are weak and like to burn. If the engines catch on fire, throttle down and then shut off the engine (default "i") and go into a dive to gain speed. Rockets are also fun in this mode, as the A-2a has the option to carry up to 24, 55 mm R4M rockets. Don't forget to set a detonation timer for the R4M missiles so they do not require direct hits. 600-800 m is suggested.
  
'''Ground attacker''': Bad acceleration and a high stall speed - usually not the traits wielded by an attacker, but the A-2a has two very convincing arguments on its side: R4M rockets and bad [[Matchmaker|matchmaking]]. The 24 (48 second unlock) rockets can destroy light pillboxes, medium tanks, fortifications and mini bases with either the twin 250 Kg or single 500 Kg SC bomb. Peculiar to note is the ability of the MK 108 to destroy light pillboxes. 60-80 shots are needed from a very low angle and from short distance. Also, the Me 262 can get dragged up to games where it will face Korean War era jets. One could try, as an experienced pilot, to get the best out of the situation. Those who are not as skilled at ground attacking still benefit the team; if the match starts to take longer, a ground victory becomes an viable option. The same applies if the last enemy is hiding and the tickets start to count down.  
+
'''Ground attacker''': Bad acceleration and a high stall speed - usually not the traits wielded by an attacker, but the A-2a has two very convincing arguments on its side: R4M rockets and bad [[Matchmaker|matchmaking]]. The 24 (48 second unlock) rockets can destroy light pillboxes, medium tanks, fortifications and mini bases with either the twin 250 Kg or single 500 Kg SC bomb. Peculiar to note is the ability of the MK 108 to destroy light pillboxes. 60-80 shots are needed from a very low angle and from short distance. Also, the Me 262 can get dragged up to games where it will face Korean War era jets. One could try, as an experienced pilot, to get the best out of the situation. Those who are not as skilled at ground attacking still benefit the team; if the match starts to take longer, a ground victory becomes an viable option. The same applies if the last enemy is hiding and the tickets start to count down.
  
 
As a heavy fighter, the A-2a is not nimble, but neither are other first generation jets. Compared to them, the Me 262 is actually quite agile and possesses a speed, roll, and damage output advantage against certain adversaries.
 
As a heavy fighter, the A-2a is not nimble, but neither are other first generation jets. Compared to them, the Me 262 is actually quite agile and possesses a speed, roll, and damage output advantage against certain adversaries.
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'''Turn rate''': '''''Do not turn in jets!''''', or heavy fighters like in this case. Pure horizontal maneuvers are reserved for emergency situations and should be avoided accordingly.
 
'''Turn rate''': '''''Do not turn in jets!''''', or heavy fighters like in this case. Pure horizontal maneuvers are reserved for emergency situations and should be avoided accordingly.
  
===Manual Engine Control===
+
=== Modules ===
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable<br> Automatic || rowspan="2" | Not controllable || rowspan="2" | Combined || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! Flight performance
+
! colspan="2" | Flight performance
 
! Survivability
 
! Survivability
! Weaponry
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
|  
+
| Fuselage repair
|  
+
|
|  
+
|
 +
| Offensive 30 mm
 +
|
 
|-
 
|-
 
| II
 
| II
|  
+
|
|  
+
| Compressor
|  
+
| Airframe
 +
|
 +
| ETC 250/II
 
|-
 
|-
 
| III
 
| III
|  
+
| Wings repair
|  
+
|
|  
+
|
 +
| New 30 mm cannons
 +
| ETC 501 II
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
|  
+
| Engine
|  
+
| Cover
 +
|
 +
| R1 modification
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Good roll rate at low speeds
 
* Good roll rate at low speeds
 
* Comes with a extremely unique camouflage paint scheme
 
* Comes with a extremely unique camouflage paint scheme
* Fairly maneuverable at low speeds compared to most early jets
+
* Fairly manoeuvrable at low speeds compared to most early jets
 
* Engine cowlings can be used in place of landing gear for emergency landings at high speed
 
* Engine cowlings can be used in place of landing gear for emergency landings at high speed
 
* Cheap repair cost in RB
 
* Cheap repair cost in RB
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* Awful shell velocity for jet to jet combat ("snapshots" are possible, albeit very difficult)
 
* Awful shell velocity for jet to jet combat ("snapshots" are possible, albeit very difficult)
 
* Despite the ability to carry ordnance, the 262 A-2a is not a dedicated ground support aircraft
 
* Despite the ability to carry ordnance, the 262 A-2a is not a dedicated ground support aircraft
* Tends to "flip about" after doing a vertical manoeuver
+
* Tends to "flip about" after doing a vertical manoeuvre
 
* Unusually high angle of attack is required for level flight at most speed ranges as the Me 262 A-2a tends to bleed energy when turning
 
* Unusually high angle of attack is required for level flight at most speed ranges as the Me 262 A-2a tends to bleed energy when turning
 
* Fuel feed cuts off if flying with inverted G-loads for an extended period of time
 
* Fuel feed cuts off if flying with inverted G-loads for an extended period of time
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The A-2a ''Sturmvogel'' was developed due to Hitler's continued insistence on developing the Me-262 into a fighter-bomber variant. In May 1944, after learning the fighter-bomber role had not been worked on, Hitler reaffirmed his order that such an aircraft must take precedent over the fighter variant without further delay. Any modification of the existing 262's airframe were already problematic and it forced designers at Messerschmitt to make compromises for the fighter-bomber variant. This included the removal of two of the four 30mm cannons in the nose. This was to help offset an inherent imbalance of the airframe, especially once the payload was dropped and the weight was lifted. The ''Sturmvogel'' also received two hardpoints for carrying bombs. These changes would ultimately produce a heavier Me-262 with altered flight characteristics and experienced pilots to operate them. However by 1944, the Luftwaffe has lost air superiority over the skies of Europe and experienced pilots were coming up in short supply. Ultimately development of the fighter variant was allowed to proceed with every 20th Me-262 set aside for the fighter role. Yet even these were requested to be completed with some sort of bomb-carrying/release modification.<ref>https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=108</ref>
  
 
== Media ==
 
== Media ==
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
 +
<references />
  
 
== External links ==
 
== External links ==
Line 294: Line 254:
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany jet aircrafts}}
+
{{Germany jet aircraft}}

Revision as of 22:22, 17 October 2019

Me 262 A-2a Sturmvogel
me-262a-2a.png
FIND ON MARKETPLACE
AB
RB
SB
General characteristics
Brief
Detailed
6.7/6.7/6.3BR
1 personCrew
6.5 tTake-off weight
Flight characteristics
2 х Junkers Jumo 004B-1Engine
JetType
airCooling system
Speed of destruction
1050 km/hStructural
450 km/hGear
Offensive armament
2 x 30 mm MK 108 cannonWeapon 1
200 roundsAmmunition
660 shots/minFire rate
Suspended armament
24 x R4M rocketsSetup 1
2 x 250 kg SC250JA bombSetup 2
1 x 500 kg SC500K bombSetup 3
Economy
Sl icon.png14 000 / 17 710/13 000 / 16 445/6 100 / 7 716Repair
110 000 Sl icon.pngCrew training
370 000 Sl icon.pngExperts
1 700 Ge icon.pngAces
× (196) % Rp icon.pngReward for battle
This page is about the gift German jet aircraft Me 262 A-2a. For other vehicles of the same family, see Me 262 (Family).

Description

GarageImage Me262A-2a.jpg


The Me 262 A-2a Sturmvogel is a gift rank V German jet fighter with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced during the 2016 "War Thunder Chronicle" that took place between 23 December 2016 to 16 January 2017. It was obtained via completing 10 tasks as part of the event and is currently a rare vehicle, though it is obtainable through the Gaijin Marketplace.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
824 798 28.9 29.9 16 14.9 750
Upgraded
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
909 865 27.7 28.0 24.5 20.0 750

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
580 ~10 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 500 < 600 < 680 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 910 kgf N/A

Survivability and armour

  • 90 mm Bulletproof glass in cockpit front.
  • 16.5 mm Steel plates in front of 30 mm Mk 108 ammo boxes.
  • 15 mm Steel plates in fuselage in front of pilot.
  • 15 mm Steel plates behind the pilot.

Armaments

Offensive armament

Main article: MK 108 (30 mm)

The Me 262 A-2a is armed with:

  • 2 x 30 mm MK 108 cannons, nose-mounted (100 rpg = 200 total)

The two cannons are arranged in the nose of the aircraft. Each are armed with the same amount of ammunition, which means that both guns will fire together until empty.

Suspended armament

The Me 262 A-2a can be outfitted with the following ordnance:

  • Without load
  • 24 x R4M rockets
  • 2 x 250 kg SC250JA bombs (500 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)

Usage in battles

The Me 262 A-2a has can be utilized in several ways:

Air-supremacy-fighter: Find and destroy other fighters. While the historic purpose of the Me 262 was bomber interception, it performs well against other fighters. However, it must be played like a heavy fighter or, for instance, the Fw 190 series. Be careful and plan every step ahead, including your retreat and how you will regain lost energy. A standard attack looks like the following:

  1. Find a target already engaged in combat and busy or an enemy who is alone.
  2. Position yourself with either a speed or energy advantage in the enemy's blind-spot (where they would least expect you, attacking with the sun behind you is a good tactic).
  3. Proceed closer to the enemy aircraft with the energy advantage you hold.
  4. Launch a deadly surprise attack.
  5. Escape any other nearby enemies with a "zoom climb" or a continuation of the approach at your maximum speed.
  6. Once enough separation has been gained (3-5 km), regain energy by accelerating or climbing. Likewise, engaging a different target who has lower energy is an option.
  7. Ground attack with bombs or rocket

These tactics are virtually the same as used by the Fw 190 series and also works on all early jets (Meteor F.3, P-80, MiG-9, F2H, Kikka, R2Y2), etc.

Against later jets, (Sea Meteor, La-15, F9F), it gets trickier as they can easily neglect any energy advantage you built up due to their superior acceleration. The approach suggested above will still work, but needs to be executed with even more caution. Having allies nearby to assist is also often mandatory in matches like these, as a single 262 bears little threat to Korean War jets.

Against these superior foes, one of the 262's lesser strengths can be used - the turn rate. For a few turns, the A-2a can out-manoeuvre most Korean War jets, apart from the naval carrier jets like the F9F Panther and Sea Meteor.

Bomber interceptor: History's call. Seek and annihilate any heavy bombers with the impressive armament the Me 262 brings to the battlefield. Avoid getting shot at though! The 262's engines are weak and like to burn. If the engines catch on fire, throttle down and then shut off the engine (default "i") and go into a dive to gain speed. Rockets are also fun in this mode, as the A-2a has the option to carry up to 24, 55 mm R4M rockets. Don't forget to set a detonation timer for the R4M missiles so they do not require direct hits. 600-800 m is suggested.

Ground attacker: Bad acceleration and a high stall speed - usually not the traits wielded by an attacker, but the A-2a has two very convincing arguments on its side: R4M rockets and bad matchmaking. The 24 (48 second unlock) rockets can destroy light pillboxes, medium tanks, fortifications and mini bases with either the twin 250 Kg or single 500 Kg SC bomb. Peculiar to note is the ability of the MK 108 to destroy light pillboxes. 60-80 shots are needed from a very low angle and from short distance. Also, the Me 262 can get dragged up to games where it will face Korean War era jets. One could try, as an experienced pilot, to get the best out of the situation. Those who are not as skilled at ground attacking still benefit the team; if the match starts to take longer, a ground victory becomes an viable option. The same applies if the last enemy is hiding and the tickets start to count down.

As a heavy fighter, the A-2a is not nimble, but neither are other first generation jets. Compared to them, the Me 262 is actually quite agile and possesses a speed, roll, and damage output advantage against certain adversaries.

However, don't be fooled - this aircraft was the first operational jet fighter. Generally, anything 3 years younger than the 262 outclasses it. Against them, the 262's turn rate is your only advantage. Except Meteors. Avoid combat with Meteors if possible however if engaged in a sea meteor or later variant, do not simply dive as it will only make your situation worse. Try alternating barrel rolls to force them to overshoot. Joystick users can try the classic trick of banking the aircraft about 120-180 degrees out of phase of the enemy aircraft with a positive G-load but as usual they will need to watch their altitude carefully.

The A-2a climb rate is actually not too bad as stock in 6.0-7.0 games but to climb well you need to be around 450 to 500 km/h for best climb rate which can be visually unappealing due to its low angle of climb. This in itself can be used to out-run and climb simultaneously as an advantage.

Comparisons:
Other countries' first generation jets include the F-80A-5, Meteor Mk. 3, Vampire, MiG-9, Kikka and Yak-15. The Me 262 is the heaviest of them and thus reigns straight line kinetic energy retention at high speeds.
Top speed goes to the F-80, followed by the MiG-9 and Meteor F.4. Not all is grim though! Both the Vampire and Yak-15 sit far at the end of the spectrum.
The Sea Meteor has the best acceleration in the horizontal, although it will break apart before it can reach its top speed. In the vertical, however, the weight and design of the Me 262 allows for the most rapid dive in this time era.
Turn rate: Do not turn in jets!, or heavy fighters like in this case. Pure horizontal maneuvers are reserved for emergency situations and should be avoided accordingly.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 30 mm
II Compressor Airframe ETC 250/II
III Wings repair New 30 mm cannons ETC 501 II
IV Engine Cover R1 modification

Pros and cons

Pros:

  • Essentially the same aircraft as the 262 A-1a
  • Half of the default belt shells consist of minengeschoß shell, which is deadly against anything, especially bombers
  • Firing cannons does not slow you down as much as the A-1a
  • Decent energy retention
  • Able to be do some ground support with ordnance and then switch back as a fighter once payload is spent
  • Good roll rate at low speeds
  • Comes with a extremely unique camouflage paint scheme
  • Fairly manoeuvrable at low speeds compared to most early jets
  • Engine cowlings can be used in place of landing gear for emergency landings at high speed
  • Cheap repair cost in RB
  • Despite carrying only half the armament of the A-1a model, it is still a very capable fighter

Cons:

  • Has only two 30 mm MK 108 cannons, so precise aiming is required
  • Rather slow compared to most other jets
  • Bad acceleration, just like most early jets
  • Sluggish rate of climb, even with upgrades, still get out-climbed by the propeller driven aircraft like the Mark 24 Spitfire
  • Not very nimble at high speeds
  • Despite being reward aircraft, it does not make the same amount of SL like a premium aircraft
  • Expensive repair cost in AB
  • Poor turn rate
  • Awful shell velocity for jet to jet combat ("snapshots" are possible, albeit very difficult)
  • Despite the ability to carry ordnance, the 262 A-2a is not a dedicated ground support aircraft
  • Tends to "flip about" after doing a vertical manoeuvre
  • Unusually high angle of attack is required for level flight at most speed ranges as the Me 262 A-2a tends to bleed energy when turning
  • Fuel feed cuts off if flying with inverted G-loads for an extended period of time
  • Exposed jet engines that are very susceptible to damage

History

The A-2a Sturmvogel was developed due to Hitler's continued insistence on developing the Me-262 into a fighter-bomber variant. In May 1944, after learning the fighter-bomber role had not been worked on, Hitler reaffirmed his order that such an aircraft must take precedent over the fighter variant without further delay. Any modification of the existing 262's airframe were already problematic and it forced designers at Messerschmitt to make compromises for the fighter-bomber variant. This included the removal of two of the four 30mm cannons in the nose. This was to help offset an inherent imbalance of the airframe, especially once the payload was dropped and the weight was lifted. The Sturmvogel also received two hardpoints for carrying bombs. These changes would ultimately produce a heavier Me-262 with altered flight characteristics and experienced pilots to operate them. However by 1944, the Luftwaffe has lost air superiority over the skies of Europe and experienced pilots were coming up in short supply. Ultimately development of the fighter variant was allowed to proceed with every 20th Me-262 set aside for the fighter role. Yet even these were requested to be completed with some sort of bomb-carrying/release modification.[1]

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Germany jet aircraft
Me.262  Me 262 A-1/U4 Pulkzerstörer · Me 262 A-1a Schwalbe · Me 262 A-2a Sturmvogel · Me 262 C-1a Heimatschützer I · Me 262 C-2b Heimatschützer II
  He 162 A-1 · He 162 A-2 · Me 163 B · Me 163 B-0 · Ho 229 V3
Bombers  Ar 234 B-2 · Ar 234 C-3
Other countries  CL-13A Sabre Mk 5 · CL-13B Sabre Mk.6 · ▀MiG-15bis · ▀MiG-19S · Sea Hawk Mk.100 · G.91 R/3