Difference between revisions of "Me 163 B-0"

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{{Specs-Card|code=me-163b-0}}
 
 
{{About
 
{{About
 
| about = German jet fighter '''{{PAGENAME}}'''
 
| about = German jet fighter '''{{PAGENAME}}'''
 
| usage = the version equipped with 30 mm MK 108 autocannons
 
| usage = the version equipped with 30 mm MK 108 autocannons
 
| link = Me 163 B
 
| link = Me 163 B
 +
}}
 +
{{Specs-Card
 +
|code=me-163b-0
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
Line 35: Line 37:
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="6" | Features
 
! colspan="6" | Features
Line 45: Line 47:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
Line 56: Line 58:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 620 || N/A || 420 || ~9 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 598 || N/A || 420 || ~10 || ~5
 
|-
 
|-
 
|}
 
|}
Line 83: Line 85:
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="2" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br/>Weight
+
! colspan="2" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
Line 100: Line 102:
 
| 0.76 || 0.43 || 0.40
 
| 0.76 || 0.43 || 0.40
 
|-
 
|-
| ''Optimal'' || 1,700 kgf<br/>(any speed) || N/A
+
| ''Optimal'' || 1,700 kgf<br />(any speed) || N/A
 
| 0.76 || 0.43 || 0.40
 
| 0.76 || 0.43 || 0.40
 
|-
 
|-
Line 106: Line 108:
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|MG 151/20 (20 mm)}}
+
{{main|MG 151 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
* 2 x 20 mm MG 151/20 cannons, wing-mounted (120 rpg = 240 total)
+
 
 +
* 2 x 20 mm MG 151 cannons, wing-mounted (120 rpg = 240 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|MG 151/20 (20 mm)}}
+
{{main|MG 151 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
* Without load
 
* Without load
* 2 x 20 mm MG 151/20 cannons, suspended (80 rpg = 160 total)
+
* 2 x 20 mm MG 151 cannons, suspended (80 rpg = 160 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
'''Takeoff'''
 +
 
 +
The takeoff speed of the B-0 (without flaps) is around 340 km/h, making the takeoff run longer than most jets at its tier. Once you are in the air, you can either fly straight at the enemy or climb. The former isn't suggested at this BR because of the abundance of air-to-air missiles and attempting head-ons with the entire enemy team is a quick way to return to the hangar. Your best option is to immediately climb at 20 degrees until you reach 5,000 m, level off until reaching 700 km/h, and cut throttle. At this point, you should have around 3:30 minutes of fuel remaining.
 +
 
 +
'''The First Engagement'''
 +
 
 +
While you are gliding around at 5 km, you will occasionally find other jets at the same altitude (usually F-100s, Swifts, MiG-21s, Hunters, etc). Keep your eye on these enemies, but they will often be sucked down to a lower altitude rather quickly. At this point, you will see anywhere from 1 - 3 dogfights occurring around 1.5 km - 3 km. Look for targets that are either at low energy or tailing your teammates. Keep your throttle below 20% and dive on these enemies.
 +
 
 +
Best case scenario, you're on the enemy's tail and they won't be able to shake you. Worst case scenario, you have overshot or they are moving too fast for you to catch. In these situations, it is best to zoom climb back up and try again. Rinse and repeat this process until you find yourself on 2:00 minutes of fuel.
 +
 
 +
'''Returning to Base'''
 +
 
 +
At this point in the match, you have a choice. Either keep trying to pick off enemies, or return to base and join the fray later on. Should you choose the former, it isn't likely you'll be able to return to base. In the case of the latter, it is best to gain a little altitude and glide back to base. Flying in a straight line might be the fastest way, but it is also dangerous if you run out of fuel. Upon approaching the runway, try to bleed off any excess speed by using your rudder. The Komet may lack an airbrake, but the rudder functions like one. You should also attempt to land without lowering your skid/gear. So long as you can gently lower the Komet onto the runway, you'll be able to land at around 400 km/h and come to a stop in no time. Just make sure to not let your wings touch the ground until you have stopped.
 +
 
 +
'''Cleaning up the Remainders'''
 +
 
 +
If you still have some enemies flying about after you have refueled and repaired, it is unlikely you will find as much success. Without the distractions and tunnel vision caused by the early skirmishes, enemies are less likely to not notice you slipping onto their tail. Sometimes the last remaining enemies will be scattered throughout the map chasing (or being chased by) your allies. The Komet's limited fuel supply limits your prospects, but fun can still be had destroying AI planes or soft ground targets.
  
=== Manual Engine Control ===
+
'''Important Points to Note'''
{| class="wikitable" style="text-align:center"
+
 
|-
+
The Komet's 20 mm gun-pods do not appear to affect the performance of the aircraft. It is highly recommended to take them because they increase your ammo capacity from 260 rounds to 400 rounds. Having more ammo and faster muzzle velocity than the previous variant, this aircraft allows for more attempts at long range shots. However, trigger discipline is still highly rewarded because the MG 151s lack the same punch as the MK 108s. Enemies now require more than a stray bullet to down them.
! colspan="7" | MEC elements
+
 
|-
+
The Komet does not take damage well. Not only is it a soft target, but the slightest structural damage drastically impacts your performance. As previously mentioned, your rudder acts like an airbrake. Combatting any drag caused by structural damage is usually done through the rudder, so your Komet is now flying with its "airbrake" always engaged. If you are trying to maintain energy in a turn, it is best to roll and elevate. Using your rudder to turn bleeds unnecessary speed.
! rowspan="2" | Mixer
+
 
! rowspan="2" | Pitch
+
Almost every enemy you face will be able to catch you eventually. Diving or zooming away is rarely an option. Smart enemies will boom and zoom you or trap you in a dogfight for extended periods of time. Both of these encounters force you to waste speed and precious fuel. The importance of smart fuel management cannot be stressed enough.
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}
 
  
=== Modules ===
+
The Komet's biggest enemy is G-forces. Without the G-suit modification, and combined with the Komet's ability to turn on a dime, you will often find your pilot passing out after a turn or two. It is recommended to select a crew with high G-tolerance and stamina or else you won't be able to stay on enemy tails for too long.
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="1" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
|
 
| Offensive 20 mm
 
|-
 
| II
 
|
 
| Airframe
 
|
 
|-
 
| III
 
| Wings repair
 
|
 
| New 20 mm cannons
 
|-
 
| IV
 
| Engine
 
| Cover
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Very high climb rate and acceleration
 +
* Speed sufficient to compete in dogfights
 +
* Well-suited to high altitudes due to its rocket engine
 +
* Excellent manoeuvrability
 +
* One of the best turn rates of the rank
 +
* Powerful 20 mm MG 151 cannons with access to the ''minengeschoß'' shell
 +
* Small target
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Extremely limited fuel capacity
 +
* Prone to wing overload crashes when the fuel tanks are full
 +
* Vulnerable airframe
 +
* Aircraft easily compresses at high speeds
 +
* Limited ammo capacity
 +
* No airbrakes
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=aircraft&vehicleClass=fighter&vehicle=me-163b-0 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
;Images
 
;Images
<div><ul>
+
<gallery mode="packed" heights="200px">
<li style="display: inline-block;"> [[File:Me 163B-0 WTWallpaper 001.jpg|thumb|none|250px|]] </li>
+
File:Me 163B-0 WTWallpaper 001.jpg
<li style="display: inline-block;"> [[File:Me 163B-0 WTWallpaper 002.jpg|thumb|none|250px|]] </li>
+
File:Me 163B-0 WTWallpaper 002.jpg
<li style="display: inline-block;"> [[File:Me 163B-0 WTWallpaper 003.jpg|thumb|none|250px|]] </li>
+
File:Me 163B-0 WTWallpaper 003.jpg
<li style="display: inline-block;"> [[File:Me 163B-0 WTWallpaper 004.jpg|thumb|none|250px|]] </li>
+
File:Me 163B-0 WTWallpaper 004.jpg
<li style="display: inline-block;"> [[File:Me 163B-0 WTWallpaper 005.jpg|thumb|none|250px|]] </li>
+
File:Me 163B-0 WTWallpaper 005.jpg
<li style="display: inline-block;"> [[File:Me 163B-0 WTWallpaper 006.jpg|thumb|none|250px|]] </li>
+
File:Me 163B-0 WTWallpaper 006.jpg
</ul></div>
+
</gallery>
 +
 
 
;Videos
 
;Videos
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
{{Youtube-gallery|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 2:24 - ''War Thunder Official Channel''|y_BcBzYVOeU|'''The Shooting Range #116''' - ''Pages of History'' section at 09:19 discusses the Me 163.}}
{{Youtube-gallery|y_BcBzYVOeU|'''The Shooting Range #116''' - ''Pages of History'' section at 09:19 discusses the Me 163.}}
 
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 210: Line 220:
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
* [https://warthunder.com/en/news/5763-development-me-163b-0-model-update-en [Devblog<nowiki>]</nowiki> Me 163B-0, Model Update]
+
 
 +
* [[wt:en/news/5763-development-me-163b-0-model-update-en|[Devblog] Me 163B-0, Model Update]]
 +
* [https://forum.warthunder.com/index.php?/topic/320874-messerschmitt-me-163-b-1/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer BFW}}
 
{{AirManufacturer BFW}}
 
{{Germany jet aircraft}}
 
{{Germany jet aircraft}}

Revision as of 18:00, 17 February 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the German jet fighter Me 163 B-0. For the version equipped with 30 mm MK 108 autocannons, see Me 163 B.
me-163b-0.png
GarageImage Me 163 B-0.jpg
Me 163 B-0
AB RB SB
9.3 8.7 8.3
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The Me 163 B-0 is a rank V German jet fighter with a battle rating of 9.3 (AB), 8.7 (RB), and 8.3 (SB). It was introduced in Update 1.81 "The Valkyries".

General info

Flight performance

Max speed
at 4 500 m955 km/h
Turn time22 s
Max altitude15 000 m
EngineWalter HWK 109-509A-2
TypeRocket
Cooling systemAir
Take-off weight4 t
Characteristics Max Speed
(km/h at 4,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 943 933 15000 21.2 21.3 27.7 25.0 850
Upgraded 966 955 20.8 21.0 46.4 37.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1040 550 598 N/A 420 ~10 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 790 < 600 < 690 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Walter HWK 109-509A-2 1 1,900 kg 199 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 1m fuel 6m fuel
166 kg Liquid-fuel rocket 2,235 kg 3,910 kg 4,297 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 1m fuel 6m fuel MTOW
Stationary 1,700 kgf N/A 0.76 0.43 0.40
Optimal 1,700 kgf
(any speed)
N/A 0.76 0.43 0.40

Survivability and armour

Crew1 person
Speed of destruction
Structural1 040 km/h
Gear550 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 176 → 3 871 Sl icon.png
RB10 001 → 12 191 Sl icon.png
SB12 839 → 15 650 Sl icon.png
Total cost of modifications103 000 Rp icon.png
165 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 380 / 600 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods jet engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
410 Ge icon.png
Mods armor frame.png
Airframe
Research:
23 000 Rp icon.png
Cost:
37 000 Sl icon.png
550 Ge icon.png
Mods armor cover.png
Cover
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
410 Ge icon.png
Mods ammo.png
mg15120_belt_pack
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mod arrow 1.png
Mods weapon.png
mg15120_new_gun
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png

Armaments

Offensive armament

Ammunition240 rounds
Fire rate700 shots/min
Main article: MG 151 (20 mm)

The Me 163 B-0 is armed with:

  • 2 x 20 mm MG 151 cannons, wing-mounted (120 rpg = 240 total)

Suspended armament

List of setups (1)
Setup 12 x 20 mm MG 151 cannon (ammunition: 160 rounds)
Main article: MG 151 (20 mm)

The Me 163 B-0 can be outfitted with the following ordnance:

  • Without load
  • 2 x 20 mm MG 151 cannons, suspended (80 rpg = 160 total)

Usage in battles

Takeoff

The takeoff speed of the B-0 (without flaps) is around 340 km/h, making the takeoff run longer than most jets at its tier. Once you are in the air, you can either fly straight at the enemy or climb. The former isn't suggested at this BR because of the abundance of air-to-air missiles and attempting head-ons with the entire enemy team is a quick way to return to the hangar. Your best option is to immediately climb at 20 degrees until you reach 5,000 m, level off until reaching 700 km/h, and cut throttle. At this point, you should have around 3:30 minutes of fuel remaining.

The First Engagement

While you are gliding around at 5 km, you will occasionally find other jets at the same altitude (usually F-100s, Swifts, MiG-21s, Hunters, etc). Keep your eye on these enemies, but they will often be sucked down to a lower altitude rather quickly. At this point, you will see anywhere from 1 - 3 dogfights occurring around 1.5 km - 3 km. Look for targets that are either at low energy or tailing your teammates. Keep your throttle below 20% and dive on these enemies.

Best case scenario, you're on the enemy's tail and they won't be able to shake you. Worst case scenario, you have overshot or they are moving too fast for you to catch. In these situations, it is best to zoom climb back up and try again. Rinse and repeat this process until you find yourself on 2:00 minutes of fuel.

Returning to Base

At this point in the match, you have a choice. Either keep trying to pick off enemies, or return to base and join the fray later on. Should you choose the former, it isn't likely you'll be able to return to base. In the case of the latter, it is best to gain a little altitude and glide back to base. Flying in a straight line might be the fastest way, but it is also dangerous if you run out of fuel. Upon approaching the runway, try to bleed off any excess speed by using your rudder. The Komet may lack an airbrake, but the rudder functions like one. You should also attempt to land without lowering your skid/gear. So long as you can gently lower the Komet onto the runway, you'll be able to land at around 400 km/h and come to a stop in no time. Just make sure to not let your wings touch the ground until you have stopped.

Cleaning up the Remainders

If you still have some enemies flying about after you have refueled and repaired, it is unlikely you will find as much success. Without the distractions and tunnel vision caused by the early skirmishes, enemies are less likely to not notice you slipping onto their tail. Sometimes the last remaining enemies will be scattered throughout the map chasing (or being chased by) your allies. The Komet's limited fuel supply limits your prospects, but fun can still be had destroying AI planes or soft ground targets.

Important Points to Note

The Komet's 20 mm gun-pods do not appear to affect the performance of the aircraft. It is highly recommended to take them because they increase your ammo capacity from 260 rounds to 400 rounds. Having more ammo and faster muzzle velocity than the previous variant, this aircraft allows for more attempts at long range shots. However, trigger discipline is still highly rewarded because the MG 151s lack the same punch as the MK 108s. Enemies now require more than a stray bullet to down them.

The Komet does not take damage well. Not only is it a soft target, but the slightest structural damage drastically impacts your performance. As previously mentioned, your rudder acts like an airbrake. Combatting any drag caused by structural damage is usually done through the rudder, so your Komet is now flying with its "airbrake" always engaged. If you are trying to maintain energy in a turn, it is best to roll and elevate. Using your rudder to turn bleeds unnecessary speed.

Almost every enemy you face will be able to catch you eventually. Diving or zooming away is rarely an option. Smart enemies will boom and zoom you or trap you in a dogfight for extended periods of time. Both of these encounters force you to waste speed and precious fuel. The importance of smart fuel management cannot be stressed enough.

The Komet's biggest enemy is G-forces. Without the G-suit modification, and combined with the Komet's ability to turn on a dime, you will often find your pilot passing out after a turn or two. It is recommended to select a crew with high G-tolerance and stamina or else you won't be able to stay on enemy tails for too long.

Pros and cons

Pros:

  • Very high climb rate and acceleration
  • Speed sufficient to compete in dogfights
  • Well-suited to high altitudes due to its rocket engine
  • Excellent manoeuvrability
  • One of the best turn rates of the rank
  • Powerful 20 mm MG 151 cannons with access to the minengeschoß shell
  • Small target

Cons:

  • Extremely limited fuel capacity
  • Prone to wing overload crashes when the fuel tanks are full
  • Vulnerable airframe
  • Aircraft easily compresses at high speeds
  • Limited ammo capacity
  • No airbrakes

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262 A  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
Me 262 C  Me 262 C-1a · Me 262 C-2b
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
West Germany  Alpha Jet A
USA  ◄F-84F
  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
  ◄F-104G
  ◄F-4F Early · ◄F-4F
USSR  ◊MiG-15bis
  ◊MiG-19S
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊MiG-29 · ◄MiG-29G
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
Poland  ◊Lim-5P
Britain  ◄Sea Hawk Mk.100 · ◌Hunter F.58 (Swiss)
Italy  ◄G.91 R/3 · ◄G.91 R/4