Difference between revisions of "Marder III"

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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''  
 
'''Armour type:'''  
 +
 
*Rolled homogeneous armour
 
*Rolled homogeneous armour
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Note:'''<br>
 
'''Note:'''<br>
 +
 
* Belly armour is 15 mm thick.
 
* Belly armour is 15 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 227|rbMinHp= 142|<!--AoAweight=(optional) -->}}
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 11.3 || colspan="1" rowspan="2" | N/A || colspan="1" | 46 (AB)
 
|-
 
|42 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|227
 
|280
 
|-
 
|''Realistic/Simulator''
 
|142
 
|160
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|20.09
 
|24.78
 
|-
 
|''Realistic/Simulator''
 
|12.57
 
|14.16
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 7.1 || 9.9 || __.__ || __.__ || __.__
+
| ''Arcade'' || 10.57 || 14.63 || 17.76 || 19.63 || 20.89
 
|-
 
|-
| ''Realistic'' || 7.1 || 8.4 || __.__ || __.__ || __.__
+
| ''Realistic'' || 7.14 || 8.40 || 10.20 || 11.28 || 12.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 9.3 || __.__ || __.__ || __.__
+
| 9.23 || 8.16 || 7.52 || 7.10
 
|-
 
|-
 
|}
 
|}
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! 2000m
 
! 2000m
 
|-
 
|-
| PzGr 39 rot || APCBC || 135 || 133 || 121 || 108 || 97 || 86
+
| PzGr 39 rot || APCBC || 138 || 135 || 124 || 112 || 101 || 91
 
|-
 
|-
 
| Hl.Gr 38C || HEAT || 100 || 100 || 100 || 100 || 100 || 100  
 
| Hl.Gr 38C || HEAT || 100 || 100 || 100 || 100 || 100 || 100  
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| PzGr 40 || APCR || 189 || 188 || 165 || 139 || 117 || 99  
 
| PzGr 40 || APCR || 189 || 188 || 165 || 139 || 117 || 99  
 
|-
 
|-
| Sprgr. 39 || HE || 15 || 15 || 15 || 15 || 15 || 15
+
| Sprgr. 39 || HE ||9||9||9||9||9||9
 
|-
 
|-
 
|}
 
|}
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== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 +
The Marder III is a stereotypical glass support cannon at its BR of 2.7. It can deal with most opposition it sees even in full uptiers rather comfortably. However, dealing with heavily sloped armour will be a struggle as while the vertical penetration of the best shell, PzGr 39 rot, seem impressive, it can only penetrate 47 mm point-blank at a 60 degree angle of attack. This means against tanks with sloped front armour like the common M4 Sherman and T-34, and especially if those tank compound angles their front armour, the PzGr 39 rot will more than likely bounce off and so the Marder III will need to properly aim for a penetration. However, against many other contemporary tanks of the battle rating, the Marder III will do just fine, and especially against tanks with flatter armour angles like the Cromwells, Valentines, and Churchills.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Good gun penetration
 
* Good gun penetration
 
* Powerful at all ranges
 
* Powerful at all ranges
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* Capable of penetrating all tanks frontally at its BR range (1.7-3.7)
 
* Capable of penetrating all tanks frontally at its BR range (1.7-3.7)
 
* High capacity spotting machine gun in the hull
 
* High capacity spotting machine gun in the hull
 +
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Tall profile, hindering concealment ability
 
* Tall profile, hindering concealment ability
 
* Slow turning movement
 
* Slow turning movement
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* Open top vehicle, gunner and loader can be easily machine-gunned
 
* Open top vehicle, gunner and loader can be easily machine-gunned
 
* Vehicle can be hull broken
 
* Vehicle can be hull broken
 +
* Will struggle against heavily sloped armour due to penetration drop-off with increasing angle-of-attack
  
 
== History ==
 
== History ==
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== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Germany tank destroyers}}
 
{{Germany tank destroyers}}

Revision as of 14:51, 19 February 2020

RANK 4 FRANCE
Somua SM PACK
germ_pzkpfw_38t_marder_iii.png
Marder III
AB RB SB
2.3 2.3 2.3
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

GarageImage Marder III.jpg


The Marder III is a rank Marder III German tank destroyer with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.43.

The armour of the Marder is its biggest fault. Because it is open-topped, strafing runs from fighter planes can disable the crew very easily, even leading to ammo detonation! Enemy tanks only have this privilege because of poor positioning of the Marder, or because of a highly exploited breakthrough of allied defences. The front turret armour is also very thin and is vulnerable to basically any weapon save most 7.62 MGs. The hull armour at the front is rather thick at 50mm and is decently sloped for a tank destroyer. It still should not be relied on heavily, but if angled correctly it can be used to deflect British 2 pdr. guns, German, US and Russian 37mm and sometimes 50mm guns, as well as most ammunition used by the KV-1 series of tanks.

The Marder also has surprisingly poor manoeuvrability for a small tank destroyer. Being based on the Pz38(t) chassis, forward turning abilities slow the tank down significantly and neutral turning leaves a lot to be desired. The fact that the Marder has a forward facing gun with no turret means that it is required for the whole vehicle to turn to align the gun onto target if out of its arc of fire. Therefore, it is highly recommended to play with a squadmate or more mobile player, as the mobility of the Marder can significantly hamper urban combat abilities. Use the high speed of the Marder to reach a comfortable shooting position and stay there- the poor traverse and turning speed is fatal against nearly all turreted vehicles, along with the very poor armour.

However, the Marder makes up for most of these drawbacks with its high velocity, high damage 76mm cannon. It can OHK every single tank within the 1.7-3.7 BR range. Whether it be a Sherman, T-34, or Churchill, no UFP (upper front plate) is safe. Ballistics are very similar to all other 75mm long guns in the German line (IV F2, Marder III H, etc.), and thus experienced German tankers should not have issues assimilating to the Marder's cannon.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides (Slope angle) Rear Roof
Hull 50 mm (19°) Front plate
12 mm (74°) Front glacis
50 mm (13°) Lower glacis
16 mm Upper
15 mm Lower
15 mm 12 mm
Turret 11 + 8 mm (31°) 11 mm (8-9°) N/A N/A

Note:

  • Belly armour is 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 47 7 11.3 227 305 20.09 26.99
Realistic 43 7 142 160 12.57 14.16

Armaments

Main armament

Main article: PaK 36(r) (76 mm)
76 mm PaK 36(r)
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
30 -6°/+18° ±10.5° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 10.57 14.63 17.76 19.63 20.89
Realistic 7.14 8.40 10.20 11.28 12.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
9.23 8.16 7.52 7.10
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
PzGr 39 rot APCBC 138 135 124 112 101 91
Hl.Gr 38C HEAT 100 100 100 100 100 100
PzGr 40 APCR 189 188 165 139 117 99
Sprgr. 39 HE 9 9 9 9 9 9
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr 39 rot APCBC 740 7.6 1.2 25 34 +4° 48° 63° 71°
Hl.Gr 38C HEAT 450 5.1 0.0 0.1 875.5 +0° 62° 69° 73°
PzGr 40 APCR 990 4.1 N/A N/A N/A +1.5° 66° 70° 72°
Sprgr. 39 HE 550 6.3 0.2 0.5 585 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Marder III
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Recommendations Visual
discrepancy
30 27 (+3) 23 (+7) 19 (+11) 15 (+15) 11 (+19) (+23) (+26) (+29) Yes

Left side empty: 15 (+15)

Machine guns

Main article: Vz.37 (7.92 mm)
7.92 mm Vz.37
Hull mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,200 (200) 769 -6°/+18° ±10°

Usage in the battles

The Marder III is a stereotypical glass support cannon at its BR of 2.7. It can deal with most opposition it sees even in full uptiers rather comfortably. However, dealing with heavily sloped armour will be a struggle as while the vertical penetration of the best shell, PzGr 39 rot, seem impressive, it can only penetrate 47 mm point-blank at a 60 degree angle of attack. This means against tanks with sloped front armour like the common M4 Sherman and T-34, and especially if those tank compound angles their front armour, the PzGr 39 rot will more than likely bounce off and so the Marder III will need to properly aim for a penetration. However, against many other contemporary tanks of the battle rating, the Marder III will do just fine, and especially against tanks with flatter armour angles like the Cromwells, Valentines, and Churchills.

Pros and cons

Pros:

  • Good gun penetration
  • Powerful at all ranges
  • Relatively high forward speed
  • Relatively good HE filler in APCBC rounds
  • Average hull armour of 50 mm
  • Capable of penetrating all tanks frontally at its BR range (1.7-3.7)
  • High capacity spotting machine gun in the hull

Cons:

  • Tall profile, hindering concealment ability
  • Slow turning movement
  • Very prone to falling over due to height, especially for newer players with low amounts of invested crew points towards driver
  • Very thin gun shield for the gun crew
  • Open top vehicle, gunner and loader can be easily machine-gunned
  • Vehicle can be hull broken
  • Will struggle against heavily sloped armour due to penetration drop-off with increasing angle-of-attack

History

Development

After the start of Operation Barbarossa, the Wehrmacht found a very dire problem of the lack of a mobile anti-tank system and adequate anti-tank weapons, especially after the appearance of the Soviet T-34 and KV-1 tanks. The only mass-issued anti-tank was the fairly weak 37 mm Pak 36 and the only mobile anti-tank system widely used was the Panzerjäger I with the Czech 47 mm anti-tank gun. Modifications to current vehicles in service was done to put more self-propelled anti-tank weapons into service, which created the Marder I from the French Lorraine, the Marder II from the Panzer IIs, and the Marder III from the Czech Panzer 38(t).

Specifications

The Marder III, with the rest of the Marder series, gave Germany forces a self-propelled gun mounting a better gun than what was available on German tanks, such as the 75 mm Pak 40 or captured Soviet 76.2 mm guns chambered for the Pak 40 ammo. All of the Marders share a lack of armour for the crew, the top and rear of the vehicle is left exposed to mortar, shrapnel, or infantry weapons. This weakness is mitigated with the fact that the Marders are supposed to be anti-tank motor carriages that are to ambush incoming enemy tanks.

The Marder III use the Panzer 38(t) as it was a design going obsolete, and lots of Soviet 76.2 mm guns were captured, so they mounted these guns onto the Panzer 38(t) first. The finished self-propelled mount had a higher silhouette than the Panzer 38(t), which left it more vulnerable, but had a rechambered 76.2 mm Pak 36(r) gun with the Pak 40 ammo and could hold 30 rounds in the vehicle. A machine gun on the hull was retained for anti-infantry purposes.

The Marder III with a 75 mm Pak 40 gun mounted instead of the rechambered 76.2 guns was called the Marder III Ausf. H. Another variant created, the Ausf. M, featured a lower silhouette and a better-sloped armour and fighting compartment, despite only holding 27 rounds for the mounted Pak 40. A total of 3,472 Marder IIIs and its version was created or converted from Panzer 38(t) during its production life.

Combat usage

The Marder III fought on all front of the war, being produced from 1942 to 1945, with 2,080 Marder III with the 76.2 mm gun converted and produced. Using the tested design of the Panzer 38(t), the Marder III experienced a reliable mechanical history and has a gun that could take out most allied tanks in the war. The vulnerability to the crew due to lack of armour was its most pressing issue, with only a front shield plate at most 15 mm thick and side plates that can't enclose the crew. This makes it as very poor assault vehicles or tank substitutes as the open top could allow infantry to easily kill the crew from hidden areas, despite that, it is sometimes repurposed to this role to the chagrin of the crew.

As its production was underway, Germany already had a few self-propelled assault weapons being produced such as the StuG III that could have the same anti-tank capabilities, yet was fully-armoured, enclosing the crew in adequate armour. This obvious advantage over the open Marder series encouraged the development of a new kind of tank destroyer from the Panzer 38(t) with better armour, which will eventually create the Jagdpanzer 38(t). Despite that, the Marders continued to serve to the end of the war.

In-game description

An antitank vehicle designed on the basis of the Pz.38(t) tank by the BMM company (formerly ChKD) by installing a 76.2mm F-22 division cannon on the chassis of a captured Soviet tank that had been modified by German engineers. The impetus for building this platform was the fact that in 1941 it became clear on the Eastern Front that the Wehrmacht did not have the means to fight Soviet heavy tanks. At the time, the captured 76.2mm F-22 division cannon was able to fight these tanks, so they decided to install it on the reliable frame of the Pz.38(t). BMM produced 344 of these antitank vehicles.

Media

Skins and camouflages for the Marder III from live.warthunder.com. Watch out for the "Marder III H" entries as they will not fit on this first version. You need the ones with the small, not rounded turret.

Read also

Official War Thunder forum article: [Vehicle Profile] Marder III

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2