Difference between revisions of "Marder A1-"

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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* The 20mm cannon is very effective and quickly destroying aircraft, SPAA, and lightly armored vehicles. It fires very fast at 800rpm and has plenty of ammo to last nearly a whole game if you are seeing enough action.
+
* 20 mm cannon is very effective at quickly destroying aircraft, SPAA, and lightly armoured vehicles
 
+
** High fire rate - 800 rpm
* The Marder A1- is very maneuverable and can get to a top speed of 84kph and has high enough horsepower/weight to get there on most terrains.
+
** Plenty of ammo
 
+
** Very fast turret rotation
* It's turret rotation speed is very fast and can quickly move and acquire new targets.
+
** 17 degrees of gun depression, 69 degrees of gun elevation, with very fast vertical traverse speed
 
+
* Effective MILAN missile
* The MILAN missile is quite effective and can destroy most enemies you face in a single missile.
+
* Very manoeuvrable, top speed of 84 km/h and high power-weight ratio
 
 
* The Marder A1- is very flexible on a ridge with 17 degrees of gun depression and can use it's 69 degrees of gun elevation to fire at aircraft, at which it can elevate and depress very quickly.
 
 
 
* A large majority of the turret is crew less, so a shot to the gun will usually not result in a loss of crew, however there is a chance of hitting the ammo of the tank.
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* The 20mm gun is largely ineffective against a large majority of ground vehicles you will face. Its best to try to flank and out maneuver other vehicle if you plan on using the 20mm that way
+
* 20 mm gun is largely ineffective against a large majority of ground vehicles you will face
* The MILAN missile is the only reliable way to take out ground targets, so running out of ATGMs can make you vulnerable and nearly defenseless.
+
* Only 4 MILAN missiles
* The armor is largely superficial and will rarely bounce against most rounds you go against.
+
* Thin armour
* The tank is quite tall, so you may make for an easy target over a ridge or other piece of terrain. 
+
* Rather tall
 
 
*
 
  
 
== History ==
 
== History ==

Revision as of 10:30, 3 June 2021

RANK 6 BRITAIN
Rooikat 105 PACK
Marder A1-
germ_marder_1a1.png
GarageImage Marder A1-.jpg
Marder A1-
AB RB SB
7.7 7.7 7.7
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The SPz Marder A1- is a rank V German light tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update "Red Skies".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull32 / 15 / 11
Turret25 / 15 / 15
Crew3 people
Visibility86 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB84 / 84 km/h
RB and SB76 / 76 km/h
Number of gears8 forward
8 back
Weight29.2 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB39.2 hp/t
RB and SB20.5 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 84 84 29.2 _,___ 1,145 __.__ 39.21
Realistic 76 76 _,___ 600 __.__ 20.55

Modifications and economy

Repair costBasic → Reference
AB2 763 → 4 401 Sl icon.png
RB3 299 → 5 255 Sl icon.png
SB4 494 → 7 158 Sl icon.png
Total cost of modifications77 900 Rp icon.png
129 800 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 160 / 200 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
155 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
155 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
4 800 Sl icon.png
155 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
20mm_rh202_AP_ammo_pack
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods night vision device.png
NVD
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
155 Ge icon.png
Mods airstrike.png
Airstrike
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
155 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
155 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods scouting.png
Improved optics
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

20 mm Rh202 cannon
Ammunition1 200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Vertical guidance-17° / 65°
Main article: Rh202 (20 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

20 mm Rh202 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,200 (200) 800 -17°/+65° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: HEFI-T · HVAP-T
  • DM51A1 HEI-T: HEFI-T · HEFI-T · HEFI-T · HVAP-T
  • DM43 API-T: HVAP-T · HVAP-T · HVAP-T · HEFI-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default __ __ __ __ __ __
DM51A1 HEI-T __ __ __ __ __ __
DM43 API-T __ __ __ __ __ __

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

MILAN ATGM
Ammunition4 rounds
Belt capacity1 rounds
Fire rate5 shots/min
Vertical guidance-5° / 20°
Horizontal guidance-30° / 30°
Fire on the moveup to 5 km/h
Main article: MILAN

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

MILAN missile Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
4 ±5° N/A N/A _.__ _.__ _.__ _.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
MILAN ATGM __ __ __ __ __ __
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
MILAN ATGM ___ _,___ _.__ __ _._ ___ __° __° __°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • 20 mm cannon is very effective at quickly destroying aircraft, SPAA, and lightly armoured vehicles
    • High fire rate - 800 rpm
    • Plenty of ammo
    • Very fast turret rotation
    • 17 degrees of gun depression, 69 degrees of gun elevation, with very fast vertical traverse speed
  • Effective MILAN missile
  • Very manoeuvrable, top speed of 84 km/h and high power-weight ratio

Cons:

  • 20 mm gun is largely ineffective against a large majority of ground vehicles you will face
  • Only 4 MILAN missiles
  • Thin armour
  • Rather tall

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
  PUMA
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1