MPK Pr.12412P

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Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
This page is about the Soviet motor torpedo gun boat MPK Pr.12412P. For the regular version, see MPK Pr.12412.
MPK Pr.12412P
ussr_mpk_pr12412p.png
GarageImage MPK Pr.12412P.jpg
MPK Pr.12412P
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

During the mid 1970s, the Soviet Navy saw the need for a new anti-submarine corvette for patrolling the Black sea. The resulting vessel from Project 12412 was named the "Molniya-2", or per its NATO reporting name, the Pauk class. The Molniya-2 was based on the larger Project 1241 Molniya-1 (NATO reporting name: Tarantul class) corvettes, being a lighter anti-submarine variant of the Molniya hull. Pr.12412P is a semi-official designation applied to the initial prototype, which used the larger M-507A diesel engines from the Pr.1241 Molnyia-1 corvette, giving it a small increase in engine power and top speed over the production variant.

Introduced in Update "Wind of Change", the MPK Pr.12412P (Molnyia-2) bolsters an already incredible line-up of coastal vessels at that rank of the Soviet tech tree. Joining the likes of other formidable vessels of similar tonnage such as its sister MPK Pr.12412 in the tech tree and the powerful SKR-7, the "Molnyia-2" brings more to the table than some of its contemporaries. The Pr.12412 has access to a rapid firing autoloaded 76 mm turret with access to two kinds of HE shells, including a HE-VT proximity-fuse shell for dealing with aerial targets (with the help of its radar-aided fire control system), along with a rotary AK-630 CIWS in the rear for dealing with closer and lower flying targets by filling the air with lead at 5,000 RPM. The diverse armament does not end there, as the Pr.12412 also has access to mortars, depth chargers, and decent torpedos all at once, making it a true "jack of all trades, yet master of none" for its class. One must be cautious when playing the Pr.12412 due to its sub-par armour (which becomes even more useless when uptiered to face bluewater destroyers), and to not be too trigger happy with the AK-630 CIWS due to its tendency to jam under sustained fire, and its insane rate of fire depleting ammo supplies very quickly when left unchecked.

General info

Survivability and armour

Armourfront / side / back
Hull6 mm (steel)
Superstructure3 mm (steel)
Number of section6
Displacement475 t
Crew36 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB87 / 51 km/h
RB65 / 38 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 87 51
RB/SB Stock ___ ___
Upgraded 65 38

Modifications and economy

Repair cost
AB2 717 Sl icon.png
RB3 364 Sl icon.png
Crew training10 000 Sl icon.png
Experts580 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 210 / 50 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
76mm_ussr_ak726_navy_HE_radio_fuse_ammo_pack
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder
Mods depth charge.png
Depth Charges
Mod arrow 0.png
Mods rocket launcher.png
Rocket Launcher

Armament

Primary armament

Turret76 mm/60 AK-176M automatic cannon
Ammunition152 rounds
Vertical guidance-15° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HE OF-62 HE* 10 10 10 10 10 10
HE ZS-62 HE-VT 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE OF-62 HE* 980 5.9 0 0.1 616 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HE ZS-62 HE-VT 980 5.9 0 0.1 400 8 739.2 79° 80° 81°

Secondary armament

Turret30 mm/54 AK-630 automatic cannon
Ammunition2000 rounds
Belt capacity2000 rounds
Fire rate5000 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: HEF-T* · HEF-I* · HEF-I* · HEF-I* · HEF-I* · HEF-I*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T* 3 3 3 3 3 3
HEF-I* 4 4 4 4 4 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T* 900 0.39 0 0.1 17.86 79° 80° 81°
HEF-I* 900 0.39 0 0.1 75.46 79° 80° 81°

Additional armament

Setup 14 x 400 mm SET-40 torpedo
Setup 210 x RBU-1200 mortar
Setup 310 x RBU-1200 mortar
4 x 400 mm SET-40 torpedo
Setup 410 x RBU-1200 mortar
12 x BB-1 depth charge
Setup 512 x BB-1 depth charge
Setup 64 x 400 mm SET-40 torpedo
12 x BB-1 depth charge
Setup 710 x RBU-1200 mortar
4 x 400 mm SET-40 torpedo
12 x BB-1 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Good speed for its size
  • Fast-firing guns
  • Good at capturing and contesting points
  • Gets coastal ship spawn
  • Good AA platform

Cons:

  • No Armour
  • Weak against destroyers and bigger ships
  • Small ammo storage
  • Gets put into many bluewater battles

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-11)
Motor gun boats  TKA-106 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Kerch · Zheleznyakov
Battleships  Marat