Difference between revisions of "MPK Pr.122bis"

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(Survivability and armour: Mobility: Armament)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
+
The MPK Pr.122bis have a godd armor, his most well defended zone it's his center, his most vulnerable zone it's his primary weapon. the ammo magazine it's not a probleme because they are well defended.
  
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
+
The crew size of this boat it's 60 peoples, it's bit hard too kill them
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
{| class="wikitable"
 +
!Game mode
 +
!AB
 +
!RB
 +
!SB
 +
|-
 +
|Foward max
 +
|47km/h
 +
|35km/h
 +
|35km/h
 +
|-
 +
|Reverse max
 +
|25km/h
 +
|19km/h
 +
|19km/h
 +
|-
 +
|Stop time (foward)
 +
|20.97 s
 +
|20.69 s
 +
|20.41 s
 +
|-
 +
|Stop time (reverse)
 +
|9.49s
 +
|9.81 s
 +
|9.83 s
 +
|}
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
+
<code>His primary gun it's  ''<nowiki>{{main|85mm 90-k (85mm)}}</nowiki>''</code>''. ,'' it's a good gun  but it's easy too destroy it, the best ammo it's the HE ammo and you just need 100 shells in one game. His gun have one problem, he can't lower and when the boat turn  left you can't shoot on right and it's the same when the boat turn left.
 
 
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
 
 
=== Secondary armament ===
 
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
 
 
 
''If there is no secondary armament, remove this section.''
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
+
The MPK PR.122bis have 2 37mm guns and 2 12.7mm DshK for kill plan, this 4 guns can kill boat and planes at 2.3, with this guns you can take max shell but you must take the explosive shells. they are shooting at 2 km but they are effective at 1 km, They are all at back of the boat and their is one DshK at front but they can shoot everywhere.
 
 
''If there is no anti-aircraft artillery, remove this section.''
 
 
 
=== Torpedo armament ===
 
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
 
 
''If there is no torpedo armament, remove this section.''
 
 
 
=== Special armament ===
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
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'''Pros:'''
 
'''Pros:'''
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
*
 
*
  
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 +
 
* [https://warthunder.com/en/news/6137-development-the-big-submarine-chasers-of-project-122bis-bombs-away-en [Devblog<nowiki>]</nowiki> The big submarine chasers of Project 122bis: bombs away!]
 
* [https://warthunder.com/en/news/6137-development-the-big-submarine-chasers-of-project-122bis-bombs-away-en [Devblog<nowiki>]</nowiki> The big submarine chasers of Project 122bis: bombs away!]
  
 
{{USSR sub-chasers}}
 
{{USSR sub-chasers}}
 
{{USSR premium ships}}
 
{{USSR premium ships}}

Revision as of 12:36, 26 October 2019

MPK Pr.122bis
ussr_mpk_122bis.png
MPK Pr.122bis
Show in game
MARKET

Description

GarageImage MPK Pr.122bis.jpg


The MPK Pr.122bis is a premium rank II Soviet sub-chaser with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.87 "Locked On" as a reward for the "Battlefield Engineer" event.

General info

Survivability and armour

The MPK Pr.122bis have a godd armor, his most well defended zone it's his center, his most vulnerable zone it's his primary weapon. the ammo magazine it's not a probleme because they are well defended.

The crew size of this boat it's 60 peoples, it's bit hard too kill them

Mobility

Game mode AB RB SB
Foward max 47km/h 35km/h 35km/h
Reverse max 25km/h 19km/h 19km/h
Stop time (foward) 20.97 s 20.69 s 20.41 s
Stop time (reverse) 9.49s 9.81 s 9.83 s

Armament

Primary armament

His primary gun it's {{main|85mm 90-k (85mm)}}. , it's a good gun but it's easy too destroy it, the best ammo it's the HE ammo and you just need 100 shells in one game. His gun have one problem, he can't lower and when the boat turn left you can't shoot on right and it's the same when the boat turn left.

Anti-aircraft armament

The MPK PR.122bis have 2 37mm guns and 2 12.7mm DshK for kill plan, this 4 guns can kill boat and planes at 2.3, with this guns you can take max shell but you must take the explosive shells. they are shooting at 2 km but they are effective at 1 km, They are all at back of the boat and their is one DshK at front but they can shoot everywhere.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

The significantly upgraded version of the Project 122 small patrol boats designated Project 122bis MASB has been evaluated by experts as one of the most successful models in its class in the Soviet navy. This version varies from the Project 122 and 122A versions due to its new powertrain, differently-constructed cabin and enhanced anti-air weapons (aft 37mm autocannons), as well as other improvements. The Soviet navy began employing the RGB-12 rocket-powered bomb against enemy subs in 1953. In later versions, the boats of Project 122bis had bomb launchers mounted on their foreward sections for firing these rocket-powered bombs – two rail-type launchers with a constant firing arc that could be aimed horizontally by correcting the ship’s course. The Soviet navy used the submarine chasers of Project 122bis until the late 60s, and they also exported them to many other countries.

- From Devblog

Media

  • The MPK Pr.122bis at the hangar with its standard all-grey camouflage and red wood flooring.
  • The MPK Pr.122bis at the hangar with its event (and historical) Soviet Navy camouflage with "deforming" pattern.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-11)
Motor gun boats  TKA-106 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Kerch · Zheleznyakov
Battleships  Marat