Difference between revisions of "MPK-163"

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(Armament: links)
(Pros and cons: Updated points slightly)
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'''Pros:'''
 
'''Pros:'''
  
* Fast
+
* Fast for a ship of it's size
 
* Effective cannon
 
* Effective cannon
* Good secondaries and AA guns
+
* Good secondaries and AA guns for it's BR
 
* Lots of spaced out crew
 
* Lots of spaced out crew
 +
* Surprisingly good flanker with it's heavy weapons and decent speed.
  
 
'''Cons:'''
 
'''Cons:'''
  
* Slow reload
+
* Reload on main cannon is mediocre at best.
 
* Large target
 
* Large target
 
* Poor steering
 
* Poor steering
 +
* Has a habit of igniting easily
  
 
== History ==
 
== History ==

Revision as of 22:58, 23 June 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
MPK-163
ussr_mpk_163.png
MPK-163
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

GarageImage MPK-163.jpg


The Pr.122bis (MPK-163) is a rank II Soviet sub-chaser with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Straight line speed is excellent, when spaded this vessel is capable of reaching 71km/h in arcade, easily capable of outrunning stock S-boats. For its size, the boat is extremely fast and somewhat manouverable, however like its predecessor, the length of the boat makes it difficult to navigate in shallow waters or tight corridors, and stopping distance is also an issue.

Armament

Primary armament

Main article: 90-K (85 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Main article: 70-K (37 mm)

The secondary gun is a 37 mm 70-k gun with a high rate of fire for its calibre and is most effective as an AA gun, and should be left as one, unless pesky patrol boats manage to surpass your large primary, then switch to this gun to take care of them quickly, as this gun has an exquisite firing arc on your boat and a good turn rate. It really isn't effective against other sub chasers of your size

Anti-aircraft armament

Main article: DShK (12.7 mm)

An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

Special armament

Main articles: BB-1 depth charge, RBM

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Fast for a ship of it's size
  • Effective cannon
  • Good secondaries and AA guns for it's BR
  • Lots of spaced out crew
  • Surprisingly good flanker with it's heavy weapons and decent speed.

Cons:

  • Reload on main cannon is mediocre at best.
  • Large target
  • Poor steering
  • Has a habit of igniting easily

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204