Difference between revisions of "MO-4"

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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
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The {{PAGENAME}} is not armoured at all, and can be easily destroyed by even a rank 1 ship at close range. The MO-4's motor also has a tendency to be set aflame quite easily by damage. The silver lining of the {{PAGENAME}}'s survivability is that the ammunition are stored in the boat under the sea level, and so they are somewhat harder to hit and detonate, instantly destroying the ship.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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Without upgrade, the ship is slow, reaching only 40 km/h and is pretty sluggish. However, when fully upgraded, the {{PAGENAME}} handles very well and can reach 75 km/h.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|45 mm/68 21-KM (45 mm)}}
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 +
This ship has access to two manual 45 mm cannon that can use AP ammo (against armoured boats) and three types of HE ammo. The default one and one of the unlockable ones (OR-73A and F-73 respectively) can be used to hit distant target due to their greater muzzle velocity. The O-240 HE shell has greater explosive filler, but lower muzzle velocity, and so is more effective at closer ranged targets.
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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However, these guns leave the crew exposed due to the lack of armour, so even enemy machine guns can incapacitate these guns. As such, try to stay at range to prevent this from happening.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|DShK (12.7 mm)}}
  
''If there is no secondary armament, remove this section.''
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The anti-air armaments of the {{PAGENAME}} consist of a total of two 12.7 mm DShK machine guns. These guns should be primarily against the aircraft, which are relatively easy to take down at BR 2.0, but they can also be used against the lightly-armoured boats that are still present at this battle rating (such as the LS 3). The guns are positioned in the middle section of the ship, which should pose no problems against aircraft because at least one gun can be placed onto the enemy aircraft, but it can be hard to attack boats directly in front of the ship.
  
=== Anti-aircraft armament ===
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=== Special armament ===
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
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<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
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{{main|BB-1 depth charge|M-8}}
  
''If there is no anti-aircraft artillery, remove this section.''
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One big firepower improvement on the {{PAGENAME}} is the ability to equip the M-8 rockets. With a total of 64 rockets (32 on the deck ready to use), this ship can destroy almost anything, armoured or not, at very close range. While this ship should not be used at close range due to the lack of protection, rockets can be used in a last ditch effort to defeat rushing enemies or if in need of a quick-reacting weapon to surprise-attack someone. Do not underestimate the psychological effect of the rockets on newer player that may try to run away seeing/hearing them.
  
=== Torpedo armament ===
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== Usage in battles ==
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
''If there is no torpedo armament, remove this section.''
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The {{PAGENAME}} has dangerous long-range firepower at a very low battle rating, but limited defense against fast and evasive enemies and air power. Accordingly, the MO-4 should fight conservatively at the longest possible range the crew's gunnery skill could reach. At this battle rating, very few opponents will have large-caliber guns that can compete at range, and even fewer players will be able to target them effectively, so use that to the ship's advantage.
  
=== Special armament ===
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Since the MO-4 does not have good anti-air defense, with only two 12.7 mm for the job, it should be used as a first spawn ship or at least stay close to allies with good anti-air defenses to extend its lifespan.
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
== Usage in battles ==
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Do not forget to use the M-8 rockets when in a bind, they could pull the MO-4 through desperate situations.
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
;Pros:
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'''Pros:'''
 
* Two large 45 mm cannons on bow and stern of the ship
 
* Two large 45 mm cannons on bow and stern of the ship
 
* Two secondary machine gun turrets
 
* Two secondary machine gun turrets
* Many rocket pods, placed on the bow of the ship
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* Many rocket pods, placed on the bow of the ship able to do a lot of damage to almost anything at close range
  
;Cons:
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'''Cons:'''
 
* Primary cannons have a low rate of fire
 
* Primary cannons have a low rate of fire
 
* Turrets have low turning speed
 
* Turrets have low turning speed
* Crew dies very easily due to lack of additional armour
+
* Crew are incapacitated very easily due to lack of armour
 
* Good speed requires the purchase of all seakeeping modules
 
* Good speed requires the purchase of all seakeeping modules
 
* Wooden hull can catch on fire more easily
 
* Wooden hull can catch on fire more easily
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|80ajQCMfdto|'''The Shooting Range #112''' - ''Pages of History'' section at 09:36 discusses the MO-4.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
+
* ''encyclopedia page on the ship;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USSR sub-chasers}}
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{{USSR boats}}

Revision as of 11:25, 10 April 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
ussr_mo_4.png
MO-4
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage MO-4.jpg


The MO-4 Type is a rank I Soviet motor gun boat with a battle rating of 1.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

The MO-4 is not armoured at all, and can be easily destroyed by even a rank 1 ship at close range. The MO-4's motor also has a tendency to be set aflame quite easily by damage. The silver lining of the MO-4's survivability is that the ammunition are stored in the boat under the sea level, and so they are somewhat harder to hit and detonate, instantly destroying the ship.

Mobility

Without upgrade, the ship is slow, reaching only 40 km/h and is pretty sluggish. However, when fully upgraded, the MO-4 handles very well and can reach 75 km/h.

Armament

Primary armament

This ship has access to two manual 45 mm cannon that can use AP ammo (against armoured boats) and three types of HE ammo. The default one and one of the unlockable ones (OR-73A and F-73 respectively) can be used to hit distant target due to their greater muzzle velocity. The O-240 HE shell has greater explosive filler, but lower muzzle velocity, and so is more effective at closer ranged targets.

However, these guns leave the crew exposed due to the lack of armour, so even enemy machine guns can incapacitate these guns. As such, try to stay at range to prevent this from happening.

Secondary armament

Main article: DShK (12.7 mm)

The anti-air armaments of the MO-4 consist of a total of two 12.7 mm DShK machine guns. These guns should be primarily against the aircraft, which are relatively easy to take down at BR 2.0, but they can also be used against the lightly-armoured boats that are still present at this battle rating (such as the LS 3). The guns are positioned in the middle section of the ship, which should pose no problems against aircraft because at least one gun can be placed onto the enemy aircraft, but it can be hard to attack boats directly in front of the ship.

Special armament

Main articles: BB-1 depth charge, M-8

One big firepower improvement on the MO-4 is the ability to equip the M-8 rockets. With a total of 64 rockets (32 on the deck ready to use), this ship can destroy almost anything, armoured or not, at very close range. While this ship should not be used at close range due to the lack of protection, rockets can be used in a last ditch effort to defeat rushing enemies or if in need of a quick-reacting weapon to surprise-attack someone. Do not underestimate the psychological effect of the rockets on newer player that may try to run away seeing/hearing them.

Usage in battles

The MO-4 has dangerous long-range firepower at a very low battle rating, but limited defense against fast and evasive enemies and air power. Accordingly, the MO-4 should fight conservatively at the longest possible range the crew's gunnery skill could reach. At this battle rating, very few opponents will have large-caliber guns that can compete at range, and even fewer players will be able to target them effectively, so use that to the ship's advantage.

Since the MO-4 does not have good anti-air defense, with only two 12.7 mm for the job, it should be used as a first spawn ship or at least stay close to allies with good anti-air defenses to extend its lifespan.

Do not forget to use the M-8 rockets when in a bind, they could pull the MO-4 through desperate situations.

Pros and cons

Pros:

  • Two large 45 mm cannons on bow and stern of the ship
  • Two secondary machine gun turrets
  • Many rocket pods, placed on the bow of the ship able to do a lot of damage to almost anything at close range

Cons:

  • Primary cannons have a low rate of fire
  • Turrets have low turning speed
  • Crew are incapacitated very easily due to lack of armour
  • Good speed requires the purchase of all seakeeping modules
  • Wooden hull can catch on fire more easily

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late