Difference between revisions of "MEPHISTO"

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{{Specs-Card
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|code=fr_vcac_mephisto
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update "Danger Zone"]].
 +
 +
== General info ==
 +
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
As with all French wheeled vehicles, the armour is little to none and the MEPHISTO is no an exception. The hull barely has the armour to survive hits from 12.7 mm machine guns and in some places even 7.62 mm. The armour is not to be relied on due to the fact that even artillery fragmentation can pose a significant threat to the platform. However, due to the crew spacing, the first half of the crew being at the front and the other half far behind, both pairs being separated by the engine block, makes the MEPHISTO capable of surviving more than one hit from the side as long as the shot is not placed in the center of mass with explosive filler. However, the best armour is to not be seen in the first place.
 +
 +
The optics are located on top of a pole in the middle, the turret shifts and turns around it. Although the launcher itself is a bit curvy and may bounce extremely inaccurate shots, the pole isn't. The sheer size of the launcher provokes many enemies to use HE shells on it. During reload, the optics remain exposed, so the MEPHISTO requires tall cover at all the times to avoid being annihilated by chemical shells.
 +
 +
The smoke launchers on the MEPHISTO fire in every direction and the grenades explode mid-air, effectively hiding it from anything immediately, allowing the operator to use them as a panic button. They can be used twice.
 +
 +
'''Armour type:'''
 +
* Rolled homogeneous armour
 +
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 8 mm (27°) ''Top''<br>8 mm (74°) ''Upper glacis''<br>8 mm (45°) ''Lower glacis'' || 8 mm (28°) ''Top'' <br> 8 mm (12°) ''Bottom'' || 8 mm (7°) || 8 mm
 +
|-
 +
| Turret || 5 mm ''Turret front''  || 5 mm || 5 mm || 5 mm
 +
|-
 +
| Cupola || colspan="4" | 8 mm (cylindrical)
 +
|-
 +
|}
 +
 +
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 +
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 +
 +
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
Mobility-wise, the MEPHISTO leaves nothing to be desired. It is a fast and agile platform with a very high top speed. However, like other wheeled vehicles, it lacks traction in muddy and snowy terrain, draining the speed significantly. While it does not lack a decent reverse speed, it is certainly not the best, it can reach up to 9 km/h. It holds a significantly amazing acceleration and an amazing turn rate as the short length and both axle turn make it capable to do a full 360° turn in ~4-8 seconds depending on terrain. The MEPHISTO is also fully amphibious, meaning it can cross and reach specific places in the maps inaccessible to other vehicles.
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 +
{{tankMobility|abMinHp=312|rbMinHp=195}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 +
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|HOT}}
 +
 +
The MEPHISTO ('Module Élévateur Panoramique Hot Installé Sur Tourelle Orientable', French for "elevated panoramic HOT launch module on rotating turret") is the primary weapon mount. It is able to fire four HOT or HOT-2 missiles in a rapid succession. HOT missiles are nothing new to French commanders and they have proven to be very capable in combat. It is a similar system as the TUA ('TOW Under Armour') seen in the [[M901]] but with differences. While it is able to hold double the amount of much more capable missiles, the reload rate can be considerably slower due to the slower turret traverse and reload rate. However, the turret will start reloading immediately after launching the last ATGM (preventing it from being a liability as well), as the optics are not bound to it, so it balances out at a long range. Unfortunately, it's impossible to guide multiple missiles at once with this carrier, so it is preferable to hide the launcher behind something during combat.
 +
 +
The HOT-2 is significantly stronger than missiles of light tanks when it comes to penetration, but lacks tandem charge or utility. It will likely still fail to penetrate the turrets of NERA or ERA protected tanks, unless angled into them at the last moment, but anything else has a significantly lesser chance of miraculously surviving a direct hit.
 +
 +
The MEPHISTO has an advantage over some missile carriers, as the missile launcher does not have to be deployed before firing and it, as well as the optics, is two-plane stabilized, meaning it is possible to quickly brake and engage a target without the need of reacquiring the target, or to threaten enemy tank with a missile launch and to continue moving while guiding the shot, unlike with the [[AMX-30 ACRA]]. The stabilizer also proves to be beneficial when on water as the waves can make the launcher bounce.
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{| class="wikitable" style="text-align:center" width="100%"
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|-
 +
! colspan="5" | [[HOT]] missile || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
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|-
 +
! ''Arcade''
 +
| rowspan="2" | 12 (4) || rowspan="2" | ±10° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 26.4 || 36.5 || 44.4 || 49.1 || 52.2 || rowspan="2" | 15.00 || rowspan="2" | 15.00 || rowspan="2" | 15.00 || rowspan="2" | 15.00
 +
|-
 +
! ''Realistic''
 +
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 +
|-
 +
|}
 +
 +
==== Ammunition ====
 +
The HOT-2 has a larger warhead and a higher penetration than the HOT. It should be the preferred ammunition as soon as it has been unlocked.
 +
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
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| HOT || ATGM || 700 || 700 || 700 || 700 || 700 || 700
 +
|-
 +
| HOT-2 || ATGM || 900 || 900 || 900 || 900 || 900 || 900
 +
|-
 +
|}
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{| class="wikitable sortable" style="text-align:center" width="100%"
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! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Range<br>(m)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
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! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| HOT || ATGM || 250 || 4,000 || 23 || 0.05 || 0.1 || 3,800 || 80° || 82° || 90°
 +
|-
 +
| HOT-2 || ATGM || 250 || 4,000 || 23 || 0.05 || 0.1 || 4,870 || 80° || 82° || 90°
 +
|-
 +
|}
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==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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<!-- '''Last updated:''' -->
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{| class="wikitable" style="text-align:center"
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|-
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! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
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! 4th<br>rack empty
 +
! 5th<br>rack empty
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! 6th<br>rack empty
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! Visual<br>discrepancy
 +
|-
 +
| '''3''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
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|}
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== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The only reliable playstyle for the MEPHISTO is hull-down. In a battle, this vehicle is best played behind a rock, so that rounds won't dip and hit the main chassis. If this is not possible, try to find a ridge to hide behind or a depression in the terrain. Since your launcher is the only thing exposed, expect for your launcher to get hit and receive a 10-second repair. (Note for stock vehicles, you will still be able to fire). Some players will be smarter and will shoot HESH rounds at you, the splash damage will be enough to either overpressure or knock out the rest of the tank. Since you only have 12 missiles (4 in the launcher, 8 stowed away) you will have to be patient and skilled at using this missile. If in the right hands, it is incredibly strong and can hold an important spot and single handedly deny the enemy any chance of taking an area. This will reward you a large number of targets destroyed as well as gaining a large number of points from people shooting at the launcher.
 +
 +
However, there are a couple of issues. The missile can only be fired when stationary, though the launcher remains deployed even if moving at very high speeds. The reload also requires the launcher to traverse round towards the rear of the vehicle and further lengthening the reload. One way to combat this is to have the rear end of the vehicle towards the target, therefore reducing the time taken to traverse the launcher back to the firing position.
 +
 +
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 +
'''Pros:'''
 +
 +
* Amazing mobility and handling
 +
* Stronger than average ATGMs
 +
* 4 shots per reload
 +
* Gen 2 thermals
 +
* Amphibious capabilities
 +
* 360 degrees aerosol smoke protection with two uses
 +
 +
'''Cons:'''
 +
 +
* Long reload, can only reload after spending all 4 missiles (but reloads all of them at once)
 +
* Paper-thin armour, very tall and is always exposed to explosive shells
 +
* Can be jammed by IRCM
 +
* The HOT-2 is just a bit short of power to penetrate turrets of tanks like [[IPM1]] reliably
 +
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Videos
 +
{{Youtube-gallery|CNhW947CCPU|'''The Shooting Range #310''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}}
 +
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
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 +
* [[AFT09]] - a very similar missile carrier from China
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== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
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* [[wt:en/news/7684-development-vcac-mephisto-hell-hath-no-limits-en|[Devblog] VCAC MEPHISTO: Hell hath no limits]]
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 +
{{France tank destroyers}}
 +
[[Category:Wheeled ground vehicles]]

Revision as of 07:14, 24 September 2022

Rank 6 USA
F-5C Pack
MEPHISTO
fr_vcac_mephisto.png
GarageImage MEPHISTO.jpg
MEPHISTO
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The Véhicule de Combat Anti-Char, MEPHISTO is a rank VI French tank destroyer with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Danger Zone".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull8 / 8 / 8
Turret0 / 0 / 0
Crew4 people
Visibility70 %

As with all French wheeled vehicles, the armour is little to none and the MEPHISTO is no an exception. The hull barely has the armour to survive hits from 12.7 mm machine guns and in some places even 7.62 mm. The armour is not to be relied on due to the fact that even artillery fragmentation can pose a significant threat to the platform. However, due to the crew spacing, the first half of the crew being at the front and the other half far behind, both pairs being separated by the engine block, makes the MEPHISTO capable of surviving more than one hit from the side as long as the shot is not placed in the center of mass with explosive filler. However, the best armour is to not be seen in the first place.

The optics are located on top of a pole in the middle, the turret shifts and turns around it. Although the launcher itself is a bit curvy and may bounce extremely inaccurate shots, the pole isn't. The sheer size of the launcher provokes many enemies to use HE shells on it. During reload, the optics remain exposed, so the MEPHISTO requires tall cover at all the times to avoid being annihilated by chemical shells.

The smoke launchers on the MEPHISTO fire in every direction and the grenades explode mid-air, effectively hiding it from anything immediately, allowing the operator to use them as a panic button. They can be used twice.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 8 mm (27°) Top
8 mm (74°) Upper glacis
8 mm (45°) Lower glacis
8 mm (28°) Top
8 mm (12°) Bottom
8 mm (7°) 8 mm
Turret 5 mm Turret front 5 mm 5 mm 5 mm
Cupola 8 mm (cylindrical)

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB101 / 15 km/h
RB and SB93 / 14 km/h
Number of gears10 forward
2 back
Weight13.8 t
Engine power
AB420 hp
RB and SB220 hp
Power-to-weight ratio
AB30.4 hp/t
RB and SB15.9 hp/t

Mobility-wise, the MEPHISTO leaves nothing to be desired. It is a fast and agile platform with a very high top speed. However, like other wheeled vehicles, it lacks traction in muddy and snowy terrain, draining the speed significantly. While it does not lack a decent reverse speed, it is certainly not the best, it can reach up to 9 km/h. It holds a significantly amazing acceleration and an amazing turn rate as the short length and both axle turn make it capable to do a full 360° turn in ~4-8 seconds depending on terrain. The MEPHISTO is also fully amphibious, meaning it can cross and reach specific places in the maps inaccessible to other vehicles.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 101 15 13.8 312 420 22.61 30.43
Realistic 93 14 195 220 14.13 15.94

Modifications and economy

Repair costBasic → Reference
AB4 265 → 5 881 Sl icon.png
RB4 883 → 6 733 Sl icon.png
SB5 172 → 7 132 Sl icon.png
Total cost of modifications130 800 Rp icon.png
225 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods new car suspension.png
Suspension
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
550 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
550 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
550 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods thermal sight.png
NVD
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
150mm_HOT_2_ATGM_ammo_pack
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
440 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

HOT ATGM
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition12 rounds
First-order8 rounds
Belt capacity4 rounds
Reload15.0 s
Fire rate60 shots/min
Vertical guidance-10° / 10°
Fire on the moveup to 6 km/h
Main article: HOT

The MEPHISTO ('Module Élévateur Panoramique Hot Installé Sur Tourelle Orientable', French for "elevated panoramic HOT launch module on rotating turret") is the primary weapon mount. It is able to fire four HOT or HOT-2 missiles in a rapid succession. HOT missiles are nothing new to French commanders and they have proven to be very capable in combat. It is a similar system as the TUA ('TOW Under Armour') seen in the M901 but with differences. While it is able to hold double the amount of much more capable missiles, the reload rate can be considerably slower due to the slower turret traverse and reload rate. However, the turret will start reloading immediately after launching the last ATGM (preventing it from being a liability as well), as the optics are not bound to it, so it balances out at a long range. Unfortunately, it's impossible to guide multiple missiles at once with this carrier, so it is preferable to hide the launcher behind something during combat.

The HOT-2 is significantly stronger than missiles of light tanks when it comes to penetration, but lacks tandem charge or utility. It will likely still fail to penetrate the turrets of NERA or ERA protected tanks, unless angled into them at the last moment, but anything else has a significantly lesser chance of miraculously surviving a direct hit.

The MEPHISTO has an advantage over some missile carriers, as the missile launcher does not have to be deployed before firing and it, as well as the optics, is two-plane stabilized, meaning it is possible to quickly brake and engage a target without the need of reacquiring the target, or to threaten enemy tank with a missile launch and to continue moving while guiding the shot, unlike with the AMX-30 ACRA. The stabilizer also proves to be beneficial when on water as the waves can make the launcher bounce.

HOT missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 12 (4) ±10° ±180° Two-plane 26.4 36.5 44.4 49.1 52.2 15.00 15.00 15.00 15.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

The HOT-2 has a larger warhead and a higher penetration than the HOT. It should be the preferred ammunition as soon as it has been unlocked.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HOT ATGM 700 700 700 700 700 700
HOT-2 ATGM 900 900 900 900 900 900
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HOT ATGM 250 4,000 23 0.05 0.1 3,800 80° 82° 90°
HOT-2 ATGM 250 4,000 23 0.05 0.1 4,870 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
3 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The only reliable playstyle for the MEPHISTO is hull-down. In a battle, this vehicle is best played behind a rock, so that rounds won't dip and hit the main chassis. If this is not possible, try to find a ridge to hide behind or a depression in the terrain. Since your launcher is the only thing exposed, expect for your launcher to get hit and receive a 10-second repair. (Note for stock vehicles, you will still be able to fire). Some players will be smarter and will shoot HESH rounds at you, the splash damage will be enough to either overpressure or knock out the rest of the tank. Since you only have 12 missiles (4 in the launcher, 8 stowed away) you will have to be patient and skilled at using this missile. If in the right hands, it is incredibly strong and can hold an important spot and single handedly deny the enemy any chance of taking an area. This will reward you a large number of targets destroyed as well as gaining a large number of points from people shooting at the launcher.

However, there are a couple of issues. The missile can only be fired when stationary, though the launcher remains deployed even if moving at very high speeds. The reload also requires the launcher to traverse round towards the rear of the vehicle and further lengthening the reload. One way to combat this is to have the rear end of the vehicle towards the target, therefore reducing the time taken to traverse the launcher back to the firing position.

Pros and cons

Pros:

  • Amazing mobility and handling
  • Stronger than average ATGMs
  • 4 shots per reload
  • Gen 2 thermals
  • Amphibious capabilities
  • 360 degrees aerosol smoke protection with two uses

Cons:

  • Long reload, can only reload after spending all 4 missiles (but reloads all of them at once)
  • Paper-thin armour, very tall and is always exposed to explosive shells
  • Can be jammed by IRCM
  • The HOT-2 is just a bit short of power to penetrate turrets of tanks like IPM1 reliably

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

  • AFT09 - a very similar missile carrier from China

External links


France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2