Difference between revisions of "MBK pr.186 (MK 85)"

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(Copy most of article from main tree version, with appropriate changes)
(Edits, updated format, Readded section descriptions as comments, Added main links for weapons)
 
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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
{{Break}}
The '''{{specs|name}}''' is a premium rank {{specs|rank}} Soviet armored gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.83 "Masters of the Sea"]] with the fleet release into open beta test.
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The '''{{specs|name}}''' is a premium rank {{specs|rank}} Soviet armored gun boat {{Battle-rating}}. It was introduced during [[Update 1.83 "Masters of the Sea"]] with the fleet release into open beta test.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The MBK pr. 186 (MK 85) has signifigantly more armor than it's predecessors all-around, and can take a fair beating as a result. The middle portion of this ship has 30mm of rolled homogeneous armor, while the front and back have protection of 8-12mm. This defence makes death by machine gun fire much less likely, almost a relic of the past. However, this additional armor makes this ship much heavier, and detrimentally effects the speed, as elaborated in the next section.
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<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
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The MBK pr. 186 (MK 85) has signifigantly more armor than it's predecessors all-around, and can take a fair beating as a result. The middle portion of this ship has 30mm of rolled homogeneous armor, while the front and back have protection of 8-12mm. This defence makes machine gun fire much less dangerous, almost a relic of the past. However, this additional armor makes this ship much heavier, and detrimentally effects the speed, as elaborated in the next section.
  
 
The 85mm gun turrets have significantly less armour than the main tree version.
 
The 85mm gun turrets have significantly less armour than the main tree version.
  
 
=== Mobility ===
 
=== Mobility ===
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<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
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The MBK pr. 186 (MK 85) has an abysmal top speed 35 km/h in AB. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around, however it does start the turn quite rapidly, making dodging torpedoes a reasonable option. Due to this fact, the vessel must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship.  
 
The MBK pr. 186 (MK 85) has an abysmal top speed 35 km/h in AB. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around, however it does start the turn quite rapidly, making dodging torpedoes a reasonable option. Due to this fact, the vessel must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship.  
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
The MBK pr. 186 has two 85mm guns in single turrets as its main guns. These guns fare fairly well against medium sized ships due to their reasonable caliber, and can sometimes hull-break small ships, although small enough ships are seldomly encountered at this BR. Up until this point, HE shells were the indisputably best shell for naval combat due to the lack of armor anywhere. HE should be your usual load, although APHE shells are useful vs other armoured gunboats, and also sometimes against larger vessels.
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<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
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{{main|ZIS-C-53 (85 mm)}}
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The MBK pr. 186 has two 85mm guns in single turrets as its main guns. These guns fare fairly well against medium sized ships due to their reasonable caliber, and can sometimes hull-break small ships, although small enough ships are seldomly encountered at this battle rating. Up until this point, HE shells were the indisputably best shell for naval combat due to the lack of armor anywhere. HE should be your usual load, although APHE shells are useful vs other armoured gunboats, and also sometimes against larger vessels.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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<!--Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.-->
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{{main|70-K (37 mm)}}
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A single 37mm autocannon comprises the secondary armament.  This is the same model as the one used on the Pr.1124 (1945) and the BMO as well as the MPK-163. This gun is a fairly good secondary gun due to its caliber and good rate-of-fire, and can tackle both small to medium sized ships and most air targets.
 
A single 37mm autocannon comprises the secondary armament.  This is the same model as the one used on the Pr.1124 (1945) and the BMO as well as the MPK-163. This gun is a fairly good secondary gun due to its caliber and good rate-of-fire, and can tackle both small to medium sized ships and most air targets.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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<!--An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.-->
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{{main|DShK (12.7 mm)}}
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Two twin-mount 12.7mm DShK turrets that are mounted on the sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37mm autocannon.
 
Two twin-mount 12.7mm DShK turrets that are mounted on the sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37mm autocannon.
  
 
== Usage in battles ==
 
== Usage in battles ==
The vessel is best at medium distance combat, due to the power of its 85mm cannon.  It can easily destroy all other vessels in its class by aiming for the hull sections and destroying them in turn - 3 well aimed salvos will kill most PT-sized boats.  It is not suited to close quarter or ambush combat due to its slow speed, however if it finds itself in such a psoition its firepower can be enough so solve the situation.
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<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
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The vessel is best at medium distance combat, due to the power of its 85mm cannon.  It can easily destroy all other vessels in its class by aiming for the hull sections and destroying them in turn - 3 well aimed salvos will destroy most PT-sized boats.  It is not suited to close quarter or ambush combat due to its slow speed, however if it finds itself in such a position its firepower can be enough so solve the situation.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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'''Pros:'''
 
'''Pros:'''
  
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* Armour provides significant protection against machine-guns and small caliber cannon HE ammunition
 
* Armour provides significant protection against machine-guns and small caliber cannon HE ammunition
 
* significantly less repair cost than the main tree version
 
* significantly less repair cost than the main tree version
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Slow
 
* Slow
 
* Turrets have less armour than main tree version
 
* Turrets have less armour than main tree version
 
*
 
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
[https://www.youtube.com/watch?v=aS6-IP8RiyQ] - Armour matters
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<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
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{{Youtube-gallery|aS6-IP8RiyQ|WT <nowiki>||</nowiki> MBK Pr.186 (MK 85) - Armour matters<br>''By: Napalmratte''|ecLuyiTPpqY|WT <nowiki>||</nowiki> MBK pr.186 (MK 85) - A spectacular Sealclubber<br>''By: Napalmratte''}}
[https://www.youtube.com/watch?v=ecLuyiTPpqY] - A spectacular sealclubber
 
  
 
== See also ==
 
== See also ==

Latest revision as of 08:31, 14 November 2019

MBK pr.186 (MK 85)
ussr_mkl_186_mk85.png
AB
RB
SB
General characteristics
Brief
Detailed
3.0/3.0/3.0BR
42 peopleCrew
166 tDisplacement
4Number of section
30 / 30 / 20 mmMain fire tower armor
4 / 30 / 20 mmCitadel armor
5 mm (steel)Hull armor
4 mm (steel)Superstructure armor
Primary armament
85 mm ZIS-C-53 cannon2 x Turret
100 roundsAmmunition
Secondary armament
37 mm 70-K automatic cannonTurret
1 500 roundsAmmunition
500 roundsBelt capacity
150 shots/minFire rate
Anti-aircraft armament
2 x 12.7 mm DShK machine gun2 x Turret
4 000 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
Economy
3 850 Ge icon.pngPurchase
Sl icon.png/7 500/3 800Repair
10 000 Sl icon.pngCrew training
400 000 Sl icon.pngExperts
940 Ge icon.pngAces
× (166 + 100 Talisman.png) % Rp icon.pngReward for battle
× 0.5 × 2 Talisman.png Sl icon.png× 1.3 × 2 Talisman.png Sl icon.png× 1.0 × 2 Talisman.png Sl icon.png

Description

GarageImage MBK pr.186 (MK 85).jpg


The MBK pr.186 (MK 85) is a premium rank II Soviet armored gun boat with a battle rating of 3.0 (AB/RB/SB). It was introduced during Update 1.83 "Masters of the Sea" with the fleet release into open beta test.

General info

Survivability and armour

The MBK pr. 186 (MK 85) has signifigantly more armor than it's predecessors all-around, and can take a fair beating as a result. The middle portion of this ship has 30mm of rolled homogeneous armor, while the front and back have protection of 8-12mm. This defence makes machine gun fire much less dangerous, almost a relic of the past. However, this additional armor makes this ship much heavier, and detrimentally effects the speed, as elaborated in the next section.

The 85mm gun turrets have significantly less armour than the main tree version.

Mobility

The MBK pr. 186 (MK 85) has an abysmal top speed 35 km/h in AB. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around, however it does start the turn quite rapidly, making dodging torpedoes a reasonable option. Due to this fact, the vessel must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship.

Armament

Primary armament

Main article: ZIS-C-53 (85 mm)

The MBK pr. 186 has two 85mm guns in single turrets as its main guns. These guns fare fairly well against medium sized ships due to their reasonable caliber, and can sometimes hull-break small ships, although small enough ships are seldomly encountered at this battle rating. Up until this point, HE shells were the indisputably best shell for naval combat due to the lack of armor anywhere. HE should be your usual load, although APHE shells are useful vs other armoured gunboats, and also sometimes against larger vessels.

Secondary armament

Main article: 70-K (37 mm)

A single 37mm autocannon comprises the secondary armament. This is the same model as the one used on the Pr.1124 (1945) and the BMO as well as the MPK-163. This gun is a fairly good secondary gun due to its caliber and good rate-of-fire, and can tackle both small to medium sized ships and most air targets.

Anti-aircraft armament

Main article: DShK (12.7 mm)

Two twin-mount 12.7mm DShK turrets that are mounted on the sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37mm autocannon.

Usage in battles

The vessel is best at medium distance combat, due to the power of its 85mm cannon. It can easily destroy all other vessels in its class by aiming for the hull sections and destroying them in turn - 3 well aimed salvos will destroy most PT-sized boats. It is not suited to close quarter or ambush combat due to its slow speed, however if it finds itself in such a position its firepower can be enough so solve the situation.

Pros and cons

Pros:

  • 2 x 85mm provide plenty of firepower to destroy boats
  • Secondary and AA armament is on a par with the main armament of most other PT boats
  • Armour provides significant protection against machine-guns and small caliber cannon HE ammunition
  • significantly less repair cost than the main tree version

Cons:

  • Slow
  • Turrets have less armour than main tree version

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

WT || MBK Pr.186 (MK 85) - Armour matters
By: Napalmratte
WT || MBK pr.186 (MK 85) - A spectacular Sealclubber
By: Napalmratte

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor Torpedo  G-5 · D-3 · Pr. 123bis · Pr. 123K "Komsomolets" · G-5 (ShVAK) · Pr. 123K (A-11) · Pr.183 · Pr. 206
Motor Gun  Ya-5M
Armored Gun  Pr.1124 (1940) · Pr.1124 (1945) · Pr.191 · Pr.191M · MBK pr.186 · MBK-161 (1944) · Pr. 1204 · Pr. 1204 late · Pr.1124 MLRS · MBK pr.186 (MK 85)
Hydrofoil  Pr. 206M

USSR premium ships
Motor Torpedo boats  G-5 (ShVAK) · Pr. 123K (A-11)
Motor Gun boats  Ya-5M
Armored Gun boats  Pr. 1204 · MBK pr.186 (MK 85) · Pr.1124 MLRS
Sub-chasers  MPK Pr.122bis
Destroyers  Pr. 7U Stroyny · Leningrad (leader)