Difference between revisions of "MBK pr.186 (MK 85)"

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{{Specs-Card|code=ussr_mkl_186_mk85}}
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{{Specs-Card
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|code=ussr_mkl_186_mk85
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.83 "Masters of the Sea"]] with the fleet release into open beta test.
{{Break}}
 
The '''{{specs|name}}''' is a premium rank {{specs|rank}} Soviet armored gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
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{{Specs-Fleet-Armour}}
 +
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
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The MBK pr. 186 (MK 85) has significantly more armour than its predecessors all-around, and can take a fair beating as a result. The middle portion of this ship has 30 mm of rolled homogeneous armour, while the front and back have protection of 8-12 mm. This defence makes machine gun fire much less dangerous, almost a relic of the past. However, this additional armour makes this ship much heavier, and detrimentally effects the speed, as elaborated in the next section.
 +
 
 +
The 85 mm gun turrets have significantly less armour than the main tree version.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
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{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
The MBK pr. 186 (MK 85) has an abysmal top speed 35 km/h in AB. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around, however it does start the turn quite rapidly, making dodging torpedoes a reasonable option. Due to this fact, the vessel must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship.
 +
 
 +
{{NavalMobility}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|85 mm/54.6 ZIS-C-53 (85 mm)}}
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
The MBK pr. 186 has two 85 mm guns in single turrets as its main guns. These guns fare fairly well against medium sized ships due to their reasonable calibre, and can sometimes hull-break small ships, although small enough ships are seldom encountered at this battle rating. Up until this point, HE shells were the indisputably best shell for naval combat due to the lack of armour anywhere. HE should be your usual load, although APHE shells are useful vs other armoured gunboats, and also sometimes against larger vessels.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|37 mm/67 70-K (37 mm)}}
  
''If there is no secondary armament, remove this section.''
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A single 37 mm autocannon comprises the secondary armament. This is the same model as the one used on the [[Pr.1124 (1945)]] and the [[BMO]] as well as the [[MPK-163]]. This gun is a fairly good secondary gun due to its calibre and good rate-of-fire, and can tackle both small to medium sized ships and most air targets.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
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{{Specs-Fleet-AA}}
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
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{{main|DShK (12.7 mm)}}
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 +
Two twin-mount 12.7 mm DShK turrets that are mounted on the sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37 mm autocannon.
  
''If there is no anti-aircraft artillery, remove this section.''
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== Usage in battles ==
 +
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
=== Torpedo armament ===
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The MBK Pr. 186 (MK 85) is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and rediculously bad manoeuvrability. With a pair of hard-hitting 85 mm cannons slapped on a hull with some anti-aircraft armament, this ship is very well suited for a certain set of playstyles and can excel in a variety of situations if used correctly.
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
  
''If there is no torpedo armament, remove this section.''
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'''Tactics:'''
  
=== Special armament ===
+
The MBK Pr. 186 can work very well in certain situations, particularly longer-range engagements. This is because of its great weapons load, namely two 85 mm cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr. 186's BR with a couple of shots. However, note that the Pr. 186 does also have access to a powerful Soviet 37 mm 70-K cannon mounted behind the bridge - this weapon is much more suited for dealing with fast vessels and aircraft, as it can fire continuously against any targets that the 85 mm guns cannot hit as easily. Finally, the Pr. 186 has access to four 12.7 mm machine guns in two twin turrets, which can serve as an effective anti-aircraft armament alongside the aforementioned 37 mm cannon.
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
== Usage in battles ==
+
The MBK Pr. 186 is quite survivable, with 42 crew members and armour up to 30 mm on the hull. The 85 mm gun turrets are also well-protected with 30 mm of armour, though this is less than the tech-tree version which gets up to 90 mm of armour. This armour provides the Pr. 186 with extensive protection which makes it impervious to most small-arms fire, meaning that it could potentially be used as a brawler against smaller PT boats and coastal vessels. However, the ship's survivability should not be relied upon exclusively, as the ship will easily be destroyed by the larger coastal ships and destroyers that it faces often. Instead, captains should rely extensively on available island cover to protect their ship. In the case of an open map (the conquest maps), try to stay further away from enemy bluewater vessels to maximize survivability.
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
 
 +
Finally, the MBK Pr. 186 suffers from a rather terrible manoeuvrability, with a poor turning circle and a rather disappointing top speed of 26 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* 2 x 85 mm provide plenty of firepower to destroy boats
 +
* Secondary and AA armament is on a par with the main armament of most other PT boats
 +
** Good crew count for its size, 42 crew members
 +
* Armour provides significant protection against machine-guns and small calibre cannon HE ammunition
 +
* Low silhouette, making it rather difficult to hit at longer ranges
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Slow, with a top speed of just 26 km/h in RB spaded
 +
* Secondary armament is located in a weird position, limiting firing arcs for the 37 mm and 12.7 mm guns
 +
* Faces early destroyers very often, where it has a significant survivability disadvantage
 +
* Part of the bow and the entire stern is unprotected, leaving a large part of the ship's crew vulnerable
 +
* Gun turrets are less armoured than the tech tree version
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|aS6-IP8RiyQ|WT <nowiki>||</nowiki> MBK Pr.186 (MK 85) - Armour matters<br>''By: Napalmratte''|ecLuyiTPpqY|WT <nowiki>||</nowiki> MBK pr.186 (MK 85) - A spectacular Sealclubber<br>''By: Napalmratte''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 65: Line 97:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on ship;''
 
* ''encyclopedia page on ship;''

Revision as of 18:49, 22 February 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
MBK pr.186 (MK 85)
ussr_mkl_186_mk85.png
GarageImage MBK pr.186 (MK 85).jpg
MBK pr.186 (MK 85)
Purchase:3 850 Specs-Card-Eagle.png
Show in game

Description

The MBK pr.186 (MK 85) is a premium rank IV Soviet armoured gun boat with a battle rating of 3.3 (AB/RB/SB). It was introduced during Update 1.83 "Masters of the Sea" with the fleet release into open beta test.

General info

Survivability and armour

Armourfront / side / back
Citadel4 / 30 / 20 mm
Main fire tower30 / 30 / 20 mm
Hull5 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement166 t
Crew42 people

The MBK pr. 186 (MK 85) has significantly more armour than its predecessors all-around, and can take a fair beating as a result. The middle portion of this ship has 30 mm of rolled homogeneous armour, while the front and back have protection of 8-12 mm. This defence makes machine gun fire much less dangerous, almost a relic of the past. However, this additional armour makes this ship much heavier, and detrimentally effects the speed, as elaborated in the next section.

The 85 mm gun turrets have significantly less armour than the main tree version.

Mobility

Speedforward / back
AB35 / 13 km/h
RB26 / 10 km/h

The MBK pr. 186 (MK 85) has an abysmal top speed 35 km/h in AB. The turning speed is also terrible, and it will take more than a dozen seconds to completely turn around, however it does start the turn quite rapidly, making dodging torpedoes a reasonable option. Due to this fact, the vessel must be played with very strategically chosen movements, as becoming exposed with no quick way out is one of the most common ways to be destroyed in this ship.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 35 13
RB/SB Stock ___ ___
Upgraded 26 10

Modifications and economy

Repair cost
AB1 781 Sl icon.png
RB2 241 Sl icon.png
Crew training10 000 Sl icon.png
Experts400 000 Sl icon.png
Aces940 Ge icon.png
Research Aces960 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 180 / 50 % Sl icon.png
Talisman.png 2 × 166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Mods new ship rudder.png
Rudder Replacement
Mods new ship screw.png
Propeller Replacement
Mods new ship engine.png
Engine Maintenance
Mods ship damage control crew.png
Damage Control Division
Mods ship fire control crew.png
Fire Division
Mods engine smoke screen system.png
Smokescreen
Mods new ship pumps.png
New Pumps
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Mods tank ammo.png
85mm_ussr_navy_AP_ammo_pack
Mods tank ammo.png
37 mm HE clips
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Mods tank ammo.png
37 mm AP clips
Mods new main caliber turrets.png
Primary Armament Targeting
Mods ship rangefinder.png
Improved Rangefinder

Armament

Primary armament

2 х Turret85 mm/54.6 ZIS-C-53 cannon
Ammunition180 rounds
Vertical guidance-5° / 77°

The MBK pr. 186 has two 85 mm guns in single turrets as its main guns. These guns fare fairly well against medium sized ships due to their reasonable calibre, and can sometimes hull-break small ships, although small enough ships are seldom encountered at this battle rating. Up until this point, HE shells were the indisputably best shell for naval combat due to the lack of armour anywhere. HE should be your usual load, although APHE shells are useful vs other armoured gunboats, and also sometimes against larger vessels.

Secondary armament

Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
Main article: 37 mm/67 70-K (37 mm)

A single 37 mm autocannon comprises the secondary armament. This is the same model as the one used on the Pr.1124 (1945) and the BMO as well as the MPK-163. This gun is a fairly good secondary gun due to its calibre and good rate-of-fire, and can tackle both small to medium sized ships and most air targets.

Anti-aircraft armament

2 х Turret2 x 12.7 mm DShK machine gun
Ammunition4000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: DShK (12.7 mm)

Two twin-mount 12.7 mm DShK turrets that are mounted on the sides of the command bridge at the center of the ship. As such, only one turret can engage a target at a time due to the interrupted arc of fire unless the target is directly in front or behind the ship. This is not the most desirable positioning but it will work most of the time deterring air attacks, with the help of the 37 mm autocannon.

Usage in battles

The MBK Pr. 186 (MK 85) is quite an interesting ship to play, due to its unique set of characteristics - heavy armament, good armour, and rediculously bad manoeuvrability. With a pair of hard-hitting 85 mm cannons slapped on a hull with some anti-aircraft armament, this ship is very well suited for a certain set of playstyles and can excel in a variety of situations if used correctly.

Tactics:

The MBK Pr. 186 can work very well in certain situations, particularly longer-range engagements. This is because of its great weapons load, namely two 85 mm cannons. While they don't fire particularly fast, they hit very hard and can do a lot of damage to naval targets. Assuming you have decent accuracy, you can easily sink any ships at the Pr. 186's BR with a couple of shots. However, note that the Pr. 186 does also have access to a powerful Soviet 37 mm 70-K cannon mounted behind the bridge - this weapon is much more suited for dealing with fast vessels and aircraft, as it can fire continuously against any targets that the 85 mm guns cannot hit as easily. Finally, the Pr. 186 has access to four 12.7 mm machine guns in two twin turrets, which can serve as an effective anti-aircraft armament alongside the aforementioned 37 mm cannon.

The MBK Pr. 186 is quite survivable, with 42 crew members and armour up to 30 mm on the hull. The 85 mm gun turrets are also well-protected with 30 mm of armour, though this is less than the tech-tree version which gets up to 90 mm of armour. This armour provides the Pr. 186 with extensive protection which makes it impervious to most small-arms fire, meaning that it could potentially be used as a brawler against smaller PT boats and coastal vessels. However, the ship's survivability should not be relied upon exclusively, as the ship will easily be destroyed by the larger coastal ships and destroyers that it faces often. Instead, captains should rely extensively on available island cover to protect their ship. In the case of an open map (the conquest maps), try to stay further away from enemy bluewater vessels to maximize survivability.

Finally, the MBK Pr. 186 suffers from a rather terrible manoeuvrability, with a poor turning circle and a rather disappointing top speed of 26 km/h in RB. Thus, the ship cannot be relied upon to capture zones, as it will take ages just to get to the capture point. In general, this ship should be played as a longer-range sniper, maximising the use of its powerful armament.

Pros and cons

Pros:

  • 2 x 85 mm provide plenty of firepower to destroy boats
  • Secondary and AA armament is on a par with the main armament of most other PT boats
    • Good crew count for its size, 42 crew members
  • Armour provides significant protection against machine-guns and small calibre cannon HE ammunition
  • Low silhouette, making it rather difficult to hit at longer ranges

Cons:

  • Slow, with a top speed of just 26 km/h in RB spaded
  • Secondary armament is located in a weird position, limiting firing arcs for the 37 mm and 12.7 mm guns
  • Faces early destroyers very often, where it has a significant survivability disadvantage
  • Part of the bow and the entire stern is unprotected, leaving a large part of the ship's crew vulnerable
  • Gun turrets are less armoured than the tech tree version

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-11)
Motor gun boats  TKA-106 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Kerch · Zheleznyakov
Battleships  Marat