Difference between revisions of "MBK-161 late"

From War Thunder Wiki
Jump to: navigation, search
(modules)
m (Specs-Card ArtImage Added.)
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Specs-Card|code=ussr_mbk_161_1944}}
+
{{About
 +
| about = Soviet armoured gun boat '''{{PAGENAME}}'''
 +
| usage = the premium version
 +
| link = MBK-161 early
 +
}}
 +
{{Specs-Card
 +
|code=ussr_mbk_161_1944
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
+
{{Specs-Fleet-Armour}}
 +
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
The MBK-161 late, as an armoured boat, has decent survivability against light arms fire. The ship has 39 crew members, most of which are split between the three armoured compartments. The engines, fuel tanks and ammunition stowage are all located in the central armoured "citadel", thereby improving the vessel's survivability.
  
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
+
With that said, the MBK-161 late has great armour protection for a coastal vessel: the bow and stern have 18 mm of armour plating, while the central section has 52 mm of armour. The two main gun turrets have 53 mm of armour while the bridge has 60 mm of armour. This armour is enough to block most small-arms fire including HE shells up to 127 mm. However, the protection is not complete, as the smaller-calibre turrets are not armoured. Additionally, SAP or AP shells of 76 mm calibre or higher will likely penetrate your armour leading to damage to your internal compartments. Additionally, destroyer-calibre HE can sometimes hullbreak your ship.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
{{Specs-Fleet-Mobility}}
 +
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 +
Given its significant armour protection, the MBK-161 late has terrible mobility. The ship reaches a top speed of 25 km/h in realistic mode, meaning that it will take you a significant amount time to get anywhere. The ship's turning circle, rudder shift and acceleration are all lacklustre as well.
 +
 
 +
{{NavalMobility}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|F-34 (76 mm)}}
 
{{main|F-34 (76 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
 
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
The MBK-161 (1944) carries two 76 mm F-34 cannons. This gun has a decent fire rate of 16 rounds per minute. The weapon itself is decent at closer ranges but will struggle to damage destroyers or aircraft, as the weapon has a poor traverse rate and lacks HE-TF/HE-VT shells. The gun itself has access to two shells - the OF-350M high-explosive (HE) shell and the BR-350A armour-piercing shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of AP for use against heavily armoured opponents.
 +
 
 +
{{:F-34 (76 mm)/Ammunition|OF-350M naval, BR-350A naval}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 +
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|45 mm/68 21-KM (45 mm)}}
 
{{main|45 mm/68 21-KM (45 mm)}}
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
+
 
 +
The MBK-161 also carries two 45 mm 21-KM cannons. These guns are not automatic, meaning that they function similarly to the F-34 main guns, but benefit from a higher fire rate of 30 rounds per minute. These weapons get access to three different HE shells (a standard HET, full HE, and HE with base fuze) along with an AP shell. The weapons do not have time fuze or proximity fuze shells making them unsuited for anti-aircraft defence. However, all three of the HE shells can work very well against enemy vessels.
 +
 
 +
{{:45 mm/68 21-KM (45 mm)/Ammunition|45 mm OR-73A HET, 45 mm O-240 HE, 45 mm BR-240, 45 mm F-73}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
{{main|70-K (37 mm)|DShK (12.7 mm)}}
+
{{Specs-Fleet-AA}}
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
+
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
 +
{{main|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}
 +
 
 +
The MBK-161 (1944) carries a single 37 mm 70-K anti-aircraft gun. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.
 +
 
 +
The MBK-161 (1944) also carries two single DShK machine guns for close in AA defence. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The MBK-161 does not get access to any ammunition belt upgrades - the default one is the only belt available.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
The MBK-161 late is quite well-suited to holding capture points with its heavy armour and substantial armament. The boat is quite well-protected, meaning that it can soak up substantial enemy small-arms fire, though it is still vulnerable to heavier guns, rockets, or torpedoes. Its armament of two 76 mm cannons, two 45 mm cannons, a 37 mm autocannon, and two machine guns can easily take care of motor torpedo boats and small coastal vessels.
 +
 
 +
One main strategy for the MBK-161 late is to park the vessel close to a capture point, firing at and destroying any small boats attempting to capture the point. The MBK-161 is exceedingly slow, meaning that it will take a while for you to get anywhere; hence, it is best to find an ideal firing position to camp in. Try to angle the boat by ~45 degrees off of the firing direction, as this will increase the effective thickness of your armour without restricting the firing arcs of your main weapons. Keep in mind that the MBK-161's weapons are distributed throughout the length of the vessel, so approaching directly at the enemy is not advised. Fire from an angle or fully broadside to use all of the MBK-161's weapons.
  
=== Modules ===
+
The MBK-161 does also have good survivability. Most notably, a 52 mm armour plate protects the vessel's centre section between the two 76 mm turrets. However, the vessel's fore and aft sections have just 12 mm of armour. Given the game's crew loss mechanics, soaking fire in the fore and aft sections will deplete the crew in those sections, causing more crew to be moved into those sections and eventually causing the ship to be destroyed due to crew loss. To avoid this, make sure to angle the vessel in order to increase effective armour thickness and avoid prolonged engagements with enemy vessels. Avoid vessels with weapons over 76 mm in calibre, such as gunboats and destroyers, as their AP shells can penetrate your main armour plate.
{| class="wikitable"
+
 
!Tier
+
There are two main types of foes to be aware of. First, high-rank MTBs, such as the [[PT-810]], [[Jaguar-Klasse|Jaguar]], and [[Pr. 206]]. These vessels feature rapid-firing autocannons that will shred the MBK-161's unarmoured sections. They are also extremely fast so targeting can be more difficult. Against these vessels, land cover and ambush tactics are important. Try to get within 1 km of the vessels, then ambush them with your superior gun armament. Be aware of secondary armaments, such as torpedoes and rockets, which many high-rank MTBs carry.
!Seakeeping
+
 
! colspan="2" |Unsinkability
+
More dangerous are gunboats and destroyers. Gunboats such as the [[USS Douglas]] carry automatic 76 mm cannons that provide significant firepower at longer ranges than your 45 and 37 mm cannons. Destroyers such as the [[USS Aylwin]] carry high calibre weapons that will penetrate your armour. Against the former, your main strategy is to ambush the gunboat at a distance where your 37 and 45 mm cannons are effective. This will typically be below 2 km in distance. Avoid longer engagements as their automatic 76 mm cannons provide more firepower than your two 76 mm cannons. Avoid engaging destroyers at all costs, as they outgun you significantly, and you lack any heavy weapons (i.e. torpedoes) to deal with them.
! colspan="3" |Firepower
 
|-
 
|I
 
|Dry-Docking
 
|Tool Set
 
|
 
|45 mm O-240 HE
 
|Anti-Air Armament Targeting
 
|
 
|-
 
|II
 
|Rudder Replacement
 
|Fire Protection System
 
|Smokescreen
 
|45 mm BR-240
 
|Auxiliary Armament Targeting
 
|76 mm BR-350A
 
|-
 
|III
 
|Propeller Replacement
 
|
 
|
 
|
 
|Primary Armament Targeting
 
|Improved Rangefinder
 
|-
 
|IV
 
|Engine Maintenance
 
|New Pumps
 
|
 
|45 mm F-73
 
|
 
|
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Heavy armour can protect against everything up to 76 mm HE shells, meaning that you are very survivable against small calibre weapons
 +
** 39 crew members are concentrated in highly armoured sections, and all vital components are located within the central "citadel"
 +
* Extremely heavy armament for a coastal vessel
 +
** Main guns do decent damage and are quite effective against coastal vessels
 +
** Secondary weapons are potent against coastal ships and aircraft alike
  
 
'''Cons:'''
 
'''Cons:'''
  
* Main cannons cannot fire towards the front
+
* Extremely poor mobility, with a low maximum speed and slow turn
 +
* Destroyer-calibre HE shells can hullbreak the vessel, while most high-calibre SAP / AP shells can penetrate the armour
 +
* Lacks high-power weapons like torpedoes, meaning that enemy destroyers are practically impossible-to-deal-with
 +
* Main guns have limited firing angles due to the placement of secondary weapons
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The MBK-161 (1944) class were the second and last 10 ships built of the MBK-161 class of riverine gunboats. Completed during 1944, they were large and heavily-armoured gunboats designed for use in littoral environments. Members of this class were intended to carry two 82 mm mortars, but were instead armed with two 45 mm cannons in lieu of them. The members of the MBK-161 class saw extensive service in the Baltic during the Second World War in fire support roles, and were eventually retired in the early 1950s.
 +
 
 +
The MBK-161 class were designed as a follow-up to the prior Pr. 1124 class, and were built accordingly - the ships had a much larger hull compared to the Pr. 1124 and improved armament. The MBK-161 also had a much larger crew complement of 39 crew members. In order to save time, the hulls of the MBK-161 class were simple in shape, and the main armament consisted of widely-available T-34 gun turrets.
 +
 
 +
The MBK-161 was designed with heavy protection in mind - the citadel, turrets and conning tower had armour of varying thicknesses from 52 to 60 mm. The bow and stern were also armoured with plating. However, this armour was detrimental to handling - despite the fitting of two 1,200 hp lend-lease Packard engines, the ship was only capable of making 13 knots (24 km/h). The armament consisted of two 76 mm F-34 guns, the same weapons as the mighty T-34 medium tank. Secondary armament consisted of a single 37 mm 70-K dual-purpose gun and three 12.7 mm DShK machine guns. The ships were intended to carry two 82 mm mortars, but this plan was changed - the 1943 MBK-161s were fitted with a 45 mm cannon in lieu of one of the mortars, while 1944 MBK-161s had both mortars removed and replaced with 45 mm cannon. As well, the 1944 MBK-161s had a much taller cutter-bow installed to improve handling in rougher seas.
 +
 
 +
In total, 20 MBK-161 boats were built, including 10 in 1943 and 10 in 1944. The 1943 members of the MBK-161 class entered service in late 1943 and served mainly in the Baltic region. They were involved in many surface actions, including the Battle of Nerva Island where Soviet small naval forces engaged two German Type 1939 torpedo boats - during this engagement, the MBK-161 boats "BK-503" and "BK-505" were damaged. Following the end of war, the MBK-161 class remained in Soviet inventories until their eventual disposal between 1949 and 1956.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mbk_161_1944 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the ship;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the ship;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[MBK-161 early]]
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR boats}}
 
{{USSR boats}}

Latest revision as of 06:06, 7 May 2023

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
This page is about the Soviet armoured gun boat MBK-161 late. For the premium version, see MBK-161 early.
MBK-161 late
ussr_mbk_161_1944.png
GarageImage MBK-161 late.jpg
ArtImage MBK-161 late.png
MBK-161 late
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

The MBK-161 late modification is a rank IV Soviet armoured gun boat with a battle rating of 3.7 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Citadel30 / 52 / 18 mm
Main fire tower53 / 53 / 53 mm
Hull5 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement163 t
Crew39 people

The MBK-161 late, as an armoured boat, has decent survivability against light arms fire. The ship has 39 crew members, most of which are split between the three armoured compartments. The engines, fuel tanks and ammunition stowage are all located in the central armoured "citadel", thereby improving the vessel's survivability.

With that said, the MBK-161 late has great armour protection for a coastal vessel: the bow and stern have 18 mm of armour plating, while the central section has 52 mm of armour. The two main gun turrets have 53 mm of armour while the bridge has 60 mm of armour. This armour is enough to block most small-arms fire including HE shells up to 127 mm. However, the protection is not complete, as the smaller-calibre turrets are not armoured. Additionally, SAP or AP shells of 76 mm calibre or higher will likely penetrate your armour leading to damage to your internal compartments. Additionally, destroyer-calibre HE can sometimes hullbreak your ship.

Mobility

Speedforward / back
AB34 / 13 km/h
RB25 / 9 km/h

Given its significant armour protection, the MBK-161 late has terrible mobility. The ship reaches a top speed of 25 km/h in realistic mode, meaning that it will take you a significant amount time to get anywhere. The ship's turning circle, rudder shift and acceleration are all lacklustre as well.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 34 13
RB/SB Stock ___ ___
Upgraded 25 9

Modifications and economy

Repair costBasic → Reference
AB3 653 → 4 591 Sl icon.png
RB4 541 → 5 708 Sl icon.png
Total cost of modifications166 400 Rp icon.png
275 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 200 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
470 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
470 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
45mm_ussr_21k_o240_naval_he_ammo_pack
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
45mm_ussr_21k_naval_ap_ammo_pack
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
76mm_ussr_navy_AP_ammo_pack
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
165 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png
Mods he frag base fuse tank.png
45mm_ussr_21k_naval_base_fuse_he_ammo_pack
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
470 Ge icon.png

Armament

Primary armament

2 х Turret76 mm/40 F-34 cannon
Ammunition192 rounds
Vertical guidance-5° / 25°
Main article: F-34 (76 mm)

The MBK-161 (1944) carries two 76 mm F-34 cannons. This gun has a decent fire rate of 16 rounds per minute. The weapon itself is decent at closer ranges but will struggle to damage destroyers or aircraft, as the weapon has a poor traverse rate and lacks HE-TF/HE-VT shells. The gun itself has access to two shells - the OF-350M high-explosive (HE) shell and the BR-350A armour-piercing shell. Of these rounds, the HE is almost always the best against enemy boats as it has the most explosive filler, and consequently, does the most damage. The APHEBC shells are rarely usable due to their low damage potential. For good measure, bring mostly HE, and a bit of AP for use against heavily armoured opponents.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OF-350M HE 10 10 10 10 10 10
BR-350A APHEBC 85 70 56 45 37 30
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OF-350M HE 680 6.2 0 0.1 621 79° 80° 81°
BR-350A APHEBC 665 6.3 1.6 4 150 48° 63° 71°

Secondary armament

2 х Turret45 mm/68 21-KM cannon
Ammunition500 rounds

The MBK-161 also carries two 45 mm 21-KM cannons. These guns are not automatic, meaning that they function similarly to the F-34 main guns, but benefit from a higher fire rate of 30 rounds per minute. These weapons get access to three different HE shells (a standard HET, full HE, and HE with base fuze) along with an AP shell. The weapons do not have time fuze or proximity fuze shells making them unsuited for anti-aircraft defence. However, all three of the HE shells can work very well against enemy vessels.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OR-73A HET HE 3 3 3 3 3 3
O-240 HE HE 5 5 5 5 5 5
BR-240 APHE 86 62 44 31 22 16
F-73 HE 23 17 12 8 6 4
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OR-73A HET HE 835 1.41 0 0.1 56.98 79° 80° 81°
O-240 HE HE 343 2.14 0 0.1 181.72 79° 80° 81°
BR-240 APHE 835 1.42 1 m 1.5 27.72 47° 60° 65°
F-73 HE 835 1.41 0.015 s 0.1 113.96 79° 80° 81°

Anti-aircraft armament

Turret37 mm/67 70-K automatic cannon
Ammunition2000 rounds
Belt capacity5 rounds
Fire rate180 shots/min
2 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min

The MBK-161 (1944) carries a single 37 mm 70-K anti-aircraft gun. The 70-K is the standard Soviet anti-aircraft gun and serves as a reliable counterpart to the 40 mm Bofors gun used by the allied nations. This gun is extremely similar to the Bofors as it features a similar design, and fires continuously rather than needing to reload. The guns will eventually jam, but the time it takes to jam the weapons is very long so jamming is not a great issue. The weapon does not get access to belts, but the default one is very suited for ripping small ships or aircraft into shreds.

The MBK-161 (1944) also carries two single DShK machine guns for close in AA defence. The 12.7 mm DShK machine gun is a heavy machine gun, similar to the M2 Browning used by the Americans and the Vickers guns used by the British. This gun fires from a fixed 50-round magazine and will need to be reloaded after the magazine is expended. The gun itself is rather mediocre, and will struggle to hit targets reliably at ranges exceeding 1.5 km. As well, the weapon doesn't do damage particularly well, considering that it is of a lower calibre. The MBK-161 does not get access to any ammunition belt upgrades - the default one is the only belt available.

Usage in battles

The MBK-161 late is quite well-suited to holding capture points with its heavy armour and substantial armament. The boat is quite well-protected, meaning that it can soak up substantial enemy small-arms fire, though it is still vulnerable to heavier guns, rockets, or torpedoes. Its armament of two 76 mm cannons, two 45 mm cannons, a 37 mm autocannon, and two machine guns can easily take care of motor torpedo boats and small coastal vessels.

One main strategy for the MBK-161 late is to park the vessel close to a capture point, firing at and destroying any small boats attempting to capture the point. The MBK-161 is exceedingly slow, meaning that it will take a while for you to get anywhere; hence, it is best to find an ideal firing position to camp in. Try to angle the boat by ~45 degrees off of the firing direction, as this will increase the effective thickness of your armour without restricting the firing arcs of your main weapons. Keep in mind that the MBK-161's weapons are distributed throughout the length of the vessel, so approaching directly at the enemy is not advised. Fire from an angle or fully broadside to use all of the MBK-161's weapons.

The MBK-161 does also have good survivability. Most notably, a 52 mm armour plate protects the vessel's centre section between the two 76 mm turrets. However, the vessel's fore and aft sections have just 12 mm of armour. Given the game's crew loss mechanics, soaking fire in the fore and aft sections will deplete the crew in those sections, causing more crew to be moved into those sections and eventually causing the ship to be destroyed due to crew loss. To avoid this, make sure to angle the vessel in order to increase effective armour thickness and avoid prolonged engagements with enemy vessels. Avoid vessels with weapons over 76 mm in calibre, such as gunboats and destroyers, as their AP shells can penetrate your main armour plate.

There are two main types of foes to be aware of. First, high-rank MTBs, such as the PT-810, Jaguar, and Pr. 206. These vessels feature rapid-firing autocannons that will shred the MBK-161's unarmoured sections. They are also extremely fast so targeting can be more difficult. Against these vessels, land cover and ambush tactics are important. Try to get within 1 km of the vessels, then ambush them with your superior gun armament. Be aware of secondary armaments, such as torpedoes and rockets, which many high-rank MTBs carry.

More dangerous are gunboats and destroyers. Gunboats such as the USS Douglas carry automatic 76 mm cannons that provide significant firepower at longer ranges than your 45 and 37 mm cannons. Destroyers such as the USS Aylwin carry high calibre weapons that will penetrate your armour. Against the former, your main strategy is to ambush the gunboat at a distance where your 37 and 45 mm cannons are effective. This will typically be below 2 km in distance. Avoid longer engagements as their automatic 76 mm cannons provide more firepower than your two 76 mm cannons. Avoid engaging destroyers at all costs, as they outgun you significantly, and you lack any heavy weapons (i.e. torpedoes) to deal with them.

Pros and cons

Pros:

  • Heavy armour can protect against everything up to 76 mm HE shells, meaning that you are very survivable against small calibre weapons
    • 39 crew members are concentrated in highly armoured sections, and all vital components are located within the central "citadel"
  • Extremely heavy armament for a coastal vessel
    • Main guns do decent damage and are quite effective against coastal vessels
    • Secondary weapons are potent against coastal ships and aircraft alike

Cons:

  • Extremely poor mobility, with a low maximum speed and slow turn
  • Destroyer-calibre HE shells can hullbreak the vessel, while most high-calibre SAP / AP shells can penetrate the armour
  • Lacks high-power weapons like torpedoes, meaning that enemy destroyers are practically impossible-to-deal-with
  • Main guns have limited firing angles due to the placement of secondary weapons

History

The MBK-161 (1944) class were the second and last 10 ships built of the MBK-161 class of riverine gunboats. Completed during 1944, they were large and heavily-armoured gunboats designed for use in littoral environments. Members of this class were intended to carry two 82 mm mortars, but were instead armed with two 45 mm cannons in lieu of them. The members of the MBK-161 class saw extensive service in the Baltic during the Second World War in fire support roles, and were eventually retired in the early 1950s.

The MBK-161 class were designed as a follow-up to the prior Pr. 1124 class, and were built accordingly - the ships had a much larger hull compared to the Pr. 1124 and improved armament. The MBK-161 also had a much larger crew complement of 39 crew members. In order to save time, the hulls of the MBK-161 class were simple in shape, and the main armament consisted of widely-available T-34 gun turrets.

The MBK-161 was designed with heavy protection in mind - the citadel, turrets and conning tower had armour of varying thicknesses from 52 to 60 mm. The bow and stern were also armoured with plating. However, this armour was detrimental to handling - despite the fitting of two 1,200 hp lend-lease Packard engines, the ship was only capable of making 13 knots (24 km/h). The armament consisted of two 76 mm F-34 guns, the same weapons as the mighty T-34 medium tank. Secondary armament consisted of a single 37 mm 70-K dual-purpose gun and three 12.7 mm DShK machine guns. The ships were intended to carry two 82 mm mortars, but this plan was changed - the 1943 MBK-161s were fitted with a 45 mm cannon in lieu of one of the mortars, while 1944 MBK-161s had both mortars removed and replaced with 45 mm cannon. As well, the 1944 MBK-161s had a much taller cutter-bow installed to improve handling in rougher seas.

In total, 20 MBK-161 boats were built, including 10 in 1943 and 10 in 1944. The 1943 members of the MBK-161 class entered service in late 1943 and served mainly in the Baltic region. They were involved in many surface actions, including the Battle of Nerva Island where Soviet small naval forces engaged two German Type 1939 torpedo boats - during this engagement, the MBK-161 boats "BK-503" and "BK-505" were damaged. Following the end of war, the MBK-161 class remained in Soviet inventories until their eventual disposal between 1949 and 1956.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late