Difference between revisions of "MBK-161 early"

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m (Added garage image)
(Starting to describe the main armament of the MBK-191 and it's secondary and AA guns. It includes performing and game data)
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=== Primary armament ===
 
=== Primary armament ===
 
{{main|F-34 (76 mm)}}
 
{{main|F-34 (76 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{main|Weapon name (calibre)}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
''The MBK-161(1943) has 2 turrets on the main deck, which are the same ones you can find on the T-34 (1942) medium tank. The two turrets present the 76 mm F-34 cannon,practically with the same stats and characteristics as the ground model.(for more details take a look into the [[T-34 (1942)]])''
  
 +
* ''The '''76 mm OF-350M''' is the stock shell you will start with, and it is quite the best of the two available. With a explosive mass of 621 g, a good fired salvo is enough to set the enemy ships on fire and take almost a third of their crew members in the majority of cases. It can be used against early destroyers, as they do not have a lot of protection.''
 +
* ''The '''76mm BR-350A''', is a ballistic high explosive shell that sacrifices explosive power in exchange of a higher penetration. You will successfully penetrate every vessel you shoot at, but the post penetration damage is not as powerful as with the HE. It requires 4 mm of penetration to activate, and in the common scenario it will pass trough the enemy clear, only take a few crew mates and the module behind.  Use it only against heavy armored boats such as the Russian PR and MBK boats. It can as well be fired against early destroyers, but with the small amount of explosive filler will produce little damage.'' 
  
 +
 +
The guns are very reliable, and work perfect against any type of enemy boat. The turning is a little bit slow, so try to figure out where will be the enemy before it shows up so you can have both guns facing the target.
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{main|70-K (37 mm)|21-K (45 mm)}}
 
{{main|70-K (37 mm)|21-K (45 mm)}}
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
''The MBK -161 (1943) carries a 45mm cannon with quick reloading time and good accuracy at close combats. This one, with a lower caliber than the turret cannons, turns faster and can be a solution for quickly moving targets when your turrets are facing the apposite direction. It can be loaded with the following ammunition:''
  
 +
* ''The '''45 mm OR-73A HET'''. As a stock you get a High Explosive shell with low penetration and small amount of explosive.  It has a fats velocity, but it do not compensate the damage produced.''
 +
* ''The '''45 mm O-240 HE'''. A HE shell, with carries 118 g of explosive and a stable penetration of 5 mms at any distance and angles between 0 and 60 grades. It produces the higher damage, and it is quite a good shell both for naval and air targets.''
 +
* The '''45 mm BR-240 APHE'''. It is the only shell of the caliber that penetrates up to 75 mms at point blank at 100 meters. It has a significance reduction of explosive diller, but can still make damage if it hits an enemy module.
 +
* The '''45mm F-73 HE'''. It is a HE shell with base fuse, wich means you can adjust the explosion time. It has quite similar explosive filler as the 0-240 shell, quite good, but with an improved penetration of about 21 mms at point blank at 100 meters. It is the best shell for an anti air purpose.
 +
 +
''It is recommended to use it as an Anti-Aircraft gun with the F-73 shell, as it can make a lot of damage if hits at the correct timing. Nevertheless, it can perform great against enemy ships.''
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
 
  
 +
* ''The MBK-121 carries a '''37 mm 70-K automatic cannon''', with a standard belt of ammunition . It is a good AA armament, delivering powerful hits to the enemy aircrafts that dare to get close to you. As a secondary armament it also performs great, similar to the  one present in the [[BMO]]. It is placed at the stern of the ship, so take care to frontal attacks.''
 +
* It also carries three '''DShK machine guns''' with standard belts, situated 2 of them  at the  port and starboard side of the bridge, and one at the very top. They can hit hardly if the enemy attacks from the front and the rear. Elevation does great until a certain angle, so attack from above may present a threat.
  
 +
Take care while the AI controls the 37 mm auto cannon, since it will tend to shoot rounds until overheating the gun leading to a malfuction that will cost some precious time. Try to look for planes and only activate the AA when it is close enough.
 
=== Special armament ===
 
=== Special armament ===
 
{{main|BM-37 mortar}}
 
{{main|BM-37 mortar}}
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
+
''The MBK-161 carries one the most unique armaments for a boat: a 82 mms BM-37 mortar. It shoots 82mm sheels, with a explosive filler of 0.4 Kgs of TNT equivalent,''
 +
 
 +
''Unfortunately, it can only fire at a fix range of 300 meters around the mortar, and the parabolic shoot takes around 17 second to land back to the sea. It is pretty difficult to actually hit a moving target, and it does not guarantee to make a perfect shoot. As it was developed as an armament against ground forces near rivers, it has no real use in naval battles. It is quite unique, and maybe it can have a role in the future.''
  
 
== Usage in battles ==
 
== Usage in battles ==
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'''Pros:'''
 
'''Pros:'''
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
*
 
*
  
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== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Revision as of 20:46, 23 June 2020

MBK-161 early
ussr_mbk_161_1943.png
MBK-161 early
Show in game
MARKET

Description

GarageImage MBK-161 early.jpg


The MBK-161 early modifications is a gift rank III Russian motor gun boat with a battle rating of 3.3 (AB/RB/SB). It was introduced during Update 1.91 "Night Vision" as a reward for the Operation Shipyard event.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

Main article: F-34 (76 mm)

The MBK-161(1943) has 2 turrets on the main deck, which are the same ones you can find on the T-34 (1942) medium tank. The two turrets present the 76 mm F-34 cannon,practically with the same stats and characteristics as the ground model.(for more details take a look into the T-34 (1942))

  • The 76 mm OF-350M is the stock shell you will start with, and it is quite the best of the two available. With a explosive mass of 621 g, a good fired salvo is enough to set the enemy ships on fire and take almost a third of their crew members in the majority of cases. It can be used against early destroyers, as they do not have a lot of protection.
  • The 76mm BR-350A, is a ballistic high explosive shell that sacrifices explosive power in exchange of a higher penetration. You will successfully penetrate every vessel you shoot at, but the post penetration damage is not as powerful as with the HE. It requires 4 mm of penetration to activate, and in the common scenario it will pass trough the enemy clear, only take a few crew mates and the module behind. Use it only against heavy armored boats such as the Russian PR and MBK boats. It can as well be fired against early destroyers, but with the small amount of explosive filler will produce little damage.


The guns are very reliable, and work perfect against any type of enemy boat. The turning is a little bit slow, so try to figure out where will be the enemy before it shows up so you can have both guns facing the target.

Secondary armament

Main articles: 70-K (37 mm), 21-K (45 mm)

The MBK -161 (1943) carries a 45mm cannon with quick reloading time and good accuracy at close combats. This one, with a lower caliber than the turret cannons, turns faster and can be a solution for quickly moving targets when your turrets are facing the apposite direction. It can be loaded with the following ammunition:

  • The 45 mm OR-73A HET. As a stock you get a High Explosive shell with low penetration and small amount of explosive. It has a fats velocity, but it do not compensate the damage produced.
  • The 45 mm O-240 HE. A HE shell, with carries 118 g of explosive and a stable penetration of 5 mms at any distance and angles between 0 and 60 grades. It produces the higher damage, and it is quite a good shell both for naval and air targets.
  • The 45 mm BR-240 APHE. It is the only shell of the caliber that penetrates up to 75 mms at point blank at 100 meters. It has a significance reduction of explosive diller, but can still make damage if it hits an enemy module.
  • The 45mm F-73 HE. It is a HE shell with base fuse, wich means you can adjust the explosion time. It has quite similar explosive filler as the 0-240 shell, quite good, but with an improved penetration of about 21 mms at point blank at 100 meters. It is the best shell for an anti air purpose.

It is recommended to use it as an Anti-Aircraft gun with the F-73 shell, as it can make a lot of damage if hits at the correct timing. Nevertheless, it can perform great against enemy ships.

Anti-aircraft armament

Main article: DShK (12.7 mm)
  • The MBK-121 carries a 37 mm 70-K automatic cannon, with a standard belt of ammunition . It is a good AA armament, delivering powerful hits to the enemy aircrafts that dare to get close to you. As a secondary armament it also performs great, similar to the one present in the BMO. It is placed at the stern of the ship, so take care to frontal attacks.
  • It also carries three DShK machine guns with standard belts, situated 2 of them at the port and starboard side of the bridge, and one at the very top. They can hit hardly if the enemy attacks from the front and the rear. Elevation does great until a certain angle, so attack from above may present a threat.

Take care while the AI controls the 37 mm auto cannon, since it will tend to shoot rounds until overheating the gun leading to a malfuction that will cost some precious time. Try to look for planes and only activate the AA when it is close enough.

Special armament

Main article: BM-37 mortar

The MBK-161 carries one the most unique armaments for a boat: a 82 mms BM-37 mortar. It shoots 82mm sheels, with a explosive filler of 0.4 Kgs of TNT equivalent,

Unfortunately, it can only fire at a fix range of 300 meters around the mortar, and the parabolic shoot takes around 17 second to land back to the sea. It is pretty difficult to actually hit a moving target, and it does not guarantee to make a perfect shoot. As it was developed as an armament against ground forces near rivers, it has no real use in naval battles. It is quite unique, and maybe it can have a role in the future.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


USSR boats
Motor torpedo boats  D-3 · G-5 · G-5 (ShVAK) · Pr.123-bis · Pr.123K (A-11) · Pr.123K · Pr.183
Motor gun boats  TKA-106 · MO-4 · OD-200 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  Pr. 206 · Pr.206-M · MPK Pr.12412 · MPK Pr.12412P
Gunboats  Groza
Armoured gun boats  BMO · MBK-161 early · MBK-161 late · MBK pr.186 · MBK pr.186 (MK 85) · Pr.1124 early · Pr.1124 late · Pr.1124 MLRS
  Pr.191 · Pr.191M · Pr.1204 · Pr.1204 late

USSR premium ships
Motor torpedo boats  G-5 (ShVAK) · Pr.123K (A-11)
Motor gun boats  TKA-106 · Pr.183 BM-21 · Ya-5M
Motor torpedo gun boats  MPK Pr.12412P
Armoured gun boats  MBK-161 early · MBK pr.186 (MK 85) · Pr.1124 MLRS · Pr.1204
Sub-chasers  MPK Pr.122bis
Frigates  Rosomacha
Destroyers  Kerch · Ryany · Leningrad · Stroyny · Smelyi · Neustrashimy · Blagorodnyy
Light cruisers  Kerch · Zheleznyakov
Battleships  Marat