Difference between revisions of "M901"

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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->[[File:M901.png|thumb|M901 interior]]
 +
The {{PAGENAME}} is based off the M113. It may look like a lightly armoured vehicle, but it features 44 mm of alloy on the sides and 38mm on the front and back with an effective thickness of 48mm on the front and 40mm of effective thickness ont eh back. This is only enough to stop large calibre machine gun fire and if angled correctly able to stop some SPAA's from penetrating you. The top is also quite strong with 38 mm of alloy, this means that you might he able to survive some badly dropped bombs of rockets, but will not save you if it is a direct hit. 
  
The {{PAGENAME}} is based off the M113. It may look like a lightly armoured vehicle, but it features 44 mm of alloy on all sides. This is only enough to stop large calibre machine gun fire and if angled correctly able to stop some SPAA's from penetrating you. The top is also quite strong with 38 mm of alloy, this means that you might he able to survive some badly dropped bombs of rockets, but will not save you if it is a direct hit. 
+
The crew, however, has excellent Survivability when hul down. Two crew members, the loader and the commander, are located in the back part of the hull, there are no critical components around these crew members. In the middle of the tank is the gunner, since the I-tow missile is launched from a launcher with a tower, thereby not exposing the gunner. The driver is located at the front of the vehicle and is next to the engine block. behind the engine block is the ammunition, if hit from the front with spaa rounds or conventional rounds, the engine block will eat up most of the shots, however, if shot from the side or from the front with HEAT, APDS and APDSFS rounds, it will either ammo rack you or one shot you.
  
The crew, however, have excellent Survivability. Two crew members, the loader and the commander, are located in the back part of the hull, there are no critical components around these crew members. In the middle of the tank is the gunner, since the I-tow missile is launched from a launcher with a tower, thereby not exposing the gunner. The driver is located at the front of the vehicle and is next to the engine block. 
+
When played from a hull-down position with only the launcher exposed, it is practically immune to damage, however crossing open areas may result in taking a hit, thus losing a crew member or resulting in a ammo rack or crew knocked out.
  
When played from a hull-down position with only the launcher exposed, it is practically immune to damage, however crossing open areas may result in taking a hit, thus losing a crew member.
+
=== Mobility ===
 +
The mobility of this vehicle is okay. The power to weight ratio of this vehicle is 17.45 hp/tonne. On the information card, the top speed for the M901 is 64km/h, though there are not many curcumstances you will reach these speeds. Offroad, the M901 will reach 20km/h quite fast due to its high lower to weight ratio, and will reach its top speed of 38km/h. In reverse it will easily reach 14km/h, allowing you to get out of a bad situation.
  
=== Mobility ===
+
This vehicle does not have neutral traverse, but still does turn quite fast.
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
+
 
 +
However this vehicle suffers in traversing hills with high angles such as getting up the the west side of c on el alimein. This does limit the ability for this vehicle to get to good positions .
  
 
== Armaments ==
 
== Armaments ==
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{{main|BGM-71C I-TOW}}
 
{{main|BGM-71C I-TOW}}
  
The main weapon on the {{PAGENAME}} is the BGM-71C I-TOW ATGM. It has up to 630 mm of penetration at any distance since it carries a HEAT warhead. The post penetration of this missile is not amazing and in some circumstances, a follow-up missile may be needed. The missile is a second-generation ATGM so it is mouse controlled. 
+
The main weapon on the {{PAGENAME}} is the BGM-71C I-TOW ATGM. It has up to 630 mm of penetration at 0 degrees at any distance since it carries a HEAT warhead. The post penetration of this missile is not amazing and in some circumstances, a follow-up missile may be needed. The missile is a second-generation ATGM so it is mouse controlled. It travels at a speed of 296m/s. Due to the fuze sensitivity being 0.01mm, any bush, fence or object in the way will trigger the missile into detonation and the lack of a machine gun will mean that these obstacles will become quite a nuisance.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 10 || -30°/+35° || ±180° || N/A
+
| colspan="3" | 10(2 preloaded in launcher) || -30°/+35° || ±180° || N/A
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
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! style="width:4em" | Prior + Ace qualif.
 
! style="width:4em" | Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
+
| ''Arcade'' || 51 || __.__ ||51|| __.__ || __.__
 
|-
 
|-
| ''Realistic'' || __.__ || __.__ || __.__ || __.__ || __.__
+
| ''Realistic'' || 31.5 || __.__ || 31.5 || __.__ || __.__
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| __.__ || __.__ || __.__ || __.__
+
|13|| 13 || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
In a battle, this vehicle is best played hull-down, preferably behind a rock so that rounds won't dip and hit the main chassis. Since your launcher is the only thing exposed expect for your launcher to get hit and receive a 10-second repair debuff. (Note for stock, you will still be able to fire). Since you only have 12 missiles (2 in the launcher, 10 stowed away) you will have to be patient and skilled at using this missile. If in the right hands, it is incredibly strong and can hold an important spot and single handily deny the enemy any chance of taking an area.
+
'''<big>Tactics</big>'''
  
However, there is a couple of issues. The launcher can only be deployed when stationary and has a deployment time before you are able to train the gunsights on the target and open fire. The reload also requires the launcher to traverse to the rear of the vehicle and further lengthening the reload. 
+
'''Hull down'''
  
Apart from shooting at tanks. The ATGM can also be used on helicopters. 
+
In a battle, this vehicle is best played hull-down, preferably behind a rock so that rounds won't dip and hit the main chassis, if this is not possibe, try to find a ridge to hide behind or a depression in the terrain. Since your launcher is the only thing exposed, expect for your launcher to get hit and receive a 10-second repair. (Note for stock, you will still be able to fire). Some players will be smarter and will shoot HESH rounds at you, the spash damage will be enough to either hull-break or knock out the rest Since you only have 12 missiles (2 in the launcher, 10 stowed away) you will have to be patient and skilled at using this missile. If in the right hands, it is incredibly strong and can hold an important spot and single handily deny the enemy any chance of taking an area.This will reward you a large amount of kills as well as gaining a large amounts of points from people shooting at you launcher.
 +
 
 +
However, there is a couple of issues. The launcher can only be deployed when stationary and has a deployment time before you are able to train the gunsights on the target and open fire. The reload also requires the launcher to traverse to the rear of the vehicle and further lengthening the reload. one way to combat this, is to have the rear end of the vehicle to the target, therefore reducing the time taken to travese the launcher back to the firing position.
 +
 
 +
'''SPAA duty'''
 +
 
 +
Apart from shooting at tanks, the ATGM can also be used on helicopters as there is no drop on atgms. If playing hull down, it might also be quite hard for helicopters to spot you, therefore making it a potent weapon against enemy helicopter. Planes will be harder to hit as they will be moving at a faster speed.
 +
 
 +
'''Urban combat'''
 +
 
 +
The M901 does not fare too well in urban combat, due to the speed of the atgm it does make it quite hard to aim and having to stop to fire the atgm will result in a unpleasant experince. However, if you are forced to take this vehicle out in an urban environment, the best strategy will be to follow you teammates, hide behind cover and wait for your teammates to bait the enemy out.  
  
 
===Modules===
 
===Modules===
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| Filters||
 
| Filters||
 
| Crew Replenishment
 
| Crew Replenishment
|  
+
|NVD
 
|-
 
|-
 
| IV
 
| IV
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* Sniper scope is located in the launcher, so during reloading it moves together with the launcher, forcing the operator to keep watch on target with binoculars
 
* Sniper scope is located in the launcher, so during reloading it moves together with the launcher, forcing the operator to keep watch on target with binoculars
 
* Sometimes, just a bit short of firepower to penetrate tanks with heavy ERA or NERA plating in one hit (although in RB most of such tanks are your allies)
 
* Sometimes, just a bit short of firepower to penetrate tanks with heavy ERA or NERA plating in one hit (although in RB most of such tanks are your allies)
 +
* Repairs for the launcher can become quite fustrating and lose some easy frags
  
 
== History ==
 
== History ==

Revision as of 09:46, 18 October 2019

Combat Vehicle, Anti-tank, Improved TOW Vehicle, M901
us_m901_itv.png
AB
RB
SB
General characteristics
Brief
Detailed
8.0/8.0/8.0BR
4 peopleCrew
front / side / backArmour
38 / 44 / 38Hull
10 / 10 / 10Turret
Mobility
11.8 tWeight
69 km/h forward
16 km/h back
64 km/h forward
14 km/h back
Speed
Armament
BGM-71C I-TOW ATGMMain weapon
10 roundsAmmunition
2 roundsBelt capacity
120 shots/minFire rate
-30° / 35°Vertical guidance
up to 1 km/hFire on the move
Economy
380 000 Rp icon.pngResearch
490 000 Sl icon.pngPurchase
Sl icon.png3 500 / 4 609/3 500 / 4 609/3 300 / 4 346Repair
140 000 Sl icon.pngCrew training
490 000 Sl icon.pngExperts
2 000 Ge icon.pngAces
× (214) % Rp icon.pngReward for battle

Description

GarageImage M901.jpg


The Combat Vehicle, Anti-tank, Improved TOW Vehicle, M901 is a squadron rank VI American tank destroyer with a battle rating of 8.0 (AB/RB/SB). It was introduced during Update 1.89 "Imperial Navy".

General info

Survivability and armour

M901 interior

The M901 is based off the M113. It may look like a lightly armoured vehicle, but it features 44 mm of alloy on the sides and 38mm on the front and back with an effective thickness of 48mm on the front and 40mm of effective thickness ont eh back. This is only enough to stop large calibre machine gun fire and if angled correctly able to stop some SPAA's from penetrating you. The top is also quite strong with 38 mm of alloy, this means that you might he able to survive some badly dropped bombs of rockets, but will not save you if it is a direct hit. 

The crew, however, has excellent Survivability when hul down. Two crew members, the loader and the commander, are located in the back part of the hull, there are no critical components around these crew members. In the middle of the tank is the gunner, since the I-tow missile is launched from a launcher with a tower, thereby not exposing the gunner. The driver is located at the front of the vehicle and is next to the engine block. behind the engine block is the ammunition, if hit from the front with spaa rounds or conventional rounds, the engine block will eat up most of the shots, however, if shot from the side or from the front with HEAT, APDS and APDSFS rounds, it will either ammo rack you or one shot you.

When played from a hull-down position with only the launcher exposed, it is practically immune to damage, however crossing open areas may result in taking a hit, thus losing a crew member or resulting in a ammo rack or crew knocked out.

Mobility

The mobility of this vehicle is okay. The power to weight ratio of this vehicle is 17.45 hp/tonne. On the information card, the top speed for the M901 is 64km/h, though there are not many curcumstances you will reach these speeds. Offroad, the M901 will reach 20km/h quite fast due to its high lower to weight ratio, and will reach its top speed of 38km/h. In reverse it will easily reach 14km/h, allowing you to get out of a bad situation.

This vehicle does not have neutral traverse, but still does turn quite fast.

However this vehicle suffers in traversing hills with high angles such as getting up the the west side of c on el alimein. This does limit the ability for this vehicle to get to good positions .

Armaments

Main armament

Main article: BGM-71C I-TOW

The main weapon on the M901 is the BGM-71C I-TOW ATGM. It has up to 630 mm of penetration at 0 degrees at any distance since it carries a HEAT warhead. The post penetration of this missile is not amazing and in some circumstances, a follow-up missile may be needed. The missile is a second-generation ATGM so it is mouse controlled. It travels at a speed of 296m/s. Due to the fuze sensitivity being 0.01mm, any bush, fence or object in the way will trigger the missile into detonation and the lack of a machine gun will mean that these obstacles will become quite a nuisance.

BGM-71C I-TO mm BGM-71C I-TO
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
10(2 preloaded in launcher) -30°/+35° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 51 __.__ 51 __.__ __.__
Realistic 31.5 __.__ 31.5 __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
13 13 __.__ __.__
M901 Optics
Default magnification Maximum magnification
Main Gun optics X4.0 X8.0
Comparable optics  ???

Usage in battles

Tactics

Hull down

In a battle, this vehicle is best played hull-down, preferably behind a rock so that rounds won't dip and hit the main chassis, if this is not possibe, try to find a ridge to hide behind or a depression in the terrain. Since your launcher is the only thing exposed, expect for your launcher to get hit and receive a 10-second repair. (Note for stock, you will still be able to fire). Some players will be smarter and will shoot HESH rounds at you, the spash damage will be enough to either hull-break or knock out the rest Since you only have 12 missiles (2 in the launcher, 10 stowed away) you will have to be patient and skilled at using this missile. If in the right hands, it is incredibly strong and can hold an important spot and single handily deny the enemy any chance of taking an area.This will reward you a large amount of kills as well as gaining a large amounts of points from people shooting at you launcher.

However, there is a couple of issues. The launcher can only be deployed when stationary and has a deployment time before you are able to train the gunsights on the target and open fire. The reload also requires the launcher to traverse to the rear of the vehicle and further lengthening the reload. one way to combat this, is to have the rear end of the vehicle to the target, therefore reducing the time taken to travese the launcher back to the firing position.

SPAA duty

Apart from shooting at tanks, the ATGM can also be used on helicopters as there is no drop on atgms. If playing hull down, it might also be quite hard for helicopters to spot you, therefore making it a potent weapon against enemy helicopter. Planes will be harder to hit as they will be moving at a faster speed.

Urban combat

The M901 does not fare too well in urban combat, due to the speed of the atgm it does make it quite hard to aim and having to stop to fire the atgm will result in a unpleasant experince. However, if you are forced to take this vehicle out in an urban environment, the best strategy will be to follow you teammates, hide behind cover and wait for your teammates to bait the enemy out.

Modules

Tier Mobility Protection Firepower
I Tracks Parts
II Suspension Brake System FPE
III Filters Crew Replenishment NVD
IV Transmission Engine Smoke grenade

Pros and cons

Pros:

  • Use pairs of I-TOW, designed for fast long-range attacks
  • Of all horizontal ATGM launchers currently in the game, has best launcher depression
  • Tower is very tall, making it hard to exploit APHE and HESH to destroy the tank instantly
  • Superior to export Italian version in almost every way possible
  • Has night vision and thermal sights

Cons:

  • Hits to the tower base can annihilate the tank, so it needs taller hull-down spots, than other carriers
  • While carrier is travelling, the launcher is put onto a pad on the back, and it takes about 3 to 5 seconds for it to deploy back, which means, any surprise attack on the tank will likely succeed with minimal resistance
  • Only reloads after second launched ATGM hit something, can't be ordered to reload just one missile or to cut off the leading early
  • Sniper scope is located in the launcher, so during reloading it moves together with the launcher, forcing the operator to keep watch on target with binoculars
  • Sometimes, just a bit short of firepower to penetrate tanks with heavy ERA or NERA plating in one hit (although in RB most of such tanks are your allies)
  • Repairs for the launcher can become quite fustrating and lose some easy frags

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Other vehicles based off the M113 platform:

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA tank destroyers
Early projects  75 mm Gun Motor Carriage M3 · 75 mm Howitzer Motor Carriage M8 · 75 mm Gun Motor Carriage M8
Based on M4  3-inch Gun Motor Carriage M10 · 90-mm Gun Motor Carriage M36
M18  M18 Gun Motor Carriage · M18 Gun Motor Carriage "Black Cat" · M18 90-mm Gun Motor Carriage
T95  Super Heavy Tank T28 · 105 mm Gun Motor Carriage T95
China  ▃LVT(A)(4) ZIS-2
Post-war  M50 · M56 · T114 · Combat Vehicle, Anti-tank, Improved TOW Vehicle, M901

USA squadron vehicles
Tank destroyer  Combat Vehicle, Anti-tank, Improved TOW Vehicle, M901