Difference between revisions of "M901"

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m (Pros and cons)
(Pros and cons)
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{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2"|Mobility
+
! colspan="2" |Mobility
 
! Protection
 
! Protection
 
! Firepower
 
! Firepower
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'''Pros:'''
 
'''Pros:'''
 +
 
* Use pairs of I-TOW, designed for fast long-range attacks
 
* Use pairs of I-TOW, designed for fast long-range attacks
 
* Of all horizontal ATGM launchers currently in the game, has best launcher depression
 
* Of all horizontal ATGM launchers currently in the game, has best launcher depression
 
* Tower is very tall, making it hard to exploit APHE and HESH to destroy the tank instantly
 
* Tower is very tall, making it hard to exploit APHE and HESH to destroy the tank instantly
 
* Superior to [[M113A1 (TOW)|export Italian version]] in almost every way possible
 
* Superior to [[M113A1 (TOW)|export Italian version]] in almost every way possible
* Can fire at "combat" cruise control speed (~10 km/h)
 
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Hits to the tower base can annihilate the tank, so it needs taller hull-down spots, than other carriers
 
* Hits to the tower base can annihilate the tank, so it needs taller hull-down spots, than other carriers
 
* While carrier is travelling, the launcher is put onto a pad on the back, and it takes about 3 to 5 seconds for it to deploy back, which means, any surprise attack on the tank will likely succeed with minimal resistance
 
* While carrier is travelling, the launcher is put onto a pad on the back, and it takes about 3 to 5 seconds for it to deploy back, which means, any surprise attack on the tank will likely succeed with minimal resistance
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Other vehicles based off the M113 platform:
 
Other vehicles based off the M113 platform:
 +
 
* [[M113A1 (TOW)]]
 
* [[M113A1 (TOW)]]
 
* [[M163]]
 
* [[M163]]
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 20:49, 3 October 2019

Combat Vehicle, Anti-tank, Improved TOW Vehicle, M901
us_m901_itv.png
AB
RB
SB
General characteristics
Brief
Detailed
8.0/8.0/8.0BR
4 peopleCrew
front / side / backArmour
38 / 44 / 38Hull
10 / 10 / 10Turret
Mobility
11.8 tWeight
69 km/h forward
16 km/h back
64 km/h forward
14 km/h back
Speed
Armament
BGM-71C I-TOW ATGMMain weapon
10 roundsAmmunition
2 roundsBelt capacity
120 shots/minFire rate
-30° / 35°Vertical guidance
up to 1 km/hFire on the move
Economy
380 000 Rp icon.pngResearch
490 000 Sl icon.pngPurchase
Sl icon.png3 500 / 4 609/3 500 / 4 609/3 300 / 4 346Repair
140 000 Sl icon.pngCrew training
490 000 Sl icon.pngExperts
2 000 Ge icon.pngAces
× (214) % Rp icon.pngReward for battle

Description

GarageImage M901.jpg


The Combat Vehicle, Anti-tank, Improved TOW Vehicle, M901 is a squadron rank VI American tank destroyer with a battle rating of 8.0 (AB/RB/SB). It was introduced during Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.

Main article: BGM-71C I-TOW
BGM-71C I-TO mm BGM-71C I-TO
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
10 -30°/+35° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade __.__ __.__ __.__ __.__ __.__
Realistic __.__ __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
__.__ __.__ __.__ __.__
M901 Optics
Default magnification Maximum magnification
Main Gun optics X4.0 X8.0
Comparable optics  ???

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts
II Suspension Brake System FPE
III Filters Crew Replenishment
IV Transmission Engine Smoke grenade

Pros and cons

Pros:

  • Use pairs of I-TOW, designed for fast long-range attacks
  • Of all horizontal ATGM launchers currently in the game, has best launcher depression
  • Tower is very tall, making it hard to exploit APHE and HESH to destroy the tank instantly
  • Superior to export Italian version in almost every way possible

Cons:

  • Hits to the tower base can annihilate the tank, so it needs taller hull-down spots, than other carriers
  • While carrier is travelling, the launcher is put onto a pad on the back, and it takes about 3 to 5 seconds for it to deploy back, which means, any surprise attack on the tank will likely succeed with minimal resistance
  • Only reloads after second launched ATGM hit something, can't be ordered to reload just one missile or to cut off the leading early
  • Sniper scope is located in the launcher, so during reloading it moves together with the launcher, forcing the operator to keep watch on target with binoculars
  • Sometimes, just a bit short of firepower to penetrate tanks with heavy ERA or NERA plating in one hit (although in RB most of such tanks are your allies)

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Other vehicles based off the M113 platform:

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA tank destroyers
Early projects  75 mm Gun Motor Carriage M3 · 75 mm Howitzer Motor Carriage M8 · 75 mm Gun Motor Carriage M8
Based on M4  3-inch Gun Motor Carriage M10 · 90-mm Gun Motor Carriage M36
M18  M18 Gun Motor Carriage · M18 Gun Motor Carriage "Black Cat" · M18 90-mm Gun Motor Carriage
T95  Super Heavy Tank T28 · 105 mm Gun Motor Carriage T95
China  ▃LVT(A)(4) ZIS-2
Post-war  M50 · M56 · T114 · Combat Vehicle, Anti-tank, Improved TOW Vehicle, M901

USA squadron vehicles
Tank destroyer  Combat Vehicle, Anti-tank, Improved TOW Vehicle, M901