Difference between revisions of "M8 Greyhound"

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{{Specs-Card|code=us_m8_greyhound}}
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{{Specs-Card
 
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|code=us_m8_greyhound
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|market=M8
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}}
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{{About
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| about = American gift light tank '''{{PAGENAME}}'''
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|other
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|usage-1 = other uses
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|link-1 = M8 (Disambiguation)
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|usage-2 = other vehicles of the family
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|link-2 = M8 Greyhound (Family)
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}}
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}.
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced during [[Update 1.73 "Vive la France"]] as part of a vehicle giveaway on War Thunder's 5th anniversary.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The M8 Greyhound has next to no armour protection. Its armour can stop rifle-calibre machine gun fire, but nothing more. Even then, the vehicle's turret has an open roof and very thin armour on the sides and the rear, so it is still possible for a few unlucky machine gun bullets to find their way inside. The Greyhound also has hull-break, however, generally speaking, losing all your crew members is a greater concern especially given that most vehicles at its battle rating do not have very powerful cannons. In addition, the modules are lined up and the crew is close together when looking straight at the front of the vehicle. From the side, however, this is not the case - there is a small area behind the two crew members in the turret but in front of the fuel tank with no modules in it and an even larger area of empty space between the turret crew and the driver/machine gunner.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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Thanks to the thin armour, it is very possible for rounds to over-penetrate and passes through without dealing any significant damage. The vehicles size, or lack thereof, should also be taken into account. The M8 Greyhound is very small and short, making it easy to exploit hiding spots and hills for protection. It can stay out of sight and use stealth to its advantage with little trouble. The .50 calibre machine gun on the roof is raised up, but there are no critical modules surrounding it and it is relatively small so it can be used to shoot over obstacles without risking damage to the armoured car. While the raw armour and protection on the M8 Greyhound are lacking, where it shines is in its ability to hide and use its good top speed to get around quickly and avoid being hit.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 129|rbMinHp= 97|<!--AoAweight=(optional) -->}}
 +
 
 +
While it has poor armour and survivability, the {{PAGENAME}} excels in terms of mobility. As a wheeled vehicle it reaches 60 km/h on road in arcade with stock modules and 40 km/h off road.
 +
 
 +
In realistic it reaches 38 km/h off road, and 55 km/h on road with 7 gears, it also has -12 km/h reverse speed on two reverse gears.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|M6 (37 mm)}}The {{PAGENAME}} is armed with an [[M6 (37 mm)|37 mm M6]] cannon as its main armament. This is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate almost all the opponents it will ever face. While it lacks the post-penetration damage to one-shot most enemy vehicles, it can quickly finish them off with its fast reload. The penetration and trajectory drop significantly beyond 500 m. Note that the gun has a vertical stabiliser, giving the player a huge advantage in some cases, but keep in mind that the stabiliser only works when the tank is slower than 10 km/h.
  
=== Additional armament ===
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{| class="wikitable" style="text-align:center" width="100%"
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
|-
 +
! colspan="5" | [[M6 (37 mm)|37 mm M6]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 80 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Vertical || 19.0 ||?||32.0||35.40||37.60|| rowspan="2" | 3.7 || rowspan="2" |3.3|| rowspan="2" |3.0|| rowspan="2" | 2.9
 +
|-
 +
! ''Realistic''
 +
| 11.0 ||?||17.0||18.80|| 20.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M51B1/B2 || APCBC || 87 || 84 || 73 || 60 || 50 || 41
 +
|-
 +
| M63 shell || HE || 3 || 3 || 3 || 3 || 3 || 3
 +
|-
 +
| M74B1 || AP || 78 || 76 || 65 || 54 || 45 || 37
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M51B1/B2 || APCBC || 883 || 0.87 || N/A || N/A || N/A || +4.0° || 48° || 63° || 71°
 +
|-
 +
| M63 shell || HE || 807 || 0.73 || 0.1 || 0.5 || 38 || +0.0° || 79° || 80° || 81°
 +
|-
 +
| M74B1 || AP || 883 || 0.87 || N/A || N/A || N/A || -1.0° || 47° || 60° || 65°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''80''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}The two machine guns on the {{PAGENAME}} are the good old [[M2HB (12.7 mm)|.50 cal M2HB]] and the [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]. The roof-mounted .50 cal can traverse 360 degrees and has great depression & elevation, posting a big threat to any plane that is flying too close to the M8. It has an unbelievable penetration of 31mm at 10m, meaning it can easily penetrate plenty of lightly armoured vehicles and even the side of some medium tanks. The 7.62mm, on the other hand, can only efficiently damage exposed crews due to its low penetration.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! Mount
 +
! Capacity<br>(Belt capacity)
 +
! Fire rate<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
|-
 +
| Commander pintle || 400 (200) || 576 || -10°/+40° || ±180°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 +
|-
 +
! Mount
 +
! Capacity<br>(Belt capacity)
 +
! Fire rate<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
|-
 +
| Coaxial || 1,500 (250) || 500 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
When using this vehicle keep in mind that you are virtually naked to every main gun, that means you should not expose yourself unnecessarily and not give the opponents a chance to shoot at you, coupled with the fact that the main gun can penetrate every other vehicle in its rank and its excellent mobility makes this vehicle a hit and run tactic very viable, ambushing your opponent on your terms after you destroyed it change your position again and find concealment and or cover, use your fast reverse speed to your advantage, avoid 1 on 1 fights, and fair fights.
 +
 
 +
At the start of the match, the M8 is best used for a point-capping vehicle. Find a road connecting a point to unleash its scary 90 km/h on-road top speed and it is likely to get to the point before the enemy can. Once the point is capped quickly move away as there are likely to be artillery strikes which can critically damage the M8.
 +
 
 +
After capping a point, there are two good options (just examples, the player is free to play in their own way). One is to hide at the side of the point, waiting for the enemy to re-cap it. Use its small profile to set up a good ambush, and flank the enemy unexpectedly. The fast-firing gun will truly shine when attacking several enemies from the side or rear, giving the player the opportunity to knock out a surprising amount of enemies. Once the enemies are wiped out, quickly re-cap the point and ambush again. Note that the player might want to change their position as some enemy might try and revenge.
  
== Usage in the battles ==
+
Another playstyle is the hit-n-run tactic, thanks to its great mobility and small profile. If careful enough, it is able to travel between points like a ghost without being noticed and flank the enemies. The stabiliser will help a lot as it gives the player the ability to fire first. If the first shell missed or didn't penetrate, it can even finish off the enemy with the .50 cal alone!
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
'''Enemies worth noting''':
 +
 
 +
[[LVT(A)(1)|LVT(A)]] series (mixed battle / against Chinese [[LVT(A)(4) (ZiS-2) (China)|LVT]]):
 +
 
 +
These amphibious tanks are well known for their super buffed hull size. Indeed, between the driving compartment and the fighting compartment there is an extremely huge empty space that will absorb almost any incoming shells, and unfortunately the M8's solid AP makes this worse. If an [[M8 Greyhound (Family)|M8]] doesn't know where are the crew located on an [[LVT (Family)|LVT]](A), they will die due to not being able to knock out their crew effectively. Remember its crew location and the [[M8 Greyhound (Family)|M8]] can easily take them out.
 +
 
 +
The driver is at the foremost part of the hull. Behind him there is absolutely nothing, so you must avoid shooting there. Behind the empty space the turret houses 2-3 crew. Shoot there to disable its gun. And don't forget, at the very rear of the [[LVT (Family)|LVT]], there are 2 machine gunners exposed, take them out with the .50 cal. Memorise those 3 main locations of crew and you can effectively destroy any [[LVT (Family)|LVT]] out there with your rapid reload. Also if the angle isn't too big, the .50 can penetrate the LVT's weak armor too.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| M51B1/B2
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
|
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
|
 +
|-
 +
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
  
'''Pros:'''
+
* The M51 shell has 84 mm penetration at 100m, enough to penetrate common opponents like the [[Pz.II (Disambiguation)|Pz.II]], [[Pz.III B]] or [[Ha-Go (Family)|Ha-Go]]. The fast reload helps to precisely knock out the crew one by one.
* .50 calibre secondary at BR 1.3
+
* Pintle mounted heavy machine gun is very lethal against other similiarly armoured vehicles (eg. [[AS 42]], [[L3/33 CC|L3/33]]) and slow biplanes.
* Very fast on road speed
+
* One of the fastest vehicles on road with a max speed of 60 km/h. Can get to positions quickly
* High turret traverse
+
* Reverse speed of 12 km/h allows it to retreat from danger quickly.
 +
* Small profile makes ambushing / hiding easy
  
 
'''Cons:'''
 
'''Cons:'''
  
* No neutral steer
+
* Wheeled vehicle, performs poorly off-road and cannot turn in place. It is especially slow in desert maps like [[Sinai]] and snowy maps like [[Frozen Pass (Ground Forces)|Frozen pass]].
* Slow off-road speeds compared to tracked vehicles
+
* Virtually no armor, tight crew and open top make this vehicle very vulnerable to rapid-firing tanks like the [[Pz.II (Disambiguation)|Pz.II]], [[M13 MGMC|M13]] or strafing planes
* Low main gun ammo storage
+
* M6 Cannon requires precision shots, as post penetration effects are weak especially against the [[LVT(A)(1)|LVT(A)]] series which are super spacious
* Low armour
+
* Turret traverse is rather sluggish, might not get the gun on target sometimes
 +
* Looks very similar to the USA M8 Greyhound, the lighter colored camouflage can be hard to distinguish in [[Simulator Battles]]
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The M8 replaced the M3A1 Scout Car and M2 Halftrack as the main armoured vehicle of the US mechanized cavalry starting in late 1943. 8,500 were built. The vehicle's lightweight and 6x6 drive gave it the excellent speed and cross-country mobility. It was well-liked by the crews but was still thin-skinned and under-gunned when compared to the opposition.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 +
<!--Paste links to sources and external resources, such as:
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
  
== Sources ==
+
* [[wt:en/news/5058-special-m8-light-armoured-car-long-legged-canine-en|[Development] M8 Light Armoured Car: Long Legged Canine]]
''Paste links to sources and external resources, such as:''
+
* [[wikipedia:M8 Greyhound|Wikipedia - M8 Greyhound]]
  
* ''topic on the official game forum;''
+
{{USA light tanks}}
* ''other literature.''
+
{{USA premium ground vehicles}}

Latest revision as of 12:01, 3 June 2020

Light Armored Car M8
us_m8_greyhound.png
FIND ON MARKETPLACE
AB
RB
SB
General characteristics
Brief
Detailed
1.0/1.0/1.0BR
4 peopleCrew
80 %Visibility
front / side / backArmour
19 / 19 / 19Hull
15 / 9 / 5Turret
Mobility
7.9 tWeight
210 hp110 hpEngine power
27 hp/t14 hp/tPower-to-weight ratio
100 km/h forward
13 km/h back
90 km/h forward
12 km/h back
Speed
Armament
37 mm M6 cannonMain weapon
80 roundsAmmunition
2.9 / 3.7 sReload
-10° / 20°Vertical guidance
shoulderStabilizer
12.7 mm M2HB machine gunMachinegun
400 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
-10° / 40°Vertical guidance
1 500 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
Economy
Sl icon.png470/320/180Repair
450 Sl icon.pngCrew training
3 000 Sl icon.pngExperts
40 Ge icon.pngAces
100 × 2 Talisman.png % Rp icon.pngReward for battle
40 × 2 Talisman.png % Sl icon.png20 × 2 Talisman.png % Sl icon.png10 × 2 Talisman.png % Sl icon.png
This page is about the American gift light tank M8 Greyhound. For other uses, see M8 (Disambiguation). For other vehicles of the family, see M8 Greyhound (Family).

Description

GarageImage M8 Greyhound.jpg


The Light Armored Car M8 is a gift rank I American light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced during Update 1.73 "Vive la France" as part of a vehicle giveaway on War Thunder's 5th anniversary.

General info

Survivability and armour

The M8 Greyhound has next to no armour protection. Its armour can stop rifle-calibre machine gun fire, but nothing more. Even then, the vehicle's turret has an open roof and very thin armour on the sides and the rear, so it is still possible for a few unlucky machine gun bullets to find their way inside. The Greyhound also has hull-break, however, generally speaking, losing all your crew members is a greater concern especially given that most vehicles at its battle rating do not have very powerful cannons. In addition, the modules are lined up and the crew is close together when looking straight at the front of the vehicle. From the side, however, this is not the case - there is a small area behind the two crew members in the turret but in front of the fuel tank with no modules in it and an even larger area of empty space between the turret crew and the driver/machine gunner.

Thanks to the thin armour, it is very possible for rounds to over-penetrate and passes through without dealing any significant damage. The vehicles size, or lack thereof, should also be taken into account. The M8 Greyhound is very small and short, making it easy to exploit hiding spots and hills for protection. It can stay out of sight and use stealth to its advantage with little trouble. The .50 calibre machine gun on the roof is raised up, but there are no critical modules surrounding it and it is relatively small so it can be used to shoot over obstacles without risking damage to the armoured car. While the raw armour and protection on the M8 Greyhound are lacking, where it shines is in its ability to hide and use its good top speed to get around quickly and avoid being hit.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 100 13 7.9 129 210 16.33 26.58
Realistic 90 12 97 110 12.28 13.92

While it has poor armour and survivability, the M8 Greyhound excels in terms of mobility. As a wheeled vehicle it reaches 60 km/h on road in arcade with stock modules and 40 km/h off road.

In realistic it reaches 38 km/h off road, and 55 km/h on road with 7 gears, it also has -12 km/h reverse speed on two reverse gears.

Armaments

Main armament

Main article: M6 (37 mm)
The M8 Greyhound is armed with an 37 mm M6 cannon as its main armament. This is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate almost all the opponents it will ever face. While it lacks the post-penetration damage to one-shot most enemy vehicles, it can quickly finish them off with its fast reload. The penetration and trajectory drop significantly beyond 500 m. Note that the gun has a vertical stabiliser, giving the player a huge advantage in some cases, but keep in mind that the stabiliser only works when the tank is slower than 10 km/h.
37 mm M6 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 80 -10°/+20° ±180° Vertical 19.0 ? 32.0 35.40 37.60 3.7 3.3 3.0 2.9
Realistic 11.0 ? 17.0 18.80 20.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M51B1/B2 APCBC 87 84 73 60 50 41
M63 shell HE 3 3 3 3 3 3
M74B1 AP 78 76 65 54 45 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M51B1/B2 APCBC 883 0.87 N/A N/A N/A +4.0° 48° 63° 71°
M63 shell HE 807 0.73 0.1 0.5 38 +0.0° 79° 80° 81°
M74B1 AP 883 0.87 N/A N/A N/A -1.0° 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
80 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

The two machine guns on the M8 Greyhound are the good old .50 cal M2HB and the 7.62 mm M1919A4. The roof-mounted .50 cal can traverse 360 degrees and has great depression & elevation, posting a big threat to any plane that is flying too close to the M8. It has an unbelievable penetration of 31mm at 10m, meaning it can easily penetrate plenty of lightly armoured vehicles and even the side of some medium tanks. The 7.62mm, on the other hand, can only efficiently damage exposed crews due to its low penetration.
12.7 mm M2HB
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Commander pintle 400 (200) 576 -10°/+40° ±180°
7.62 mm M1919A4
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 1,500 (250) 500 N/A N/A

Usage in battles

When using this vehicle keep in mind that you are virtually naked to every main gun, that means you should not expose yourself unnecessarily and not give the opponents a chance to shoot at you, coupled with the fact that the main gun can penetrate every other vehicle in its rank and its excellent mobility makes this vehicle a hit and run tactic very viable, ambushing your opponent on your terms after you destroyed it change your position again and find concealment and or cover, use your fast reverse speed to your advantage, avoid 1 on 1 fights, and fair fights.

At the start of the match, the M8 is best used for a point-capping vehicle. Find a road connecting a point to unleash its scary 90 km/h on-road top speed and it is likely to get to the point before the enemy can. Once the point is capped quickly move away as there are likely to be artillery strikes which can critically damage the M8.

After capping a point, there are two good options (just examples, the player is free to play in their own way). One is to hide at the side of the point, waiting for the enemy to re-cap it. Use its small profile to set up a good ambush, and flank the enemy unexpectedly. The fast-firing gun will truly shine when attacking several enemies from the side or rear, giving the player the opportunity to knock out a surprising amount of enemies. Once the enemies are wiped out, quickly re-cap the point and ambush again. Note that the player might want to change their position as some enemy might try and revenge.

Another playstyle is the hit-n-run tactic, thanks to its great mobility and small profile. If careful enough, it is able to travel between points like a ghost without being noticed and flank the enemies. The stabiliser will help a lot as it gives the player the ability to fire first. If the first shell missed or didn't penetrate, it can even finish off the enemy with the .50 cal alone!

Enemies worth noting:

LVT(A) series (mixed battle / against Chinese LVT):

These amphibious tanks are well known for their super buffed hull size. Indeed, between the driving compartment and the fighting compartment there is an extremely huge empty space that will absorb almost any incoming shells, and unfortunately the M8's solid AP makes this worse. If an M8 doesn't know where are the crew located on an LVT(A), they will die due to not being able to knock out their crew effectively. Remember its crew location and the M8 can easily take them out.

The driver is at the foremost part of the hull. Behind him there is absolutely nothing, so you must avoid shooting there. Behind the empty space the turret houses 2-3 crew. Shoot there to disable its gun. And don't forget, at the very rear of the LVT, there are 2 machine gunners exposed, take them out with the .50 cal. Memorise those 3 main locations of crew and you can effectively destroy any LVT out there with your rapid reload. Also if the angle isn't too big, the .50 can penetrate the LVT's weak armor too.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive M51B1/B2
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • The M51 shell has 84 mm penetration at 100m, enough to penetrate common opponents like the Pz.IIPz.III B or Ha-Go. The fast reload helps to precisely knock out the crew one by one.
  • Pintle mounted heavy machine gun is very lethal against other similiarly armoured vehicles (eg. AS 42L3/33) and slow biplanes.
  • One of the fastest vehicles on road with a max speed of 60 km/h. Can get to positions quickly
  • Reverse speed of 12 km/h allows it to retreat from danger quickly.
  • Small profile makes ambushing / hiding easy

Cons:

  • Wheeled vehicle, performs poorly off-road and cannot turn in place. It is especially slow in desert maps like Sinai and snowy maps like Frozen pass.
  • Virtually no armor, tight crew and open top make this vehicle very vulnerable to rapid-firing tanks like the Pz.IIM13 or strafing planes
  • M6 Cannon requires precision shots, as post penetration effects are weak especially against the LVT(A) series which are super spacious
  • Turret traverse is rather sluggish, might not get the gun on target sometimes
  • Looks very similar to the USA M8 Greyhound, the lighter colored camouflage can be hard to distinguish in Simulator Battles

History

The M8 replaced the M3A1 Scout Car and M2 Halftrack as the main armoured vehicle of the US mechanized cavalry starting in late 1943. 8,500 were built. The vehicle's lightweight and 6x6 drive gave it the excellent speed and cross-country mobility. It was well-liked by the crews but was still thin-skinned and under-gunned when compared to the opposition.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA light tanks
  M8 · M22 · T18E2
LVT  LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 (5th arm.div.)
M24  M24 · M24 (TL)
Post-war  M41A1 · T92 · M551 · M3 Bradley · HSTV-L

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · M8 · M5A1 (5th arm.div.) · T18E2
Medium tanks  Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · Magach 3 · XM-1 (GM) · XM-1 (Chrysler) · T54E1
Heavy tanks  T14 · Cobra King · T29 · T30
Tank destroyers  M8A1 · M18 "Black Cat" · Super Hellcat · T28 · T114