Difference between revisions of "M6A2E1"

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(External links: Added Devblog)
(Added more info to usage in battles, aswell as added another notable weakspot)
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With this tank, one of the most suitable strategies is to snipe. You have two ammunition options, APCBC with extra penetration or APCBC with explosive filler, both being devastating (105 mm shells create a lot of spalling). Find a suitable spot, try to expose only the turret, and deal with enemies coming at you. Most enemies will hopelessly shoot at your mantlet, some players will exploit your weak spots on the turret or may have high penetration HEATFS or APDS (uptiers are very dangerous for this tank and should play much more defensively). Your reload time is considerably long, so staying behind cover is the best thing possible when reloading. Your reverse speed thankfully lets you get away from a lot of dangerous situations faster than other tanks.
 
With this tank, one of the most suitable strategies is to snipe. You have two ammunition options, APCBC with extra penetration or APCBC with explosive filler, both being devastating (105 mm shells create a lot of spalling). Find a suitable spot, try to expose only the turret, and deal with enemies coming at you. Most enemies will hopelessly shoot at your mantlet, some players will exploit your weak spots on the turret or may have high penetration HEATFS or APDS (uptiers are very dangerous for this tank and should play much more defensively). Your reload time is considerably long, so staying behind cover is the best thing possible when reloading. Your reverse speed thankfully lets you get away from a lot of dangerous situations faster than other tanks.
  
Despite having imperfect armour and notable weak spots, a lot of enemies in a downtier won't know how to penetrate with such a big target (only 3 weak spots presented, both hull cheeks and turret upper front, with the trap shot being a matter of luck) and planes won't have an easy time damaging the M6A2E1 with their cannons. Use that to your advantage should it come to close quarters combat, aim the gun at them, facing your hull towards them, and whatever you do, don't stay still, wiggle your hull left and right to increase chances of ricochet to ensure survival.
+
Despite having imperfect armour and notable weak spots, a lot of enemies in a downtier won't know how to penetrate with such a big target (only 4 weak spots presented, both hull cheeks, turret ring and turret upper front, with the trap shot being a matter of luck) and planes won't have an easy time damaging the M6A2E1 with their cannons. Use that to your advantage should it come to close quarters combat, aim the gun at them, facing your hull towards them, and whatever you do, don't stay still, wiggle your hull left and right to increase chances of ricochet to ensure survival.
 +
 
 +
In downtiers your armor (even the hull) begins to shine, but so does the fact most enemies at that BR use way more explosive filler APCBC shells preventing angling of any sort, making you way tougher at distances higher than 500 meters, where hitting your weakspots is way harder. In case you can't hide your hull, attempt to make it face straight at your enemy, most common guns won't be able to get through your hull, let alone your turret, don't push it though, only rely on your armor if there's no alternative, because despite distances, weakspots are still a thing, and so is the trap shot to your mantlet.
  
 
It could be said that the M6A2E1's role is similar to that of its younger brother the [[M6A1]], with the exception that the turret is stronger, is slightly slower and, although with fewer guns, it has a really hard hitting one on the turret, it can take a few lucky hits and punish those who cross its path from long ranges.
 
It could be said that the M6A2E1's role is similar to that of its younger brother the [[M6A1]], with the exception that the turret is stronger, is slightly slower and, although with fewer guns, it has a really hard hitting one on the turret, it can take a few lucky hits and punish those who cross its path from long ranges.
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;Skins
 
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m6a2e1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m6a2e1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  

Revision as of 07:23, 6 August 2021

RANK 4 FRANCE
Somua SM PACK
M6A2E1
us_m6a2e1.png
GarageImage M6A2E1.jpg
M6A2E1
AB RB SB
6.7 6.7 6.7
Show in game

Description

The Heavy Tank M6A2E1 is a premium gift rank IV American heavy tank with a battle rating of 6.7 (AB/RB/SB). It was introduced during Update "Ixwa Strike" as a reward for Battle Pass: Season III, "Strength athletics".

General info

Survivability and armour

Armourfront / side / back
Hull140 / 60 / 41
Turret229 / 89 / 208
Crew5 people
Visibility214 %

Armour type:

  • Rolled homogeneous armour (sideskirts, hull front - appliqué armour , hull roof - engine compartment, cupola roof)
  • Cast homogeneous armour (hull, turret, gun mantlet, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 50.4 mm (44°) + 112 mm (29°) Upper glacis
50.4 mm (46°) + 133 mm (cylindrical) Lower glacis
70 mm (26°) Corners
58 mm (30°) Top
51 + 25.4 mm Bottom
42 mm (16°) Top
22-105 mm Bottom
16 - 22 mm
25.4 mm Engine compartment
5 mm Engine vents
Turret 230-275 mm Turret front
133-235 mm Gun mantlet
84 mm Upper turret front
65-89 mm 210-230 mm Top
125-220 mm Bottom
25-32 mm
27-31 mm Front
Cupola 76.2 mm 76.2 mm 76.2 mm 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, tracks are 30 mm thick, and bogies are 10 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB31 / 31 km/h
RB and SB29 / 29 km/h
Number of gears6 forward
6 back
Weight69.9 t
Engine power
AB1 526 hp
RB and SB800 hp
Power-to-weight ratio
AB21.8 hp/t
RB and SB11.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 31 31 69.9 1,033 1,526 14.78 21.83
Realistic 29 29 708 800 10.13 11.44

Modifications and economy

Repair cost
AB3 725 Sl icon.png
RB3 858 Sl icon.png
SB5 280 Sl icon.png
Crew training10 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 380 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 210 / 240 % Sl icon.png
Talisman.png 2 × 196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement us.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_us_T13_APCBC_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
105mm_us_T29E3_APCR_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

Ammunition60 rounds
First-order12 rounds
Reloadbasic crew → aces
20.0 → 15.4 s
Vertical guidance-10° / 15°
Main article: T5E1 (105 mm)
105 mm T5E1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 60 -10°/+15° ±180° N/A 14.6 20.2 24.5 27.1 28.8 20.02 17.71 16.32 15.40
Realistic 10.7 12.6 15.3 16.9 18.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T32 APCBC 256 253 238 221 205 190
T13 APCBC 253 250 236 219 204 190
T29E3 APCR 292 287 266 242 220 200
T30E1 HE 20 20 20 20 20 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T32 APCBC 914 17.7 N/A N/A N/A 48° 63° 71°
T13 APCBC 899 18.59 1.2 19 177.38 48° 63° 71°
T29E3 APCR 1,128 11.2 N/A N/A N/A 66° 70° 72°
T30E1 HE 945 15.2 0 0.1 1,550 79° 80° 81°

Ammo racks

Ammo racks of the M6A2E1
Full
ammo
Ammo
type
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
60 Projectiles
Propellants
49 (+11)
37 (+23)
37 (+23)
25 (+35)
25 (+35)
13 (+47)
13 (+47)
(+59)
(+59)
N/A
No

Notes:

  • The M6A2E1 uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
  • As they are modeled by sets of 2, projectiles and propellant bags disappear from the rack only after you fire both shells in the set.
  • To keep the hull empty of ammo, pack 13 (+47) shells.
  • For projectiles:
    • Rack 5 is a first stage ammo rack. It totals 12 projectiles and gets filled first when loading up the tank.
    • This racks is also emptied early: the rack depletion order at full capacity is: 5 - 1 - 2 - 3 - 4.
    • Simply not firing when the gun is loaded will move ammo from racks 1-4 into racks 5. Firing will interrupt the restocking of the ready racks.
  • For propellants:
    • Rack 4 is a first stage ammo rack. It totals 12 propellant charges and gets filled first when loading up the tank.
    • This racks is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.
    • Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 4. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition4 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+50° ±120°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 500 N/A N/A

Usage in battles

When driving the M6A2E1, one will easily notice the tank's turret is near indestructible: it can resist many shots as long as they aren't aimed at a trap shot or to the upper turret. The hull, however, isn't as indestructible: it may bounce a shot or two but it's not really reliable, especially with weak hull cheeks that any shot with explosive filler will instantly penetrate.

The M6A2E1 can do reasonably well in not extremely uneven terrain thanks to the depression angle of -10° and the tank's height can also be beneficial for shooting over cover that other vehicles wouldn't be able to, sometimes taking enemies by surprise.

With this tank, one of the most suitable strategies is to snipe. You have two ammunition options, APCBC with extra penetration or APCBC with explosive filler, both being devastating (105 mm shells create a lot of spalling). Find a suitable spot, try to expose only the turret, and deal with enemies coming at you. Most enemies will hopelessly shoot at your mantlet, some players will exploit your weak spots on the turret or may have high penetration HEATFS or APDS (uptiers are very dangerous for this tank and should play much more defensively). Your reload time is considerably long, so staying behind cover is the best thing possible when reloading. Your reverse speed thankfully lets you get away from a lot of dangerous situations faster than other tanks.

Despite having imperfect armour and notable weak spots, a lot of enemies in a downtier won't know how to penetrate with such a big target (only 4 weak spots presented, both hull cheeks, turret ring and turret upper front, with the trap shot being a matter of luck) and planes won't have an easy time damaging the M6A2E1 with their cannons. Use that to your advantage should it come to close quarters combat, aim the gun at them, facing your hull towards them, and whatever you do, don't stay still, wiggle your hull left and right to increase chances of ricochet to ensure survival.

In downtiers your armor (even the hull) begins to shine, but so does the fact most enemies at that BR use way more explosive filler APCBC shells preventing angling of any sort, making you way tougher at distances higher than 500 meters, where hitting your weakspots is way harder. In case you can't hide your hull, attempt to make it face straight at your enemy, most common guns won't be able to get through your hull, let alone your turret, don't push it though, only rely on your armor if there's no alternative, because despite distances, weakspots are still a thing, and so is the trap shot to your mantlet.

It could be said that the M6A2E1's role is similar to that of its younger brother the M6A1, with the exception that the turret is stronger, is slightly slower and, although with fewer guns, it has a really hard hitting one on the turret, it can take a few lucky hits and punish those who cross its path from long ranges.

Pros and cons

Pros:

  • Powerful 105 mm gun with access to APCBC, both with and without explosive filler, and APCR shells
  • Extremely thick turret, stops shells, only APDS and HEATFS rounds pose a threat
  • Has a reverse gearbox, can go same speed backwards as forwards
  • Decently spaced crew, HEATFS hit to the hull will usually mean only losing one crew member
  • Despite the weak spots, front hull armour stands a chance to bounce one or two shots
  • Good gun depression allows for hull down tactics
  • .50 cal MG on the roof allows fending off planes and soft targets
  • Its tall profile allows to shoot over obstacles other tanks are usually blocked by

Cons:

  • Frontal hull armour is extremely weak in some spots which even low tier tank destroyers can go through
  • Hull cheeks are a weak spot and prevent effective angling
  • Upper turret front is a weak spot
  • Poor top speed of 31/29 km/h (AB/RB)
  • Mediocre acceleration
  • Tall profile, huge target
  • Long reload time
  • Trap shot on the turret that can easily take out the entire crew in a single hit

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Images
Videos

See also

  • M6A1 - Heavy tank that was the basis of the M6A2E1.

External links


USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  T1E1 · M6A1 · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1