Difference between revisions of "M60A1 RISE (P)"

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(Armaments: Template added, - wip)
(Armaments)
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== Armaments ==
 
== Armaments ==
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|M256 (120 mm)}}
+
{{main|M68 (105 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M256 (120 mm)|120 mm M256]]
+
! colspan="6" | [[M68 (105 mm)|105 mm M68]]
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="4" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 40 || -9°/+20° || ±180° || Two-plane
+
| colspan="4" | 57 || -9°/+19° || ±180°  
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 45: Line 44:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29
+
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.24
 
|-
 
|-
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0
+
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 56: Line 55:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 7.80 || 6.9 || 6.36 || 6
+
| 10.80 || 9.55 || 8.80 || 8.30
 
|-
 
|-
 
|}
 
|}
Line 66: Line 65:
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
 
! 10m
 
! 10m
Line 75: Line 74:
 
! 2000m
 
! 2000m
 
|-
 
|-
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650
+
| M392A2 || APDS || 303 || 302 || 296 || 277 || 257 || 252
 
|-
 
|-
| M829 || APFSDS || 493 || 492 || 484 || 476 || 467 || 458
+
| M393 || HESH || 145 || 145 || 145 || 145 || 145 || 145
 +
|-
 +
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" |Projectile<br />Mass in kg
Line 99: Line 99:
 
! 100%
 
! 100%
 
|-
 
|-
| M830 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +|| 65° || 72° || 75°
+
| M392A2 || 1478 || 5.8 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
|-
| M830 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°
+
| M393 || 730 || 15 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°
 +
|-
 +
| M456 || 1173 || 11 || 0.0 || 0.1 || 1,270  || +0° || 65° || 72° || 75°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 
|-
 
|-
| M829 || APFSDS || 1,679 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
+
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
| M830 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°
+
| M416 || 730 || 11 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
 +
 +
'''M392A2 ''APDS''''' (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.<br />Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnels shrinks.
 +
 +
'''M456 ''HEAT-FS''''' (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
 +
 +
'''M393 ''HESH''''' (High-Exlposive_Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
 +
  
 
===== [[Ammo racks|Ammo racks]] =====
 
===== [[Ammo racks|Ammo racks]] =====
 +
[[File:Ammoracks_M60.png|right|thumbnail|x250px|Ammo racks of the M60.]]
 
{| class="wikitable sortable" style="text-align:center"
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
Line 115: Line 135:
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''40''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || style="text-align:left" | No  
+
| '''57''' || 42&nbsp;''(+15)'' || 36&nbsp;''(+21)'' || 27&nbsp;''(+30)'' || 16&nbsp;''(+41)'' || 1&nbsp;''(+56)'' || style="text-align:center" | No  
 
|-
 
|-
 
|}
 
|}
 
=== Machine guns ===
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:30, 6 September 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
M60A1 RISE (P)
us_m60a1_rise_passive_era.png
M60A1 RISE (P)
AB RB SB
8.3 8.7 8.7
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game
This page is about the American medium tank M60A1 RISE (P). For other uses, see M60 (Disambiguation).

Description

GarageImage M60A1 RISE (P).jpg


The Tank, Combat, Full-Tracked 105-mm Gun M60A1 RISE (Passive) (shortened as the M60A1 RISE (P)) is a Rank VI American medium tank with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.

Armaments

Main article: M68 (105 mm)
105 mm M68
Capacity Vertical
guidance
Horizontal
guidance
57 -9°/+19° ±180°
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.28 19.80 24.0 26.60 28.24
Realistic 14.28 16.80 20.4 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
10.80 9.55 8.80 8.30
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M392A2 APDS 303 302 296 277 257 252
M393 HESH 145 145 145 145 145 145
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M392A2 1478 5.8 N/A N/A N/A +1.5° 75° 78° 80°
M393 730 15 0.4 0.1 4,310 +0° 73° 77° 80°
M456 1173 11 0.0 0.1 1,270 +0° 65° 72° 75°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M416 730 11 20 5 25 50

M392A2 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.
Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnels shrinks.

M456 HEAT-FS (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.

M393 HESH (High-Exlposive_Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.


Ammo racks
Ammo racks of the M60.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
57 42 (+15) 36 (+21) 27 (+30) 16 (+41) (+56) No

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT