Difference between revisions of "M60A1 RISE (P)"

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(usage in battles part, added pros and cons)
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
the m60a1 RISE has a very special gameplay, which is affected by the lack of speed. while most tank at this BR are fast, the M60A1 RISE isnt. that is why you stay between the first and the second front lines, and you clean enemy tanks that try to rush behind your lines. the m60a1 RISE is played the best when holding choke points with your great long range gun, and punishing fast tanks like the '''leopard a1a1''' that tries to rush through. with great penetartion for all of your shells, no tank should be a serious problem when you shoot at it, and even if you missed a shot, the m60a1 RISE can cover it with good gun reload. remmember, you are not a rusher, and you pick corners without knowing what is waiting for you, as the m60a1 is a big slow traget, and it will take you a lot of time to pick the turret and gives time for your opponents to shoot your front hull. you advance with your team, cover them when enemy tanks try to get their flanks, and you hold angles at important locations.  
 +
 
 +
while the playstyle isnt very versitile, the wide ammo selection can help when a specific ammo type can be helpful. with HESH, HEAT-FS and smoke shells, you can engage any target at any situiation, but your main shell is going to be the M735 APFSDS shell, and it should be researched as soon as possible. untill you unlock it, you can use the HEAT-FS or the APDS shell, which is availible as stock.
 +
 
 +
* in counclusion, the spped linmitaion of the M60A1 RISE forces it to play as a second line fighter, use your comabt awerenss to punish enemy flankers and cover important locations and choke points.
 +
 
 +
* '''when stock,''' you play very passivly, as your speed is very low when stock. you mainly need to get to a good position, and stay there, try to stay hidden and engage when a clueless flanker gets close.
  
 
=== Modules ===
 
=== Modules ===
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'''Pros:'''
 
'''Pros:'''
 +
 +
* ERA plates can and will protect you from chemical rounds
 +
* great stock APDS
 +
* smoke shells, ESS and smoke grenades can help you at dangerous situations.
 +
* has NVD, as a second tier modification
 +
* extremly accurate 105mm gun, with good muzzle velocities for AP shells
 +
* 0.50 cal machine to help against low flying air targets and lightly armored targets
 +
* great APFSDS shell, will penetrate everything you will shoot at
 +
* -10 degrees of depression, also good elevation angles
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* painfully slow, especially when stock
 +
* a very large target
 +
* has NVD, but some opponents have thermals at this BR
 +
* APFSDS is a tier 4 modification
 +
* commander cupola is a big weak spot, some covers wont be enough to hide the cupola
 +
* turret ring has no ERA
 +
* armor can be innefective at this BR
 +
* tracks ar rather loud
  
 
*
 
*

Revision as of 19:15, 28 June 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
M60A1 RISE (P)
us_m60a1_rise_passive_era.png
M60A1 RISE (P)
AB RB SB
8.3 8.7 8.7
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game
This page is about the American main battle tank M60A1 RISE (P). For other vehicles of the family, see M60 (Family). For other uses, see M60 (Disambiguation).

Description

GarageImage M60A1 RISE (P).jpg


The Tank, Combat, Full-Tracked 105-mm Gun M60A1 RISE (Passive) (shortened as the M60A1 RISE (P)) is a Rank VI American medium tank with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 9 53.2 1162 1,431 21.84 26.9
Realistic 49 8 663 750 12.46 14.1

Armaments

Main armament

Main article: M68 (105 mm)
105 mm M68
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
63 -10°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 21.40 __.__ __.__ __.__ __.__
Realistic 13.40 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.70 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M728 APDS 260 256 250 240 231 222
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
M735 APFSDS 360 355 345 330 321 300
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M392A2 APDS 1478 5.8 N/A N/A N/A +1.5° 75° 78° 80°
M393A2 HESH 730 15 0.4 0.1 4,310 +0° 73° 77° 80°
M456 HEATFS 1173 11 0.0 0.1 1,270 +0° 65° 72° 75°
M735 APFSDS 1501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M416 730 11 20 5 25 50

M728 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.
Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnels shrinks.

M456 HEAT-FS (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.

M393A2 HESH (High-Exlposive_Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.


Ammo racks
Ammo racks of the M60.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
63 50 (+13) 48 (+15) 27 (+36) 13 (+50) (+62) no

Machine guns

12.7 mm M85
Commander's cupola
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
900 (200) 626 -9°/+60° ±180°
7.62 mm M240
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,950 (250) 500 N/A N/A

Usage in battles

the m60a1 RISE has a very special gameplay, which is affected by the lack of speed. while most tank at this BR are fast, the M60A1 RISE isnt. that is why you stay between the first and the second front lines, and you clean enemy tanks that try to rush behind your lines. the m60a1 RISE is played the best when holding choke points with your great long range gun, and punishing fast tanks like the leopard a1a1 that tries to rush through. with great penetartion for all of your shells, no tank should be a serious problem when you shoot at it, and even if you missed a shot, the m60a1 RISE can cover it with good gun reload. remmember, you are not a rusher, and you pick corners without knowing what is waiting for you, as the m60a1 is a big slow traget, and it will take you a lot of time to pick the turret and gives time for your opponents to shoot your front hull. you advance with your team, cover them when enemy tanks try to get their flanks, and you hold angles at important locations.

while the playstyle isnt very versitile, the wide ammo selection can help when a specific ammo type can be helpful. with HESH, HEAT-FS and smoke shells, you can engage any target at any situiation, but your main shell is going to be the M735 APFSDS shell, and it should be researched as soon as possible. untill you unlock it, you can use the HEAT-FS or the APDS shell, which is availible as stock.

  • in counclusion, the spped linmitaion of the M60A1 RISE forces it to play as a second line fighter, use your comabt awerenss to punish enemy flankers and cover important locations and choke points.
  • when stock, you play very passivly, as your speed is very low when stock. you mainly need to get to a good position, and stay there, try to stay hidden and engage when a clueless flanker gets close.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M393A2
II Suspension Brake System FPE Adjustment of Fire M456 NVD
III Filters Crew Replenishment Elevation Mechanism M416 Smoke grenade
IV Transmission Engine ESS Artillery Support M735 Rangefinder

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".

Pros:

  • ERA plates can and will protect you from chemical rounds
  • great stock APDS
  • smoke shells, ESS and smoke grenades can help you at dangerous situations.
  • has NVD, as a second tier modification
  • extremly accurate 105mm gun, with good muzzle velocities for AP shells
  • 0.50 cal machine to help against low flying air targets and lightly armored targets
  • great APFSDS shell, will penetrate everything you will shoot at
  • -10 degrees of depression, also good elevation angles

Cons:

  • painfully slow, especially when stock
  • a very large target
  • has NVD, but some opponents have thermals at this BR
  • APFSDS is a tier 4 modification
  • commander cupola is a big weak spot, some covers wont be enough to hide the cupola
  • turret ring has no ERA
  • armor can be innefective at this BR
  • tracks ar rather loud

History

M60A1

Development

In 1960, work was started to upgrade the M60 main battle tank, as the T95 project and the project to create composite armor were closed. The prototypes fitted the T95E7 turret on the hull of the M60. In order to increase the room in the turret for the crew the gun used the M140 mount, which moved the gun forward 5 inches. The first two prototypes (Pilot 1 and 2) were ready in May 1961, and the third prototype (Pilot 3) was ready in June 1961. The prototypes were designated as the M60E1, and they were all built by Chrysler Defense. Pilot 1 was tested at Eglin Air Force Base, Pilot 2 was tested at Yuma Test Station, and Pilot 3 was tested at Fort Knox. The M60E1 was accepted for American service on 22 October 1962. The designation for production M60E1 tanks was Tank, Combat, Full Tracked: 105-mm Gun, M60A1. Production began on 13 October 1962, with an order of 720 units by the Army.

Design

Hull

The upper glacis armor of the hull was upgraded from 3.67 inches to 4.29 inches at 65°. The steering wheel was replaced with a T-bar control, and the break and accelerator pedals were rearranged for easier usage by the driver. The tank was upgraded to the Continental AVDS-1790-2A engine and the CD-850-5 cross drive transmission, and it used the T97 track assembly. The first return roller was moved slightly, and shock absorbers were added to the second road wheel pair. The addition of the shock absorbers was due to the increased weight of the armor and new M60A1 turret.

Turret

The main feature of the M60A1 was a new turret, which was the turret of the T95E7 medium tank prototype. The new turret had more armor protection, and it also could had more room for the crew, because of the new M140 gun mount. A fume extractor was added to the rear of the turret bustle, on the left side; this would prevent fumes and smoke from accumulating inside the vehicle when the weapons were fired. The loader and gunner received padded seats, replacing the wire mesh seats which were uncomfortable. Ammunition for the main gun was increased to 63 rounds, with 15 rounds in the turret bustle, several rounds in the turret ring, and the rest stored in the hull. The turret was equipped with a new traversing mechanism, and an AN/VSS-1(V)1 IR searchlight was fitted above the gun mantlet. It received the M19 FCS, which consisted of the M17A1 coincidence rangefinder, M10A1 ballistic drive, and the mechanical M19E1 ballistic computer for the gunner. The M60A1 tank uses the M68E1 105 mm gun. The M68E1 gun shared the same firing characteristics as the M68, but had several design improvements including an updated gun hydraulic configuration, a stabilization upgrade for the gun (but not a full stabilizer), a gun elevation kill switch for the loader, an improved ballistic drive, and other component refinements.

M60A1 (AOS)

In 1972, the M60A1 (AOS) was introduced, which gave the tank an add-on stabilization (AOS) system. It was a kit that could be applied to M60A1 tanks with very little modification to the hydraulic gun control system. The AOS allows for stabilization of the gun vertically and of the turret horizontally. This allowed the gunner to track targets and control the gun and turret while the vehicle was moving; this increased the hit-on-the-move capability significantly. Before the AOS upgrade the fire-on-the-move accuracy at 2000 meters was practically 0%, whereas with the upgrade 70% accuracy was achieved. The AOS had three modes: power-with-stabilization-on, power-with-stabilization-off, and manual. Power-with-stabilization-on was the mode which stabilized the gun, power-with-stabilization-off allowed the turret to be controlled electrically when the stabilizer was not necessary, and the manual mode allowed the crew to still traverse the turret and elevate the gun if the electrical or hydraulic systems were inoperable.

M60A1 (AOS)+

M60A1 (AOS)+ is the designation for M60A1 tanks that were equipped with the TLAC, AOS, and T142 tracks. The T142 track debuted in 1974, and it had replaceable rubber pads, improved end connectors, and had a better service life.

M60A1 RISE

The M60A1 RISE integrated the upgrades of the M60A1 (AOS)+ and TLAC, along with new features, and it first debuted in 1975. It featured the improved AVDS-1790-2C RISE diesel engine and CD-850-6 transmission. These parts were more reliable than the earlier types used. A 650 ampere oil-cooled alternator, a solid state regulator and new wiring harness with more accessible disconnectors was also incorporated into the hull's electrical system. Additionally, steel road wheels and and return rollers were used, and new, armored TLAC panels replaced the unarmored panels. It featured an M32E1 passive sight for the gunner, an M36E1 passive periscope for the commander, and an M24E1 IR night vision block for the driver. The new optical equipment allowed for recognition at longer range and at lower light levels for the commander and gunner. In conditions with only starlight, the optics allowed for vision past 500 meters with the use of an IR searchlight. The driver's M24E1 IR night vision block gave the driver second generation night vision capability.

M60A1 RISE+

The usage of the M735 APFSDS round required a cam update to the gun's mechanical ballistic drive in order to allow for accurate firing. With the update the tanks were designated as M60A1 RISE+.

M60A1 RISE Passive

The Passive upgrade for the M60A1 RISE incorporated all the features of the M60A1 RISE+, but with a number of improvements. It was equipped with Kevlar spall liners in the turret, AN/VVS-2 passive night vision block, a deep water fording kit, and brackets for the mounting of ERA armor. It received the improved AVDS-1790-2D RISE engine and CD-850-6A transmission; it was capable of using a vehicle engine exhaust smoke system. The VEESS smoke screen does not protect against infrared, thermal, or laser detection methods, but only obscures the tank visually. In 1978, a kit entered service that installed an M240C machine gun in the coaxial position, and it equipped the tank with two six-barreled M239 smoke grenade launchers (electronically fired), with one mounted on each side of the turret front. The smoke grenades masks the tank both visually and the thermal signature using a phosphor compound.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT