Difference between revisions of "M60"

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{{Specs-Card|code=us_m60}}
 
 
{{About
 
{{About
 
| about = American main battle tank '''{{PAGENAME}}'''
 
| about = American main battle tank '''{{PAGENAME}}'''
Line 7: Line 6:
 
| usage-2 = other uses
 
| usage-2 = other uses
 
| link-2 = M60 (Disambiguation)
 
| link-2 = M60 (Disambiguation)
 +
}}
 +
{{Specs-Card
 +
|code=us_m60
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_M60.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
{{Specs-Tank-Armour}}
 
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 33: Line 33:
 
| Turret || 127 mm ''Turret front'' <br> 152 mm ''Gun Mantlet''|| 100 mm - 50.8 mm || 50.8 mm || 24 mm
 
| Turret || 127 mm ''Turret front'' <br> 152 mm ''Gun Mantlet''|| 100 mm - 50.8 mm || 50.8 mm || 24 mm
 
|-
 
|-
! Armour !! Front !! Sides !! Roof  
+
! Armour !! Front !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 35 mm || 25.4 mm || 25.4 mm
 
| Cupola || 35 mm || 25.4 mm || 25.4 mm
Line 42: Line 42:
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 1162|rbMinHp= 663|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=1,162|rbMinHp=663}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
After researching Parts and FPE, it is recommended to focus on reaching the M456 HEATFS shell, which will allow the player to capitalize on the M60's excellent gun.  After that, it is recommended to research mobility modifications.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M68 (105 mm)}}
 
{{main|M68 (105 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[M68 (105 mm)|105 mm M68]]
+
! colspan="5" | [[M68 (105 mm)|105 mm M68]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
| colspan="4" | 57 || -9°/+19° || ±180°  
+
! ''Arcade''
 +
| rowspan="2" | 57 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.24
 
|-
 
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 10.80 || 9.55 || 8.80 || 8.30
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 +
* '''M392A2 ''APDS''''' (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.<br />Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the number of shrapnel shrinks.
 +
 
 +
* '''M393A2 ''HESH''''' (High-Explosive Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
 +
 
 +
* '''M456 ''HEAT-FS''''' (High-Explosive Anti-Tank Fin Stabilized): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is an ammunition round which can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
 +
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M392A2 || APDS || 303 || 302 || 296 || 277 || 257 || 252  
+
| M392A2 || APDS || 303 || 302 || 296 || 277 || 257 || 252
 
|-
 
|-
| M393 || HESH || 145 || 145 || 145 || 145 || 145 || 145
+
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
|-
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400  
+
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|-
 
|}
 
|}
Line 111: Line 102:
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Projectile<br>Mass (kg)
''in m:''
+
! rowspan="2" | Fuse delay<br>(m)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
''in mm:''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| M392A2 || 1478 || 5.8 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
| M392A2 || APDS || 1,478 || 4.0 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
|-
| M393 || 730 || 15 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°
+
| M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || 73° || 77° || 80°
 +
|-
 +
| M456 || HEATFS || 1,173 || 10.5 || 0.0 || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
|-
| M456 || 1173 || 11 || 0.0 || 0.1 || 1,270  || +0° || 65° || 72° || 75°
 
|-
 
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| M416 || 730 || 11 || 20 || 5 || 25 || 50  
+
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
  
'''M392A2 ''APDS''''' (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.<br />Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the number of shrapnel shrinks.
+
==== [[Ammo racks]] ====
 
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
'''M456 ''HEAT-FS''''' (High-Explosive Anti-Tank Fin Stabilized): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is an ammunition round which can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
+
{| class="wikitable" style="text-align:center"
 
 
'''M393 ''HESH''''' (High-Explosive Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
[[File:Ammoracks_M60.png|right|thumbnail|x250px|Ammo racks of the M60.]]
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
| '''57''' || 42&nbsp;''(+15)'' || 36&nbsp;''(+21)'' || 27&nbsp;''(+30)'' || 16&nbsp;''(+41)'' || 1&nbsp;''(+56)'' || style="text-align:center" | No  
+
| '''57''' || 42&nbsp;''(+15)'' || 36&nbsp;''(+21)'' || 27&nbsp;''(+30)'' || 16&nbsp;''(+41)'' || 1&nbsp;''(+56)'' || No
 
|-
 
|-
 
|}
 
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}
 
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M85 (12.7 mm)|12.7 mm M85]]
+
! colspan="5" | [[M85 (12.7 mm)|12.7 mm M85]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 900 (200) || 626 || -15°/+60° || ±180°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 900 (200) || 576 || -15°/+60° || ±180°
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M73 (7.62 mm)|7.62 mm M73]]
+
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 5,950 (250) || 500 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 5,950 (250) || 500 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
 
To use this tank effectively do not charge straight into battle, instead, go around. Use the terrain, make it harder to be identifiable by selecting the appropriate camouflage and navigate using the map. To flank, the opponents from the sides or the rear, use a flanking tactic to surprise the enemy tankers and destroy them. However, do not let the M60 be seen and the longer it can stay hidden, the higher the chances of finding more tanks off guard and surviving the match. Try to attack from long distances: The M60 has a very powerful and accurate cannon. This can be equipped with some of the most lethal ammunition in the game. It will turn the biggest and most powerful tanks into blazing wrecks.
 
To use this tank effectively do not charge straight into battle, instead, go around. Use the terrain, make it harder to be identifiable by selecting the appropriate camouflage and navigate using the map. To flank, the opponents from the sides or the rear, use a flanking tactic to surprise the enemy tankers and destroy them. However, do not let the M60 be seen and the longer it can stay hidden, the higher the chances of finding more tanks off guard and surviving the match. Try to attack from long distances: The M60 has a very powerful and accurate cannon. This can be equipped with some of the most lethal ammunition in the game. It will turn the biggest and most powerful tanks into blazing wrecks.
  
The M60 looks similar to the T-54 series of tanks an unskilled T-54 player will pause for a short amount of time to identify the tank. This will give the tank extra time to angle the tank and to calculate a perfect shot and destroy vital parts of the enemy tank. Do not expose/show the rear of the tank as this will give away the M60 immediately since the rear does not resemble a T-54 and is one of the weakest places on this tank.
+
The M60 looks similar to the T-54 series of tanks an unskilled T-54 player will pause for a short amount of time to identify the tank. This will give the tank extra time to angle the tank and to calculate a perfect shot and destroy vital parts of the enemy tank. Do not expose/show the rear of the tank as this will give away the M60 immediately since the rear does not resemble a T-54 and is one of the weakest places on this tank.
  
Playing on maps which have villages, towns, and city centres modelled, such as Poland, Advance to the Rhine, Normandy etc. These require a more specific tactic to survive in these locations as being flanked and not knowing about it until it's too late is very common. A good way of preventing this while using an M60 tank is to not enter the urban environment. In these environments, the M60 will be normally too close for the armour to work as effectively. However, if going around the sides of the town and move in and out of streets, this will prevent the enemy team to predict where the M60 will go. The M60, once upgraded, offers some of the best handling in the game, use that as an advantage in narrow and congested streets.  
+
Playing on maps which have villages, towns, and city centres modelled, such as Poland, Advance to the Rhine, Normandy etc. These require a more specific tactic to survive in these locations as being flanked and not knowing about it until it's too late is very common. A good way of preventing this while using an M60 tank is to not enter the urban environment. In these environments, the M60 will be normally too close for the armour to work as effectively. However, if going around the sides of the town and move in and out of streets, this will prevent the enemy team to predict where the M60 will go. The M60, once upgraded, offers some of the best handling in the game, use that as an advantage in narrow and congested streets.
  
When engaging with other medium tanks, the M60 offers an excellent gun which can dominate any other medium tank. If the '''HEATFS''' is unlocked, the M60 will be able to terminate any tank with one hit most of the time. The closer to the enemy tank, the higher the odds of ending it with an instant termination. When using '''HESH''' rounds, do not hit the sides of the enemy tank, it won't really do much damage. However, when the enemy has exposed the front, especially the Upper Glacis of the tank, using the '''HESH''' rounds will cause a lot of damage to the Crew and could also end that tank in one shot. Examples are the [[T-54 (1949)|T-54's]], [[IS-3]] and [[IS-4M|-4M's]]. Against [[T-10M]]'s, its not that reliable because of spaced armour.  
+
When engaging with other medium tanks, the M60 offers an excellent gun which can dominate any other medium tank. If the '''HEATFS''' is unlocked, the M60 will be able to terminate any tank with one hit most of the time. The closer to the enemy tank, the higher the odds of ending it with an instant termination. When using '''HESH''' rounds, do not hit the sides of the enemy tank, it won't really do much damage. However, when the enemy has exposed the front, especially the Upper Glacis of the tank, using the '''HESH''' rounds will cause a lot of damage to the Crew and could also end that tank in one shot. Examples are the [[T-54 (1949)|T-54's]], [[IS-3]] and [[IS-4M|-4M's]]. Against [[T-10M]]'s, its not that reliable because of spaced armour.
  
Make sure to not expose the rear or sides of the tank and turret. These are weakest parts and if hit is likely to end the tank.  
+
Make sure to not expose the rear or sides of the tank and turret. These are weakest parts and if hit is likely to end the tank.
  
===Modules===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="3" |Firepower
 
|-
 
|I
 
|Tracks
 
|
 
|Parts
 
|Horizontal Drive
 
|
 
|
 
|-
 
|II
 
|Suspension
 
|Brake System
 
|FPE
 
|Adjustment of Fire
 
|M393A2
 
|
 
|-
 
|III
 
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|M416
 
|NVD
 
|-
 
|IV
 
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|M456
 
|Rangefinder
 
|-
 
|}
 
After researching Parts and FPE, it is recommended to focus on reaching the M456 HEATFS shell, which will allow the player to capitalize on the M60's excellent gun.  After that, it is recommended to research mobility modifications.
 
  
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 286: Line 218:
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
====Development====
 
====Development====
 
The M60 was the American response to the [[T-54 (1949)|Soviet T-54A]] main battle tank after one was captured by Hungarians during the Hungarian Revolution of 1956. The American main tank at the time, the [[M47|M47]] and [[M48A1|M48 Pattons]] and with their [[M3 (90 mm)|90 mm cannon]], was found to be incapable of defeating the T-54 armour from the front. Plus, with the rumour that a new Soviet tank better than the T-54 was in development with a 115 mm cannon (which would be the [[T-62]]), the Americans saw a need to upgrade or replace their M48 Patton tanks. These upgrades are focused on improving the armour, a bigger gun, better rangefinders, and even an autoloader system.
 
The M60 was the American response to the [[T-54 (1949)|Soviet T-54A]] main battle tank after one was captured by Hungarians during the Hungarian Revolution of 1956. The American main tank at the time, the [[M47|M47]] and [[M48A1|M48 Pattons]] and with their [[M3 (90 mm)|90 mm cannon]], was found to be incapable of defeating the T-54 armour from the front. Plus, with the rumour that a new Soviet tank better than the T-54 was in development with a 115 mm cannon (which would be the [[T-62]]), the Americans saw a need to upgrade or replace their M48 Patton tanks. These upgrades are focused on improving the armour, a bigger gun, better rangefinders, and even an autoloader system.
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====Combat usage====
 
====Combat usage====
The M60 in American service were first deployed in Vietnam, but only as engineer vehicles or bridge layers. The M60s continued to serve in American service all the way to the Gulf War in Operation Desert Storm in the Marine Corps and Air Force, however, at the time the newer M1 Abrams in service were already replacing the M60 tanks. Despite that, they did well in combat, where M60A1s in Marine service fought an Iraqi force composed of Soviet T-54s and T-72s and destroyed 100 tanks with the loss of only one M60 tank. The M60s were all retired after 2005 in US service.  
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The M60 in American service were first deployed in Vietnam, but only as engineer vehicles or bridge layers. The M60s continued to serve in American service all the way to the Gulf War in Operation Desert Storm in the Marine Corps and Air Force, however, at the time the newer M1 Abrams in service were already replacing the M60 tanks. Despite that, they did well in combat, where M60A1s in Marine service fought an Iraqi force composed of Soviet T-54s and T-72s and destroyed 100 tanks with the loss of only one M60 tank. The M60s were all retired after 2005 in US service.
  
 
Israel was another large user of the M60 tanks, seeing service in the Yom Kippur War with the quantity of 150, but many were destroyed by the new anti-tank missiles supplied by the Soviets to Egypt. It was widely praised for its firepower and manoeuvrability, however, and many were upgraded with better tracks and armour in the form of explosive reactive armour to combat anti-tank missiles. They saw service again in the 1982 Lebanon War against T-54s and T-72s and even World War II era [[T-34-85|T-34s]]. The M60 in Israeli service were retired by 2014. Today, the M60 tanks are still used in many different countries, such as Egypt, Brazil, Greece, Iran, Turkey, Yemen, China, and more. Despite its age, attempts at upgrading its armour and armament had been made American defence contractor Raytheon, able to keep the M60A3 up to date with the newer M1A1 Abrams with the 120 mm Rheinmetall gun and reactive armour.
 
Israel was another large user of the M60 tanks, seeing service in the Yom Kippur War with the quantity of 150, but many were destroyed by the new anti-tank missiles supplied by the Soviets to Egypt. It was widely praised for its firepower and manoeuvrability, however, and many were upgraded with better tracks and armour in the form of explosive reactive armour to combat anti-tank missiles. They saw service again in the 1982 Lebanon War against T-54s and T-72s and even World War II era [[T-34-85|T-34s]]. The M60 in Israeli service were retired by 2014. Today, the M60 tanks are still used in many different countries, such as Egypt, Brazil, Greece, Iran, Turkey, Yemen, China, and more. Despite its age, attempts at upgrading its armour and armament had been made American defence contractor Raytheon, able to keep the M60A3 up to date with the newer M1A1 Abrams with the 120 mm Rheinmetall gun and reactive armour.
  
 
=== In-game description ===
 
=== In-game description ===
The M60 primary combat tank was designed to have a standard layout with the control compartment in the front part of the vehicle, the combat compartment in the middle, and the engine and transmission compartment in the rear. This new vehicle was a synthesis of the M48 turret and the new 105mm M68 cannon, similar to British guns of the L7 series, which was produced in the US under license and adapted to the tank’s diesel engine. Unlike the curved front end of the M48, the new vehicle had a standard rectangular body. In terms of the division of the body, the similarity to a boat was preserved throughout the length of the vehicle.  
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The M60 primary combat tank was designed to have a standard layout with the control compartment in the front part of the vehicle, the combat compartment in the middle, and the engine and transmission compartment in the rear. This new vehicle was a synthesis of the M48 turret and the new 105mm M68 cannon, similar to British guns of the L7 series, which was produced in the US under license and adapted to the tank's diesel engine. Unlike the curved front end of the M48, the new vehicle had a standard rectangular body. In terms of the division of the body, the similarity to a boat was preserved throughout the length of the vehicle.
  
In order to reduce the tank’s weight, which inevitably grew due to its thicker armour and heavier new cannon, aluminium alloys had to be widely used during its construction. Aluminium was used to make parts of the undercarriage, the fuel tanks, the rotating shelf in the turret, the shelves over the treads, and various levers and fastening components. The cramped M1 commander’s tower was replaced with a spacious, low-profile M19. The first version of the ХМ60 was built in March 1959. It was added to the US arsenal under the name M60.
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In order to reduce the tank's weight, which inevitably grew due to its thicker armour and heavier new cannon, aluminium alloys had to be widely used during its construction. Aluminium was used to make parts of the undercarriage, the fuel tanks, the rotating shelf in the turret, the shelves over the treads, and various levers and fastening components. The cramped M1 commander's tower was replaced with a spacious, low-profile M19. The first version of the ХМ60 was built in March 1959. It was added to the US arsenal under the name M60.
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m60 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m60 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|pYgCfNq30zw|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|LJFnDITc5Us|'''M60 Patton tank'''  - ''Simon Hutchinson''}}
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{{Youtube-gallery|zoBPU0n65_A|'''The M60 family''' discusses the {{PAGENAME}} at 0:47 - ''War Thunder Official Channel''|pYgCfNq30zw|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|LJFnDITc5Us|'''M60 Patton tank'''  - ''Simon Hutchinson''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
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* ''other literature.'' -->
  
* [[wt:en/devblog/current/794/|[Devblog<nowiki>]</nowiki> M60]]
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* [[wt:en/devblog/current/794/|[Devblog] M60]]
* [[wt:en/news/3330/current/|[Vehicle Profile<nowiki>]</nowiki> U.S. medium tank M60]]
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* [[wt:en/news/3330/current/|[Vehicle Profile] U.S. medium tank M60]]
  
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{{TankManufacturer Chrysler Defense}}
 
{{USA medium tanks}}
 
{{USA medium tanks}}

Revision as of 08:02, 29 December 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the American main battle tank M60. For other vehicles of the family, see M60 (Family). For other uses, see M60 (Disambiguation).
us_m60.png
GarageImage M60.jpg
M60
AB RB SB
8.0 8.0 8.0
Class:
Research:120 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The 105 mm Gun Tank M60 is a rank V American medium tank with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.51 "Cold Steel".

General info

Survivability and armour

Armourfront / side / back
Hull93 / 70 / 40
Turret130 / 76 / 51
Crew4 people
Visibility142 %

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Rear)
Armour Front (Slope Angle) Sides Rear Roof
Hull 93 mm (65°) Front Glacis
143 mm (55°) Lower Glacis
74 mm 41 mm 20 mm
Turret 127 mm Turret front
152 mm Gun Mantlet
100 mm - 50.8 mm 50.8 mm 24 mm
Armour Front Sides Roof
Cupola 35 mm 25.4 mm 25.4 mm

Notes:

  • Suspension wheels are 20 mm thick and tracks are 30 mm thick.

Mobility

Speedforward / back
AB54 / 9 km/h
RB and SB49 / 8 km/h
Number of gears6 forward
2 back
Weight46.2 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB31.0 hp/t
RB and SB16.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 9 46.2 1,162 1,431 25.15 30.97
Realistic 49 8 663 750 14.35 16.23

Modifications and economy

Repair costBasic → Reference
AB4 097 → 5 768 Sl icon.png
RB4 565 → 6 427 Sl icon.png
SB6 471 → 9 111 Sl icon.png
Total cost of modifications97 900 Rp icon.png
166 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 240 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 400 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
290 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods night vision device.png
NVD
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods art support.png
Artillery Support
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
6 600 Rp icon.png
Cost:
11 000 Sl icon.png
280 Ge icon.png

After researching Parts and FPE, it is recommended to focus on reaching the M456 HEATFS shell, which will allow the player to capitalize on the M60's excellent gun. After that, it is recommended to research mobility modifications.

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Ammunition57 rounds
First-order22 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 19°
Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 57 -9°/+19° ±180° N/A 22.85 31.62 38.40 42.47 45.18 8.71 7.70 7.10 6.70
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

  • M392A2 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.
    Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the number of shrapnel shrinks.
  • M393A2 HESH (High-Explosive Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
  • M456 HEAT-FS (High-Explosive Anti-Tank Fin Stabilized): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is an ammunition round which can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 303 302 296 277 257 252
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4.0 N/A N/A N/A 75° 78° 80°
M393A2 HESH 732 14.85 0.4 0.1 4,310 73° 77° 80°
M456 HEATFS 1,173 10.5 0.0 0.1 1,270 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the M60
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
57 42 (+15) 36 (+21) 27 (+30) 16 (+41) (+56) No

Machine guns

Ammunition900 rounds
Belt capacity180 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate626 shots/min
Vertical guidance-15° / 60°
Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 900 (200) 626 -15°/+60° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (250) 500 N/A N/A

Usage in battles

To use this tank effectively do not charge straight into battle, instead, go around. Use the terrain, make it harder to be identifiable by selecting the appropriate camouflage and navigate using the map. To flank, the opponents from the sides or the rear, use a flanking tactic to surprise the enemy tankers and destroy them. However, do not let the M60 be seen and the longer it can stay hidden, the higher the chances of finding more tanks off guard and surviving the match. Try to attack from long distances: The M60 has a very powerful and accurate cannon. This can be equipped with some of the most lethal ammunition in the game. It will turn the biggest and most powerful tanks into blazing wrecks.

The M60 looks similar to the T-54 series of tanks an unskilled T-54 player will pause for a short amount of time to identify the tank. This will give the tank extra time to angle the tank and to calculate a perfect shot and destroy vital parts of the enemy tank. Do not expose/show the rear of the tank as this will give away the M60 immediately since the rear does not resemble a T-54 and is one of the weakest places on this tank.

Playing on maps which have villages, towns, and city centres modelled, such as Poland, Advance to the Rhine, Normandy etc. These require a more specific tactic to survive in these locations as being flanked and not knowing about it until it's too late is very common. A good way of preventing this while using an M60 tank is to not enter the urban environment. In these environments, the M60 will be normally too close for the armour to work as effectively. However, if going around the sides of the town and move in and out of streets, this will prevent the enemy team to predict where the M60 will go. The M60, once upgraded, offers some of the best handling in the game, use that as an advantage in narrow and congested streets.

When engaging with other medium tanks, the M60 offers an excellent gun which can dominate any other medium tank. If the HEATFS is unlocked, the M60 will be able to terminate any tank with one hit most of the time. The closer to the enemy tank, the higher the odds of ending it with an instant termination. When using HESH rounds, do not hit the sides of the enemy tank, it won't really do much damage. However, when the enemy has exposed the front, especially the Upper Glacis of the tank, using the HESH rounds will cause a lot of damage to the Crew and could also end that tank in one shot. Examples are the T-54's, IS-3 and -4M's. Against T-10M's, its not that reliable because of spaced armour.

Make sure to not expose the rear or sides of the tank and turret. These are weakest parts and if hit is likely to end the tank.

Pros and cons

Pros:

  • Powerful gun
    • Very accurate gun at long ranges when upgraded
    • Good stock shell (APDS)
    • HEAT-FS and HESH shells available
  • Decent turning capability
  • Very good stock turret transverse speed
  • Great off-road speed (but not as great compared to Leopards and T-10Ms)
  • Front hull impenetrable against most Rank IV & some high-Rank V tanks
  • Once fully upgraded it offers very sharp handling and manoeuvrability
  • Excellent acceleration when fully upgraded

Cons:

  • Very high profile (cupola)
    • Commander cupola Armour is very thin, can be penetrated easily by APCBC and HEAT rounds
    • Enemy shells can bounce off the turret roof (due to the angle) and could enter the cupola
    • Commander's .50cal HMG is slower in manoeuvrability and not as effective compared to earlier vehicles due to the cupola
    • .50 cal coverage is limited due to commander's cupola
  • Sides are only 41mm thick, they can be penetrated easily
  • Gun mantlet is 152 mm thick with little sloping, can easily be penetrated even by lower-tier tanks
  • Turret ring can be penetrated by enemy rounds
  • Front is vulnerable to HEAT and the most powerful APHE (T-10M, Maus) at close range
  • No shells with HE core

History

Development

The M60 was the American response to the Soviet T-54A main battle tank after one was captured by Hungarians during the Hungarian Revolution of 1956. The American main tank at the time, the M47 and M48 Pattons and with their 90 mm cannon, was found to be incapable of defeating the T-54 armour from the front. Plus, with the rumour that a new Soviet tank better than the T-54 was in development with a 115 mm cannon (which would be the T-62), the Americans saw a need to upgrade or replace their M48 Patton tanks. These upgrades are focused on improving the armour, a bigger gun, better rangefinders, and even an autoloader system.

At the time, a program designated the T95 launched in June 1954 was meant to replace the M48 Patton with a better gun and mobility. This new tank development was approved in August 1957 and was intended to be a radical change in the American tank doctrine, changing from the World War II era weight classes of light, medium, and heavy tanks and instead classifying as an all-purpose "main battle tanks" or an "airborne reconnaissance/assault vehicles". However, as the development came to a slow speed, it was determined that the T95 series was only marginally better than their improved M48A2 Patton, so it was proposed that the M48 design be upgraded with the new improvements made by the T95 program, focusing on better firepower and fuel efficiency. This development would be designated the XM60.

The main gun on the new design was to be the new 105 mm M68 cannon, which was similar to the British 105 mm L7 Royal Ordnance gun made in response to the Soviet T-54 tank, even firing the same ammunition. The decision was made among six different tank guns for accuracy, damage on target, rate of fire, and penetration. The cannon parts were initially imported from Britain until American licensed version could be produced at the same quality. Armour was initially going to be composite armour made out of silica glass in response to better anti-tank weapons being produced. However, during production, the composite armour was changed back to conventional steel due to manufacturing constraints and cost. The XM60 design was accepted in 1959 and standardized as the 105 mm Gun Full Tracked Combat Tank M60 in March 1959, entering service in 1960. During its production life from 1959 to 1987, over 15,000 units were produced. Despite its common naming as the M60 Patton, it is never officially classified as a series of the Patton tanks and only as a "product descendant".

The M60 was meant to only be an interim design in the "main battle tank" designation, but it featured many innovative upgrades. The 105 mm gun with a bore evacuator, a straight sloping front armour rather than the rounded one on the M48, three rollers on the suspension and road wheels made out of aluminium. The design also used an improved engine, transmission, and driving unit. M60 design could be cast or welded together, and the turret was largely similar except the different mantlet to accept the new 105 mm gun. The tank had a crew of four, the commander, gunner, loader, and driver. The M60 was the last American tank to feature conventional steel armour in its design.

Variants

The M60 started with its base variant, which was very similar to the M48 Patton, the differences between the two being a wedge-shaped hull, three return rollers, and aluminium road wheels. The next one is the M60A1 variant, which began production in October 1962 with a better "needle-nose" turret, improved armour protection, and suspension. This was meant to be the main variant, but the development of a "main battle tank" was slower so the M60A1 served much longer than its intended period, from 1960 to the 1980s. Another variant to be made was the M60A2, which had a changed turret design and had the 152 mm gun found on the M551 that could fire standard HEAT shells or an anti-tank missiles, but this variant was found to be unreliable and was phased out quickly. The last major variant was the M60A3, which featured many technological enhancements with a new rangefinder, ballistic computer, and a turret stabilization. This tank is the most modern of the three variants and is still being used by certain countries with even some advantages over the American main battle tank M1 Abrams during its introduction with better thermal sights, diesel engine, escape hatches, variety in ammunition, and ability to act as artillery.

Combat usage

The M60 in American service were first deployed in Vietnam, but only as engineer vehicles or bridge layers. The M60s continued to serve in American service all the way to the Gulf War in Operation Desert Storm in the Marine Corps and Air Force, however, at the time the newer M1 Abrams in service were already replacing the M60 tanks. Despite that, they did well in combat, where M60A1s in Marine service fought an Iraqi force composed of Soviet T-54s and T-72s and destroyed 100 tanks with the loss of only one M60 tank. The M60s were all retired after 2005 in US service.

Israel was another large user of the M60 tanks, seeing service in the Yom Kippur War with the quantity of 150, but many were destroyed by the new anti-tank missiles supplied by the Soviets to Egypt. It was widely praised for its firepower and manoeuvrability, however, and many were upgraded with better tracks and armour in the form of explosive reactive armour to combat anti-tank missiles. They saw service again in the 1982 Lebanon War against T-54s and T-72s and even World War II era T-34s. The M60 in Israeli service were retired by 2014. Today, the M60 tanks are still used in many different countries, such as Egypt, Brazil, Greece, Iran, Turkey, Yemen, China, and more. Despite its age, attempts at upgrading its armour and armament had been made American defence contractor Raytheon, able to keep the M60A3 up to date with the newer M1A1 Abrams with the 120 mm Rheinmetall gun and reactive armour.

In-game description

The M60 primary combat tank was designed to have a standard layout with the control compartment in the front part of the vehicle, the combat compartment in the middle, and the engine and transmission compartment in the rear. This new vehicle was a synthesis of the M48 turret and the new 105mm M68 cannon, similar to British guns of the L7 series, which was produced in the US under license and adapted to the tank's diesel engine. Unlike the curved front end of the M48, the new vehicle had a standard rectangular body. In terms of the division of the body, the similarity to a boat was preserved throughout the length of the vehicle.

In order to reduce the tank's weight, which inevitably grew due to its thicker armour and heavier new cannon, aluminium alloys had to be widely used during its construction. Aluminium was used to make parts of the undercarriage, the fuel tanks, the rotating shelf in the turret, the shelves over the treads, and various levers and fastening components. The cramped M1 commander's tower was replaced with a spacious, low-profile M19. The first version of the ХМ60 was built in March 1959. It was added to the US arsenal under the name M60.

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Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
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External links


Chrysler Defense
MBTs 
M48 Patton  M48A1
M60  M60 · M60A1 (AOS) · M60A2 · M60A1 RISE (P) · M60A3 TTS
M1  XM1 (Chrysler) · M1 Abrams
Export 
M48  M48A2 C · M48A2 G A2 · ␗M48A1 · Magach 1 · Magach 2
M60  ␗M60A3 TTS · M60A1 "D.C.Ariete" ·
Note  Chrysler Defense was purchased by General Dynamics Land Systems (GDLS) in 1982.

USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT