M4A3 (105) (France)
The ▄Medium Tank M4A3 (105) HVSS Sherman is a rank II French medium tank with a battle rating of 3.0 (AB/SB) and 2.7 (RB). It was introduced in Update 1.97 "Viking Fury". Armed with a M4 (105 mm) instead of the standard M3 (75 mm) cannon, the howitzer grants the Sherman a much more powerful high-explosive shell to use against lightly-armoured enemies. When the HEAT round is unlocked for the cannon, its firepower against more heavily armoured vehicle increases substantially.
Survivability and armour
- Rolled homogeneous armour (Hull, Turret roof)
- Cast homogeneous armour (Turret, Transmission area)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull||63.5 mm (47º) Front glacis||38.1 mm||38.1 mm (22º) Top
38.1 mm (13-44º)
|Turret||76.2 mm (3-67º) Turret front||50.8 mm (2-69º)||50.8 mm (2-66º)||25.4 mm|
|Cupola||63.5 mm||25.4 mm|
- Suspension Wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick;
- Lower part of the hull ("break") is 107.9 mm thick;
- A small patch on the turret front right side is thinner (50.8 mm) than the rest (76.2 mm);
The M4A3 (105) has certain flaws that can be exploited quite well. First of all, the howitzer armament means that the shell travels in a low-velocity, meaning the M4A3 (105) will be unlikely to engage at a long distance. Another is the fact that the M4A3 (105)'s gun has a long reload and a slow traverse speed, meaning it is also not very good in a close-range encounter. Despite these flaws, the M4A3 (105) is a formidable foe with its armament. The HE and HEAT shell the 105 mm can dish out has a real possibility to knock out friendly crew and teammates, if not absolutely destroying light tanks. These high-explosives can also break tracks easily, causing the player tank to be immobilized and exposed not only to the M4A3 (105), but to the other enemies as well, and the M4A3 (105) will most likely not be alone.
To engage the M4A3 (105), try not to engage its frontal armour if in a tank with BR lower than 3.7. It's frontal armour, despite what most will say about the Sherman's armour, is quite formidable and can deflect most incoming enemy round from light and medium tanks. This is why it is recommended to bring high-velocity guns like the M7 (76 mm) on the M10 GMC or the KwK40 (75 mm) on the later Panzer IV. If it can't be engaged from the front, manoeuvre to its side and rear armour, as these armour plate are extremely vulnerable to even 37 mm guns. When manoeuvring around the M4A3 (105), try not expose the tank for a prolonged time and move faster than the M4A3 (105)'s slow turret traverse rate (though beware that the M4A3 can compensate this slow turn by turning the entire body). If fast enough, a tank could also move past the 105 mm low-velocity shell and mess up the enemy's lead. This will eventually lead to a good shot on the M4A3's weak points. Another simpler and less mobile way is to lie in wait in a tank destroyer such as the StuG III for the M4A3 to move tight into the TD's line of fire, giving a clean shot to a vulnerable armour part. A good shot on a general part of the hull can ignite one of the many ammo racks strewn around the interior.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
|105 mm M4||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive Mass|
(TNT equivalent) (g)
|66||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__|
|12.7 mm M2HB|
| Rate of fire
|7.62 mm M1919A4|
| Rate of fire
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
|I||Tracks||Parts||Horizontal Drive||M67 shot|
|II||Suspension||Brake System||FPE||Adjustment of Fire|
|III||Filters||Crew Replenishment||Elevation Mechanism|
|IV||Transmission||Engine||Artillery Support||M84||Smoke grenade|
- Parts, M67 shot and FPE are key! Followed by all accuracy improvements, everything else is optional, but Artillery and all mobility upgrades are welcomed.
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
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<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
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|France medium tanks|
|D2 · S.35 · Lorraine 40t|
|AMX||AMX M4 · AMX-32 · AMX-40 · AMX-50|
|AMX-30||AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super|
|Leclerc||Leclerc · Leclerc S2|
|Based on M4||▄M4A1 · M4A1 (FL10) · ▄M4A3 (105) · ▄M4A4 · M4A4 (SA50)|
|Foreign||Panther "Dauphiné" (Germany)|