Difference between revisions of "M4A3 (105)"

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{{Specs-Card|code=us_m4a3_105_sherman}}
 
{{Specs-Card|code=us_m4a3_105_sherman}}
 +
{{About
 +
| about = American medium tank '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = other M4 Shermans
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| link-1 = M4 Sherman (Family)
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| usage-2 = other uses
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| link-2 = M4 (Disambiguation)
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}}
  
 
== Description ==
 
== Description ==
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[[File:GarageImage_M4A3(105).jpg|420px|thumb|left]]
 
[[File:GarageImage_M4A3(105).jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''M4A3 (105) HVSS ''Sherman''''' is a Rank II American medium tank with a battle rating of 3.0 (AB/SB) and 2.7 (RB). It is one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. Armed with a [[M4 (105 mm)|105 mm howitzer]] instead of the standard [[M3 (75 mm)|75 mm cannon]], the howitzer grants the Sherman a much more powerful high-explosive shell to use against lightly-armoured enemies. When the HEAT round is unlocked for the cannon, its firepower against more heavily armoured vehicle increases substantially.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. Armed with a [[M4 (105 mm)|105 mm howitzer]] instead of the standard [[M3 (75 mm)|75 mm cannon]], the howitzer grants the Sherman a much more powerful high-explosive shell to use against lightly-armoured enemies. When the HEAT round is unlocked for the cannon, its firepower against more heavily armoured vehicle increases substantially.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''  
 
'''Armour type:'''  
 +
 
*Rolled homogeneous armour (Hull, Turret roof)
 
*Rolled homogeneous armour (Hull, Turret roof)
 
*Cast homogeneous armour (Turret, Transmission area)  
 
*Cast homogeneous armour (Turret, Transmission area)  
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.
 
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.
 
* Lower part of the hull ("beak") is 107.9 mm thick
 
* Lower part of the hull ("beak") is 107.9 mm thick
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The M4A3 (105) has certain flaws that can be exploited quite well. First of all, the howitzer armament means that the shell travels in a low-velocity, meaning the M4A3 (105) will be unlikely to engage at a long distance. Another is the fact that the M4A3 (105)'s gun has a long reload and a slow traverse speed, meaning it is also not very good in a close-range encounter. Despite these flaws, the M4A3 (105) is a formidable foe with its armament. The HE and HEAT shell the 105 mm can dish out has a real possibility to knock out friendly crew and teammates, if not absolutely destroying light tanks. These high-explosives can also break tracks easily, causing the player tank to be immobilized and exposed not only to the M4A3 (105), but to the other enemies as well, and the M4A3 (105) will most likely not be alone.
 
The M4A3 (105) has certain flaws that can be exploited quite well. First of all, the howitzer armament means that the shell travels in a low-velocity, meaning the M4A3 (105) will be unlikely to engage at a long distance. Another is the fact that the M4A3 (105)'s gun has a long reload and a slow traverse speed, meaning it is also not very good in a close-range encounter. Despite these flaws, the M4A3 (105) is a formidable foe with its armament. The HE and HEAT shell the 105 mm can dish out has a real possibility to knock out friendly crew and teammates, if not absolutely destroying light tanks. These high-explosives can also break tracks easily, causing the player tank to be immobilized and exposed not only to the M4A3 (105), but to the other enemies as well, and the M4A3 (105) will most likely not be alone.
  
To engage the M4A3 (105), try not to engage its frontal armour if in a tank with BR lower than 3.7. It's frontal armour, despite what most will say about the Sherman's armour, is quite formidable and can deflect most incoming enemy round from light and medium tanks. This is why it is recommended to bring high-velocity guns like the [[M7 (76 mm)|3-inch]] on the M10 or the [[KwK 40 (75 mm)|long 75 mm]] on the later Panzer IV. If it can't be engaged from the front, maneuver to its side and rear armour, as these armour plates are extremely vulnerable to even 37 mm guns. When maneuvering around the M4A3 (105), try not to expose the tank for a prolonged time and move faster than the M4A3 (105)'s slow turret traverse rate (though beware that the M4A3 can compensate this slow turn by turning the entire body). If fast enough, a tank could also move past the 105 mm low-velocity shell and mess up the enemy's lead. This will eventually lead to a good shot on the M4A3's weak points. Another more simpler and less mobile way is to lie in wait in a tank destroyer such as the StuG III for the M4A3 to move right into the TD's line of fire, giving a clean shot to a vulnerable armour part. A good shot on a general part of the hull can ignite one of the many ammo racks strewn around the interior.
+
To engage the M4A3 (105), try not to engage its frontal armour if in a tank with BR lower than 3.7. It's frontal armour, despite what most will say about the Sherman's armour, is quite formidable and can deflect most incoming enemy round from light and medium tanks. This is why it is recommended to bring high-velocity guns like the [[M7 (76 mm)|3-inch]] on the M10 or the [[KwK 40 (75 mm)|long 75 mm]] on the later Panzer IV. If it can't be engaged from the front, manoeuvre to its side and rear armour, as these armour plates are extremely vulnerable to even 37 mm guns. When manoeuvring around the M4A3 (105), try not to expose the tank for a prolonged time and move faster than the M4A3 (105)'s slow turret traverse rate (though beware that the M4A3 can compensate this slow turn by turning the entire body). If fast enough, a tank could also move past the 105 mm low-velocity shell and mess up the enemy's lead. This will eventually lead to a good shot on the M4A3's weak points. Another simpler and less mobile way is to lie in wait in a tank destroyer such as the StuG III for the M4A3 to move right into the TD's line of fire, giving a clean shot to a vulnerable armour part. A good shot on a general part of the hull can ignite one of the many ammo racks strewn around the interior.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{{tankMobility|abMinHp= 775|rbMinHp= 442|<!--AoAweight=(optional) -->}}
!colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 31.7 || colspan="1" rowspan="2" | N/A || colspan="1" | 46 (AB)
 
|-
 
|41 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|775
 
|954
 
|-
 
|''Realistic/Simulator''
 
|442
 
|500
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|24.45
 
|30.09
 
|-
 
|''Realistic/Simulator''
 
|13.94
 
|15.77
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M4 (105 mm)}}
 
{{main|M4 (105 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[M4 (105 mm)|105 mm M4]]
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 66 || -10°/+35° || ±180°
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
 
|-
 
|-
! style="width:4em" |Mode
+
! colspan="5" | [[M4 (105 mm)|105 mm M4]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 3.57 || 4.90 || 6.00 || 6.60 || 7.10
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
| ''Realistic'' || 3.57 || 4.20 || 5.10 || 5.64 || 6.00
+
! ''Arcade''
 +
| rowspan="2" | 66 || rowspan="2" | -10°/+35° || rowspan="2" | ±180° || rowspan="2" | N/A || 5.7 || 7.9 || 9.6 || 10.6 || 11.3 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! ''Realistic''
|-
+
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 13.0 || 11.5 || 10.6 || 10.0
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M1 shell || HE || 26 || 26 || 26 || 26 || 26 || 26
+
| M1 shell || HE || 27 || 27 || 27 || 27 || 27 || 27
 
|-
 
|-
 
| M67 shot || HEAT || 130 || 130 || 130 || 130 || 130 || 130  
 
| M67 shot || HEAT || 130 || 130 || 130 || 130 || 130 || 130  
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|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Projectile<br>Mass (kg)
''in m:''
+
! rowspan="2" | Fuse delay<br>(m)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
''in mm:''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| M1 shell || 472 || 15 || 0.1 || 0.1 || 2,180 || +0° || 79° || 80° || 81°
+
| M1 shell || HE || 472 || 14.85 || 0.1 || 0.1 || 2,180 || 79° || 80° || 81°
 
|-
 
|-
| M67 shot || 381 || 13 || 0.0 || 0.1 || 1,610 || +0° || 62° || 69° || 73°
+
| M67 shot || HEAT || 381 || 13.14 || 0.0 || 0.1 || 1,610 || 62° || 69° || 73°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| M84 || 457 || 15 || 20 || 5 || 25 || 50  
+
| M84 || 457 || 14.9 || 20 || 5 || 25 || 50  
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_M4A3 (105).png|thumbnail|right|x250px|Ammo racks layout of the M4A3 (105).]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 1.101.0.75''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br />ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br />rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br />rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br />rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br />rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br />rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |Visual<br />discrepancy
+
! Visual<br>discrepancy
 +
|-
 +
| '''66''' || 54&nbsp;''(+12)'' || 34&nbsp;''(+32)'' || 22&nbsp;''(+44)'' || 13&nbsp;''(+53)'' || 1&nbsp;''(+65)'' || No
 
|-
 
|-
|'''66''' || 53&nbsp;''(+13)'' || 40&nbsp;''(+26)'' || 27&nbsp;''(+39)'' || 14&nbsp;''(+52)'' || 1&nbsp;''(+65)'' || style="text-align:center" |yes
 
 
|}
 
|}
 +
Notes:
 +
 +
* Racks disappear after you've fired all shells in the rack.
 +
* To go into battle with the turret empty of ammo, pack 22&nbsp;''(+44)'' shells (racks 1 to 3 emptied).
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
+
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle mount || 600 (200) || 576 || -10°/+30° || ±60°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 600 (200) || 576 || -10°/+30° || ±60°
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
 
|-
+
{| class="wikitable" style="text-align:center" width="50%"
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
+
| Coaxial || 3,000 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
This tank plays best as a support tank, stay with other tanks that have better side armour while using the relatively thick front armour to soak a few shots. Use the HEAT rounds to penetrate most armour of the M4A3 (105)'s rank and above, and remember that the M4A3 (105) is no brawler, so staying in the front line too close to hostiles will most likely spell a K.O. by ammo or crew. This tank gun has a very low velocity, so make sure to compensate for the large amount of drop  
+
This tank plays best as a support tank, stay with other tanks that have better side armour while using the relatively thick front armour to soak a few shots. Use the HEAT rounds to penetrate most armour of the M4A3 (105)'s rank and above, and remember that the M4A3 (105) is no brawler, so staying in the front line too close to hostiles will most likely spell a K.O. by ammo or crew. This tank gun has a very low velocity, so make sure to compensate for a large amount of drop  
  
Having in mind the large caliber of this tank's main weapon, one can conclude that the HE shell (M1 shell) is big enough to dispatch some tanks. However, any armour larger than 28 mm won't let the explosion result in a penetration. So for firing at strong armour plates, the HEAT shell (M67 shot) is required. It should be top priority to research it. The HE shell will however be the most effective option whenever this Sherman's controller can find a suitably soft spot in the enemy vehicle's armour. Against soft vehicles, like most [[:Category:Anti-aircraft_vehicles|SPAA]], the choice of ammunition for the main gun is fairly irrelevant, since a single shot should be enough to dispatch one of these, and remaining crew members can be taken down with one of the tank's [[M1919A4 (7.62 mm)|Browning]] machine guns, although HE is certainly the most effective at dishing out damage when armour is absent.
+
Having in mind the large calibre of this tank's main weapon, one can conclude that the HE shell (M1 shell) is big enough to dispatch some tanks. However, any armour larger than 28 mm won't let the explosion result in penetration. So for firing at strong armour plates, the HEAT shell (M67 shot) is required. It should be a top priority to research it. The HE shell will, however, be the most effective option whenever this Sherman's controller can find a suitably soft spot in the enemy vehicle's armour. Against soft vehicles, like most [[:Category:Anti-aircraft_vehicles|SPAA]], the choice of ammunition for the main gun is fairly irrelevant, since a single shot should be enough to dispatch one of these, and remaining crew members can be taken down with one of the tank's [[M1919A4 (7.62 mm)|Browning]] machine guns, although HE is certainly the most effective at dishing out damage when armour is absent.
  
 
The HEAT round, unlike the HE one, has a tracer charge, which facilitates aiming. This is not critical, however, since the HE shell's sheer size allows for it to be seen without too much effort.
 
The HEAT round, unlike the HE one, has a tracer charge, which facilitates aiming. This is not critical, however, since the HE shell's sheer size allows for it to be seen without too much effort.
  
 
====Tactics====
 
====Tactics====
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to target so gun depression cannot reach it.)-->
+
<!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)-->
The M4A3 (105) HVSS Sherman is a support tank, not a front-line brawler. Its adequate armour protection and powerful gun put it on about the level of the [[M10 GMC|M10 Tank Destroyer]], but it has certain flaws and qualities that makes it different than the usual Sherman tanks. Due to the 105 mm howitzer, knocking out enemy crew in lightly armoured vehicles is a piece of cake. Aim for the enemy tank's lower turret to cause the most damage possible with the HE shells, as the HE shrapnel can be deflected down onto the hull roof and mess up the enemy crew. The 105 mm HE could also be aimed at the enemy tracks to blow it off, immobilizing the enemy. If none of the HE shells do damage to the target (which shouldn't happen most of the time), a well placed HEAT shell, once unlocked, can easily set a tank aflame or blow up ammo stores. Don't get to close to enemy vehicles '''unless''' it is a limited traverse gun tank destroyer, in which case blow up its tracks with an HE that should do the trick.
+
The M4A3 (105) HVSS Sherman is a support tank, not a front-line brawler. Its adequate armour protection and a powerful gun put it on about the level of the [[M10 GMC|M10 Tank Destroyer]], but it has certain flaws and qualities that make it different than the usual Sherman tanks. Due to the 105 mm howitzer, knocking out the enemy crew in lightly armoured vehicles is a piece of cake. Aim for the enemy tank's lower turret to cause the most damage possible with the HE shells, as the HE shrapnel can be deflected down onto the hull roof and mess up the enemy crew. The 105 mm HE could also be aimed at the enemy tracks to blow it off, immobilizing the enemy. If none of the HE shells does damage to the target (which shouldn't happen most of the time), a well-placed HEAT shell, once unlocked, can easily set a tank aflame or blow up ammo stores. Don't get to close to enemy vehicles '''unless''' it is a limited traverse gun tank destroyer, in which case blow up its tracks with a HE that should do the trick.
 +
 
 +
A downfall(s) of the M4A3 (105) HVSS Sherman is its average mobility, slow turret traverse, and slow reload. Therefore, it is recommended to stick to allied tanks like glue or rely on hit-and-run tactics. The low velocity makes long-range shots relatively difficult. Never stay in the sights of tanks such as the [[KwK 40 (75 mm)|long-barrel 75 mm]] Panzer IV [[Pz.IV F2|F2]]/[[Pz.IV G|G]], StuG III [[StuG III F|F]]/[[StuG III G|G]] or [[T-34 (1942)|T-34]]/[[KV-1 (ZiS-5)|KV-1]]. These tanks can penetrate the M4A3 (105) HVSS Sherman's front armour, some more easily than others. Try not to get hit in the rear area as it will set the tank on fire and immobilize it, putting it in an extremely disadvantageous situation.
 +
 
 +
'''Enemies worth noting:'''
  
A downfall(s) of the M4A3 (105) HVSS Sherman is its average mobility, slow turret traverse, and slow reload. Therefore, it is recommended to stick to allied tanks like glue, or rely on hit-and-run tactics. The low velocity makes long-range shots relatively difficult. Never stay in the sights of tanks such as the [[KwK 40 (75 mm)|long-barrel 75 mm]] Panzer IV [[Pz.IV F2|F2]]/[[Pz.IV G|G]], StuG III [[StuG III F|F]]/[[StuG III G|G]] or [[T-34 (1942)|T-34]]/[[KV-1 (ZiS-5)|KV-1]]. These tanks can penetrate the M4A3 (105) HVSS Sherman's front armour, some more easily than others. Try not to get hit in the rear area as it will set the tank on fire and immobilize it, putting it in an extremely disadvantageous situation.
+
[[LVT(A)(4) (ZiS-2) (China)|LVT(A)(4)(ZiS-2)]]: don't assume that you are indestructible in a downtier. If you see the giant boat-like chassis of a LVT but with a long cannon on top, be very careful. This LVT is able to penetrate your armour easily within 400m, or if you are not angling the hull. To block its incoming shells, either angle your hull, be at a hull-down position or be >500m away from it. While its shells can tear through your armour with ease, you can also effortlessly destroy it with your HEAT by causing a hull break. While you reload, don't forget to wiggle around in a patternless way to mess up its aim -- its gun traverse rather slowly, making it quite hard to keep up with moving targets.  
  
 
===Modules===
 
===Modules===
''Parts'', ''M67 shot'' and ''Fire system'' are key! Followed by all accuracy improvements, everything else is optional, but ''Artillery'' and all mobility upgrades are welcomed.
+
{| class="wikitable"
 +
!Tier
 +
! colspan="2" |Mobility
 +
!Protection
 +
! colspan="3" |Firepower
 +
|-
 +
|I
 +
|Tracks||
 +
|Parts
 +
|Horizontal Drive||M67 shot
 +
|
 +
|-
 +
|II
 +
|Suspension||Brake System
 +
|FPE
 +
|Adjustment of Fire||
 +
|
 +
|-
 +
|III
 +
|Filters||
 +
|Crew Replenishment
 +
|Elevation Mechanism||
 +
|
 +
|-
 +
|IV
 +
|Transmission||Engine
 +
|
 +
|Artillery Support||M84
 +
|Smoke grenade
 +
|-
 +
|}''Parts'', ''M67 shot'' and ''Fire system'' are key! Followed by all accuracy improvements, everything else is optional, but ''Artillery'' and all mobility upgrades are welcomed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
* Devastating against lightly armoured tanks.
+
 
* HE shells can cause serious damages even with a non-penetrating hit.
+
* Devastating against lightly armoured tanks
* HEAT shell option with approximately 100mm of penetration even at long range, making it able to take on even KV-1 tanks frontal armour. Additionally, HEAT shells have a high chance of causing hull breaks on lightly armoured foes.
+
* HE shells can cause serious damages even with a non-penetrating hit
* .50 cal machine gun on top can provide AA defense.
+
* HEAT shell option with approximately 130 mm of penetration at any range, making it able to take on even the KV-1 from the front
* Good mobility for travelling.
+
* Both HE and HEAT shells have a high chance of causing hull breaks on lightly armoured foes
* HVSS suspension gives good cross-country mobility.
+
* .50 cal machine gun on top can provide AA defence
* Wide tracks makes it easier to brake at high speeds and climb steep mountains.
+
* Good mobility, best hp/weight ratio of any Sherman
* Better sloped frontal armour that can withstand lots of punishment.
+
* HVSS suspension gives good cross-country mobility
 +
* Wide tracks makes it easier to brake at high speeds and climb steep mountains
 +
* Better sloped frontal armour that can withstand lots of punishment
 +
* Smoke grenades (only USA Sherman equipped with them) and smoke shells are very useful for team support and self-protection
 +
 
 
'''Cons:'''
 
'''Cons:'''
* Inaccurate at long ranges due to large shell size and low muzzle velocity.
+
 
* Shell drops very fast, poor for long-distance fighting.
+
* Poor ballistics, especially with HEAT shells, long-range fighting is not recommended, due to its extremely low shell velocity
* Stock HE ineffective against even moderately armoured tanks.
+
* Slow reverse speed, retreating from dangerous situations may be a hassle
* Often targeted due to the large 105 mm gun.
+
* Stock HE ineffective against even moderately armoured tanks
* Side and rear armour are very weak in comparison to the front.
+
* HEAT shell post-penetration damage is somewhat punctual, follow up shots may be required at times
* Very slow turret traverse rate, relies on turning hull to get gun onto targets away from turret front.
+
* Often targeted due to the large 105 mm gun
* Poor stationary turning ability combined with slow turret traverse makes flanking enemies a dangerous foe.
+
* Side and rear armour are very weak in comparison to the front
 +
* Very slow turret traverse rate, relies on turning hull to get gun onto targets away from turret front
 +
* Poor stationary turning ability combined with slow turret traverse makes flanking enemies a dangerous foe
 
* Long reload of more than 10 seconds
 
* Long reload of more than 10 seconds
  
Line 268: Line 250:
 
The [[M4|M4 Sherman]] were originally equipped with the 75mm M3 cannon. Though the 75mm was thought to be an overall effective gun, certain situations called for more destructive power. Enter the 105mm M4 Howitzer, a mountable artillery piece for a tank. The army decided to arm the Shermans with these artillery pieces for a radical increase in explosive power. The first of its model was a [[M4A2|M4A2 Sherman]] with its turret mounting the formidable cannon in the M52 mount, these Shermans were designated '''M4(105)''' and were accepted into service in February 1944. Later, M4A3 Shermans were also being converted into 105mm with the name '''M4A3(105)''' When the HVSS was developed for the M4 Shermans by mean of the M4A3E8, the same was applied to the M4s with the 105mm because of its increased weight, so an improved suspension would increase mobility. These Shermans were then designated to '''M4(105) HVSS''' or '''M4A3(105) HVSS''' and remained that way to the end of the war. The 105 mm Shermans were produced by Chrysler Corporation at the Detroit Tank Arsenal. 800 M4(105) and 841 M4(105) HVSS were produced from February 1944 to March 1945, and 500 M4A3(105) and 2539 M4A3(105) HVSS were produced in May 1944 to June 1945. This brings a total of 4680 Shermans with the 105mm howitzer as its main armament during its production time.
 
The [[M4|M4 Sherman]] were originally equipped with the 75mm M3 cannon. Though the 75mm was thought to be an overall effective gun, certain situations called for more destructive power. Enter the 105mm M4 Howitzer, a mountable artillery piece for a tank. The army decided to arm the Shermans with these artillery pieces for a radical increase in explosive power. The first of its model was a [[M4A2|M4A2 Sherman]] with its turret mounting the formidable cannon in the M52 mount, these Shermans were designated '''M4(105)''' and were accepted into service in February 1944. Later, M4A3 Shermans were also being converted into 105mm with the name '''M4A3(105)''' When the HVSS was developed for the M4 Shermans by mean of the M4A3E8, the same was applied to the M4s with the 105mm because of its increased weight, so an improved suspension would increase mobility. These Shermans were then designated to '''M4(105) HVSS''' or '''M4A3(105) HVSS''' and remained that way to the end of the war. The 105 mm Shermans were produced by Chrysler Corporation at the Detroit Tank Arsenal. 800 M4(105) and 841 M4(105) HVSS were produced from February 1944 to March 1945, and 500 M4A3(105) and 2539 M4A3(105) HVSS were produced in May 1944 to June 1945. This brings a total of 4680 Shermans with the 105mm howitzer as its main armament during its production time.
  
After World War II ended, the M4A3E8 with the 76mm cannon and 105mm howitzer became the mainstay of the United States armoured forces as they were the most advanced version of the Shermans at the time. Despite its role as an bunker-buster weapon, the M4 (105) are also quite good tank killers. Documents show that the HEAT rounds fired from the 105mm has penetrated through a Panther's frontal armour, which could kill the crew. Even then, the sufficiently powerful high-explosive rounds could cause massive spalling inside tanks, harming the crew inside.
+
After World War II ended, the M4A3E8 with the 76mm cannon and 105mm howitzer became the mainstay of the United States armoured forces as they were the most advanced version of the Shermans at the time. The M4 (105) are also quite good tank killers. Documents show that the HEAT rounds fired from the 105mm has penetrated through a Panther's frontal armour, which could kill the crew. Even then, the sufficiently powerful high-explosive rounds could cause massive spalling inside tanks, harming the crew inside.
 +
 
 +
=== In-game description ===
 +
"In May 1944 the Detroit Tank Arsenal launched production of M4A3s equipped with 105 mm M4 howitzers. The modification happened similarly to the M4 (105) modernization, one of the most serious alterations of the tank's armament to be made. The upgraded turret boasted a 105 mm howitzer in place of the 76 mm cannon, making the tank capable of taking on many German models.
 +
 
 +
Shermans with the 105 mm cannon did not have wet stowage. Instead, their ammunition was kept in dry stowages, meaning that the storage bins were kept in the center of the battle compartment. The Detroit Tank Arsenal produced 800 M4A3(105)s between February 1943 and September 1943, though the earlier models did not have a cupola.
 +
 
 +
M4A3(105)s saw combat on the Western Front and in Italy between 1944 and 1945."
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
'''Skins'''
 
*[http://live.warthunder.com/feed/camouflages/?q=%23M4A3_105 #M4A3_105]
 
*[http://live.warthunder.com/feed/camouflages/?q=%23m4a3_105_hvss_sherman #m4a3_105_hvss_sherman]
 
  
== Read also ==
+
;Skins
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=tank&vehicleClass=medium_tank&vehicle=us_m4a3_105_sherman Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|PUw2CQ8e0lE|'''Best Combo #1''' discusses the {{PAGENAME}} at 0:55 - ''War Thunder Official Channel''|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 4:24 - ''War Thunder Official Channel''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''-->
+
 
 +
;Vehicles equipped with the same chassis
 +
* [[M4 Sherman (Family)]]
  
[https://archive.org/details/FM17-76 [Manual<nowiki>]</nowiki> FM 17-76 - Crew Drill and Service of the Piece Medium Tank, M4 Series (105-mm Howitzer)]  
+
;Vehicles equipped with the same gun
 +
* [[M4A3 (105) (France)]]
  
== Sources ==
+
;Other vehicles of similar configuration and role
''Paste links to sources and external resources, such as:''
+
* [[StuH 42 G]]
 +
* [[Sav m/43 (1946)]]
 +
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wikipedia:M4_Sherman|[Wikipedia] M4 Sherman]]
 +
* [https://tanks-encyclopedia.com/ww2/US/M4_Sherman <nowiki>[Tanks Encyclopedia]</nowiki> Medium Tank M4 Sherman]
 +
* [https://archive.org/details/FM17-76 [Manual<nowiki>]</nowiki> FM 17-76 - Crew Drill and Service of the Piece Medium Tank, M4 Series (105-mm Howitzer)]
  
 
{{USA medium tanks}}
 
{{USA medium tanks}}

Revision as of 13:00, 13 November 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
M4A3 (105)
us_m4a3_105_sherman.png
M4A3 (105)
AB RB SB
3.0 3.0 3.0
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game
This page is about the American medium tank M4A3 (105). For other M4 Shermans, see M4 Sherman (Family). For other uses, see M4 (Disambiguation).

Description

GarageImage M4A3 (105).jpg


The Medium Tank M4A3 (105) HVSS Sherman is a rank II American medium tank with a battle rating of 3.0 (AB/RB/SB). It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals". Armed with a 105 mm howitzer instead of the standard 75 mm cannon, the howitzer grants the Sherman a much more powerful high-explosive shell to use against lightly-armoured enemies. When the HEAT round is unlocked for the cannon, its firepower against more heavily armoured vehicle increases substantially.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret, Transmission area)
Armour Front (Slope angle) Sides Rear Roof
Hull 63.5 mm (47°) Front glacis
63.5-107.9 mm (5-56°) Transmission area
38.1 mm 38.1 mm (22°) Top
38.1 mm (13-44°) Bottom
19.5 mm
Turret 76.2 mm (3-67°) Turret front
88.9 mm (3-86°) Gun mantlet
50.8 mm (2-69°) 50.8 mm (2-66°) 25.4 mm
Armour Sides Roof
Cupola 63.5 mm 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.
  • Lower part of the hull ("beak") is 107.9 mm thick
  • A small patch on the turret front right side is thinner (50.8 mm) than the rest (76.2 mm).

The M4A3 (105) has certain flaws that can be exploited quite well. First of all, the howitzer armament means that the shell travels in a low-velocity, meaning the M4A3 (105) will be unlikely to engage at a long distance. Another is the fact that the M4A3 (105)'s gun has a long reload and a slow traverse speed, meaning it is also not very good in a close-range encounter. Despite these flaws, the M4A3 (105) is a formidable foe with its armament. The HE and HEAT shell the 105 mm can dish out has a real possibility to knock out friendly crew and teammates, if not absolutely destroying light tanks. These high-explosives can also break tracks easily, causing the player tank to be immobilized and exposed not only to the M4A3 (105), but to the other enemies as well, and the M4A3 (105) will most likely not be alone.

To engage the M4A3 (105), try not to engage its frontal armour if in a tank with BR lower than 3.7. It's frontal armour, despite what most will say about the Sherman's armour, is quite formidable and can deflect most incoming enemy round from light and medium tanks. This is why it is recommended to bring high-velocity guns like the 3-inch on the M10 or the long 75 mm on the later Panzer IV. If it can't be engaged from the front, manoeuvre to its side and rear armour, as these armour plates are extremely vulnerable to even 37 mm guns. When manoeuvring around the M4A3 (105), try not to expose the tank for a prolonged time and move faster than the M4A3 (105)'s slow turret traverse rate (though beware that the M4A3 can compensate this slow turn by turning the entire body). If fast enough, a tank could also move past the 105 mm low-velocity shell and mess up the enemy's lead. This will eventually lead to a good shot on the M4A3's weak points. Another simpler and less mobile way is to lie in wait in a tank destroyer such as the StuG III for the M4A3 to move right into the TD's line of fire, giving a clean shot to a vulnerable armour part. A good shot on a general part of the hull can ignite one of the many ammo racks strewn around the interior.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 47 7 31.7 775 954 24.45 30.09
Realistic 42 6 442 500 13.94 15.77

Armaments

Main armament

Main article: M4 (105 mm)
105 mm M4 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 66 -10°/+35° ±180° N/A 5.7 7.9 9.6 10.6 11.3 13.00 11.50 10.60 10.00
Realistic 3.6 4.2 5.1 5.6 6.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M1 shell HE 27 27 27 27 27 27
M67 shot HEAT 130 130 130 130 130 130
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M1 shell HE 472 14.85 0.1 0.1 2,180 79° 80° 81°
M67 shot HEAT 381 13.14 0.0 0.1 1,610 62° 69° 73°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M84 457 14.9 20 5 25 50

Ammo racks

Ammo racks of the M4A3 (105)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
66 54 (+12) 34 (+32) 22 (+44) 13 (+53) (+65) No

Notes:

  • Racks disappear after you've fired all shells in the rack.
  • To go into battle with the turret empty of ammo, pack 22 (+44) shells (racks 1 to 3 emptied).

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle mount 600 (200) 576 -10°/+30° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 500 N/A N/A

Usage in battles

This tank plays best as a support tank, stay with other tanks that have better side armour while using the relatively thick front armour to soak a few shots. Use the HEAT rounds to penetrate most armour of the M4A3 (105)'s rank and above, and remember that the M4A3 (105) is no brawler, so staying in the front line too close to hostiles will most likely spell a K.O. by ammo or crew. This tank gun has a very low velocity, so make sure to compensate for a large amount of drop

Having in mind the large calibre of this tank's main weapon, one can conclude that the HE shell (M1 shell) is big enough to dispatch some tanks. However, any armour larger than 28 mm won't let the explosion result in penetration. So for firing at strong armour plates, the HEAT shell (M67 shot) is required. It should be a top priority to research it. The HE shell will, however, be the most effective option whenever this Sherman's controller can find a suitably soft spot in the enemy vehicle's armour. Against soft vehicles, like most SPAA, the choice of ammunition for the main gun is fairly irrelevant, since a single shot should be enough to dispatch one of these, and remaining crew members can be taken down with one of the tank's Browning machine guns, although HE is certainly the most effective at dishing out damage when armour is absent.

The HEAT round, unlike the HE one, has a tracer charge, which facilitates aiming. This is not critical, however, since the HE shell's sheer size allows for it to be seen without too much effort.

Tactics

The M4A3 (105) HVSS Sherman is a support tank, not a front-line brawler. Its adequate armour protection and a powerful gun put it on about the level of the M10 Tank Destroyer, but it has certain flaws and qualities that make it different than the usual Sherman tanks. Due to the 105 mm howitzer, knocking out the enemy crew in lightly armoured vehicles is a piece of cake. Aim for the enemy tank's lower turret to cause the most damage possible with the HE shells, as the HE shrapnel can be deflected down onto the hull roof and mess up the enemy crew. The 105 mm HE could also be aimed at the enemy tracks to blow it off, immobilizing the enemy. If none of the HE shells does damage to the target (which shouldn't happen most of the time), a well-placed HEAT shell, once unlocked, can easily set a tank aflame or blow up ammo stores. Don't get to close to enemy vehicles unless it is a limited traverse gun tank destroyer, in which case blow up its tracks with a HE that should do the trick.

A downfall(s) of the M4A3 (105) HVSS Sherman is its average mobility, slow turret traverse, and slow reload. Therefore, it is recommended to stick to allied tanks like glue or rely on hit-and-run tactics. The low velocity makes long-range shots relatively difficult. Never stay in the sights of tanks such as the long-barrel 75 mm Panzer IV F2/G, StuG III F/G or T-34/KV-1. These tanks can penetrate the M4A3 (105) HVSS Sherman's front armour, some more easily than others. Try not to get hit in the rear area as it will set the tank on fire and immobilize it, putting it in an extremely disadvantageous situation.

Enemies worth noting:

LVT(A)(4)(ZiS-2): don't assume that you are indestructible in a downtier. If you see the giant boat-like chassis of a LVT but with a long cannon on top, be very careful. This LVT is able to penetrate your armour easily within 400m, or if you are not angling the hull. To block its incoming shells, either angle your hull, be at a hull-down position or be >500m away from it. While its shells can tear through your armour with ease, you can also effortlessly destroy it with your HEAT by causing a hull break. While you reload, don't forget to wiggle around in a patternless way to mess up its aim -- its gun traverse rather slowly, making it quite hard to keep up with moving targets.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive M67 shot
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support M84 Smoke grenade
Parts, M67 shot and Fire system are key! Followed by all accuracy improvements, everything else is optional, but Artillery and all mobility upgrades are welcomed.

Pros and cons

Pros:

  • Devastating against lightly armoured tanks
  • HE shells can cause serious damages even with a non-penetrating hit
  • HEAT shell option with approximately 130 mm of penetration at any range, making it able to take on even the KV-1 from the front
  • Both HE and HEAT shells have a high chance of causing hull breaks on lightly armoured foes
  • .50 cal machine gun on top can provide AA defence
  • Good mobility, best hp/weight ratio of any Sherman
  • HVSS suspension gives good cross-country mobility
  • Wide tracks makes it easier to brake at high speeds and climb steep mountains
  • Better sloped frontal armour that can withstand lots of punishment
  • Smoke grenades (only USA Sherman equipped with them) and smoke shells are very useful for team support and self-protection

Cons:

  • Poor ballistics, especially with HEAT shells, long-range fighting is not recommended, due to its extremely low shell velocity
  • Slow reverse speed, retreating from dangerous situations may be a hassle
  • Stock HE ineffective against even moderately armoured tanks
  • HEAT shell post-penetration damage is somewhat punctual, follow up shots may be required at times
  • Often targeted due to the large 105 mm gun
  • Side and rear armour are very weak in comparison to the front
  • Very slow turret traverse rate, relies on turning hull to get gun onto targets away from turret front
  • Poor stationary turning ability combined with slow turret traverse makes flanking enemies a dangerous foe
  • Long reload of more than 10 seconds

History

The M4 Sherman were originally equipped with the 75mm M3 cannon. Though the 75mm was thought to be an overall effective gun, certain situations called for more destructive power. Enter the 105mm M4 Howitzer, a mountable artillery piece for a tank. The army decided to arm the Shermans with these artillery pieces for a radical increase in explosive power. The first of its model was a M4A2 Sherman with its turret mounting the formidable cannon in the M52 mount, these Shermans were designated M4(105) and were accepted into service in February 1944. Later, M4A3 Shermans were also being converted into 105mm with the name M4A3(105) When the HVSS was developed for the M4 Shermans by mean of the M4A3E8, the same was applied to the M4s with the 105mm because of its increased weight, so an improved suspension would increase mobility. These Shermans were then designated to M4(105) HVSS or M4A3(105) HVSS and remained that way to the end of the war. The 105 mm Shermans were produced by Chrysler Corporation at the Detroit Tank Arsenal. 800 M4(105) and 841 M4(105) HVSS were produced from February 1944 to March 1945, and 500 M4A3(105) and 2539 M4A3(105) HVSS were produced in May 1944 to June 1945. This brings a total of 4680 Shermans with the 105mm howitzer as its main armament during its production time.

After World War II ended, the M4A3E8 with the 76mm cannon and 105mm howitzer became the mainstay of the United States armoured forces as they were the most advanced version of the Shermans at the time. The M4 (105) are also quite good tank killers. Documents show that the HEAT rounds fired from the 105mm has penetrated through a Panther's frontal armour, which could kill the crew. Even then, the sufficiently powerful high-explosive rounds could cause massive spalling inside tanks, harming the crew inside.

In-game description

"In May 1944 the Detroit Tank Arsenal launched production of M4A3s equipped with 105 mm M4 howitzers. The modification happened similarly to the M4 (105) modernization, one of the most serious alterations of the tank's armament to be made. The upgraded turret boasted a 105 mm howitzer in place of the 76 mm cannon, making the tank capable of taking on many German models.

Shermans with the 105 mm cannon did not have wet stowage. Instead, their ammunition was kept in dry stowages, meaning that the storage bins were kept in the center of the battle compartment. The Detroit Tank Arsenal produced 800 M4A3(105)s between February 1943 and September 1943, though the earlier models did not have a cupola.

M4A3(105)s saw combat on the Western Front and in Italy between 1944 and 1945."

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun
Other vehicles of similar configuration and role

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT