Difference between revisions of "M48A2 C"

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{{Specs-Card|code=germ_mkpz_m48a2c}}
 
 
{{About
 
{{About
 
| about = German medium tank '''{{PAGENAME}}'''
 
| about = German medium tank '''{{PAGENAME}}'''
 
| usage = the version in the American tree
 
| usage = the version in the American tree
 
| link = M48A1
 
| link = M48A1
 +
}}
 +
{{Specs-Card
 +
|code=germ_mkpz_m48a2c
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
<!--[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}-->
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
'''Armour type:'''
 +
* Rolled homogeneous armour (hull roof, hull rear - engine vents, turret roof, turret ring)
 +
* Cast homogeneous armour (hull, turret, cupola)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 85-200 mm (59-74°) ''Front glacis'' <br> 63-200 mm (13-60°) ''Lower glacis'' || 76 mm (5-45°) ''Front'' <br> 51 mm (0-44°) ''Rear'' || 35 mm ''Top'' <br> 25 mm (32-62°) ''Bottom'' || 57 mm (0-58°) <br> 30 mm ''Engine access panel'' <br> 12.7 mm (76°) ''Engine vents''
 +
|-
 +
|Turret || 83.2-173 mm (0-48°) ''Turret front'' <br> 152 + 82 mm (17-26°) ''Gun mantlet'' || 69-100 mm (12-36°) || 51-55 mm (2-71°) <br> 25.4 mm (75-82°) ''Underpart of the turret'' || 25-69 mm
 +
|-
 +
|Cupola || colspan="4" style="text-align:center" | 70 mm
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels, tracks and torsion bars are 20 mm thick.
 +
* The turret ring is 70 mm thick.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The armour of the {{PAGENAME}} is identical to the US M48A1. The ammo rack in the turret is removed and the shape of the front hull ammo racks are improved. The front armour is able to handle almost most APHE shells it might face, but struggles against HEAT-FS and APDS rounds. The lower front plate is a weak spot. The sides are decently armoured, but not thick enough to make angling the hull a valid tactic. Some thin vents on the top of the hull are vulnerable to strafing runs by enemy aircraft, which may cause engine fires. Overall, the {{PAGENAME}} has excellent armour protection for its tier.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=1,279|rbMinHp=730}}
  
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M41 (90 mm)}}
 
{{main|M41 (90 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[M41 (90 mm)|90 mm M41]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 46 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.80 || 31.46 ||38.40||42.50||45.18|| rowspan="2" | 9.70 || rowspan="2" |8.63|| rowspan="2" |7.90|| rowspan="2" |7.50
 +
|-
 +
! ''Realistic''
 +
| 14.30 || 16.87 ||20.40||22.60||24.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M332 shot || APCR || 321 || 316 || 292 || 265 || 240 || 218
 +
|-
 +
| M82 shot || APCBC || 185 || 182 || 170 || 155 || 142 || 130
 +
|-
 +
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 +
|-
 +
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 +
|-
 +
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M332 shot || APCR || 1,249 || 5.70 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
! colspan="6" | [[M41 (90 mm)|90 mm M41]]
+
| M82 shot || APCBC || 853 || 10.94 || 1.2 || 14.0 || 137.2 || 48° || 63° || 71°
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
| M431 shell || HEATFS || 1,216 || 5.80 || N/A || 0.1 || 712.64 || 65° || 72° || 77°
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 46 || -9°/+19° || ±180° || N/A
+
| DM502 || HESH || 853 || 10.60 || 0.4 || 0.1 || 3,050 || 73° || 77° || 80°
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
| M71 shell || HE || 823 || 10.55 || 0.1 || 0.5 || 925 || 79° || 80° || 81°
 
|-
 
|-
! style="width:4em" |Mode
+
|}
! style="width:4em" |Stock
+
{| class="wikitable" style="text-align:center"
! style="width:4em" |Upgraded
+
! colspan="7" | Smoke shell characteristics
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
+
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| ''Realistic'' || __.__ || __.__ || __.__ || __.__ || __.__
+
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Full<br>ammo
! colspan="1" style="width:4em" |Prior + Full crew
+
! 1st<br>rack empty
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! 2nd<br>rack empty
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| _.__ || _.__ || _.__ || _.__
+
| '''46''' || 42&nbsp;''(+4)'' || 28&nbsp;''(+18)'' || 16&nbsp;''(+30)'' || 1&nbsp;''(+45)'' || No
 
|-
 
|-
 
|}
 
|}
 +
 +
'''Note:'''
 +
 +
* The "4th" ammunition rack is a ready rack, and it will refill from the other racks (in the same order) when it is depleted.
 +
* The ammunition depletes after every two shots, except for the last two shells in the 3rd rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}
 
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M85 (12.7 mm)|12.7 mm M85]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Pintle || 900 (200) || 625 || -10°/+60° || ±180°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 5,950 (250) || 500 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''''Stock Gameplay:'''''
 +
 
 +
As with any vehicle, the M48A2 C finds itself at a serious disadvantage while stock. Without access to the APCBC or HEAT-FS rounds, players will need to use this vehicle more carefully. While other modifications like night vision devices or smoke grenades can be helpful, the stock M332 APCR round is a much larger issue. The stock round has awful post penetration damage, so players will need to try and disable individual modules or pick off individual crew members. However, this can be a time consuming process so M48A2 C players will need to make sure not to focus too much on one damaged enemy, as another enemy may come to their aid.
 +
 
 +
'''''Spaded Gameplay:'''''
 +
 
 +
The M48A2 C is a powerful tank. The M431 HEAT-FS round has adequate penetration, and in the event that a round with higher post penetration effects is needed, the M82 APCBC is also available. The gun and reload rate are comparable to other main battle tanks of the battle rating, although the M48A2 C relies on its HEAT-FS round for most situations. The armour on the M48A2 C is adequate, able to bounce enemy shells depending on the angle. The night vision image intensifier equipment and IR lamp can be a big advantage during night battles, but M48A2 C players should be careful not to expose themselves using their own IR lamp. The M48A2 C does not excel spectacularly in any way, but it is an adequate medium tank that is well suited to most situations.
 +
 
 +
'''''Close Range Engagements:'''''
 +
 
 +
The M48A2 C is capable at close range, but it is not exceptional. It has decent acceleration and gun handling, meaning it will do decently. Additionally the armour can prove useful even at close range. The only issue for the M48A2 C at close range is the post penetration on the HEAT-FS round. Generally using the APCBC round is more effective at close ranges.
 +
 
 +
'''''Long Range Engagements:'''''
 +
 
 +
The M48A2 C is very capable at long range. The HEAT-FS round will easily penetrate almost any enemy tank at any range. The biggest issues the M48A2 C will face in regards to long range engagements is the velocity and drop on the HEAT-FS round. Once this can be accounted for, it will perform very well. Additionally, the armour is even more effective at long range.
 +
 
 +
'''''Gameplay summary:'''''
 +
 
 +
Although the M48A2 C is very difficult to play when stock, it is an adequate frontline tank while spaded. The good HEAT-FS round gives it a strong position in the German tech tree. The M48A2 C is a true main battle tank, and will perform well in any situation. The one disadvantage the M48 may suffer from is a lack of a stabilizer on the main gun. While most tanks which it faces also lack stabilization, those that have it will have a big advantage over the M48A2 C.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Decent frontal hull armour, impenetrable UFP for most conventional ammo
 +
* Good firepower
 +
* Good mobility
 +
* Has a commander's .50 calibre machine gun
 +
* APCBC round with devastating high-explosive filler for great damage upon penetration
 +
* Surprisingly survivable, two crew members often survive a shot
 +
* Gun mantlet tend to stop conventional rounds
 +
* More favourable matchmaking compared to other 90-mm armed M48 Pattons
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Difficult APCR stock grind
 +
* Turret armour isn't reliable
 +
* Commander's cupola weak spot
 +
* Ineffective armour in an uptier
 +
* No stabilizer
 +
* Ammunition explosions are common as most of the shells are in the front next to the driver
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
In the mid 1950's, West Germany received several version of the M48 Patton III tank from the US. In 1958, one of these versions was the M48A2 Patton III.  This version included a 750 HP engine and a 90mm M41 cannon, as well an M85 .50 caliber machine gun mounted in the commander's cupola, and a coaxially mounted 7.62mm machine gun. In the same year, these tanks would receive an upgraded 825 HP engine, as well as other minor changes and would be designated as the M48A2 C in German service.  This version saw service until the 1970's were it was replaced by the M48A2 GA2.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
<div class="portale" align="center">
 +
{| class="catlist" frame="box" style="background: #efefef;" align="center"
 +
|<span style="white-space:nowrap;">[[File:GEN_LIVE_WT_1_HPL.jpg|510px|link=https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_mkpz_m48a2c|]]</span> ||
 +
|-
 +
|}
 +
</div>
 +
 
 +
;Videos
 +
{{Youtube-gallery|Xwid3UCLr5U|'''The Patton Family''' discusses the {{PAGENAME}} at 6:57 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
* [[M48A1]] - Basic M48 version that the {{PAGENAME}} was upgraded from.
 
* [[M48A1]] - Basic M48 version that the {{PAGENAME}} was upgraded from.
 
* [[Magach 3 (USA)]] - An upgraded M48 tank from a pack in the USA tech tree.
 
* [[Magach 3 (USA)]] - An upgraded M48 tank from a pack in the USA tech tree.
 +
* [[M48A2 G A2]] - An upgraded version of the M48A2 C with a 105 mm gun.
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
* [[wt:en/news/6317-development-changes-and-optimization-in-the-german-tech-tree-en|[Development<nowiki>]</nowiki> Changes and optimization in the German tech-tree]]
+
 
 +
* [[wt:en/news/6317-development-changes-and-optimization-in-the-german-tech-tree-en|[Development] Changes and optimization in the German tech-tree]]
  
 
{{Germany medium tanks}}
 
{{Germany medium tanks}}

Latest revision as of 18:00, 29 December 2020

RANK 4 FRANCE
Somua SM PACK
This page is about the German medium tank M48A2 C. For the version in the American tree, see M48A1.
germ_mkpz_m48a2c.png
GarageImage M48A2 C.jpg
M48A2 C
AB RB SB
7.3 7.0 7.3
Class:
Research:160 000 Specs-Card-Exp.png
Purchase:390 000 Specs-Card-Lion.png
Show in game

Description

The M48A2 C is a rank V German medium tank with a battle rating of 7.3 (AB/SB) and 7.0 (RB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull110 / 76 / 35
Turret173 / 76 / 51
Crew4 people
Visibility115 %

Armour type:

  • Rolled homogeneous armour (hull roof, hull rear - engine vents, turret roof, turret ring)
  • Cast homogeneous armour (hull, turret, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 85-200 mm (59-74°) Front glacis
63-200 mm (13-60°) Lower glacis
76 mm (5-45°) Front
51 mm (0-44°) Rear
35 mm Top
25 mm (32-62°) Bottom
57 mm (0-58°)
30 mm Engine access panel
12.7 mm (76°) Engine vents
Turret 83.2-173 mm (0-48°) Turret front
152 + 82 mm (17-26°) Gun mantlet
69-100 mm (12-36°) 51-55 mm (2-71°)
25.4 mm (75-82°) Underpart of the turret
25-69 mm
Cupola 70 mm

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • The turret ring is 70 mm thick.

The armour of the M48A2 C is identical to the US M48A1. The ammo rack in the turret is removed and the shape of the front hull ammo racks are improved. The front armour is able to handle almost most APHE shells it might face, but struggles against HEAT-FS and APDS rounds. The lower front plate is a weak spot. The sides are decently armoured, but not thick enough to make angling the hull a valid tactic. Some thin vents on the top of the hull are vulnerable to strafing runs by enemy aircraft, which may cause engine fires. Overall, the M48A2 C has excellent armour protection for its tier.

Mobility

Speedforward / back
AB57 / 14 km/h
RB and SB51 / 13 km/h
Number of gears4 forward
2 back
Weight47.8 t
Engine power
AB1 574 hp
RB and SB825 hp
Power-to-weight ratio
AB32.9 hp/t
RB and SB17.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 57 14 47.8 1,279 1574 26.76 32.93
Realistic 51 13 730 825 15.27 17.26

Modifications and economy

Repair costBasic → Reference
AB4 300 → 6 398 Sl icon.png
RB3 400 → 5 059 Sl icon.png
SB6 600 → 9 820 Sl icon.png
Total cost of modifications124 700 Rp icon.png
188 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training110 000 Sl icon.png
Experts390 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 150 / 180 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 100 Rp icon.png
Cost:
7 500 Sl icon.png
190 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
5 800 Rp icon.png
Cost:
8 600 Sl icon.png
220 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 800 Rp icon.png
Cost:
8 600 Sl icon.png
220 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 400 Rp icon.png
Cost:
9 500 Sl icon.png
240 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods new tank engine.png
Engine
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods tank tool kit.png
Parts
Research:
3 300 Rp icon.png
Cost:
7 500 Sl icon.png
190 Ge icon.png
Mods extinguisher.png
FPE
Research:
3 800 Rp icon.png
Cost:
8 600 Sl icon.png
220 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
6 400 Rp icon.png
Cost:
9 500 Sl icon.png
240 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 100 Rp icon.png
Cost:
7 500 Sl icon.png
190 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
5 100 Rp icon.png
Cost:
7 500 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
90mm_us_M82_m48_ammo_pack
Research:
5 100 Rp icon.png
Cost:
7 500 Sl icon.png
190 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 800 Rp icon.png
Cost:
8 600 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
90mm_ger_DM502_JPz_HESH_ammo_pack
Research:
5 800 Rp icon.png
Cost:
8 600 Sl icon.png
220 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 400 Rp icon.png
Cost:
9 500 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
90mm_us_M431_HEAT_ammo_pack
Research:
6 400 Rp icon.png
Cost:
9 500 Sl icon.png
240 Ge icon.png
Mods night vision device.png
NVD
Research:
6 400 Rp icon.png
Cost:
9 500 Sl icon.png
240 Ge icon.png
Mods art support.png
Artillery Support
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
8 400 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Ammunition46 rounds
First-order15 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-9° / 19°
Main article: M41 (90 mm)
90 mm M41 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -9°/+19° ±180° N/A 22.80 31.46 38.40 42.50 45.18 9.70 8.63 7.90 7.50
Realistic 14.30 16.87 20.40 22.60 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M332 shot APCR 321 316 292 265 240 218
M82 shot APCBC 185 182 170 155 142 130
M431 shell HEATFS 320 320 320 320 320 320
DM502 HESH 102 102 102 102 102 102
M71 shell HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M332 shot APCR 1,249 5.70 N/A N/A N/A 66° 70° 72°
M82 shot APCBC 853 10.94 1.2 14.0 137.2 48° 63° 71°
M431 shell HEATFS 1,216 5.80 N/A 0.1 712.64 65° 72° 77°
DM502 HESH 853 10.60 0.4 0.1 3,050 73° 77° 80°
M71 shell HE 823 10.55 0.1 0.5 925 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M313 821 10.7 13 5 20 50

Ammo racks

Ammo racks of the M48A2 C
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
46 42 (+4) 28 (+18) 16 (+30) (+45) No

Note:

  • The "4th" ammunition rack is a ready rack, and it will refill from the other racks (in the same order) when it is depleted.
  • The ammunition depletes after every two shots, except for the last two shells in the 3rd rack.

Machine guns

Ammunition900 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate626 shots/min
Vertical guidance-10° / 60°
Ammunition5 950 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 900 (200) 625 -10°/+60° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (250) 500 N/A N/A

Usage in battles

Stock Gameplay:

As with any vehicle, the M48A2 C finds itself at a serious disadvantage while stock. Without access to the APCBC or HEAT-FS rounds, players will need to use this vehicle more carefully. While other modifications like night vision devices or smoke grenades can be helpful, the stock M332 APCR round is a much larger issue. The stock round has awful post penetration damage, so players will need to try and disable individual modules or pick off individual crew members. However, this can be a time consuming process so M48A2 C players will need to make sure not to focus too much on one damaged enemy, as another enemy may come to their aid.

Spaded Gameplay:

The M48A2 C is a powerful tank. The M431 HEAT-FS round has adequate penetration, and in the event that a round with higher post penetration effects is needed, the M82 APCBC is also available. The gun and reload rate are comparable to other main battle tanks of the battle rating, although the M48A2 C relies on its HEAT-FS round for most situations. The armour on the M48A2 C is adequate, able to bounce enemy shells depending on the angle. The night vision image intensifier equipment and IR lamp can be a big advantage during night battles, but M48A2 C players should be careful not to expose themselves using their own IR lamp. The M48A2 C does not excel spectacularly in any way, but it is an adequate medium tank that is well suited to most situations.

Close Range Engagements:

The M48A2 C is capable at close range, but it is not exceptional. It has decent acceleration and gun handling, meaning it will do decently. Additionally the armour can prove useful even at close range. The only issue for the M48A2 C at close range is the post penetration on the HEAT-FS round. Generally using the APCBC round is more effective at close ranges.

Long Range Engagements:

The M48A2 C is very capable at long range. The HEAT-FS round will easily penetrate almost any enemy tank at any range. The biggest issues the M48A2 C will face in regards to long range engagements is the velocity and drop on the HEAT-FS round. Once this can be accounted for, it will perform very well. Additionally, the armour is even more effective at long range.

Gameplay summary:

Although the M48A2 C is very difficult to play when stock, it is an adequate frontline tank while spaded. The good HEAT-FS round gives it a strong position in the German tech tree. The M48A2 C is a true main battle tank, and will perform well in any situation. The one disadvantage the M48 may suffer from is a lack of a stabilizer on the main gun. While most tanks which it faces also lack stabilization, those that have it will have a big advantage over the M48A2 C.

Pros and cons

Pros:

  • Decent frontal hull armour, impenetrable UFP for most conventional ammo
  • Good firepower
  • Good mobility
  • Has a commander's .50 calibre machine gun
  • APCBC round with devastating high-explosive filler for great damage upon penetration
  • Surprisingly survivable, two crew members often survive a shot
  • Gun mantlet tend to stop conventional rounds
  • More favourable matchmaking compared to other 90-mm armed M48 Pattons

Cons:

  • Difficult APCR stock grind
  • Turret armour isn't reliable
  • Commander's cupola weak spot
  • Ineffective armour in an uptier
  • No stabilizer
  • Ammunition explosions are common as most of the shells are in the front next to the driver

History

In the mid 1950's, West Germany received several version of the M48 Patton III tank from the US. In 1958, one of these versions was the M48A2 Patton III. This version included a 750 HP engine and a 90mm M41 cannon, as well an M85 .50 caliber machine gun mounted in the commander's cupola, and a coaxially mounted 7.62mm machine gun. In the same year, these tanks would receive an upgraded 825 HP engine, as well as other minor changes and would be designated as the M48A2 C in German service. This version saw service until the 1970's were it was replaced by the M48A2 GA2.

Media

Skins
GEN LIVE WT 1 HPL.jpg
Videos

See also

  • M48A1 - Basic M48 version that the M48A2 C was upgraded from.
  • Magach 3 (USA) - An upgraded M48 tank from a pack in the USA tech tree.
  • M48A2 G A2 - An upgraded version of the M48A2 C with a 105 mm gun.

External links


Germany medium tanks
  Nb.Fz.
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1
Leopard 2  Leopard 2K · Leopard 2A4 · Leopard 2A5 · Leopard 2A6