Difference between revisions of "M48A2 C"

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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The armour of the {{PAGENAME}} is identical to the US M48A1. The ammo rack in the turret is removed and the shape of the front hull ammo racks are improved.
+
- All armour values are in cast homogeneous armour
  
=== Mobility ===
+
{| class="wikitable"
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Mobility characteristic
 
|-
 
! Weight (tons)
 
! Add-on armour<br>weight (tons)
 
! Max speed (km/h)
 
|-
 
| rowspan="2" | 47.8 || rowspan="2" | N/A
 
| ?? (AB)
 
 
|-
 
|-
| ?? (RB/SB)
+
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof
 
|-
 
|-
! colspan="3" | Engine power (horsepower)
+
|Hull||85-200 mm (59-74°) ''Front glacis''
 +
63-200 mm (13-60°) ''Lower glacis''
 +
|76 mm (8-43°) ''Front''
 +
51 mm (0-43°) ''Rear''
 +
|35 mm (26-32°) ''Top''
 +
25 mm (61-62°) ''Bottom''
 +
|12.7-57 mm
 
|-
 
|-
! Mode !! Stock !! Upgraded
+
|Turret||127 mm (12-76°) ''Turret front''
|-
+
152 + 82 mm (17-26°) ''Gun mantlet''
| ''Arcade'' || 1279 || ???
+
|69-100 mm (12-36°)
|-
+
|51-55 mm (2-71°)
| ''Realistic/Simulator'' || 730 || 825
+
|25-69 mm
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! Mode !! Stock !! Upgraded
 
|-
 
| ''Arcade'' || ??.?? || ??.??
 
|-
 
| ''Realistic/Simulator'' || ??.?? || 17.26
 
 
|-
 
|-
 +
|Cupola||70 mm||70 mm
 +
|70 mm
 +
|70 mm
 
|}
 
|}
 +
 +
The armour of the {{PAGENAME}} is identical to the US M48A1. The ammo rack in the turret is removed and the shape of the front hull ammo racks are improved. The front armour is able to handle almost most APHE shells it might face, but struggles against HEAT-FS and APDS rounds. The lower front plate is a weakspot. The sides are decently armoured, but not thick enough to make angling the hull a valid tactic. Some thin vents on the top of the hull are vulnerable to strafing runs by enemy aircraft, which may cause engine fires. Overall, the M48A2 C has excellent armour protection for its tier.
 +
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp=1,279|rbMinHp=730}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M41 (90 mm)}}
 
{{main|M41 (90 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[M41 (90 mm)|90 mm M41]]
 
|-
 
! colspan="3" | Capacity
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
! Stabilizer
 
|-
 
| colspan="3" | 46 || -9°/+19° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! Mode
 
! Stock
 
! Upgraded
 
! Prior +<br>Full crew
 
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
|-
 
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 
 
|-
 
|-
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || 24.00
+
! colspan="5" | [[M41 (90 mm)|90 mm M41]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! Stock
+
! ''Arcade''
! Prior +<br>Full crew
+
| rowspan="2" | 46 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.80 || 31.46 || __.__ || __.__ || __.__ || rowspan="2" | 9.70 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
 
|-
 
|-
| ??.?? || ??.?? || ??.?? || 7.5
+
! ''Realistic''
 +
| 14.30 || 16.87 || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration @ 90° (mm)'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102
+
| M332 shot || APCR || 321 || 316 || 292 || 265 || 240 || 218
 
|-
 
|-
| M332 shot || APCR || 320 || 316 || 292 || 265 || 240 || 218
+
| M82 shot || APCBC || 185 || 182 || 170 || 155 || 142 || 130
 
|-
 
|-
 
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 +
|-
 +
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 
|-
 
|-
 
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
|-
 
| M82 shot || APCBC || 185 || 182 || 170 || 155 || 142 || 130
 
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
 
! colspan="3" | Ricochet
 
! colspan="3" | Ricochet
 
|-
 
|-
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| DM502 || HESH || 853 || 10.6 || 0.4 || 0.1 || 3052.8 || +0.0° || 73° || ??° || 80°
+
| M332 shot || APCR || 1,249 || 5.70 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| M332 shot || APCR || 1,249 || 5.7 || N/A || N/A || N/A || +1.|| 66° || 70° || 72°
+
| M82 shot || APCBC || 853 || 10.94 || 1.2 || 14.0 || 137.2 || 48° || 63° || 71°
 
|-
 
|-
| M431 shell || HEATFS || 1,216 || 5.8 || N/A || 0.1 || 712.6 || +0.0° || 65° || 72° || 75°
+
| M431 shell || HEATFS || 1,216 || 5.80 || N/A || 0.1 || 712.64 || 65° || 72° || 77°
 
|-
 
|-
| M71 shell || HE || 823 || 10.55 || 0.1 || 0.5 || 925 || +0.0° || 79° || 80° || 81°
+
| DM502 || HESH || 853 || 10.60 || 0.4 || 0.1 || 3,050 || 73° || 77° || 80°
 
|-
 
|-
| M82 shot || APCBC || 853 || 10.94 || 1.2 || 14.0 || 137.2 || +4.0° || 48° || ??° || 71°
+
| M71 shell || HE || 823 || 10.55 || 0.1 || 0.5 || 925 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
 
 
! colspan="7" | Smoke shell characteristics
 
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
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! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''46''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
+
| '''46''' || 42&nbsp;''(+4)'' || 28&nbsp;''(+18)'' || 16&nbsp;''(+30)'' || 1&nbsp;''(+45)'' || No
|-
 
|}
 
 
 
==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
!
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| X6.7 || X8.0
 
|-
 
! Comparable optics
 
| colspan="2" | ???
 
 
|-
 
|-
 
|}
 
|}
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{{main|M85 (12.7 mm)|M73 (7.62 mm)}}
 
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="4" | [[M85 (12.7 mm)|12.7 mm M85]]
+
! colspan="5" | [[M85 (12.7 mm)|12.7 mm M85]]
 
|-
 
|-
! colspan="4" | ''Commander cupola mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! Capacity<br>(Belt capacity)
+
| Pintle || 900 (200) || 625 || -10°/+60° || ±180°
! Fire rate<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
|-
 
| 900 (200) || 625 || -10°/+60° || ±180°
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="4" | [[M73 (7.62 mm)|7.62 mm M73]]
+
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]
 
|-
 
|-
! colspan="4" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! Capacity<br>(Belt capacity)
+
| Coaxial || 5,950 (250) || 500 || N/A || N/A
! Fire rate<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
|-
 
| 5,950 (250) || 500 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
'''''Stock Gameplay:'''''
 +
 
 +
As with any vehicle, the M48A2 C finds itself at a serious disadvantage while stock. Without access to the APCBC or HEAT-FS rounds, players will need to use this vehicle more carefully. While other modifications like night vision devices or smoke grenades can be helpful, the stock M332 APCR round is a much larger issue. The stock round has awful post penetration damage, so players will need to try and disable individual modules or pick off individual crew members. However, this can be a time consuming process so M48A2 C players will need to make sure not to focus too much on one damaged enemy, as another enemy may come to their aid.
 +
 
 +
'''''Spaded Gameplay:'''''
 +
 
 +
The M48A2 C is a powerful tank. The M431 HEAT-FS round has adequate penetration, and in the event that a round with higher post penetration effects is needed, the M82 APCBC is also available. The gun and reload rate are comparable to other main battle tanks of the battle rating, although the M48A2 C relies on its HEAT-FS round for most situations. The armour on the M48A2 C is adequate, able to bounce enemy shells depending on the angle. The night vision image intensifier equipment and IR lamp can be a big advantage during night battles, but M48A2 C players should be careful not to expose themselves using their own IR lamp. The M48A2 C does not excel spectacularly in any way, but it is an adequate medium tank that is well suited to most situations.
 +
 
 +
'''''Close Range Engagements:'''''
 +
 
 +
The M48A2 C is capable at close range, but it is not exceptional. It has decent acceleration and gun handling, meaning it will do decently. Additionally the armour can prove useful even at close range. The only issue for the M48A2 C at close range is the post penetration on the HEAT-FS round. Generally using the APCBC round is more effective at close ranges.
 +
 
 +
'''''Long Range Engagements:'''''
 +
 
 +
The M48A2 C is very capable at long range. The HEAT-FS round will easily penetrate almost any enemy tank at any range. The biggest issues the M48A2 C will face in regards to long range engagements is the velocity and drop on the HEAT-FS round. Once this can be accounted for, it will perform very well. Additionally, the armour is even more effective at long range.
 +
 
 +
'''''Gameplay summary:'''''
 +
 
 +
Although the M48A2 C is very difficult to play when stock, it is an adequate frontline tank while spaded. The good HEAT-FS round gives it a strong position in the German tech tree. The M48A2 C is a true main battle tank, and will perform well in any situation. The one disadvantage the M48 may suffer from is a lack of a stabilizer on the main gun. While most tanks which it faces also lack stabilization, those that have it will have a big advantage over the M48A2 C.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
 
! Protection
 
! Protection
! colspan="3" |Firepower
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
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=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using certain definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Decent frontal hull armour, impenetrable UFP for most conventional ammo
 +
* Good firepower
 +
* Good mobility
 +
* Has a commander's .50 calibre machine gun
 +
* APCBC round with devastating high-explosive filler for great damage upon penetration
 +
* Surprisingly survivable, two crew members often survive a shot
 +
* Gun mantlet tend to stop conventional rounds
  
 
'''Cons:'''
 
'''Cons:'''
* Cannot effectively destroy enemy vehicles with its stock M332 APCR shell
+
 
 +
* Difficult APCR stock grind
 +
* Turret armour isn't reliable
 +
* Commander's cupola weak spot
 +
* Ineffective armour in an uptier
 +
* No stabilizer
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
In the mid 1950's, West Germany received several version of the M48 Patton III tank from the US. In 1958, one of these versions was the M48A2 Patton III.  This version included a 750 HP engine and a 90mm M41 cannon, as well an M85 .50 caliber machine gun mounted in the commander's cupola, and a coaxially mounted 7.62mm machine gun. In the same year, these tanks would receive an upgraded 825 HP engine, as well as other minor changes and would be designated as the M48A2 C in German service.  This version saw service until the 1970's were it was replaced by the M48A2 GA2.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
<div class="portale" align="center">
 +
{| class="catlist" frame="box" style="background: #efefef;" align="center"
 +
|<span style="white-space:nowrap;">[[File:GEN_LIVE_WT_1_HPL.jpg|510px|link=https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&vehicleType=tank&vehicleClass=medium_tank&vehicle=germ_mkpz_m48a2c|]]</span> ||
 +
|-
 +
|}
 +
</div>
  
 
== See also ==
 
== See also ==
Line 286: Line 273:
 
* [[M48A1]] - Basic M48 version that the {{PAGENAME}} was upgraded from.
 
* [[M48A1]] - Basic M48 version that the {{PAGENAME}} was upgraded from.
 
* [[Magach 3 (USA)]] - An upgraded M48 tank from a pack in the USA tech tree.
 
* [[Magach 3 (USA)]] - An upgraded M48 tank from a pack in the USA tech tree.
 +
* [[M48A2 G A2]] - An upgraded version of the M48A2 C with a 105 mm gun.
  
 
== External links ==
 
== External links ==

Revision as of 11:13, 24 June 2020

VTOL | Rank 5 USA
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germ_mkpz_m48a2c.png
M48A2 C
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This page is about the German medium tank M48A2 C. For the version in the American tree, see M48A1.

Description

GarageImage M48A2 C.jpg


The M48A2 C is a rank V German medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

- All armour values are in cast homogeneous armour

Armour Front (Slope angle) Sides Rear Roof
Hull 85-200 mm (59-74°) Front glacis

63-200 mm (13-60°) Lower glacis

76 mm (8-43°) Front

51 mm (0-43°) Rear

35 mm (26-32°) Top

25 mm (61-62°) Bottom

12.7-57 mm
Turret 127 mm (12-76°) Turret front

152 + 82 mm (17-26°) Gun mantlet

69-100 mm (12-36°) 51-55 mm (2-71°) 25-69 mm
Cupola 70 mm 70 mm 70 mm 70 mm

The armour of the M48A2 C is identical to the US M48A1. The ammo rack in the turret is removed and the shape of the front hull ammo racks are improved. The front armour is able to handle almost most APHE shells it might face, but struggles against HEAT-FS and APDS rounds. The lower front plate is a weakspot. The sides are decently armoured, but not thick enough to make angling the hull a valid tactic. Some thin vents on the top of the hull are vulnerable to strafing runs by enemy aircraft, which may cause engine fires. Overall, the M48A2 C has excellent armour protection for its tier.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 10 47.8 1,279 1,574 26.76 32.93
Realistic 49 9 730 825 15.27 17.26

Armaments

Main armament

Main article: M41 (90 mm)
90 mm M41 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 46 -9°/+19° ±180° N/A 22.80 31.46 __.__ __.__ __.__ 9.70 _.__ _.__ _.__
Realistic 14.30 16.87 __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M332 shot APCR 321 316 292 265 240 218
M82 shot APCBC 185 182 170 155 142 130
M431 shell HEATFS 320 320 320 320 320 320
DM502 HESH 102 102 102 102 102 102
M71 shell HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M332 shot APCR 1,249 5.70 N/A N/A N/A 66° 70° 72°
M82 shot APCBC 853 10.94 1.2 14.0 137.2 48° 63° 71°
M431 shell HEATFS 1,216 5.80 N/A 0.1 712.64 65° 72° 77°
DM502 HESH 853 10.60 0.4 0.1 3,050 73° 77° 80°
M71 shell HE 823 10.55 0.1 0.5 925 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M313 821 10.7 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
46 42 (+4) 28 (+18) 16 (+30) (+45) No

Machine guns

12.7 mm M85
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 900 (200) 625 -10°/+60° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (250) 500 N/A N/A

Usage in battles

Stock Gameplay:

As with any vehicle, the M48A2 C finds itself at a serious disadvantage while stock. Without access to the APCBC or HEAT-FS rounds, players will need to use this vehicle more carefully. While other modifications like night vision devices or smoke grenades can be helpful, the stock M332 APCR round is a much larger issue. The stock round has awful post penetration damage, so players will need to try and disable individual modules or pick off individual crew members. However, this can be a time consuming process so M48A2 C players will need to make sure not to focus too much on one damaged enemy, as another enemy may come to their aid.

Spaded Gameplay:

The M48A2 C is a powerful tank. The M431 HEAT-FS round has adequate penetration, and in the event that a round with higher post penetration effects is needed, the M82 APCBC is also available. The gun and reload rate are comparable to other main battle tanks of the battle rating, although the M48A2 C relies on its HEAT-FS round for most situations. The armour on the M48A2 C is adequate, able to bounce enemy shells depending on the angle. The night vision image intensifier equipment and IR lamp can be a big advantage during night battles, but M48A2 C players should be careful not to expose themselves using their own IR lamp. The M48A2 C does not excel spectacularly in any way, but it is an adequate medium tank that is well suited to most situations.

Close Range Engagements:

The M48A2 C is capable at close range, but it is not exceptional. It has decent acceleration and gun handling, meaning it will do decently. Additionally the armour can prove useful even at close range. The only issue for the M48A2 C at close range is the post penetration on the HEAT-FS round. Generally using the APCBC round is more effective at close ranges.

Long Range Engagements:

The M48A2 C is very capable at long range. The HEAT-FS round will easily penetrate almost any enemy tank at any range. The biggest issues the M48A2 C will face in regards to long range engagements is the velocity and drop on the HEAT-FS round. Once this can be accounted for, it will perform very well. Additionally, the armour is even more effective at long range.

Gameplay summary:

Although the M48A2 C is very difficult to play when stock, it is an adequate frontline tank while spaded. The good HEAT-FS round gives it a strong position in the German tech tree. The M48A2 C is a true main battle tank, and will perform well in any situation. The one disadvantage the M48 may suffer from is a lack of a stabilizer on the main gun. While most tanks which it faces also lack stabilization, those that have it will have a big advantage over the M48A2 C.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Smoke grenade M82 shot
II Suspension Brake System FPE Adjustment of Fire DM502
III Filters Crew Replenishment Elevation Mechanism M431 shell NVD
IV Transmission Engine Artillery Support M313 Rangefinder

Pros and cons

Pros:

  • Decent frontal hull armour, impenetrable UFP for most conventional ammo
  • Good firepower
  • Good mobility
  • Has a commander's .50 calibre machine gun
  • APCBC round with devastating high-explosive filler for great damage upon penetration
  • Surprisingly survivable, two crew members often survive a shot
  • Gun mantlet tend to stop conventional rounds

Cons:

  • Difficult APCR stock grind
  • Turret armour isn't reliable
  • Commander's cupola weak spot
  • Ineffective armour in an uptier
  • No stabilizer

History

In the mid 1950's, West Germany received several version of the M48 Patton III tank from the US. In 1958, one of these versions was the M48A2 Patton III. This version included a 750 HP engine and a 90mm M41 cannon, as well an M85 .50 caliber machine gun mounted in the commander's cupola, and a coaxially mounted 7.62mm machine gun. In the same year, these tanks would receive an upgraded 825 HP engine, as well as other minor changes and would be designated as the M48A2 C in German service. This version saw service until the 1970's were it was replaced by the M48A2 GA2.

Media

GEN LIVE WT 1 HPL.jpg

See also

  • M48A1 - Basic M48 version that the M48A2 C was upgraded from.
  • Magach 3 (USA) - An upgraded M48 tank from a pack in the USA tech tree.
  • M48A2 G A2 - An upgraded version of the M48A2 C with a 105 mm gun.

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1