Difference between revisions of "M47 (Japan)"

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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:'''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
*Cast homogeneous armour (Front hull, turret, cupola)
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
*Rolled homogeneous armour (Hull sides, rear and roof, turret roof, cupola roof)
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 22: Line 21:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 101.6 mm (59°) ''Upper glacis'' <br> 75 mm (24-76°) ''MG port bulge'' <br> 170 mm ''MG port housing'' <br> 40 mm ''MG port'' <br> 90 mm (52°) ''Lower glacis - Top'' <br> 76.2 mm (27-54°) ''Lower glacis - Bottom'' || 85 mm ''Top - Front'' <br> 38-50.8 mm ''Top - Rear'' <br> 25.4 mm (67°) ''Bottom'' || 60 mm ''Upper plate - Centre'' <br> 22.2 mm (60°) ''Lower glacis - Centre'' <br> 38-50.8 mm ''Sides'' || 22.2 mm (0-16°) <br> 25.4 mm (spherical) ''Front hatches''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 121 mm (spherical) ''Turret front - Centre and Bottom'' <br> 101.6 mm ''Turret front - Top'' <br> 62-74 mm ''Gun mantlet'' || 63.5 mm (22-27°) <br> 16 mm (spherical) ''Optics port'' || 76.2-90 mm || 25.4 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || colspan="3" style="text-align:center" | 76.2 mm (cylindrical) || 76.2 mm (conical) ''Outer ring'' <br> 25.4 mm ''Centre''
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
* Suspension wheels are 20 mm thick and tracks are 30 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
* Belly armour is 25.4 mm thick.
 +
* Storage boxes and mudguards are 5 mm thick.
 +
* Turret bustle rack is 15 mm thick.
 +
 
 +
At rank V, the M47 does not have suitable armour to survive direct hits from the numerous 88, 100, and 122 mm calibres fielded. Its best chance for survival is to flank enemies.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
+
{{tankMobility|abMinHp= 1255|rbMinHp= 716|<!--AoAweight=(optional) -->}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 49: Line 52:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M36 (90 mm)}}
 
{{main|M36 (90 mm)}}
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 60: Line 62:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 71 || rowspan="2" | -5°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 71 || rowspan="2" | -5°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 21.4 || 29.6 || 36.0 || 39.7 || 42.3 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 21.4 || 25.2 || 30.6 || 33.8 || 36.0
 
|-
 
|-
 
|}
 
|}
Line 77: Line 79:
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| M318A1 shot || APBC || __ || __ || __ || __ || __ || __
+
| M318A1 shot || APBC || 193 || 190 || 177 || 162 || 148 || 136
 
|-
 
|-
| M82 shot || APCBC || __ || __ || __ || __ || __ || __
+
| M82 shot || APCBC || 185 || 182 || 170 || 155 || 142 || 130
 
|-
 
|-
| M304 shot || APCR || __ || __ || __ || __ || __ || __
+
| M304 shot || APCR || 287 || 281 || 259 || 234 || 211 || 191
 
|-
 
|-
| M332 shot || APCR || __ || __ || __ || __ || __ || __
+
| M332 shot || APCR || 321 || 316 || 292 || 265 || 240 || 218
 
|-
 
|-
| M431 shell || HEATFS || __ || __ || __ || __ || __ || __
+
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 
|-
 
|-
| M71A1 shell || HE || __ || __ || __ || __ || __ || __
+
| M71A1 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
|-
 
|}
 
|}
Line 104: Line 106:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| M318A1 shot || APBC || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| M318A1 shot || APBC || 912 || 10.98 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|-
| M82 shot || APCBC || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| M82 shot || APCBC || 853 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71°
 
|-
 
|-
| M304 shot || APCR || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| M304 shot || APCR || 1,021 || 7.62 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| M332 shot || APCR || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| M332 shot || APCR || 1,249 || 5.7 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| M431 shell || HEATFS || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| M431 shell || HEATFS || 1,216 || 5.8 || 0.05 || 0.1 || 712.64 || 65° || 72° || 77°
 
|-
 
|-
| M71A1 shell || HE || ___ || _.__ || __ || _._ || ___ || __° || __° || __°
+
| M71A1 shell || HE || 732 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
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! Explosive Mass<br>(TNT equivalent) (g)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| M313 || ___ || ____ || __ || __ || __ || ___
+
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50
 
|-
 
|-
 
|}
 
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_M47.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 1.101.2.60''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 143: Line 145:
 
! 4th<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 5th<br>rack empty
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''71''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''71''' || 42&nbsp;''(+29)'' || 12&nbsp;''(+59)'' || 10&nbsp;''(+61)'' || 7&nbsp;''(+64)'' || 1&nbsp;''(+70)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Note:
 +
 +
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
 +
* Shells are modeled by sets of 2 and disappear from the rack after both shells in the set having been shot or loaded.
 +
* Racks 3 to 5 are first stage ammo racks. They total 11 shells and gets filled first when loading up the tank.
 +
* These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2.
 +
* Simply not firing when the gun is loaded will move ammo from racks 1-6 into racks 8 then 7. Firing will interrupt the restocking of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 155: Line 163:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)}}
 
{{main|M2HB (12.7 mm)}}
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Coaxial || 2,200 (200) || 577 || N/A || N/A
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle || 1,000 (200) || 577 || -10°/+30° || ±180°
 
|-
 
|-
 
|}
 
|}
 +
The {{PAGENAME}} comes with 2 M2HB 0.50 cal machine guns (1 coaxial and 1 roof-mounted), providing a concentrated stream of heavy machine-gun fire to target low-flying aircraft or lightly armoured vehicles.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
The M47 is very much a glass cannon. With a powerful gun, but weak armour, this vehicle should be played carefully, and out of sight of the enemy. As such, it is often beneficial to use an ambush or flanking-based play-style. Attacking enemies without being seen will maximize this tank's capabilities.
 +
 
 +
The stock APBC shell is quite weak compared to the shells used by the M47's enemies. While working towards the much better HEAT-FS shell, it is advisable to shoot for enemies' tracks and gun barrels if the main hull is too-well protected for the APBC shell to penetrate. Doing so will help to incapacitate your enemies and support your better-armed teammates. Additionally, the M47 should never have any trouble dealing with soft targets. With two 12.7 mm machine guns in addition to the main cannon, light tanks and armoured cars can be dispatched with ease. (On a side note, these machine guns can be used to spot enemy targets, alerting your team to their presence.)
 +
 
 +
Once the HEAT-FS shell is unlocked, the M47 may be played more like a classic medium tank. There will be few vehicles that the upgraded shell cannot penetrate. It is recommended to play near friendly vehicles, in case support is needed--even with an upgraded shell, the M47 is not a lone wolf, and will suffer without the backup of its allies.
 +
 
 +
The M47 has above-average mobility, and achieving flanking positions should not pose too much difficulty. However, the tank does have a high-profile, making it easily spotted. Combined with the vehicle's poor armour, this makes it especially important to stay out of the enemy's sight.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good mobility, same handling as the [[M46]]
 +
* Great turret traverse speed once upgraded
 +
* Decent front armour, more sloped than the M46
 +
* 320 mm HEATFS ammunition once unlocked
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Overall bad armour for Rank V matches, especially in the turret
 +
* The gun is not very good with stock ammo, recommended to unlock HEATFS as soon as possible
 +
* Mobility is limited or even rather poor until modifications are purchased.
 +
* Bad gun depression of -5°
  
 
== History ==
 
== History ==

Revision as of 22:04, 2 June 2021

RANK 4 FRANCE
Somua SM PACK
▅M47
jp_m47_patton_ii.png
GarageImage M47 (Japan).jpg
▅M47
AB RB SB
7.3 7.3 7.3
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The 90 mm Gun Tank M47 Patton II is a rank V Japanese medium tank with a battle rating of 7.3 (AB/RB/SB). It was introduced in Update "Red Skies".

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 60
Turret121 / 63 / 76
Crew5 people
Visibility120 %

Armour type:

  • Cast homogeneous armour (Front hull, turret, cupola)
  • Rolled homogeneous armour (Hull sides, rear and roof, turret roof, cupola roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 101.6 mm (59°) Upper glacis
75 mm (24-76°) MG port bulge
170 mm MG port housing
40 mm MG port
90 mm (52°) Lower glacis - Top
76.2 mm (27-54°) Lower glacis - Bottom
85 mm Top - Front
38-50.8 mm Top - Rear
25.4 mm (67°) Bottom
60 mm Upper plate - Centre
22.2 mm (60°) Lower glacis - Centre
38-50.8 mm Sides
22.2 mm (0-16°)
25.4 mm (spherical) Front hatches
Turret 121 mm (spherical) Turret front - Centre and Bottom
101.6 mm Turret front - Top
62-74 mm Gun mantlet
63.5 mm (22-27°)
16 mm (spherical) Optics port
76.2-90 mm 25.4 mm
Cupola 76.2 mm (cylindrical) 76.2 mm (conical) Outer ring
25.4 mm Centre

Notes:

  • Suspension wheels are 20 mm thick and tracks are 30 mm thick.
  • Belly armour is 25.4 mm thick.
  • Storage boxes and mudguards are 5 mm thick.
  • Turret bustle rack is 15 mm thick.

At rank V, the M47 does not have suitable armour to survive direct hits from the numerous 88, 100, and 122 mm calibres fielded. Its best chance for survival is to flank enemies.

Mobility

Speedforward / back
AB54 / 22 km/h
RB and SB49 / 20 km/h
Number of gears4 forward
2 back
Weight46.2 t
Engine power
AB1 545 hp
RB and SB810 hp
Power-to-weight ratio
AB33.4 hp/t
RB and SB17.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 22 46.2 1255 1,545 27.16 33.44
Realistic 49 20 716 810 15.5 17.53

Modifications and economy

Repair costBasic → Reference
AB3 878 → 5 460 Sl icon.png
RB4 381 → 6 168 Sl icon.png
SB6 174 → 8 692 Sl icon.png
Total cost of modifications77 500 Rp icon.png
129 300 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 220 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
220 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
6 500 Sl icon.png
220 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
220 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods night vision device.png
NVD
Research:
3 000 Rp icon.png
Cost:
4 800 Sl icon.png
165 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
90mm_us_M332_APCR_ammo_pack
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
220 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
4 000 Rp icon.png
Cost:
6 500 Sl icon.png
220 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
90mm_us_T108_HEAT_ammo_pack
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
280 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Ammunition71 rounds
First-order11 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 19°
Main article: M36 (90 mm)
90 mm M36 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 71 -5°/+19° ±180° N/A 21.4 29.6 36.0 39.7 42.3 9.75 8.63 7.95 7.50
Realistic 21.4 25.2 30.6 33.8 36.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M318A1 shot APBC 193 190 177 162 148 136
M82 shot APCBC 185 182 170 155 142 130
M304 shot APCR 287 281 259 234 211 191
M332 shot APCR 321 316 292 265 240 218
M431 shell HEATFS 320 320 320 320 320 320
M71A1 shell HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M318A1 shot APBC 912 10.98 N/A N/A N/A 47° 60° 65°
M82 shot APCBC 853 10.94 1.2 14 137.2 48° 63° 71°
M304 shot APCR 1,021 7.62 N/A N/A N/A 66° 70° 72°
M332 shot APCR 1,249 5.7 N/A N/A N/A 66° 70° 72°
M431 shell HEATFS 1,216 5.8 0.05 0.1 712.64 65° 72° 77°
M71A1 shell HE 732 10.55 0 0.1 925 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M313 821 10.7 13 5 20 50

Ammo racks

Ammo racks of the M47 (Japan)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
71 42 (+29) 12 (+59) 10 (+61) (+64) (+70) No

Note:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  • Shells are modeled by sets of 2 and disappear from the rack after both shells in the set having been shot or loaded.
  • Racks 3 to 5 are first stage ammo racks. They total 11 shells and gets filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1-6 into racks 8 then 7. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition1 800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition1 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 30°
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,200 (200) 577 N/A N/A
Pintle 1,000 (200) 577 -10°/+30° ±180°

The M47 (Japan) comes with 2 M2HB 0.50 cal machine guns (1 coaxial and 1 roof-mounted), providing a concentrated stream of heavy machine-gun fire to target low-flying aircraft or lightly armoured vehicles.

Usage in battles

The M47 is very much a glass cannon. With a powerful gun, but weak armour, this vehicle should be played carefully, and out of sight of the enemy. As such, it is often beneficial to use an ambush or flanking-based play-style. Attacking enemies without being seen will maximize this tank's capabilities.

The stock APBC shell is quite weak compared to the shells used by the M47's enemies. While working towards the much better HEAT-FS shell, it is advisable to shoot for enemies' tracks and gun barrels if the main hull is too-well protected for the APBC shell to penetrate. Doing so will help to incapacitate your enemies and support your better-armed teammates. Additionally, the M47 should never have any trouble dealing with soft targets. With two 12.7 mm machine guns in addition to the main cannon, light tanks and armoured cars can be dispatched with ease. (On a side note, these machine guns can be used to spot enemy targets, alerting your team to their presence.)

Once the HEAT-FS shell is unlocked, the M47 may be played more like a classic medium tank. There will be few vehicles that the upgraded shell cannot penetrate. It is recommended to play near friendly vehicles, in case support is needed--even with an upgraded shell, the M47 is not a lone wolf, and will suffer without the backup of its allies.

The M47 has above-average mobility, and achieving flanking positions should not pose too much difficulty. However, the tank does have a high-profile, making it easily spotted. Combined with the vehicle's poor armour, this makes it especially important to stay out of the enemy's sight.

Pros and cons

Pros:

  • Good mobility, same handling as the M46
  • Great turret traverse speed once upgraded
  • Decent front armour, more sloped than the M46
  • 320 mm HEATFS ammunition once unlocked

Cons:

  • Overall bad armour for Rank V matches, especially in the turret
  • The gun is not very good with stock ammo, recommended to unlock HEATFS as soon as possible
  • Mobility is limited or even rather poor until modifications are purchased.
  • Bad gun depression of -5°

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90B "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype