Difference between revisions of "M46 "Tiger""

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(Regular M46 is now also rank IV)
 
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{{Specs-Card|code=us_m46_patton_73_armor_bat}}
 
 
{{About
 
{{About
| about = premium tank '''{{PAGENAME}}'''
+
| about = American medium tank '''{{PAGENAME}}'''
| usage = the regular version
+
| usage = the regular vehicle
 
| link = M46
 
| link = M46
 +
}}
 +
{{Specs-Card
 +
|code=us_m46_patton_73_armor_bat
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_M46Tiger.jpg|420px|thumb|left]]
+
The '''{{Specs|pseudonym}}''' ('''{{Specs|name}}''') is a premium rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. It is a premium variant of the [[M46|M46 Patton]], the differences being the paint job of a tiger cat on the front, drawn up by its crew during the Korean War and the lack of mesh screens around the turret.
{{break}}
 
The '''{{Specs|pseudonym}}''' ('''{{Specs|name}}''') is a premium rank {{Specs|rank}} American medium tank {{Battle-rating}}. It is one of the first American tanks to be released with the American ground tree in [[Update 1.45 "Steel Generals"]]. It is a premium variant of the [[M46|M46 Patton]], the differences being the paint job of a tiger cat on the front, drawn up by its crew during the Korean War, the lack of a HEAT-Cage around the turret and it being Rank IV instead of Rank V. It costs 6,090 Golden Eagles.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
{{Specs-Tank-Armour}}
 
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 26: Line 26:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 101.6 mm (42-46°) ''Front Glacis'' <br> 162.5 mm (25-60°) ''Upper front glacis'' <br> 76.2 mm (26-53°) ''Lower Glacis'' || 76.2 mm ''Front'' <br> 50.8 mm (0-9°) ''Rear'' || 50.8 mm ''Top'' <br> 22.2 mm (65°) ''Bottom'' || 22.2 mm  
+
| Hull || 101.6 mm (42-46°) ''Front Glacis'' <br> 162.5 mm (25-60°) ''Upper front glacis'' <br> 76.2 mm (26-53°) ''Lower Glacis'' || 76.2 mm ''Front'' <br> 50.8 mm (0-9°) ''Rear'' || 50.8 mm ''Top'' <br> 22.2 mm (65°) ''Bottom'' || 22.2 mm
 
|-
 
|-
| Turret || 101.6 mm (1-55°) ''Turret front'' <br> 114.3 mm (1-84°) ''Gun mantlet'' || 76.2 mm (3-54°) || 76.2 mm (0-79°) || 25.4 mm  
+
| Turret || 101.6 mm (1-55°) ''Turret front'' <br> 114.3 mm (1-84°) ''Gun mantlet'' || 76.2 mm (3-54°) || 76.2 mm (0-79°) || 25.4 mm
 
|-
 
|-
| Cupola || 76.2 mm ||76.2 mm
+
| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 25.4 mm
|76.2 mm
 
|25.4 mm
 
 
|-
 
|-
 
|}
 
|}
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=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 1255|rbMinHp= 716|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=1,255|rbMinHp=716}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M3A1 (90 mm)}}
 
{{main|M3A1 (90 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[M3A1 (90 mm)|90 mm M3A1]]
+
! colspan="5" | [[M3A1 (90 mm)|90 mm M3A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 70 || -10°/+20° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 70 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 20.0 || 27.7 || 33.6 || 37.2 || 39.5 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 12.5 || 14.7 || 17.9 || 19.7 || 21.0
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 15.17 || 20.9 || 25.4 || 28.1 || 29.9
 
|-
 
| ''Realistic'' || 15.17 || 17.8 || 21.6 || 23.9 || 25.4
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 11.05 || 9.78 || 9.00 || 8.50
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M3A1 (90 mm)/Ammunition|M318 shot, M82 shot, M304 shot, M332 shot, M348 shell, M71 shell, M313}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| M318 shot || APBC ||175||173||161||147||135||123
 
|-
 
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
| M82 shot || APCBC ||185||182||170||155||142||130
 
|-
 
| M304 shot || APCR ||287||281||259||234||211||191
 
|-
 
| M332 shot || APCR ||291||286||264||240||217||197
 
|-
 
| M348 shell || HEATFS || 305 || 305 || 305 || 305 || 305 || 305
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M318 shot || AP ||853||10.98||N/A||N/A||N/A||47'''°'''||60'''°'''||65'''°'''
 
|-
 
| M71 shell || HE ||823||10.55||0.1||0.5||925.00||79'''°'''||80'''°'''||81'''°'''
 
|-
 
| M82 shot || APCBC ||853||10.94||1.2||14.0||137.20||48'''°'''||63'''°'''||71'''°'''
 
|-
 
| M304 shot || APCR ||1021||7.62||N/A||N/A||N/A||66'''°'''||70'''°'''||72'''°'''
 
|-
 
| M332 shot || APCR ||1165||5.70||N/A||N/A||N/A||66'''°'''||70'''°'''||72'''°'''
 
|-
 
| M348 shell || HEATFS ||853||6.50||N/A||0.1||926.17||65'''°'''||72'''°'''||77'''°'''
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| M313 || 821 ||10.7|| 13 || 5 || 20 || 50
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_M46Patton.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M46 Patton.]]
+
[[File:Ammoracks_M46.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 2.5.1.107''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! 3rd<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| '''70''' || 61&nbsp;''(+9)'' || 1&nbsp;''(+69)'' || style="text-align:center" | No
+
| '''70''' || 41&nbsp;''(+29)'' || 11&nbsp;''(+59)'' || 1&nbsp;''(+69)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
Turret empty: 61&nbsp;''(+9)''
+
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
 +
* Rack 3 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
 +
* This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
 +
* Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[M2HB (12.7 mm)]]
 
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,000 (200) || 577 || -10°/+50° || ±120°
+
| Pintle || 600 (200) || 577 || -10°/+50° || ±120°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[M1919A4 (7.62 mm)]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 4,900 (250) || 500 || N/A || N/A
+
| Coaxial || 5,500 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The tank plays almost like the M26 Pershing, it's relatively fast for its size yet has a very powerful gun. In comparison, the M46 Patton features improved manoeuvrability with increased acceleration, it also has a better gun to combat the foes it will face at its rank. Due to this, the M46 Patton can fit into multiple roles like the Pershing as an offensive or supporting unit. Attack and flank enemy units with the cooperation of allied units to get their more vulnerable sides.
 
The tank plays almost like the M26 Pershing, it's relatively fast for its size yet has a very powerful gun. In comparison, the M46 Patton features improved manoeuvrability with increased acceleration, it also has a better gun to combat the foes it will face at its rank. Due to this, the M46 Patton can fit into multiple roles like the Pershing as an offensive or supporting unit. Attack and flank enemy units with the cooperation of allied units to get their more vulnerable sides.
  
 
'''Arcade Battles'''
 
'''Arcade Battles'''
  
The M46 "Tiger" plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and maneuvering in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.
+
The M46 "Tiger" plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and manoeuvring in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.
  
However, the agility of the tank comes at a cost - the armour is non-existent. At 7.0 Battle Rating all tanks can penetrate you anywhere. Luckily, though, this tank usually gets down-tiered to 6.7, although 7.7 is also frequent. Overall - try not to get shot, because you're likely to be very crippled, or dead, in one-shot. If you survive, however, there's a high chance that you can either shoot back, or use your mobility to get into cover, or just run away.
+
However, the agility of the tank comes at a cost - the armour is non-existent. At its BR, all tanks can penetrate the M46 anywhere. Luckily, though, this tank usually gets downtiered, although uptiers are also frequent. Overall - try not to get shot, because you're likely to be very crippled, or knocked out by a single shot. If you survive, however, there's a high chance that you can either shoot back, or use your mobility to get into cover, or just run away.
  
Lastly, in Arcade, your gun is very effective. Use HEAT-FS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and one-shot a tank, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to clean-up. It is unfortunate, however, that you don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.
+
Lastly, in Arcade, your gun is very effective. Use HEATFS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and knock out a tank, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to clean-up. It is unfortunate, however, that you don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.
  
''Very importantly'', however, you ''must'' always move around the map. In Arcade, enemies often try to focus on a single tank that is slow, or not moving, and if you can move around the map - many enemies will forget about you, or think that their teammates will cover them. Just move around, and try not to get shot!
+
Very importantly, however, you must always move around the map. In Arcade, enemies often try to focus on a single tank that is slow, or not moving, and if you can move around the map - many enemies will forget about you, or think that their teammates will cover them. Just move around, and try not to get shot!
  
 
'''Realistic Battles'''
 
'''Realistic Battles'''
  
The M46 "Tiger" is not as effective in Realistic, due to much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets, and most rounds will be able to penetrate the "Tiger" anywhere.
+
The M46 "Tiger" is not as effective in Realistic, due to a much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets, and most rounds will be able to penetrate the "Tiger" anywhere.
  
If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the "Tiger" behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still maneuver rather easily in close quarters.
+
If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the "Tiger" behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still manoeuvre rather easily in close quarters.
  
In terms of gunpower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn enemy vehicles and their ammo racks, because you would want to one-shot most of your enemies (if you don't, it's harder to escape from return shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. Luckily, HEAT-FS does tend to explode ammo racks.
+
In terms of firepower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn enemy vehicles and their ammo racks, because you would want to knock out most of your enemies (if you don't, it's harder to escape from return shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. Luckily, HEATFS rounds tend to make ammo racks explode.
  
 
In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.
 
In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.
===Modules===
 
{| class="wikitable"
 
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="3" |Firepower
 
|-
 
|I
 
|Tracks||
 
|Parts
 
|M82 shot||Horizontal Drive
 
|
 
|-
 
|II
 
|Suspension||Brake System
 
|FPE
 
|M304 shot||Adjustment of Fire
 
|
 
|-
 
|III
 
|Filters||
 
|Crew Replenishment
 
|M332 shot||Elevation Mechanism
 
|
 
|-
 
|IV
 
|Transmission||Engine
 
|
 
|M348 shell||Artillery Support
 
|M313
 
|-
 
! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
Line 273: Line 152:
 
* Neutral steering
 
* Neutral steering
 
* Low profile
 
* Low profile
* Excellent Gun Depression of -10°
+
* Excellent gun depression of -10°
* Powerful machine guns (12.7 Browning/.50BMG and 7.62 Browning/.30-06) which can penetrate certain weakly armoured vehicles without the usage of the main gun
+
* Powerful machine guns (12.7 mm /.50 cal) which can penetrate certain weakly armoured vehicles without the usage of the main gun
* Earns more RP/Lions than its non-premium counterpart
+
* If using HEATFS, its 90 mm cannon can penetrate nearly anything
* If using HEATFS, it's 90 mm cannon can penetrate nearly anything
 
  
'''Cons'''
+
'''Cons:'''
  
 
* Turret ring is prone to breaking
 
* Turret ring is prone to breaking
 
* Armour can easily be pierced by other tanks at its rank
 
* Armour can easily be pierced by other tanks at its rank
 
* Elevation gear is slow
 
* Elevation gear is slow
* Struggles to penetrate many opponents from the front without HEAT-FS (although, it's automatically unlocked due to the tank being a premium)
+
* Struggles to penetrate many opponents from the front without HEATFS (although, it's automatically unlocked due to the tank being a premium)
 
* Agility and lack of a stabilizer make shooting on the move difficult
 
* Agility and lack of a stabilizer make shooting on the move difficult
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
===Development===
 
===Development===
The '''M46 Patton''' came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable [[M4A3 (76) W|M4 Shermans]] and the newer [[M26|M26 Pershings]]. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.  
+
The '''M46 Patton''' came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable [[M4A3 (76) W|M4 Shermans]] and the newer [[M26 (Family)|M26 Pershings]]. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.
  
Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the ''M26E2'', but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the '''[[M46|M46 Patton]]''', named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the ''M46A1'', which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.
+
Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the M26E2, but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the [[M46|M46 Patton]], named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the M46A1, which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.
  
 
===Combat usage===
 
===Combat usage===
Line 302: Line 180:
 
The M46 Patton was the solution to the evident problem with the M26 Pershing that kept it out of most of World War II with its low mobility compared to the lighter M4 Shermans. A total redesign had to be made to the tank in order to finally be useful in the battlefield, even in the rough terrain of Korea. The design would continue to stay in service for a few more years as the M47 Patton, which gave the M46 Patton hull a new turret and featured newer tank technology for the evolving battlefield. The M47 Patton would see service with many other countries in and out of NATO in different conflicts around the world.
 
The M46 Patton was the solution to the evident problem with the M26 Pershing that kept it out of most of World War II with its low mobility compared to the lighter M4 Shermans. A total redesign had to be made to the tank in order to finally be useful in the battlefield, even in the rough terrain of Korea. The design would continue to stay in service for a few more years as the M47 Patton, which gave the M46 Patton hull a new turret and featured newer tank technology for the evolving battlefield. The M47 Patton would see service with many other countries in and out of NATO in different conflicts around the world.
  
=== In-game description ===
+
{{break}}
The M26, which appeared close to the end of World War II, was an excellent tank. However, power-to-weight ratio, maneuverability, and range were lacking. A special new 12-cylinder, air-cooled engine developed by Continental Motors to take care of the maneuverability issue reached 29,361 cm³, and at 2,800 rpm its 704 hp outstripped the M26's 500 hp. The 6.5-fold compression, which was large for the time, required 80 octane fuel, and the air-cooling system often overheated the engine. Giving the tank a new power plant required a replacement roof for the compartment housing the engine and transmission, resulting in the use of a single grating.
+
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
The M26, which appeared close to the end of World War II, was an excellent tank. However, power-to-weight ratio, manoeuvrability, and range were lacking. A special new 12-cylinder, air-cooled engine developed by Continental Motors to take care of the manoeuvrability issue reached 29,361 cm³, and at 2,800 rpm its 704 hp outstripped the M26's 500 hp. The 6.5-fold compression, which was large for the time, required 80 octane fuel, and the air-cooling system often overheated the engine. Giving the tank a new power plant required a replacement roof for the compartment housing the engine and transmission, resulting in the use of a single grating.
  
 
The new automatic CD-850 gearbox and steering mechanism were operated using a single lever that served both as a gearshift and steering wheel. The M46's running gear gained another small roller to keep constant tension on the tracks and prevent them from slipping between the leading wheels and rear road wheels. In addition, the front suspension points were given second shock absorbers. The tank was built for low temperatures and had water-crossing special equipment. As a result, it was heavier, though it did not suffer from reduced speed thanks to its upgraded power plant.
 
The new automatic CD-850 gearbox and steering mechanism were operated using a single lever that served both as a gearshift and steering wheel. The M46's running gear gained another small roller to keep constant tension on the tracks and prevent them from slipping between the leading wheels and rear road wheels. In addition, the front suspension points were given second shock absorbers. The tank was built for low temperatures and had water-crossing special equipment. As a result, it was heavier, though it did not suffer from reduced speed thanks to its upgraded power plant.
Line 310: Line 190:
  
 
The M46 medium tank was used by US forces during the Korean War from 1950 to 1953 and also served as part of the American forces in Europe.
 
The M46 medium tank was used by US forces during the Korean War from 1950 to 1953 and also served as part of the American forces in Europe.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m46_patton_73_armor_bat Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 322: Line 205:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{TankManufacturer Ordnance Department}}
 
{{USA medium tanks}}
 
{{USA medium tanks}}
 
{{USA premium ground vehicles}}
 
{{USA premium ground vehicles}}

Latest revision as of 09:33, 9 October 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the American medium tank M46 "Tiger". For the regular vehicle, see M46.
M46 "Tiger"
us_m46_patton_73_armor_bat.png
GarageImage M46 "Tiger".jpg
ArtImage M46 "Tiger".png
M46 "Tiger"
AB RB SB
7.0 7.0 6.7
Purchase:7 480 Specs-Card-Eagle.png
Show in game

Description

The M46 "Tiger" (Medium Tank M46 Patton (73 Tank Batalion)) is a premium rank IV American medium tank with a battle rating of 7.0 (AB/RB) and 6.7 (SB). It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals". It is a premium variant of the M46 Patton, the differences being the paint job of a tiger cat on the front, drawn up by its crew during the Korean War and the lack of mesh screens around the turret.

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 51
Turret101 / 76 / 76
Crew5 people
Visibility109 %

Armour type:

  • Cast homogeneous armour (Turret, Front)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 101.6 mm (42-46°) Front Glacis
162.5 mm (25-60°) Upper front glacis
76.2 mm (26-53°) Lower Glacis
76.2 mm Front
50.8 mm (0-9°) Rear
50.8 mm Top
22.2 mm (65°) Bottom
22.2 mm
Turret 101.6 mm (1-55°) Turret front
114.3 mm (1-84°) Gun mantlet
76.2 mm (3-54°) 76.2 mm (0-79°) 25.4 mm
Cupola 76.2 mm 76.2 mm 76.2 mm 25.4 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 25.4 mm thick.

Mobility

Speedforward / back
AB54 / 22 km/h
RB and SB49 / 20 km/h
Number of gears4 forward
2 back
Weight43.9 t
Engine power
AB1 545 hp
RB and SB810 hp
Power-to-weight ratio
AB35.2 hp/t
RB and SB18.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 22 43.9 1,255 1,545 28.59 35.19
Realistic 49 20 716 810 16.31 18.45

Modifications and economy

Repair cost
AB2 736 Sl icon.png
RB3 173 Sl icon.png
SB3 997 Sl icon.png
Crew training10 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 340 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 200 / 220 % Sl icon.png
Talisman.png 2 × 190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement us.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
90mm_us_M332_APCR_ammo_pack
Mods art support.png
Artillery Support
Mods tank ammo.png
90mm_us_T108_HEAT_ammo_pack
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack

Armaments

Main armament

Ammunition70 rounds
First-order10 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
Main article: M3A1 (90 mm)
90 mm M3A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 70 -10°/+20° ±180° N/A 20.0 27.7 33.6 37.2 39.5 9.75 8.63 7.95 7.50
Realistic 12.5 14.7 17.9 19.7 21.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M318 shot APBC 175 173 161 147 135 123
M82 shot APCBC 185 182 169 155 142 130
M304 shot APCR 287 281 259 234 211 191
M332 shot APCR 291 286 264 240 217 197
M348 shell HEATFS 305 305 305 305 305 305
M71 shell HE 20 20 18 17 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M318 shot APBC 853 10.98 - - - 47° 60° 65°
M82 shot APCBC 853 10.91 1.2 14 137.2 48° 63° 71°
M304 shot APCR 1,021 7.62 - - - 66° 70° 72°
M332 shot APCR 1,165 5.7 - - - 66° 70° 72°
M348 shell HEATFS 853 6.5 0.05 0.1 926.17 65° 72° 77°
M71 shell HE 823 10.55 0.2 0.1 1,210 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M313 821 10.7 9 5 20 50

Ammo racks

Ammo racks of the M46 "Tiger"
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
70 41 (+29) 11 (+59) (+69) No

Notes:

  • As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
  • Rack 3 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition5 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+50° ±120°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,500 (250) 500 N/A N/A

Usage in battles

The tank plays almost like the M26 Pershing, it's relatively fast for its size yet has a very powerful gun. In comparison, the M46 Patton features improved manoeuvrability with increased acceleration, it also has a better gun to combat the foes it will face at its rank. Due to this, the M46 Patton can fit into multiple roles like the Pershing as an offensive or supporting unit. Attack and flank enemy units with the cooperation of allied units to get their more vulnerable sides.

Arcade Battles

The M46 "Tiger" plays like a light tank in Arcade, because it can reach speeds over 50 km/h in perfect conditions. Furthermore, it's very agile - turning on the spot and manoeuvring in close quarters is extremely easy. Altogether, this tank is a pleasure to play in cities in Arcade, because you can escape stand-offs and flank the enemy tank, or you may decide to bait a shot by showing your side, then instantly reversing, or you might want to just leave the encounter altogether and help out a teammate who is relatively nearby. Oh, and your agility can also help you bounce shots - just move your hull and turret around slightly if you think you will get shot.

However, the agility of the tank comes at a cost - the armour is non-existent. At its BR, all tanks can penetrate the M46 anywhere. Luckily, though, this tank usually gets downtiered, although uptiers are also frequent. Overall - try not to get shot, because you're likely to be very crippled, or knocked out by a single shot. If you survive, however, there's a high chance that you can either shoot back, or use your mobility to get into cover, or just run away.

Lastly, in Arcade, your gun is very effective. Use HEATFS rounds and the markers to try to hit as many different enemies as possible - don't try to finish them off, just go for assists. Your round is almost guaranteed to penetrate wherever you hit, and if you don't hit ammunition and knock out a tank, you are likely to take out a crew member or two, some vital component (e.g. the gun, the transmission, the engine etc.), making it very easy for your teammates to clean-up. It is unfortunate, however, that you don't get a stabilizer, so caution has to be taken when peeking corners or driving around flanks.

Very importantly, however, you must always move around the map. In Arcade, enemies often try to focus on a single tank that is slow, or not moving, and if you can move around the map - many enemies will forget about you, or think that their teammates will cover them. Just move around, and try not to get shot!

Realistic Battles

The M46 "Tiger" is not as effective in Realistic, due to a much slower and focused gameplay, in the sense that a spotted vehicle is often a dead vehicle. The lack of armour doesn't help you here, either, because players take longer to aim at you, reducing any chances of lucky ricochets, and most rounds will be able to penetrate the "Tiger" anywhere.

If you can't rely on armour, mobility comes into question, and in Realistic it is dampened. Here, the "Tiger" behaves much more like a general medium tank, like the Centurion or the T-34. You are mobile, and quick, but you won't be able to run away from encounters, or flank an enemy in seconds (like you can do in Arcade). Therefore, you should play much more carefully, and avoid being seen at all, which can be easily accomplished because you can still manoeuvre rather easily in close quarters.

In terms of firepower, it's still very reliable, penetration-wise. However, in Realistic it is advised to take your time to learn enemy vehicles and their ammo racks, because you would want to knock out most of your enemies (if you don't, it's harder to escape from return shots). Hence why it's advised to flank your enemies and take your time, instead of running around the map like one might do in Arcade. Luckily, HEATFS rounds tend to make ammo racks explode.

In general, in Realistic, just play calm and try to create a false sense of security for the enemies. Instead of tackling someone head-on, you should retreat and let them move into your ambush, because you don't have a stabilizer, nor armour.

Pros and cons

Pros:

  • Has exceptional speed/agility
  • Rear-mounted transmission
  • Neutral steering
  • Low profile
  • Excellent gun depression of -10°
  • Powerful machine guns (12.7 mm /.50 cal) which can penetrate certain weakly armoured vehicles without the usage of the main gun
  • If using HEATFS, its 90 mm cannon can penetrate nearly anything

Cons:

  • Turret ring is prone to breaking
  • Armour can easily be pierced by other tanks at its rank
  • Elevation gear is slow
  • Struggles to penetrate many opponents from the front without HEATFS (although, it's automatically unlocked due to the tank being a premium)
  • Agility and lack of a stabilizer make shooting on the move difficult

History

Development

The M46 Patton came about around the time of the Korean War. Before that, the US Army armoured units consisted of two tanks, the venerable M4 Shermans and the newer M26 Pershings. Of the two, the Pershing was originally classified as a heavy tank as it weighed 41.7 tons compared to Sherman's 30-ton weight, but a reorganization had the M26 Pershing classified a medium tank after World War II. It proved unsuitable for the role as its mobility was unsatisfactory for that role, using the same Sherman engine, plus an unreliable transmission, to propel a vehicle ten tons heavier.

Work began in January 1948 to upgrade the Pershing's mobility with a new engine and transmission. The project was initially designated the M26E2, but as newer upgrades and more modifications are installed onto the tank, it began to feel more like a completely new design rather than a Pershing upgrade, so it was decided to give the model a completely new designation. The end result was the Pershing tank mounting the mentioned upgrades, plus a new power plant and gun with a bore evacuator to expunge propellant fumes. This model was designated the M46 Patton, named after General George S. Patton, the commander of the US Third Army and played a role in the establishment of American tank forces. The rebuilding of the tanks began in November 1949 and had 1,160 Pershings rebuilt into M46s, 800 to the standard variant and 360 to the M46A1, which had better brakes, a cooling and fire protection system, a new engine and transmission, and better electrical equipment.

Combat usage

The M46 saw combat only during the Korean War. The first batch arrived on August 8, 1950, to the 6th Tank Battalion and proved superior to the North Korean and Chinese T-34-85s. About 200 M46 Pattons arrive in Korea by the end of 1950, making up 15% of the American armoured strength, though the majority was still the M4 Shermans. By 1951, all M26 Pershings in Korea were withdrawn and replaced by the M46 Pattons, and eventually, the Shermans were also re-equipped with the newer tanks as well. The 73rd Tank Battalion, formed in 1949 as a heavy tank battallion, was equipped with the M46 Pattons and deployed in Korea during the conflict. They painted their tanks with a colourful picture of a tiger cat around February or March of 1951 in an act of psychological warfare. This was due to the superstitious the North Koreans and the Chinese have on the cats, as the Tigers were regarded as the king of mountains and forests, and it was believed that the image may scare off some of their highly superstitious soldiers. When the armistice was finally made, ending the conflict in the Korean Peninsula, the M46 Pattons were withdrawn back to the state.

By the later parts of the 1950s, the M46 Pattons in American service still were being replaced by the newer M47 Pattons and those still in the inventory were leased for no cost to Belgium, France, and Italy for training purposes, sending American instructors to train the European crews and maintenance personnel.

Legacy

The M46 Patton was the solution to the evident problem with the M26 Pershing that kept it out of most of World War II with its low mobility compared to the lighter M4 Shermans. A total redesign had to be made to the tank in order to finally be useful in the battlefield, even in the rough terrain of Korea. The design would continue to stay in service for a few more years as the M47 Patton, which gave the M46 Patton hull a new turret and featured newer tank technology for the evolving battlefield. The M47 Patton would see service with many other countries in and out of NATO in different conflicts around the world.


Archive of the in-game description

The M26, which appeared close to the end of World War II, was an excellent tank. However, power-to-weight ratio, manoeuvrability, and range were lacking. A special new 12-cylinder, air-cooled engine developed by Continental Motors to take care of the manoeuvrability issue reached 29,361 cm³, and at 2,800 rpm its 704 hp outstripped the M26's 500 hp. The 6.5-fold compression, which was large for the time, required 80 octane fuel, and the air-cooling system often overheated the engine. Giving the tank a new power plant required a replacement roof for the compartment housing the engine and transmission, resulting in the use of a single grating.

The new automatic CD-850 gearbox and steering mechanism were operated using a single lever that served both as a gearshift and steering wheel. The M46's running gear gained another small roller to keep constant tension on the tracks and prevent them from slipping between the leading wheels and rear road wheels. In addition, the front suspension points were given second shock absorbers. The tank was built for low temperatures and had water-crossing special equipment. As a result, it was heavier, though it did not suffer from reduced speed thanks to its upgraded power plant.

In 1948 the modernized tank was accepted as the M46 Patton and mass produced from 1949 through 1951. A total of 1,168 units spread across two modifications were built.

The M46 medium tank was used by US forces during the Korean War from 1950 to 1953 and also served as part of the American forces in Europe.


Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


U.S. Army Ordnance Department/Corps*
Light tanks  T18E2 · M24 (Designed in collaboration with Cadillac)
M3 Stuart  M3 · M3A1 Stuart · M3A1 (USMC)
M5 Stuart  M5A1
Medium tanks  M3 Lee
M4 Sherman  M4 · M4A1 · M4A2 · M4A3 (105) · Calliope
  M4A1 (76) W · M4A2 (76) W · M4A3 (76) W
M26 Pershing  T20 · T25 · M26 · M26E1 · M26 T99
Patton Series  M46 · M46 "Tiger" · M47
Prototypes  T54E1 · T95E1
Heavy tanks  M103
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6 Heavy  M6A1 · M6A2E1 · T1E1
M26 Pershing  T26E1-1 · T26E5
Prototypes  T14
T29  T29 · T30 · T34
T-32  T32 · T32E1
Tank destroyers  M3 GMC · M10 GMC · M56
M8 GMC  M8 HMC · M8A1 GMC
M36 GMC  M36 GMC · M36B2
Prototypes  T28 · T95
SPAAGs 
Production  M19 MGMC · M42
Export/Captured  ␗M8 HMC · SU-57
Stuart  Stuart I · Stuart III · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ▄M3A3 · ▄M3A3 Stuart · ▃Stuart VI (5th CAD) · ␗M5A1
Lee/Grant  ▂M3 Medium · ▃Grant I · Grant I
M4 Sherman  Sherman II · ▄M4A1 · ␗M4A1 (75) W · ▀M4 748 (a) · ▂M4A2 · ▄M4A3 (105) · ▅M4A3 (76) W · ▄M4A3E2
  ␗M4A4 · ␗M4A4 (1st PTG) · ▄Sherman V · ▄M4A4 · ▄Sherman I Composito
M26 Pershing  M26 "D.C.Ariete" · M26A1
M47 Patton  mKPz M47 G · ▅M47
M10 GMC  ␗M10 GMC · ▄M10 GMC
M36 GMC  ␗M36 GMC · M36B1 · ▅M36 · ▄M36B2
M19 MGMC  ▅M19A1
M42 MGMC  ▅M42 · ␗M42
  *The Ordnance Department was renamed to the Ordnance Corps after the Army Reorganization Act of 1950.

USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1