Difference between revisions of "M42 (Italy)"

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{{Specs-Card|code=it_m15_42_contraereo}}
 
{{Specs-Card|code=it_m15_42_contraereo}}
 +
{{About
 +
| about = Italian SPAA '''{{Specs|pseudonym}}'''
 +
| usage = other usages
 +
| link = M42 (Disambiguation)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' (shortened as just '''{{Specs|pseudonym}}''') is a Rank {{Specs|rank}} Italian self-propelled anti-aircraft gun {{Battle-rating|1}}. It was introduced in [[Update 1.85 "Supersonic"]].  
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' (shortened as just '''{{Specs|pseudonym}}''', also nicknamed "Quadruplo") is a rank {{Specs|rank}} Italian self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The M42 Contraereo is based off the M15/42 hull with an opened top turret, surrounding the crew members. The gunner does have an exposed spot in the front, and if shown to the enemy, can be machine-gunned easily without them to have to fire their main cannon. The turret may protect you from small rifle-calibre bullets, but .50 calibre and up, especially on the M4 Sherman will be able to penetrate your turret from anywhere, as it is generally weak against them. The hull armour is decent, still keeping the armour from the M15/42 hull, but don't expect to tank a lot of shots, as most of your enemies will have better calibre weapons, mostly encountering 75 mm and Russian 76.2 mm cannons. You may be able to bounce some smaller calibre shells like the 37 mm cannons but don't rely on your hull armour as your turret will most likely be targeted by the enemy. You have a small crew count of 3 members, and with two in the turret, and having okay armour, you'll usually die in one hit.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
=== Mobility ===
+
{{tankMobility|abMinHp=263|rbMinHp=164}}
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Scotti-IF 20/70 mod.41 (20 mm)}}
 
{{main|Scotti-IF 20/70 mod.41 (20 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Scotti-IF 20/70 mod.41 (20 mm)|20 mm Scotti-IF 20/70 mod.41]] (x4)
+
! colspan="6" | [[Scotti-IF 20/70 mod.41 (20 mm)|20 mm Scotti-IF 20/70 mod.41]] (x4) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="2" | 3,200 (12) || 600 || -5°/+90° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 3,024 (12) || rowspan="2" | 600 || rowspan="2" | -5°/+90° || rowspan="2" | ±180° || rowspan="2" | N/A || 52.8 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 5.2 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 4.0
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
|-
+
| 35.7 || __.__ || __.__ || __.__ || __.__
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 52.8 || __.__ || __.__ || __.__ || __.__
 
|-
 
| ''Realistic'' || 35.7 || __.__ || __.__ || __.__ || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 5.2 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
 +
==== Ammunition ====
 +
 +
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''Granata mod.35:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}
 +
* '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}
  
===== Ammunition =====
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="7" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belts
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
| Default || 38 || 36 || 27 || 19 || 14 || 10
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Granata mod.35 || HEFI-T || 2 || 2 || 2 || 2 || 2 || 2  
+
| Granata mod.35 || 2 || 2 || 2 || 2 || 2 || 2
 
|-
 
|-
| Perforante mod.35 || API-T || 40 || 38 || 29 || 20 || 14 || 10  
+
| Perforante mod.35 || 38 || 36 || 27 || 19 || 14 || 10
 
|-
 
|-
| PzGr 40 || HVAP-T || 64 || 63 || 29 || 20 || 14 || 10  
+
| PzGr 40 || 64 || 63 || 27 || 19 || 14 || 10
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Belt details
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! rowspan="2" data-sort-type="text" | Belt
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| Granata mod.35 || HEFI-T || 830 || 0.14 || 0.3 || 0.1 || 3 || ° || 79° || 80° || 81°
+
| Granata mod.35 || HEFI-T || 830 || 0.135 || 0.0 || 0.1 || 3 || 79° || 80° || 81°
 
|-
 
|-
| Perforante mod.35 || API-T || 832 || 0.14 || 1.3 || 15 || 1 || ° || 47° || 60° || 65°
+
| Perforante mod.35 || API-T || 832 || 0.14 || 1.2 || 9.0 || 1.7 || 47° || 60° || 65°
 
|-
 
|-
| PzGr 40 || HVAP-T || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
+
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''252''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
== Usage in battles ==
{| class="wikitable sortable" style="text-align:center"
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
In Realistic battles, the Quadruplo is best used in the support role when tank hunting, sticking with teammates, assisting them and potentially distracting the enemy. Your best bet of killing any tank, usually a Sherman, Cromwell or T-34, is from the side as the HVAP will pierce through their side armour, killing the tank. Light tanks such as M24s, Stuarts and Crusaders are able to be penetrated from the front, but usually this is only in close range engagements. T-50 and other slightly armoured light tanks will be tougher to kill, but you're still able to flank them. You can kill basically any SPAA you see, as you'll usually encounter trucks or armoured cars. Ambush and surprise tactics are good options to kill tanks effectively, as the enemy will stroll past you, usually showing their side armour. Aggressive play styles are suggested to get the most out of the Quadruplo, similar to playing a Wirbelwind when tank hunting. Try not to expose yourself too much and move from cover to cover, as one hit from a tank shell, usually APHE, will knock you out in one shot, or the machine guns pierce your turret armour and kill both your gunner and commander. When it comes to shooting down planes in the Quadruplo, it is best to get their attention so they try to strafe you, or surprise them as they come closer to you, when you have a good shot as they won't have enough reaction time to evade your shots if they connect. Be mindful that you are open-topped, and you're less likely to survive a strafe run. It should also be noted that shooting continuously will sway the hull back and forth, which will make your aim go up and down. Despite the guns having a high fire rate, and being close together, the Quadruplo has a lower ammo count per belt with 12 in each gun, having 48 loaded in total at any time (essentially a discount Wirbelwind). It is easy to burn through it, so make sure you have a good shot on the aircraft you are trying to shoot down as you'll only have about 3-4 seconds of continuous fire before needing to reload.
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| Granata mod.35
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Perforante mod.35
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
| III
! class="wikitable unsortable" |1st<br />  rack empty
+
| Filters
! class="wikitable unsortable" |2nd<br />  rack empty
+
|
! class="wikitable unsortable" |3rd<br />  rack empty
+
| Crew Replenishment
! class="wikitable unsortable" |4th<br />  rack empty
+
| Elevation Mechanism
! class="wikitable unsortable" |5th<br />  rack empty
+
| Smoke grenade
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''XX''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || style="text-align:left" | No
+
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| Artillery Support
 +
| PzGr 40
 
|-
 
|-
 
|}
 
|}
 
== Usage in the battles ==
 
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* PzGr 40 shells are great at penetrating tanks from the sides and knocking out modules
 +
* High mobility when spaded
 +
* Great armour for a SPAA
 +
* Guns have a very high rate of fire
 +
* Guns are placed very close together
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* PzGr 40 is tier IV modification
 +
* Performance is inadequate when stock
 +
* Gap in the gunner's position of the turret armour
 +
* Turret can be penetrated by .50 cals heavy machine guns
 +
* High rate of fire makes it more difficult to adjust fire against planes
 +
* 2 of 3 crew members crammed inside the turret
 +
* Low magazine count for the guns (12 rounds per belt)
 +
* Hull rocks back and forth when firing causing some rounds to miss
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
A prototype AA tank based on the M15/42 medium tank. The single prototype was captured by Germany upon Italy's surrender in September, 1943. Some sources have claimed it served as inspiration for the German Wirbelwind AA tank, which first saw service in mid-1944.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Italy anti-aircraft vehicles}}
 
{{Italy anti-aircraft vehicles}}

Revision as of 14:07, 27 July 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
M42 Contraereo
it_m15_42_contraereo.png
M42 Contraereo
AB RB SB
3.7 3.7 3.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game
This page is about the Italian SPAA M42 Contraereo. For other usages, see M42 (Disambiguation).

Description

GarageImage M42 (Italy).jpg


The Semovente M42 Contraereo (shortened as just M42 Contraereo, also nicknamed "Quadruplo") is a rank III Italian self-propelled anti-aircraft gun with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

The M42 Contraereo is based off the M15/42 hull with an opened top turret, surrounding the crew members. The gunner does have an exposed spot in the front, and if shown to the enemy, can be machine-gunned easily without them to have to fire their main cannon. The turret may protect you from small rifle-calibre bullets, but .50 calibre and up, especially on the M4 Sherman will be able to penetrate your turret from anywhere, as it is generally weak against them. The hull armour is decent, still keeping the armour from the M15/42 hull, but don't expect to tank a lot of shots, as most of your enemies will have better calibre weapons, mostly encountering 75 mm and Russian 76.2 mm cannons. You may be able to bounce some smaller calibre shells like the 37 mm cannons but don't rely on your hull armour as your turret will most likely be targeted by the enemy. You have a small crew count of 3 members, and with two in the turret, and having okay armour, you'll usually die in one hit.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 42 4 15.5 263 353 16.97 22.77
Realistic 39 4 164 185 10.58 11.94

Armaments

Main armament

20 mm Scotti-IF 20/70 mod.41 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 3,024 (12) 600 -5°/+90° ±180° N/A 52.8 __.__ __.__ __.__ __.__ 5.2 _.__ _.__ 4.0
Realistic 35.7 __.__ __.__ __.__ __.__

Ammunition

  • Default: API-T · HEFI-T · HEFI-T · HEFI-T
  • Granata mod.35: HEFI-T
  • Perforante mod.35: API-T
  • PzGr 40: HVAP-T · API-T
Penetration statistics
Belts Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 38 36 27 19 14 10
Granata mod.35 2 2 2 2 2 2
Perforante mod.35 38 36 27 19 14 10
PzGr 40 64 63 27 19 14 10
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Granata mod.35 HEFI-T 830 0.135 0.0 0.1 3 79° 80° 81°
Perforante mod.35 API-T 832 0.14 1.2 9.0 1.7 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
252 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

In Realistic battles, the Quadruplo is best used in the support role when tank hunting, sticking with teammates, assisting them and potentially distracting the enemy. Your best bet of killing any tank, usually a Sherman, Cromwell or T-34, is from the side as the HVAP will pierce through their side armour, killing the tank. Light tanks such as M24s, Stuarts and Crusaders are able to be penetrated from the front, but usually this is only in close range engagements. T-50 and other slightly armoured light tanks will be tougher to kill, but you're still able to flank them. You can kill basically any SPAA you see, as you'll usually encounter trucks or armoured cars. Ambush and surprise tactics are good options to kill tanks effectively, as the enemy will stroll past you, usually showing their side armour. Aggressive play styles are suggested to get the most out of the Quadruplo, similar to playing a Wirbelwind when tank hunting. Try not to expose yourself too much and move from cover to cover, as one hit from a tank shell, usually APHE, will knock you out in one shot, or the machine guns pierce your turret armour and kill both your gunner and commander. When it comes to shooting down planes in the Quadruplo, it is best to get their attention so they try to strafe you, or surprise them as they come closer to you, when you have a good shot as they won't have enough reaction time to evade your shots if they connect. Be mindful that you are open-topped, and you're less likely to survive a strafe run. It should also be noted that shooting continuously will sway the hull back and forth, which will make your aim go up and down. Despite the guns having a high fire rate, and being close together, the Quadruplo has a lower ammo count per belt with 12 in each gun, having 48 loaded in total at any time (essentially a discount Wirbelwind). It is easy to burn through it, so make sure you have a good shot on the aircraft you are trying to shoot down as you'll only have about 3-4 seconds of continuous fire before needing to reload.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Granata mod.35
II Suspension Brake System FPE Adjustment of Fire Perforante mod.35
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support PzGr 40

Pros and cons

Pros:

  • PzGr 40 shells are great at penetrating tanks from the sides and knocking out modules
  • High mobility when spaded
  • Great armour for a SPAA
  • Guns have a very high rate of fire
  • Guns are placed very close together

Cons:

  • PzGr 40 is tier IV modification
  • Performance is inadequate when stock
  • Gap in the gunner's position of the turret armour
  • Turret can be penetrated by .50 cals heavy machine guns
  • High rate of fire makes it more difficult to adjust fire against planes
  • 2 of 3 crew members crammed inside the turret
  • Low magazine count for the guns (12 rounds per belt)
  • Hull rocks back and forth when firing causing some rounds to miss

History

A prototype AA tank based on the M15/42 medium tank. The single prototype was captured by Germany upon Italy's surrender in September, 1943. Some sources have claimed it served as inspiration for the German Wirbelwind AA tank, which first saw service in mid-1944.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy anti-aircraft vehicles
R3 Capraia  R3 T20 FA-HS
SIDAM 25  SIDAM 25 · SIDAM 25 (Mistral)
Wheeled  AS 42 · CM52
Tracked  M42 Contraereo · Leopard 40/70 · OTOMATIC
Hungary  ◔ZSU-57-2 · ◔ZSU-23-4