M26A1

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RANK 4 FRANCE
Somua SM PACK
This page is about the Italian medium tank M26A1. For other versions, see M26 (Family).
it_m26a1_pershing.png
GarageImage M26A1.jpg
M26A1
AB RB SB
6.3 6.3 6.3
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The Carro Armato M26A1 is a rank IV Italian medium tank with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 51
Turret101 / 76 / 76
Crew5 people
Visibility105 %

Armour type:

  • Cast homogeneous armour (Front, turret)
  • Rolled homogeneous armour (Side, Rear, Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 101.6 mm (42-46°) Front Glacis

162.5 mm (25-60°) Upper front glacis

76.2 mm (28-53°) Lower Glacis

76.2 mm (0-1°) Front

50.8 mm (0-3°) Rear

50.8 mm (7°) Top

22.2 mm (71°) Bottom

22.2 mm
Turret 101.6 mm (1-55°) Turret front

114.3 mm (1-84°) Gun mantlet

76.2 mm (2-54°) 76.2 mm (0-79°) 25.4 mm
Armour Sides Roof
Cupola 76.2 mm 25.4 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 25.4 mm thick.

Mobility

Speedforward / back
AB54 / 17 km/h
RB and SB48 / 15 km/h
Number of gears6 forward
3 back
Weight41.9 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB22.8 hp/t
RB and SB11.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 17 41.9 775 954 18.5 22.77
Realistic 48 15 442 500 10.55 11.93

Modifications and economy

Repair costBasic → Reference
AB11 000 → 14 157 Sl icon.png
RB8 210 → 10 566 Sl icon.png
SB7 020 → 9 034 Sl icon.png
Total cost of modifications58 200 Rp icon.png
96 700 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 190 / 190 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 900 Rp icon.png
Cost:
4 800 Sl icon.png
170 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 600 Rp icon.png
Cost:
4 300 Sl icon.png
150 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 600 Rp icon.png
Cost:
4 300 Sl icon.png
150 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Parts
Research:
2 900 Rp icon.png
Cost:
4 800 Sl icon.png
170 Ge icon.png
Mods extinguisher.png
FPE
Research:
2 600 Rp icon.png
Cost:
4 300 Sl icon.png
150 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
2 900 Rp icon.png
Cost:
4 800 Sl icon.png
170 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 900 Rp icon.png
Cost:
4 800 Sl icon.png
170 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 300 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 600 Rp icon.png
Cost:
4 300 Sl icon.png
150 Ge icon.png
Mods tank ammo.png
90mm_us_M332_APCR_ammo_pack
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
270 Ge icon.png

It's recommended to unlock Parts and FPE first, then the M82 and APCR shots, and after that focus on mobility.

Armaments

Main armament

Ammunition70 rounds
First-order10 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
90 mm Cannone da 90/50 M3A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 70 -10°/+20° ±180° N/A 22.9 31.6 38.4 42.5 45.2 9.75 8.63 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M77 da 90/50 AP 162 160 148 135 123 113
M82 da 90/50 APCBC 185 182 170 155 142 130
M304 da 90/50 APCR 287 281 259 234 211 191
M332 da 90/50 APCR 291 286 264 240 217 197
M71 da 90/50 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M77 da 90/50 AP 822 10.61 N/A N/A N/A 47° 60° 65°
M82 da 90/50 APCBC 853 10.94 1.2 14.0 137.2 48° 63° 71°
M304 da 90/50 APCR 1,021 7.62 N/A N/A N/A 66° 70° 72°
M332 da 90/50 APCR 1,165 5.7 N/A N/A N/A 66° 70° 72°
M71 da 90/50 HE 823 10.55 0.1 0.5 925 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M313 da 90/50 821 10.7 13 5 20 50

Ammo racks

Ammo racks of the M26 (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
70 65 (+5) 57 (+13) 49 (+21) 41 (+29) 33 (+37) 25 (+45) 17 (+53) 11 (+59) (+69) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.
  • If you pack 17 (+53) shells, it will keep most of the hull empty of ammo.
  • Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready racks is empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready racks.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate577 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition5 250 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+50° ±120°

The roof-mounted M2HB .50 cal heavy machine gun is very good at knocking out tracks, punching through lightly armoured vehicles and shooting down low-flying aircraft. Use it sparsely because of its low ammo count.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,250 (250) 500 N/A N/A

The small calibre of the M1919A4 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.

Usage in battles

The M26A1 is played in a very similar way to the normal M26, but it has more firepower and a slightly better APCR. One of the biggest differences is that you will be facing Allied forces instead of Axis forces. It's as versatile as the original Pershing but with a better gun. It can perform in many different roles in battle. It can be used for supporting allied tanks with long reload time as IS-2 or T32. Participate in flanking manoeuvres — your speed and agility are not brilliant but enough for that — and be successful in sniping and ambushing situations. Use the lower profile of Pershing compared to the Sherman's to navigate through. Your vertical guidance (-10°/20°) allows you to shoot from upper positions without exposing too much yourself. That's an advantage compared to Russians which have many ground depression problems.

The 90 mm gun owns a wide selection of ammunition to be used. The M82 APCBC shot with 140 g of explosive filler is extremely deadly. Usually, successful penetration with this shell can lead to a one hit kill on a vehicle. It lacks a bit of penetration for the rank this vehicle sits, but it's great for flanking shots. The M304 or M332 APCR shots give the vehicle the ability to penetrate thick armour but has poor performance against sloped armour. This means you need to aim for flat surfaces. Against a Tiger II (H) for example, this means aiming for the turret if he is looking directly at you on the gunner side. At that position, you can reliably penetrate the turret front from distances up to 1,800 m.

Although you are moderately armoured for your class, most enemies can easily kill you at this rank. A safe play style is a must. To reduce direct impacts in frontal engagements angle the M26A1, the V-shape frontal armour can deflect some shots. Your lower glacis is a very good target, try to keep it hidden from the enemy.

One downside to the Pershing is the engine. The power to weight ratio is poor and does not allow for very quick manoeuvring. It uses the same Ford GAF that can be found in the late series M4 Medium tanks, with nearly 8 tons more weight. Being slightly underpowered, the Pershing has a hard time climbing hills. You will need to know the maps and areas you are operating and use them wisely.

Tactics

Urban maps (Poland, Eastern Europe, Hürtgen Forest, Cologne) are perfect for ambushing, use your moderate speed to catch off-guard heavier enemy tanks. Drop arty in front of suspected enemy positions if you need to cross a street and relocate, the smoke screen will cover you.

If you've been able to flank an enemy, your first shot is decisive. Always shoot the breech to knock out the gun. The best ammo to do this is the M304 or M332 APCR shots, or the M82 APCBC shot. The APCR will guarantee a 100% successful shot, while the APCBC can also work very good and might destroy everything inside the turret. But some Germans have tracks in the hull's sides and if enemy saw you and is turning the turret, the M82 could bounce. Make sure you don't miss. The large sides of German heavies are tempting targets but its very easy to over pen with the wrong ammo like the M77 shot (AP) or M304/M332 round (APCR). If you flank a SPG like a Jagdpanther, a Jagdtiger or a Ferdinand just aim to the engine to immobilize it and you will have all the time needed to knock it out.

Arcade Battles

In arcade battles, it is much harder to flank and ambush enemy tanks because of the player-name system. However, the tank is still very playable and you can do different tactics depending on the situation. For Urban environments, it's best to move with the team and only poke your head out when you have a good shot and the enemy tank isn't aimed at you. In open terrain, you will still be able to use the hills to your advantage and side-shot / pot-shot enemy tanks. The main rule here is don't show your sides and stay low.

Realistic/Simulator Battles

In realistic and simulator battles, The M26A1 shouldn't be in the toughest part of the match facing very heavily armoured enemies. It's better to stay behind front lines supporting or try a flank manoeuvre, you can't be spotted in the minimap. The battle rating can make you be up-tiered to some top tank battles in simulator mode. The compression and matchmaking can put you into situations where you have to fight Cold War era Soviet tanks. Which are especially hard to pierce, even from the sides.

Pros and cons

Pros:

  • Uses the same gun as the M46 Patton = slightly better penetration compared to the original M26 Pershing
  • M82 shot has great post-penetration damage; can easily one-shot enemy tanks
  • Decent frontal armour overall
  • Respectable mobility
  • Great reverse speed
  • Good accuracy on the move thanks to its stable suspension
  • Good gun depression enables it to use hull-down tactics
  • Fast turret rotation speed
  • 76 mm of side armour allows the M26A1 some degree of angling

Cons:

  • Armour can still be penetrated by most guns encountered at its rank
  • Stock ammunition will have some difficulty destroying other tanks effectively
  • Mediocre acceleration
  • Turret ring can get damaged easily

History

Main article: History of the M26

Procurement

The Italian Army received Pershing tanks from the USA as part of the Mutual Defense Assistance Act at the beginning of the 1950s. The previously supplied M4 Sherman had become obsolete and needed replacement. The US Army armoured units stationed in West Germany transitioned from the M26 to the M47 Patton from 1952 through 1953. The M26 tanks, including the M26A1 version, were no longer needed by the US Army and thus given to Italy and France. Italy used their M26 Pershings operationally until 1963, after which they were gradually replaced by more recent M47, M60 and Leopard 1 tanks.

Combat usage

The Italian M26A1 saw service in the Italian Army at the Eastern border with Yugoslavia but never saw combat action.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun
Other vehicles of similar configuration and role

External links


Italy medium tanks
M11/39  M11/39
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO
Foreign  ▄M4 Hybrid · M4 Tipo IC · ▄Sherman Vc · ▄M4A4
  ▄Pz.III N · ▄Pz.IV G
  M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" · ▄Leopard 1A5