Difference between revisions of "M24 (Japan)"

From War Thunder Wiki
Jump to: navigation, search
(Pros and cons)
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Specs-Card|code=jp_m24_chaffee}}
 
{{Specs-Card|code=jp_m24_chaffee}}
 +
{{About
 +
|about=light tank '''{{PAGENAME}}'''
 +
|usage=other uses
 +
|link=M24 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
[[File:GarageImage_M24_Japan.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 "Way of the Samurai"]]. This Japanese vehicle is identical to the American [[M24|M24 Chaffee]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->The M24 Chaffee has thin armour on all sides, and can only effectively resist machine gun fire or very low-penetrating guns like 20mm autocannon. Its crews are also very close to each other, increasing the chance of it getting one-shotted. The V-shaped gun mantlet might bounce some small caliber shells if you are lucky enough. However, don't rely on it as the rest of the tank is still poorly protected. Common guns like the 75mm M1 or 76mm F-34 / ZiS-5 can easily destroy the M24 with one shot
 +
 
 +
'''Armour type:'''
 +
 
 +
*Rolled homogeneous armour
 +
*Cast homogeneous armour (Gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 25.4 mm (60°) ''Front glacis'' <br> 25.4 mm (44°) ''Lower glacis'' || 25.4 mm (13°) ''Front'' <br> 12.7 mm (13°) ''Rear'' || 12.7 mm (71-74°) ''Top'' <br> 19 mm (1-43°) ''Bottom'' || 12.7 mm
 +
|-
 +
| Turret || 38.1 mm (8-40°) ''Turret front'' <br> 38.1 mm (1-45°) ''Gun mantlet'' || 25.4 mm (17-26°) || 25.4 mm || 12.7 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 38.1 mm || 38.1 mm
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels and tracks are 15 mm thick.
 +
* Belly armour is 12.7 mm thick.
 +
* Gun barrel is 20 mm thick.
 +
* Gun breech is 300 mm thick in structural steel
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
The M24 (Japan) travels at an average of 40 km/h on/off-road which is the average light tank speed. It also responds fast when reversing. Thanks to its short and wide tracks it is able to turn quickly. However the acceleration is poor, making it to feel sluggish when performing short manoeuvres.
 +
 
 +
{{tankMobility|abMinHp= 459|rbMinHp= 262}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->The [[M6 (75 mm)|75 mm M6 gun]] has two types of AP, one HE and one smoke shell to choose from. The M61 shot, which is an APCBC, is generally better than the M72 AP. It has 63.7g explosives which brings a deadly blast once penetrated, has better penetration (104mm max) and it has a slightly lower chance of ricocheting. With the M61 shot, the Chaffee is able to one-shot plenty of tanks at its BR like the M4, T-34, Crusader or even the KV-1
 +
 
 +
{{main|M6 (75 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[M6_(75_mm)|75 mm M6]]
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 48 || -10°/+15° || ±180°
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 22.85 || 31.62 || 38.40 || 42.46 || 45.18
 +
|-
 +
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 8.45 || 7.47 || 6.89 || 6.50
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| M72 shot || AP || 90 || 88 || 78 || 67 || 57 || 49
 +
|-
 +
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10
 +
|-
 +
| M61 shot || APCBC || 103 || 101 || 90 || 78 || 68 || 59
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| M72 shot || 619 || 6.3 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 +
|-
 +
| M48 shell || 463 || 6.3 || 0.4 || 0.5 || 666 || +0° || 79° || 80° || 81°
 +
|-
 +
| M61 shot || 618 || 6.79 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| M64 || 381 || 6.9 || 13 || 5 || 20 || 50
 +
|-
 +
|}
 +
 
 +
* M61 shells are for: <br>
 +
 
 +
Heavy tanks like [[KV-1 (L-11)]]s and [[KV-2_(1939)|KV-2]]s or possibly [[M4|Sherman]]s if in a mixed game.
 +
Medium tanks with applique armour such as the [[Pz.III M|Panzer III Ausf. M]] and etc.
 +
 
 +
* M72 shells are for: <br>
 +
 
 +
Medium tanks and Light tanks like [[Pz.III J1|Panzer III Ausf. J1]] or the [[T-50]].
  
=== Additional armament ===
+
===== Ammo racks|Ammo racks =====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
[[File:Ammoracks M24.png|right|thumbnail|x250px|[[Ammo racks|Ammo rack]] of the M24 Chaffee.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''48''' || 25&nbsp;''(+23)'' || 1&nbsp;''(+47)'' || style="text-align:center" | No
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->The two machine guns on the M24 Chaffee are the good old [[M2HB (12.7 mm)|.50 cal M2HB]] and the [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]. The roof-mounted .50 cal can traverse 360 degrees and has great depression & elevation, posting a big threat to any plane that is flying too close to the M24. It has an unbelievable penetration of 31mm at 10m, meaning it can easily penetrate plenty of lightly armoured vehicles and even the side of some low rank medium tanks. (eg.  Sd.kfz.234 series, side of Pz.III / IV) The 7.62mm, on the other hand, can only efficiently damage exposed crews due to its low penetration.
 +
 
 +
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! colspan="7" | ''Pintle mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 1,000 (200) || 576 || -10°/+70° || ±60°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 1,800 (250) || 500 || N/A || N/A
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
  
== Usage in the battles ==
+
The M24 (Japan) is a very good tank with a fairly interesting play style. Instead of being permanently stationed at a single point and continuously firing at an enemy, this tank offers impressive maneuverability and speed which allows it to perform impressive flanking maneuvers. The M24 can travel at around 38 km/h forward and -25 km/h backwards. Its reverse speed is very good if a quick getaway by going backwards is needed. Thus, this tank excels at "peek-a-boo" tactics in which one hides behind a rock or other large piece of cover and repeatedly inches out to fire at an enemy.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
The tank offers a 75 mm M6 gun, which has a slower reload than the [[M4|''Sherman'']]'s 75mm M3 gun but is otherwise the same. Its shells come in handy for certain tanks; they generally penetrate armour very well. It is rare to experience a ricochet or be to unable to penetrate any armour.
 +
 
 +
'''Do not:''' Continuously shoot at a tank without backing up/moving. The vehicle's armour is very thin and will most likely be destroyed if it stays in one position and does not stop changing positions. Always try to get the first shot off in a head-on attack. Typically, the best shell to use is the M61 shell but it can also be beneficial to have M72 shells as well.
 +
 
 +
Another way to go around is to flank the enemy. If attacking with a more direct approach, keep hidden behind a building or boulder and pop out every now and then to take a shot at the enemy. Also, prioritize targets who are busy fighting others and cannot retaliate. Usually, after the first shot, it may disable their tank depending on what it is. Disabling the enemy tank's crew, tracks, engine, etc. allows for retaliation without the risk of any incoming enemy shells.
 +
 
 +
'''<big>Enemies worth noting</big>''':
 +
 
 +
* Sd.Kfz.234 series (mixed battle): The M24, although agile, is still not the fastest tank at its rank. When your opposite team has Germany, you might want to reconsider the option of capping a point straight away, since the German Sd.Kfz.234 series are very likely to be there first. The [[Sd.Kfz.234/2|''Sd.Kfz.234/2'']] (also known as the Puma) is a turreted 8-wheel vehicle with a small profile, extremely high on-road speed and a powerful 50mm gun. But it cannot turn in place, has a very slow turret traverse and only 8mm of side hull armour, so a good tactic is to circle with it and utilise your stabiliser, fast turret and the piercing .50 cal. In an intense tank "dogfight", you might miss your shots. Don't worry, your reliable .50 cal got you! It can penetrate the sides, or even the front of the puma easily. The [[Sd.Kfz.234/3|''Sd.Kfz.234/3'']] and [[Sd.Kfz.234/4|''Sd.Kfz.234/4'']], although being equally deadly, are turretless. You can use some quick turns to avoid their guns or tear through the thin armour plate protecting their gunners with your .50 cal.
 +
 
 +
* [[KV-1]], [[KV-1E]], [[KV I C 756 (r) (Germany)|KV I C 756 (r)]] (mixed battle): The famous KV series can cause a bit of troubles too. They are well know for their well-protected hull and turrets. The M24 can manoeuvre to point-blank range, line up your gun so it's pointing dead flat at the armour and fire. The 104mm penetration of the M61 shell should punch a hole in the KV's armour with ease. If you are close enough but do not have the space to manoeuvre, shoot their gun barrel to prevent them from getting a shot off, then go for their turret ring or the vertical part on their gun mantlet, which is only 90mm. For the KV-1E, '''do not''' fire at its turret from the front and side, as they are 105mm thick and will never get penetrated. For the KV I C 756, aim for the cupola (50m) or the gun mantlet (50mm) to knock out the turret crew or the gun breech. Don't shoot at anywhere else, the shell won't penetrate.
 +
 
 +
* [[Churchill Mk I]], [[Churchill Mk III]], [[Pz.Kpfw. Churchill (Germany)|Pz.Kpfw. Churchill]] (mixed battle): The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, maneuver as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armor, some of which are weirdly angled and can absorb plenty of shells.
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="3" |Firepower
 +
|-
 +
| I
 +
| Tracks||
 +
| Parts
 +
| Horizontal Drive||||
 +
|-
 +
| II
 +
| Suspension||Brake System
 +
| FPE
 +
| Adjustment of Fire||Airstrike||M61 Shot
 +
|-
 +
| III
 +
| Filters||
 +
| Crew Replenishment
 +
| Elevation Mechanism||Smoke grenade||
 +
|-
 +
| IV
 +
| Transmission||Engine
 +
|
 +
| Artillery Support||Improved optics||M64
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Decent mobility: good top speed and great turning ability
 +
* Uses the same gun as the 75mm Shermans: various shell types, great penetration & damage and excellent gun depression. M61 shell can one shot common tanks like the T-34 series, M4A1, Cromwell or even the KV-1.
 +
* Fast turret traverse allows it to track agile targets easily
 +
* Low profile allows it to easily hide behind small bushes or rocks, increasing survivability
 +
* Equipped with a vertical plane stabilizer, allowing for more accurate shots on the move or shoot-n-scoot tactics
 +
* Pintle mounted HMG allows for air defense and some anti tank ability (eg. GAZ trucks, SU-76, [[ZSD63]])
 +
* 13 smoke grenades allow escaping from dangerous situation for many times
 +
* Effective even in uptiers if used for flanking shots or hunting soft targets
 +
* Very fast reverse allowing it to retreat from danger quickly
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Low survivability: all-round thin armour and closely packed crews. Can get one-shot by common guns like 75mm M3, 76mm F-34 and 75mm Kwk 40
 +
* Acceleration is rather sluggish, especially on soft terrains
 +
* On-road top speed is still inferior to some wheeled vehicles like the [[Sd.Kfz.234/2]]
 +
* Shells drop dramatically at long distances, making distant / moving targets hard to shoot at
 +
* Reload time is pretty slow for a light tank
 +
* Low ammo count can be a problem in long games or RB/SB matches
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 +
 
 +
===Development===
 +
As early as 1942, the light tanks [[M3 Stuart|M3]] and [[M5A1|M5 Stuart]] have been seen as severely lacking in the modernizing design of tanks and how they fight. The armour was seen as insufficient and the 37 mm gun was also deemed useless against newer German tanks like the [[Pz.III J|Panzer III]] and [[Pz.IV F2|Panzer IV]]. The system needed an upgrade, specifically a light tank that mounts the 75 mm gun seen on the [[M4|Shermans]]. An attempt to mount a 75 mm gun on a Stuart was deemed inefficient as it reduced ammo stowage and left the armour too thin on the design.
 +
 
 +
In April 1943, Ordnance with Cadillac started on a project for the new light tank, designation ''Light Tank T24''. The powertrain and transmission of the M5 Stuart was used with the ultimate goal of producing a vehicle weighing less than 20 tons. This left the vehicle with relatively thin armour to keep light. At the time, a lighter 75 mm gun was developed for mounting on the [[B-25J-20|B-25 Mitchell bomber]] without sacrificing performance, and this was mounted onto the light tank in development. The tank used 410 mm wide tracks with a torsion bar suspension that greatly improves cross-country travel. The engine was a Cadillac 44T24 V-8 petrol engine. The chassis was designed with the expectation that it would be used as a basis of many different vehicle roles so it was called the "Light Combat Team". The light tank end design had a low profile at 9 ft. 1 in. height and featuring a crew of five with a three-man turret, an improvement over the two-man turrets of the Stuarts. The first finished vehicle arrived on October 15, 1943 and was deemed a success, starting a contract for 1,000 units that was later raised to 5,000 units. The vehicle was classified as the '''Light Tank M24''' and as the '''Chaffee''' by the British after US General Adna R. Chaffee, Jr., who helped develop some of America's earliest tank designs. The vehicle was produced by Cadillac and Massey-Harris from April 1944 to August 1945 with a total of 4,731 units produced.
 +
 
 +
===Japanese Service===
 +
In July 1st, 1954, Japan set up its post-war military force, the Japan Self-Defense Forces with the purpose of defending Japan should it come under conflict in the ongoing Cold War between America and the Soviet Union. To jump start the remilitarization, America gave the newly formed JSDF several M24 Chaffees along with some [[M4A3 (76) W (Japan)|M4A3E8 Shermans]]. The M24 would soon be retired once it was found that they were unable to contend against the Soviet's [[T-34-85]], leading to a limited use until replaced by more capable tanks.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Japan light tanks}}

Revision as of 04:45, 30 May 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
jp_m24_chaffee.png
▅M24
AB RB SB
3.3 3.7 3.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game
This page is about the light tank M24 (Japan). For other uses, see M24 (Family).

Description

GarageImage M24 (Japan).jpg


The Light Tank M24 SDF is a Rank III Japanese light tank with a battle rating of 3.3 (AB) and 3.7 (RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". This Japanese vehicle is identical to the American M24 Chaffee.

General info

Survivability and armour

The M24 Chaffee has thin armour on all sides, and can only effectively resist machine gun fire or very low-penetrating guns like 20mm autocannon. Its crews are also very close to each other, increasing the chance of it getting one-shotted. The V-shaped gun mantlet might bounce some small caliber shells if you are lucky enough. However, don't rely on it as the rest of the tank is still poorly protected. Common guns like the 75mm M1 or 76mm F-34 / ZiS-5 can easily destroy the M24 with one shot

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 25.4 mm (60°) Front glacis
25.4 mm (44°) Lower glacis
25.4 mm (13°) Front
12.7 mm (13°) Rear
12.7 mm (71-74°) Top
19 mm (1-43°) Bottom
12.7 mm
Turret 38.1 mm (8-40°) Turret front
38.1 mm (1-45°) Gun mantlet
25.4 mm (17-26°) 25.4 mm 12.7 mm
Armour Sides Roof
Cupola 38.1 mm 38.1 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick.
  • Belly armour is 12.7 mm thick.
  • Gun barrel is 20 mm thick.
  • Gun breech is 300 mm thick in structural steel

Mobility

The M24 (Japan) travels at an average of 40 km/h on/off-road which is the average light tank speed. It also responds fast when reversing. Thanks to its short and wide tracks it is able to turn quickly. However the acceleration is poor, making it to feel sluggish when performing short manoeuvres.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 63 26 18.4 459 565 24.95 30.71
Realistic 57 24 262 296 14.24 16.09

Armaments

Main armament

The 75 mm M6 gun has two types of AP, one HE and one smoke shell to choose from. The M61 shot, which is an APCBC, is generally better than the M72 AP. It has 63.7g explosives which brings a deadly blast once penetrated, has better penetration (104mm max) and it has a slightly lower chance of ricocheting. With the M61 shot, the Chaffee is able to one-shot plenty of tanks at its BR like the M4, T-34, Crusader or even the KV-1

Main article: M6 (75 mm)
75 mm M6
Capacity Vertical
guidance
Horizontal
guidance
48 -10°/+15° ±180°
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 22.85 31.62 38.40 42.46 45.18
Realistic 14.28 16.80 20.4 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.45 7.47 6.89 6.50
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M72 shot AP 90 88 78 67 57 49
M48 shell HE 10 10 10 10 10 10
M61 shot APCBC 103 101 90 78 68 59
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M72 shot 619 6.3 N/A N/A N/A -1° 47° 60° 65°
M48 shell 463 6.3 0.4 0.5 666 +0° 79° 80° 81°
M61 shot 618 6.79 1.2 20 63.7 +4° 48° 63° 71°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M64 381 6.9 13 5 20 50
  • M61 shells are for:

Heavy tanks like KV-1 (L-11)s and KV-2s or possibly Shermans if in a mixed game. Medium tanks with applique armour such as the Panzer III Ausf. M and etc.

  • M72 shells are for:

Medium tanks and Light tanks like Panzer III Ausf. J1 or the T-50.

Ammo racks|Ammo racks
Ammo rack of the M24 Chaffee.
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
48 25 (+23) (+47) No

Machine guns

The two machine guns on the M24 Chaffee are the good old .50 cal M2HB and the 7.62 mm M1919A4. The roof-mounted .50 cal can traverse 360 degrees and has great depression & elevation, posting a big threat to any plane that is flying too close to the M24. It has an unbelievable penetration of 31mm at 10m, meaning it can easily penetrate plenty of lightly armoured vehicles and even the side of some low rank medium tanks. (eg. Sd.kfz.234 series, side of Pz.III / IV) The 7.62mm, on the other hand, can only efficiently damage exposed crews due to its low penetration.

12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 576 -10°/+70° ±60°
7.62 mm M1919A4
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,800 (250) 500 N/A N/A

Usage in battles

The M24 (Japan) is a very good tank with a fairly interesting play style. Instead of being permanently stationed at a single point and continuously firing at an enemy, this tank offers impressive maneuverability and speed which allows it to perform impressive flanking maneuvers. The M24 can travel at around 38 km/h forward and -25 km/h backwards. Its reverse speed is very good if a quick getaway by going backwards is needed. Thus, this tank excels at "peek-a-boo" tactics in which one hides behind a rock or other large piece of cover and repeatedly inches out to fire at an enemy.

The tank offers a 75 mm M6 gun, which has a slower reload than the Sherman's 75mm M3 gun but is otherwise the same. Its shells come in handy for certain tanks; they generally penetrate armour very well. It is rare to experience a ricochet or be to unable to penetrate any armour.

Do not: Continuously shoot at a tank without backing up/moving. The vehicle's armour is very thin and will most likely be destroyed if it stays in one position and does not stop changing positions. Always try to get the first shot off in a head-on attack. Typically, the best shell to use is the M61 shell but it can also be beneficial to have M72 shells as well.

Another way to go around is to flank the enemy. If attacking with a more direct approach, keep hidden behind a building or boulder and pop out every now and then to take a shot at the enemy. Also, prioritize targets who are busy fighting others and cannot retaliate. Usually, after the first shot, it may disable their tank depending on what it is. Disabling the enemy tank's crew, tracks, engine, etc. allows for retaliation without the risk of any incoming enemy shells.

Enemies worth noting:

  • Sd.Kfz.234 series (mixed battle): The M24, although agile, is still not the fastest tank at its rank. When your opposite team has Germany, you might want to reconsider the option of capping a point straight away, since the German Sd.Kfz.234 series are very likely to be there first. The Sd.Kfz.234/2 (also known as the Puma) is a turreted 8-wheel vehicle with a small profile, extremely high on-road speed and a powerful 50mm gun. But it cannot turn in place, has a very slow turret traverse and only 8mm of side hull armour, so a good tactic is to circle with it and utilise your stabiliser, fast turret and the piercing .50 cal. In an intense tank "dogfight", you might miss your shots. Don't worry, your reliable .50 cal got you! It can penetrate the sides, or even the front of the puma easily. The Sd.Kfz.234/3 and Sd.Kfz.234/4, although being equally deadly, are turretless. You can use some quick turns to avoid their guns or tear through the thin armour plate protecting their gunners with your .50 cal.
  • KV-1KV-1EKV I C 756 (r) (mixed battle): The famous KV series can cause a bit of troubles too. They are well know for their well-protected hull and turrets. The M24 can manoeuvre to point-blank range, line up your gun so it's pointing dead flat at the armour and fire. The 104mm penetration of the M61 shell should punch a hole in the KV's armour with ease. If you are close enough but do not have the space to manoeuvre, shoot their gun barrel to prevent them from getting a shot off, then go for their turret ring or the vertical part on their gun mantlet, which is only 90mm. For the KV-1E, do not fire at its turret from the front and side, as they are 105mm thick and will never get penetrated. For the KV I C 756, aim for the cupola (50m) or the gun mantlet (50mm) to knock out the turret crew or the gun breech. Don't shoot at anywhere else, the shell won't penetrate.
  • Churchill Mk IChurchill Mk IIIPz.Kpfw. Churchill (mixed battle): The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, maneuver as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armor, some of which are weirdly angled and can absorb plenty of shells.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike M61 Shot
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Improved optics M64

Pros and cons

Pros:

  • Decent mobility: good top speed and great turning ability
  • Uses the same gun as the 75mm Shermans: various shell types, great penetration & damage and excellent gun depression. M61 shell can one shot common tanks like the T-34 series, M4A1, Cromwell or even the KV-1.
  • Fast turret traverse allows it to track agile targets easily
  • Low profile allows it to easily hide behind small bushes or rocks, increasing survivability
  • Equipped with a vertical plane stabilizer, allowing for more accurate shots on the move or shoot-n-scoot tactics
  • Pintle mounted HMG allows for air defense and some anti tank ability (eg. GAZ trucks, SU-76, ZSD63)
  • 13 smoke grenades allow escaping from dangerous situation for many times
  • Effective even in uptiers if used for flanking shots or hunting soft targets
  • Very fast reverse allowing it to retreat from danger quickly

Cons:

  • Low survivability: all-round thin armour and closely packed crews. Can get one-shot by common guns like 75mm M3, 76mm F-34 and 75mm Kwk 40
  • Acceleration is rather sluggish, especially on soft terrains
  • On-road top speed is still inferior to some wheeled vehicles like the Sd.Kfz.234/2
  • Shells drop dramatically at long distances, making distant / moving targets hard to shoot at
  • Reload time is pretty slow for a light tank
  • Low ammo count can be a problem in long games or RB/SB matches

History

Development

As early as 1942, the light tanks M3 and M5 Stuart have been seen as severely lacking in the modernizing design of tanks and how they fight. The armour was seen as insufficient and the 37 mm gun was also deemed useless against newer German tanks like the Panzer III and Panzer IV. The system needed an upgrade, specifically a light tank that mounts the 75 mm gun seen on the Shermans. An attempt to mount a 75 mm gun on a Stuart was deemed inefficient as it reduced ammo stowage and left the armour too thin on the design.

In April 1943, Ordnance with Cadillac started on a project for the new light tank, designation Light Tank T24. The powertrain and transmission of the M5 Stuart was used with the ultimate goal of producing a vehicle weighing less than 20 tons. This left the vehicle with relatively thin armour to keep light. At the time, a lighter 75 mm gun was developed for mounting on the B-25 Mitchell bomber without sacrificing performance, and this was mounted onto the light tank in development. The tank used 410 mm wide tracks with a torsion bar suspension that greatly improves cross-country travel. The engine was a Cadillac 44T24 V-8 petrol engine. The chassis was designed with the expectation that it would be used as a basis of many different vehicle roles so it was called the "Light Combat Team". The light tank end design had a low profile at 9 ft. 1 in. height and featuring a crew of five with a three-man turret, an improvement over the two-man turrets of the Stuarts. The first finished vehicle arrived on October 15, 1943 and was deemed a success, starting a contract for 1,000 units that was later raised to 5,000 units. The vehicle was classified as the Light Tank M24 and as the Chaffee by the British after US General Adna R. Chaffee, Jr., who helped develop some of America's earliest tank designs. The vehicle was produced by Cadillac and Massey-Harris from April 1944 to August 1945 with a total of 4,731 units produced.

Japanese Service

In July 1st, 1954, Japan set up its post-war military force, the Japan Self-Defense Forces with the purpose of defending Japan should it come under conflict in the ongoing Cold War between America and the Soviet Union. To jump start the remilitarization, America gave the newly formed JSDF several M24 Chaffees along with some M4A3E8 Shermans. The M24 would soon be retired once it was found that they were unable to contend against the Soviet's T-34-85, leading to a limited use until replaced by more capable tanks.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Japan light tanks
Type 89  I-Go Ko
Type 95  Ha-Go · Ha-Go Commander
Type 98  Ke-Ni
Other  Ka-Mi
IFV  Type 89
Wheeled  Type 87 RCV (P) · Type 87 RCV · Type 16 (P) · Type 16 (FPS) · Type 16
USA  ▅M24 · ▅M41A1