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Medium Tank M2
General characteristics
6 peopleCrew
110 %Visibility
front / side / backArmour
28 / 25 / 25Hull
0 / 25 / 0Turret
17.2 tWeight
668 hp350 hpEngine power
39 hp/t20 hp/tPower-to-weight ratio
59 km/h forward
7 km/h back
53 km/h forward
7 km/h back
37 mm M3 cannonMain weapon
200 roundsAmmunition
2.9 / 3.7 sReload
-10° / 25°Vertical guidance
2 x 7.62 mm M1919A4 machine gunCoaxial weapon
6 000 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
15 000 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
2 900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png150 / 193/140 / 180/130 / 167Repair
200 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
100 % Rp icon.pngReward for battle
30 % Sl icon.png20 % Sl icon.png10 % Sl icon.png


The M2 Medium is a Rank I American medium tank with a battle rating of 1.3. It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals".

The M2 medium tank, as the first medium tank of the American line-up, has some features that would become staple of the American ground forces that would be great to be familiarized with. The first of which is sloping front armour which, despite the base thickness of only 28.5 mm, gives the total frontal effective armour of 40 mm. The second is the handling and mobility, which are quite comparable to its successors with its weight distribution and speed. As such, driving experience with the M2 would greatly benefit in later games once past Rank I.

The M2 Medium has the most machine guns on a tank in the game. There are nine visible machine guns, two on the turret, four in the hull sponsons, two fixed in the front hull, and the coaxial machine gun. The reason for the M2 Medium's many machine guns is due to the US Army's infantry inter-war belief in the machine gun being the main weapon to support an assault, with the 37 mm gun only meant to support the tank when facing other tanks. The priority in the machine gun can be seen with the metal flaps on the rear, which would show in-game in the armour viewer as 5 mm RHA plates. These plates were meant for the rear sponson gunners to shoot the machine gun rounds to "ricochet" the bullets downwards onto trenches as the M2 Medium crosses over them. While it isn't possible to do this in the game, it is a good indication on how important the machine guns were in the M2 Medium's design.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 28.5 mm (53°) Front glacis
28.5 mm (17-48°) Lower glacis
28.5 mm (13-16°) Driver's port
25.4 mm (16-36°) Front
25.4 mm Everywhere else
25.4 mm (1°) Hull top
25.4 mm Top engine deck
9.5 mm (12-52°) Bottom engine deck
9.5 mm
Turret 25.4 mm (10-14°) Turret front
25.4 mm (9-54°) Gun mantlet
25.4 mm (20°) 25.4 mm (19°) 9.5 mm

An anti-tank weapon greater than 37 mm can often find a way through the armor. One significant weak point on the frontal glacis would be the driver's hatch as it is lightly sloped at about 15°. Not only that, but getting hit in this location would often lead to a knock-out of both the driver and commander in the center, which would incapacitate the M2's mobility and firepower.

Though the M2 Medium seem to be cramped for six crew members, they are actual quite spaced from each other so regular AP shots would have to precisely hit each mark in a line to knock them all out. However, if an adequate APHe round penetrate from the front or side, it could incapacitate the majority of the crew in one shot. A hit between the rear 2nd and 3rd bogie suspension at the hull sides as the ammunition is stored there and a shot in this region could either remove the majority of the ammunition or blow the tank up with a rack detonation.


Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
19.0 N/A 60 (AB)
54 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 542 668
Realistic/Simulator 310 350
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 28.53 35.16
Realistic/Simulator 16.32 18.42


Main armament

Main article: M3 (37 mm)
37 mm M3
Capacity Gun
200 -10° 25°
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert Qualif. Prior + Ace Qualif.
Arcade 3.27 4.50 5.50 6.00 6.40
Realistic 3.27 3.85 4.67 5.17 5.50
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert Qualif. Prior + Ace Qualif.
3.77 3.33 3.07 2.90

Penetration statistics
Ammunition Type of
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M74 shot AP 78 76 59 43 31 22
M51 shot APC 67 66 58 50 43 37
Shell details
Ammunition Velocity
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
M74 shot 792 0.87 N/A N/A N/A -1° 47° 60° 65°
M51 shot 792 0.87 N/A N/A N/A +4° 48° 63° 71°
Ammo racks
Ammo rack of the M2
rack empty
rack empty
200 101 (+99) 1 (+199) Yes

Machine guns

Main article: Browning (7.62 mm)

1 x 7.62 mm M1919A4 machine gun (coaxial)
2 x 7.62 mm M1919A4 machine gun (Fixed hull)
4 x 7.62 mm M1919A4 machine gun (Sponson mounts)

Usage in the battles

The M2 with its decent frontal armour, mobility, and firepower allows it to compete in Rank I. However, it is best to use the vehicle from a distance as it would increase the sloped armour effectiveness against enemy rounds, which would've lost most of its power due to the distance. While the 37 mm cannon can penetrate most tanks at the BR, the gun is on a slow traversing turret, requiring for careful alignment of the turret in the right direction. Flanking enemies would make this a problem so stay in an area that can narrow down enemy paths and stay alert.

Past that, the M2 can prove forgiving with its aforementioned sloped armour and large crew size of six. Though a penetrating shell could knock out a good number of the crew in the cramped interiors, it will prove unlikely to knock out every single crew member in one shot. As such, even if shot on the side, it is possible to react against the flanking enemy if the driver or commander is still alive to align the gun onto the offending target.

In short, the M2 is a good jack-of-all-trade vehicle for the American tree line, a common trait as one moves on into the Rank II and Rank III vehicles.

Pros and cons


  • Reliable gun with good rate of fire.
  • 37 mm rounds have good penetration.
  • 6 crew members give a more than average crew count.
  • Has 7 machine guns modeled and functional.
  • Very effective against open top vehicles due to machine guns.
  • Can be used as a form of SPAA due to the amount of machine gun coverage. Low flying aircraft can be damaged or shotdown if enough shots hit.


  • Tank is cramped, a shot can take out many crew members at once.
  • Turret rotation is very slow.
  • No ammunition with HE filler.
  • Large and tall, making it an easy target.
  • All the ammo are packed into neat little boxes in the bottom of hull, a shot at suspension area could set one off.
  • 7 machine guns is of questionable value against all but the lightest armoured vehicles.
  • Very thin roof armour of 9.5 mm.
  • Past the front, the overall tank surface is poorly sloped and angled.
  • Tall center of gravity, resulting in very unstable turns at high speeds, and at risk of tipping.



The development of the M2 Light Tank also started a development for a new medium tank. Rock Island Arsenal took up the project and developed a vehicle known as T5. It was basically an upscaled M2 Light Tank, still using the vertical volute spring suspension (VVSS), and this modified vehicle was designated the M2 Medium Tank in June 1939. 18 units in, and the tank was upgraded with a redesigned turret and a more powerful engine, this variant was designated the M2A1 Medium Tank.

The M2 Medium Tank had a high profile, with a height of 9 ft. 3 in., and had lots of machine guns on it (nine machine guns!). On each corner of the hull had a mounted machine gun, each with a crew member to man it. In the front, the driver can fire two fixed machine guns facing forward on the glacis plate. Two machine guns could be mounted on the turret as anti-aircraft weapons. The turret mounted a 37 mm M3 gun with a coaxial machine gun. The tank had a crew of six, commander, driver, and the four machinegunners.


1,000 of these tanks were ordered by the government in 1940 to be manufactured by Chrysler, but the German success in the Battle of France showed that the M2 Medium was becoming an obsolete design, so the order was changed to instead produce 1,000 M3 Lees before the M2 even started production. In this period, Rock Island Arsenal produced 94 M2A1 medium tank until August 1941. This brings the total produced tank to 112 M2 medium tanks, 18 M2s and 94 M2A1s. These M2 tanks were used for training at states for tank crew members.

Despite its obsolete status by 1940 due to the Soviet T-34 tanks and the German Panzer III tanks, it provided useful insight in the future of American medium tank designs. The M2 was one of the first American designs to incorporate sloping armour on the glacis effectively, and revealed to the American generals that an excessive amount of machine guns on tanks were useless in battle.


Read also

[Devblog] Steel Generals: M2 Medium Tank
[Devblog] Developers about M2


Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

USA medium tanks
Early projects  M2
M3  M3 Lee · Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (76) W · M4A3 (105) · M4A5
M26  T20 · T25 · M26 · M26 T99 · M26E1
Post-war  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T95E1
MBT  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · MBT-70 · XM-803
  XM-1 (Chrysler) · XM-1 (GM) · M1 Abrams · IPM1 · M1A1 Abrams · M1A2 Abrams
Israeli  Magach 3 · Merkava Mk.1 · Merkava Mk.2B
Turkey  M60 AMBT